I was so disappointed with the graphics in Shinobi X.
Digitized graphics are ugly.
Keio Flying Squadron 2 - Saturn
Hyper Duel - Saturn
I was so disappointed with the graphics in Shinobi X.
Suikoden 2 is to me one of the most beautiful games ever made.
Suikoden 2 is to me one of the most beautiful games ever made.
I can't think of any for Nintendo 64!
The Saturn was better, but I fail to see how these sprites are horrible
Sega Saturn Sprites > ALL except (Dreamcast)
People seem to always forget that the people making those 32 bit and arcade sprites back in th day... got to cut their teeth on YEARS of making NES, SNES, Genesis, and Arcade games beforehand.
It's no surprise that the pixelartist of today wanna get their chance to start learning from a point where they actually have a CHANCE to make a few hundred pictures for all the characters and animations in the game. Many are doing these things alone, or in very small groups.
Not to mention the backdrops, the art style, the animations, the open-endedness of the gameplay, the uniqueness of the characters, the completely "fantasy-ness" of the game world, the satisfying combat, the (everything else) ...
I would do unspeakable things for even just a true HD remastering of Legend of Mana, much less a full-on sequel with the same quality. Best soundtrack in gaming history combined with some of the best art in gaming history?
Unspeakable things.
IIRC, sprite-based games could do transparencies to a limited extent; it was when anything polygonal got involved that you had to resort to meshes.But what if you like transparencies?
IIRC, sprite-based games could do transparencies to a limited extent; it was when anything polygonal got involved that you had to resort to meshes.
Which is why Nocturne in the Moonlight has so many meshes - a lot of those sprites are actually polygonal in nature, not playing to the hardware's strengths.
I love this franchise.Keio Flying Squadron 2 - Saturn
Love the sprites in these.
how bout Guilty Gear? Are thos sprites? 32-bit?
Gex was such a nice little gem. Rezopolis and Planet X blew my mind when I first played them.
those aren't sprites.
those aren't sprites.
those aren't sprites.
Yeah it looked nice and almost watercolor-y, whereas BOF3 still looked kinda 16-bitty.
32 bit sprites are best sprites.
Princess Crown
Sometimes they got transparencies working with 3D elements; Mega Man X4 had limited transparencies - some were real and some were dithered. It's been a while since I played it but I think the same went for Guardian Heroes (they weren't all dithered, were they?).
What's the point of singling out sprites that are built using 3D models - most of which are inferior to the 3D models that are still used?Yes they are. Pre-rendered sprites, but sprites still.
What's the point of singling out sprites that are built using 3D models - most of which are inferior to the 3D models that are still used?
As a pixel artist, early pre-rendered graphics are offensive. They just feel lazy and have that ugly, plastic look of early CGI. They have not aged well and compared to pixel art and even painted artwork (like the backgrounds and large enemy sprites in Legend of Mana) just poop all over them.
I'd like to generalize that to all pre-rendered graphics, but I'm sure there is a game or two that doesn't look offensively bad that I'm forgetting.
Then I guess my answer to why there is no love for 32-bit pre-rendered sprites is that they look like shit.They're still sprites nonetheless. Pixel art isn't specified in the topic title.
how bout Guilty Gear? Are thos sprites? 32-bit?
While there are a bunch of indie games and even non-indie games that utilize 8-bit and 16-bit style sprites for the retro feel, somehow people don't like to do 32-bit era of sprites.
What's the point of singling out sprites that are built using 3D models - most of which are inferior to the 3D models that are still used?
As a pixel artist, early pre-rendered graphics are offensive. They just feel lazy and have that ugly, plastic look of early CGI. They have not aged well and compared to pixel art and even painted artwork (like the backgrounds and large enemy sprites in Legend of Mana) just poop all over them.
I'd like to generalize that to all pre-rendered graphics, but I'm sure there is a game or two that doesn't look offensively bad that I'm forgetting.
You had me at Legend of Mana. Such an underrated game, most people say it is nowhere near as good as SoM, but I love both - possible LoM more because it's more of a sandbox.
The Street Fighter Alpha games get a lot of love. They look awesome.
I think you'll find the dithered elements were all polygon/quad-based, actually. Stuff like the searchlights in the Sky Lagoon intro stage, or Storm Owl's weapon.Sometimes they got transparencies working with 3D elements; Mega Man X4 had limited transparencies - some were real and some were dithered. It's been a while since I played it but I think the same went for Guardian Heroes (they weren't all dithered, were they?).