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Is Xenoblade X supposed to be this boring?

I did not like the combat but liked the game. The world and exploration is just so well done. Especially the way the skells empower you and really change the way you play the game and interact with the world.

The main problem with the combat is that you never have to look at the monster since it is acctually better to just look at the HUD.

If this game had real time combat it would have been amazing.
Thanks.

I haven't really been into open-world RPGs until now. But I've been playing Dragon's Dogma PC which has a serviceable open-world at best, but such a fun combat system that I just enjoy doing quests and exploring as an excuse to get into fights. I think combat may be the main decider for me when it comes to exploration RPGs.
 
That means you still had 4 pointless filler quests before you could "earn" your skell (as if:
making first contact with like 5 alien species, singlehandedly establishing NLA's miranium mining operation, identifying and killing dozens if not hundreds of aliens bent on destroying humans, and funding the development of several arms manufacturers were not enough to earn one.
). Also I think it's telling when you consider yourself lucky for not having to do quests.

I was pretty disappointed that the license exam had nothing to do with actually piloting a skell. "Can you stoop down and collect widgets? Cool, here's a robot."
 
That means you still had 4 pointless filler quests before you could "earn" your skell (as if:
making first contact with like 5 alien species, singlehandedly establishing NLA's miranium mining operation, identifying and killing dozens if not hundreds of aliens bent on destroying humans, and funding the development of several arms manufacturers were not enough to earn one.
). Also I think it's telling when you consider yourself lucky for not having to do quests.

I consider myself lucky since the whole process of acquiring a Skell license appeared quite natural to me. I didn't have to explicitly grind for collectibles or explicitly go out and do a few normal quests. These are things I already did as part of my exploration of Mira. The only things I basically I had to do was kill a particular Tyrant, a few critters, pick up an item and test a weapon. All of these being rather trivial since I could just fast travel to the relevant locations.
 
I consider myself lucky since the whole process of acquiring a Skell license appeared quite natural to me. I didn't have to explicitly grind for collectibles or explicitly go out and do a few normal quests. These are things I already did as part of my exploration of Mira. The only things I basically I had to do was kill a particular Tyrant, a few critters, pick up an item and test a weapon. All of these being rather trivial since I could just fast travel to the relevant locations.

Yeah, for all the horror stories I heard about the Skell exams it was a pretty fast process when I finally got there.
 
The music in the first one is a masterpiece... the music in XCX could be good if the innecessary amount of vocals in some themes didn't downgrade it to merely average.
 
Xenoblade Chronicles X is my Game of the Year, edging out Bloodborne and MGSV. I discuss why in my illustrated writeup.

I only skimmed this thread, but to address a few points:

- The presence of high-level enemies is intentional. They're cleverly placed in such a way that they form a dynamic maze you must navigate. You can sneak past them when their backs are turned, like a stealth game, or you can keep a respectful distance as you run between them. The controls in this game are excellent, allowing you to nimbly move around your enemies. And the varied terrain provides plenty of alternate routes. The world is well-designed with all of this in mind.

The high-level enemies create suspense when you're exploring, keeping you on guard at all times. Even in your skell, there are still plenty of enemies strong enough to defeat you. It's always exciting to find new places, but at the same time you have to be cautious since you don't know what lies in wait.

For less skillful players, the high-level enemies can be a roadblock and gate off certain areas. Those players will be funneled through a certain progression. But if you're cunning, you can find ways around these enemies and access challenging areas earlier than expected. Doing so will reward you with more probe sites, intel, treasure, etc. It's risk vs. reward. The world is vast and entirely open from the start, so if you're willing to outwit and outrun strong enemies, you can tackle the core of the game (exploration) in nonlinear fashion.

It's intoxicating, really. Makes exploration incredibly addictive.

- Regarding performance, I have all four data packs installed (about 10 gigs — the equivalent of what similar games on other systems would do for a mandatory install). And with all four data packs, load times are super-short and only appear when you first boot up the game or when you fast-travel. Beyond that, it's seamless traveling between the five continents and every area therein (including the city of NLA). No loading whatsoever at that point. And pop-in is minimal — I only notice it when certain skells pop into sight at the entrance to NLA. Enemy pop-in happens at a distance, so there's no risk they can surprise you.

- You can play the game however you want. Elma and Lin receive priority for the main story, but you get to spend plenty of time with your other party members in the normal missions (received from NPCs) and affinity missions (fully voiced side stories involving other main characters). So pick the party members you like and focus on them. And if/when you want to level up the others, there are easy ways to do so.

