I don't think I've ever heard a developer for an exclusive game say don't use the primary control hardware 'cause it's a bit shit.
It's frankly unbelievable.
Because there's no voice chat, you can't even say "lol Wii U" because even Call of Duty Black Ops 2 has voice chat
Is communication really that important in that game? Why not just have voice chat in that case...?
Devil’s Third does not have voice chat. The bandwidth that would have been used for this feature was instead used for 16 player multiplayer.
Well if they hadn't wasted all that silicon on BC and upped the specs they those things could have been possible.
Aside from off-screen gaming, the Wii U tablet is and has always been junk.
A keyboard? wtf. Does the WiiU even support any?
No voice chat lol.Is there an explanation for the keyboard?
Nothing in the WiiU as it is makes it impossible to have these kinds of experience.
It's a case of software not being there for the the hardware more than hardware limiting the experiences.
Seriously a RPG with a very big map with inventory on the pad is not something that is so hard to make.
FFS you could do that on DS (albeit in 2D)
SquareEnix published a Diablo-like early on the 3DS life.
And I don't think Borderland does anything fancy that makes it impossible to make something similar on WiiU (after all there's a Vita version of that game).
So yeah no, blame the software for that.
Aside from off-screen gaming, the Wii U tablet is and has always been junk.
But seriously, why would you need a keyboard? It's seems far from necessary or mandatory. If I was a reviewer for the game, I'd use the Gamepad and score accordingly, since that's the controller that comes with the system and that every Wii U owner owns.
It has been pretty clear from the get-go that Itagaki and Valhalla were scrambling to find a new publisher once THQ folded and I imagine Nintendo offered them a lucrative deal at the time because they wanted games like this and Bayo 2 to attract the hardcore crowd.
I mean, it's not like Bayo 2 uses the gamepad in any meaningful way either. No one cares about that silly touch screen mode.
Agreed. Especially compared to the pro pad. Splatoon not supporting it is a big misstep. Let me play it like Pikmin 3.
No wiimote controls and no voice chat, and I'm forced to buy the pro? No thanks.
Hmm... it nothing in the Wii U directly prevents these sorts of experiences, if the game were to be made for the Wii U... however, the machine essentially being trapped between generations means that when a game is made for the 360/PS3 the userbase of those machines dwarfs the Wii U so heavily, the developers (probably correctly) assume that they're reaching the majority of their potential audience without creating a Wii U version. And when the game is made for X1/PS4, trying to get a Wii U version of the up and running is likely simply not worth the headache (see Project Cars). So indirectly, the Wii U specs are likely preventing it seeing such games.
I'm under the impression that Nintendo's the only publisher that offered them a deal.
I get that getting Skyrim, Diablo and Borderland would prove a challenge.
The experience these games provide is certainly not prevented by the hardware.
Borderland was released on Vita, not exactly known for selling software either.
Big RPGs with humongous map are coming on WiiU.
And Diablo? I wouldn't be surprised if an indie dev was trying to fill that gap in the lineup.
No, really blame the software situation.
and now we know why.
The Wii U pad could have been fantastic.
Imagine traversing the world of Skyrim with the map and your inventory on your gamepad.
Imagine tinkering with your Diablo 3 character with perfection on your gamepad.
Imagine blazing through your guns in Borderlands on your gamepad.
But oh...well...