IbizaPocholo
NeoGAFs Kent Brockman
0:00 Intro
01:30 50 Cent Blood on the Sand
08:07 Black
15:26 Days Gone
23:01 Rage
29:52 The Force Unleashed
41:37 The Force Unleashed 2
44:00 The Order 1886
Key Points Summary
- (00:00–00:52) The video argues that "7/10 games"—not masterpieces—are often the most memorable: flawed but enjoyable titles that players revisit despite imperfections.
- (00:52–01:11) These games are defined by solid core gameplay mixed with noticeable shortcomings, making them interesting rather than exceptional.
50 Cent: Blood on the Sand
- (01:11–02:41) Absurd, comedic premise (recovering a stolen diamond skull) but not meant to be taken seriously.
- (03:18–04:48) Surprisingly solid third-person shooter mechanics with variety (weapons, combos, challenges, co-op focus).
- (05:27–06:30) Major flaws: repetitive encounters, weak boss design, technical issues (aiming, frame rate).
- (07:06–07:43) Commercial failure (~50k copies), likely overshadowed by huge 2009 releases.
- Takeaway: Dumb but fun—"competent mediocrity."
Black (2006)
- (08:19–09:08) Weak, forgettable story with heavy cinematic presentation.
- (09:36–10:45) Exceptional gunplay and destruction—core strength of the game.
- (11:11–12:16) Highly interactive environments; explosions and sound design carry the experience.
- (13:12–14:18) Downsides: short length (3–4 hours), limited enemy variety, repetitive structure.
- Takeaway: Pure gameplay spectacle outweighs its simplicity.
Days Gone (2019)
- (15:46–16:44) Strong premise (post-apocalyptic biker story) with solid protagonist performance.
- (17:29–18:31) Unique bike mechanics and survival elements add depth.
- (18:31–20:08) Gameplay feels derivative (similar to other zombie/stealth games).
- (21:08–22:10) Highlight: massive zombie hordes as standout feature.
- (21:53–22:30) Biggest issue: excessive length (30–40 hours, ~160 missions) and repetition.
- Takeaway: Good ideas buried under bloated design.
Rage (2011)
- (23:21–24:10) Strong post-apocalyptic premise with Mad Max vibes.
- (24:51–25:40) Creative weapons and vehicle combat add variety.
- (26:01–26:55) Innovative tech (id Tech 5 "megatextures") but plagued by texture issues and performance problems.
- (27:20–28:39) Repetitive enemies and shallow systems; lacks depth across its mechanics.
- Takeaway: "Jack of all trades, master of none."
Star Wars: The Force Unleashed
- (29:46–31:12) Loved for its story and power fantasy (playing an overpowered Sith apprentice).
- (34:13–36:16) Strong physics and Force mechanics create satisfying gameplay.
- (36:55–38:07) Problems: clunky controls, poor camera, repetitive enemies, excessive quick-time events.
- (38:07–39:23) Infamous frustrating sequences (e.g., Star Destroyer level).
- (40:02–40:24) Short but packed experience (~5–6 hours).
- Takeaway: Great concept held back by execution issues.
The Order: 1886
- (44:19–45:33) Unique alternate-history setting (Victorian knights vs. werewolves).
- (47:01–48:18) Solid shooting mechanics and creative weapons.
- (50:42–51:20) Major flaw: excessive cinematics (≈75% of runtime).
- (51:45–52:12) Overuse of quick-time events, even in boss fights.
- (53:18–53:57) Visually impressive, still holds up graphically.
- (54:13–54:39) Low replay value and unresolved story (no sequel).
- Takeaway: Feels more like an interactive movie than a game.
Overall Conclusion
- (55:20–end)
- "7/10 games" are memorable because they almost succeed.
- They often feature strong core ideas but lack polish, variety, or refinement.
- Despite flaws, they deliver fun, unique experiences that many players appreciate more than "perfect" games.