In terms of how you spend your time, again, it's up to you. I could've knocked out the main story in the amount of time I've been playing, but I keep sidetracking myself with exploration, sidequests, customization, etc. Everything is interconnected, in terms of gameplay and plot. It all adds up in the big picture. :-)
 
I consider myself lucky since the whole process of acquiring a Skell license appeared quite natural to me. I didn't have to explicitly grind for collectibles or explicitly go out and do a few normal quests. These are things I already did as part of my exploration of Mira. The only things I basically I had to do was kill a particular Tyrant, a few critters, pick up an item and test a weapon. All of these being rather trivial since I could just fast travel to the relevant locations.

I had to wait for about 2 hours to get 2 of some collectible from the mining nodes. It felt completely pointless and arbitrary. Why lock the good stuff behind all these generic filler quests and waiting around for the RNG to work in my favor?

Don't get me wrong, overall I still enjoyed the game. I just think it would've been significantly better if it didn't waste your time so much on shit that isn't fun. Like:
- having to find party members in town to add them to your party (especially since every mission has different party requirements)
- only being able to spend miranium in town, especially annoying because:
- most of the game you only have enough miranium storage for one "tick", so you have to return every 24 minutes or lose it
- grinding for affinity. Why even have this in the game? And why make affinity levels a prerequisite for quests?
- tons of characters to grind affinity for, yet you have to take Lin and Elma for every story mission
- endless supply of generic MMO-style quests
- lots of trekking back and forth (e.g. you'll go to turn in items for a quest and the quest-giver goes "okay thanks, now go back out and find me a bunch of other shit")
- cramming fetch quests into EVERYTHING. Like there was one quest where
the Prone woman wants to marry a human man.
I thought that would've an interesting quest that could be solved diplomatically. Then almost immediately it was
"oh thanks for siding with my fiancé and I.... Now here's a list of shit I want you to go find for our wedding."
. Fuck you, dude. You're a Blade member, go find it yourself. I'm not going to fucking pick flowers for you while the countdown to the end of humanity is ticking away.

X is a game I found very frustrating because it could've been a top tier JRPG if they took some of this shit out or streamlined it. Instead it is a merely good game that I enjoyed but have no desire to ever play through it again.
 
Yeah, for all the horror stories I heard about the Skell exams it was a pretty fast process when I finally got there.

Most of the horror stories come from people that rush through the story and then complain they have to explore for once to complete the exam.
 
It's definitely jarring how different XCX is from XC. I'm much more of a fan of the first game, because I enjoyed the narrative, the more linear progression, and the vastly superior music. But I still really, really like XCX. Like, a lot. It handles the open world exploration thing well, and even though I typically don't enjoy that sort of thing, here, they've achieved a good flow to the whole thing. But yeah, it's definitely not a continuation of the original.

Frankly, I'm just glad it wasn't another MGS V-style cock-up.
 
The requirements to advance the game around chapter 7 put me off completely. The side quests can be fun but give hardly any experience, and I'm expected to go up nearly 10 levels. The grind is too much.
 
I keep booting it up and I really want to like it, but I end up falling asleep every time. No other had this effect on me. I just want to get a skell and see from there, but at this rate it's not happening. Funny to read I'm not the only one to literally fall asleep
 
The requirements to advance the game around chapter 7 put me off completely. The side quests can be fun but give hardly any experience, and I'm expected to go up nearly 10 levels. The grind is too much.

Get on your skell and take down those large enemies that 10 levels higher than you. You'll be swimming in experience after you kill it.
 
Suck to be you OP ;-)
I do really enjoy exploring Mira.
Game isn't perfect (could have been streamlined more and less obtuse at time) but the world building is awesome.
 
Skells really diminished my enjoyment of the combat and exploration, not to mention the whitewashing of the amazing music to one song.

I appreciate giant flying robots more than most, but I feel like it really does a disservice to the best parts of this game.

I dropped off after getting my first Skell for similar reasons. I'll probably return after an extended break as I really dug the game, but I really wasn't liking what Skells added to the experience beyond traversal.
 
The director already has said they wanted to focus on the exploration and world in their first HD game rather than story.

I take it to mean the next game/sequel will combine what everyone loved about XC and XCX.
 
I really enjoye XBX and thinking of getting XB, will I enjoy it if I wanted more story and more focus on the characters?

XC is the game to get if you are looking for a focus on story and characters. I loved the game with the exception of a couple rough technical issues with companion AI towards the end.
 
RPGs are the slow-drip drug of the video game industry. XCX is no exception. The game starts feeling good once you get your exosekeleton. Chapter 6 is when you get your suit, maybe you get it later, but the game really opens up once you get your exoskeleton.
 
Skells basically break every aspect of the game. I feel like they were almost implemented as an afterthought, but they were so fun that they left them in.

Before skells, it's genuinely challenging to traverse Mira. Treasures are challenging to reach. You have to plan your jumps and sneak past tougher enemies. You level up at a proper pace and steadily overcome tougher and tougher foes.

Then you get your skell and you can easily beat enemies 20+ levels ahead of you, earning insane EXP because of how it scales to level difference. You can jump so high that there's no challenge reaching all the probe sites. You can evade any enemy you want. And of course when you get the flight module it's trivially easy to reach any spot on the map.

It completely unbalanced the difficulty but in a fun way.


That's my problem too. The Skells are too convenient to ignore, but it destroyed a lot of what I enjoyed immensly. The ground combat is much more interesting, but why use it when Skells one-shot the enemies. The on-foot eploration of Mira is the real star of the game, but why not just fly there more quickly instead?

Finding an enemy fortress on another continet was a great treat before, now you just fly over it and check it off on a list of locations to find.

Still, I am enjoying myself with the Normal/Affinity Missions.
 
You're tackling the game with the wrong mindset. Only about 40% of the story is in the main chapters. Do the affinity/side missions. Lots of great stuff there.

But if you dont want to explore a beautiful giant world, then idk what to tell you. I'm actually glad they have restrictions in place for advancing the main chapters. I can only imagine how much content people would miss if they just mainlined the game.
 
OP, don't consider the affinity quests to be simply side quests... they are not. They are story quests. The game just delivers its story in an open / non-linear fashion. While yes, there are major story event quests to push the overall plot forward, but all of those affinity quests play their part in developing the characters and world around you. If they were all strung together in a linear set, people would simply say the story was longer and not have any problems with it.

Yeah, it's weird that they make you do that part so early on. Had some trouble with that bit, but it gets better. I don't think I had to do that again after that part

I don't even think OP is at the part you are talking about... but I am and it kinda blows. It's a mandatory affinity quest, right? Where you
need to head north into the above continent
?
 
I wish the affinity quests were the way by which you built affinity with other characters, rather than being locked behind affinity levels as a prerequisite. That would've eliminated so much grinding and allowed more gamers to experience the good parts of the game.
 
I'm at the exact same part as you OP and I just have no drive to try to do it. The fact that the main character is a lifeless avatar really killed this game for me :/. Elma is an amazing character too.
 
I really enjoyed XBX and thinking of getting XB, will I enjoy it if I wanted more story and more focus on the characters?

Yes. And the soundtrack is way better. And the game has more focus in the exploration in general.

XCX is an 8.5 sorta game for me. I do really like it. But XC is in my top 10 of all time.
 
I really enjoyed XBX and thinking of getting XB, will I enjoy it if I wanted more story and more focus on the characters?

If you really want a more linear and heavier focus on story and characters, I'd recommend Xenogears and Xenosaga before XB tbh.

XB's story is fine, but it didn't do much for me. Same with most of the characters.
 
I did not like the combat but liked the game. The world and exploration is just so well done. Especially the way the skells empower you and really change the way you play the game and interact with the world.

The main problem with the combat is that you never have to look at the monster since it is acctually better to just look at the HUD.

If this game had real time combat it would have been amazing.

Or it could have been terrible since we don't know how Monolith would implement it.

You're tackling the game with the wrong mindset. Only about 40% of the story is in the main chapters. Do the affinity/side missions. Lots of great stuff there.

But if you dont want to explore a beautiful giant world, then idk what to tell you. I'm actually glad they have restrictions in place for advancing the main chapters. I can only imagine how much content people would miss if they just mainlined the game.

It feels like a lot less than 40% taking everything into account lol.
 
If you really want a more linear and heavier focus on story and characters, I'd recommend Xenogears and Xenosaga before XB tbh.

XB's story is fine, but it didn't do much for me. Same with most of the characters.

Hmmm I will definitely check them out, thanks for the recommendation but from an accessibility stand point it seems I'm better off playing XB first while I hunt for the PS2 games.

I do like the story behind the two xenoblade games so I'm sure the worlds Monolith Soft crafted for the older games are just as spectacular
 
-Forced exploration to advance the story

...you might as well complain that you're forced to play a game to play a game

-Forced affinity to take on certain quests(affinity accumulates too slowly before post game)

Only character that requires more than 1 heart is Lao, 1 heart Gwin is so fast to do as 1 heart is easy to do

-shit is expensive and money is scarce until you get good probes

Chaining. Also you shouldn't worry about cash due to drops and quest rewards.

-Gathering is a chore.

This is agreeable, but not grinding.

-The game discourages the use of characters besides Elma and Lin due to the fact that Elma and Lin are often required for quests or story advancement.

Main story and only few affinities. So why not just use them on those? I never use them when doing NPC missions or affinity missions that don't require them.

-New characters start with few skills and at a level typically much lower than Cross/Lin/Elma.

Doug actually starts stronger. With that said level gain is fast as dead characters still gain exp. And honestly other characters have better skills like True Stream Edge.

-The fact that it takes around 80 hours to get through a jrpg with a story line that is probably 10 hours long....

You shouldn't really focus much on the main story though. Hell, I never realized I plopped 200 hours in the game.
 
I didn't last must longer. Combine that with the unreadable text and infodumping and I think it's a highly overrated game
 
Hmmm I will definitely check them out, thanks for the recommendation but from an accessibility stand point it seems I'm better off playing XB first while I hunt for the PS2 games.

I do like the story behind the two xenoblade games so I'm sure the worlds Monolith Soft crafted for the older games are just as spectacular

I'd say even more so. The lore of the earlier Xeno games runs really deep and there's a ton of cool stuff to dig through. But yes, one of the biggest problems with Xenosaga is actually tracking down all of the games for an affordable price, especially the third game.

I hope you enjoy them all though when you get the chance to play them. The entire xeno franchise is one of my favorites.
 
I'd say even more so. The lore of the earlier Xeno games runs really deep and there's a ton of cool stuff to dig through. But yes, one of the biggest problems with Xenosaga is actually tracking down all of the games for an affordable price, especially the third game.

I hope you enjoy them all though when you get the chance to play them. The entire xeno franchise is one of my favorites.
wow, I didnt realize xenosaga had gotten so expensive. My love for saga is the only reason I'm even playing the chronicles games, despite fucking hating them
 
...you might as well complain that you're forced to play a game to play a game

Because most games require that you hit an arbitrary map completion percentage to continue the main story.

I don't know how many times that I had been playing through normal missions or exploring when I decided to continue the main story only to discover that I needed to go back out and meet some meaningless requirements.

Only character that requires more than 1 heart is Lao, 1 heart Gwin is so fast to do as 1 heart is easy to do

Not true. There are lots of quests that require more than 1 heart. I spent 4+ hours toward the end grinding out affinity for Irina and Nagi to be able to accept quests I needed to complete.

Chaining. Also you shouldn't worry about cash due to drops and quest rewards
.

Drops and quest rewards don't give you enough when decent skells cost $2 million or more, armor and weapons cost hundreds of thousands etc... Yeah, chaining is great when you have good probes but until then you are shit out of luck. I still can't get over how the best advice early/mid game is to spend hours in the crystal caves making $5k a run. Talk about a grind.

Main story and only few affinities. So why not just use them on those? I never use them when doing NPC missions or affinity missions that don't require them.

Because party management is also a chore. I have to play the hex match game every time I switch between the NPC missions and the main story/affinity missions.

You shouldn't really focus much on the main story though. Hell, I never realized I plopped 200 hours in the game

Yeah, this is probably good advice.
 
spoilers

wow

predictable ones but still
I've had a lot of stuff spoiled for me because of this thread. A couple posts back on the page I'm quoting you from someone posted a huge endgame plot spoiler in a quote instead of tagged as a spoiler. They only had it up for a minute or so before ninja-editing it out, but now I'm stuck knowing that thing forever. Even without context it bugs me because I love twists and will just be waiting for it rather than being surprised. You'd think that in a thread with an OP that is only a few hours in that posters would have the decency to avoid talking about late game plot points but I guess not.
 
wow, I didnt realize xenosaga had gotten so expensive. My love for saga is the only reason I'm even playing the chronicles games, despite fucking hating them

Its not too bad if you don't mind used copies. I wanted to get them all new though, and a new Xenosaga 3 ran me about $90 back a few years ago and that'd be considered a steal now.
 
Because most games require that you hit an arbitrary map completion percentage to continue the main story.


I think the only problem is the fact that it is a "requirement." It should have been implemented more naturally rather than a list saying "you need to do this and that" which is kind of a negetive statement. Have the exploration be more a part of the story missions.

Though I wouldn't like the game leading me through too many secret areas. I wanna find that shit on my own

Any game is going to force you to do xyz to progress, and the exploration is a huge part of this game that clearly a lot of effort went into. It's natural that they would want players to at least go through a fraction of it.
 
Xenoblade Chronicles X is my Game of the Year, edging out Bloodborne and MGSV. I discuss why in my illustrated writeup.

I only skimmed this thread, but to address a few points:

- The presence of high-level enemies is intentional. They're cleverly placed in such a way that they form a dynamic maze you must navigate. You can sneak past them when their backs are turned, like a stealth game, or you can keep a respectful distance as you run between them. The controls in this game are excellent, allowing you to nimbly move around your enemies. And the varied terrain provides plenty of alternate routes. The world is well-designed with all of this in mind.

The high-level enemies create suspense when you're exploring, keeping you on guard at all times. Even in your skell, there are still plenty of enemies strong enough to defeat you. It's always exciting to find new places, but at the same time you have to be cautious since you don't know what lies in wait.

For less skillful players, the high-level enemies can be a roadblock and gate off certain areas. Those players will be funneled through a certain progression. But if you're cunning, you can find ways around these enemies and access challenging areas earlier than expected. Doing so will reward you with more probe sites, intel, treasure, etc. It's risk vs. reward. The world is vast and entirely open from the start, so if you're willing to outwit and outrun strong enemies, you can tackle the core of the game (exploration) in nonlinear fashion.

It's intoxicating, really. Makes exploration incredibly addictive.

- Regarding performance, I have all four data packs installed (about 10 gigs — the equivalent of what similar games on other systems would do for a mandatory install). And with all four data packs, load times are super-short and only appear when you first boot up the game or when you fast-travel. Beyond that, it's seamless traveling between the five continents and every area therein (including the city of NLA). No loading whatsoever at that point. And pop-in is minimal — I only notice it when certain skells pop into sight at the entrance to NLA. Enemy pop-in happens at a distance, so there's no risk they can surprise you.

- You can play the game however you want. Elma and Lin receive priority for the main story, but you get to spend plenty of time with your other party members in the normal missions (received from NPCs) and affinity missions (fully voiced side stories involving other main characters). So pick the party members you like and focus on them. And if/when you want to level up the others, there are easy ways to do so.

In terms of how you spend your time, again, it's up to you. I could've knocked out the main story in the amount of time I've been playing, but I keep sidetracking myself with exploration, sidequests, customization, etc. Everything is interconnected, in terms of gameplay and plot. It all adds up in the big picture. :-)
O.o
Thats surprising.
 
And pop-in is minimal — I only notice it when certain skells pop into sight at the entrance to NLA. Enemy pop-in happens at a distance, so there's no risk they can surprise you.

If pop in is minimal in this game I'd like to see your idea of bad lol. I had to look up a quest in post game because somebody in the back of a room wouldn't show up unless I walked up to a random wall that seemingly had nothing. A lot of things pop in right in your face, sometimes you'll be right on top of them and run into their invisible model.
 
I've only seen my roommate play for 4 or 5 hours, but that was all I needed to know that the game would not be for me. I enjoyed bits and parts of the first Xenoblade, but my biggest complaint was the boring and overly lengthy combat system, and nothing I've seen in this game fixes it.

I might take his end game save file and fly around the world for a bit, since that's pretty much the only thing that has interested me from what I've seen. The "story" looks forgettable, certain characters look really annoying and the dialog options are somehow worse than Fallout 4.

The game does look good though and jumping around looks like it could be fun if there wasn't so much other stuff going on around him.
 
I've only seen my roommate play for 4 or 5 hours, but that was all I needed to know that the game would not be for me. I enjoyed bits and parts of the first Xenoblade, but my biggest complaint was the boring and overly lengthy combat system, and nothing I've seen in this game fixes it.

I might take his end game save file and fly around the world for a bit, since that's pretty much the only thing that has interested me from what I've seen. The "story" looks forgettable, certain characters look really annoying and the dialog options are somehow worse than Fallout 4.

The game does look good though and jumping around looks like it could be fun if there wasn't so much other stuff going on around him.

I consider the combat in this much better than the first Xenoblade.

Characters are only annoying if you generally find Japanese Anime characters annoying. They are very well acted and got a top quality english dub.

I'm happy the game has dialogue options at all... I never would have expected that aspect to stand against Fallout or other such games.
 
Well, booted the game up again today, literally walked out of NLA and just walked in random directions picking up stuff along the way and placed probes whenever I came across a probe site, it was... surprisingly relaxing & eventually surveyed 15% without realising so theres that done. Honestly this game, for me anyway, seems to be more enjoyable when played in short bursts.

Accidently walked into Noctilum right now lol, gonna leave because level 30's everywhere. So yeah, getting into a mindset to take it easy and slow.
 
Honestly this game, for me anyway, seems to be more enjoyable when played in short bursts.

I enjoy alternating one long session during weekend with several short ones (like picking it up in the evening of a weekday and do 2-3 quests).

Taking it easy and slow really allows you to enjoy the landscapes and the beauty of the creatures in this world.
 
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