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Itagaki warns against playing Devil's Third with Wii U GamePad

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I don't think I've ever heard a developer for an exclusive game say don't use the primary control hardware 'cause it's a bit shit.

It's frankly unbelievable.

I don't think we're likely to be hearing too much from Itagaki in the future, seeing how this is panning out. Koei Tecmo must be pissing themselves with laughter.
 
Lol, itagaki doesn't know the gamepad can have a keyboard on its screen? And I'm betting devil's third has nothing on the speed of splatoon, so I have no clue what he's on about. He's starting to become the Tommy Wiseau of video games. Will grab this for the novelty and hopefully decent multiplayer.
 
Can we just get a title change to "Itagaki warns against playing Devil's Third"?

Because that's where we are right now
 
I actually bought the pro controller because I figured it would be more comfortable for prolonged online gameplay on Smash/Kart, but being forced to play with the Gamepad on Splatoon has changed my perception of it. You get used to it.
 
Well if they hadn't wasted all that silicon on BC and upped the specs they those things could have been possible.

Nothing in the WiiU as it is makes it impossible to have these kinds of experience.
It's a case of software not being there for the the hardware more than hardware limiting the experiences.
Seriously a RPG with a very big map with inventory on the pad is not something that is so hard to make.
FFS you could do that on DS (albeit in 2D)
SquareEnix published a Diablo-like early on the 3DS life.
And I don't think Borderland does anything fancy that makes it impossible to make something similar on WiiU (after all there's a Vita version of that game).
So yeah no, blame the software for that.
 
Aside from off-screen gaming, the Wii U tablet is and has always been junk.

Disagree, I find it perfectly comfortable. I've never had an issue playing with the gamepad for prolonged periods of time and some of it's features (gyro aiming in splatoon, for example) can really enhance gameplay.
 
He should have added that the correct days to play the game are only after 8pm on Friday or Saturday after at least two beers.
 
But seriously, why would you need a keyboard? It's seems far from necessary or mandatory. If I was a reviewer for the game, I'd use the Gamepad and score accordingly, since that's the controller that comes with the system and that every Wii U owner owns.
 
Nothing in the WiiU as it is makes it impossible to have these kinds of experience.
It's a case of software not being there for the the hardware more than hardware limiting the experiences.
Seriously a RPG with a very big map with inventory on the pad is not something that is so hard to make.
FFS you could do that on DS (albeit in 2D)
SquareEnix published a Diablo-like early on the 3DS life.
And I don't think Borderland does anything fancy that makes it impossible to make something similar on WiiU (after all there's a Vita version of that game).
So yeah no, blame the software for that.

Hmm... it nothing in the Wii U directly prevents these sorts of experiences, if the game were to be made for the Wii U... however, the machine essentially being trapped between generations means that when a game is made for the 360/PS3 the userbase of those machines dwarfs the Wii U so heavily, the developers (probably correctly) assume that they're reaching the majority of their potential audience without creating a Wii U version. And when the game is made for X1/PS4, trying to get a Wii U version of the up and running is likely simply not worth the headache (see Project Cars). So indirectly, the Wii U specs are likely preventing it seeing such games.
 
Reviewers; pls play only when completely wasted for the correct Devil's Third experience
 
But seriously, why would you need a keyboard? It's seems far from necessary or mandatory. If I was a reviewer for the game, I'd use the Gamepad and score accordingly, since that's the controller that comes with the system and that every Wii U owner owns.

It's especially weird since the indication right now is that the multiplayer has yet to go live for reviewers. What would they be needing a keyboard for right now?
 
It has been pretty clear from the get-go that Itagaki and Valhalla were scrambling to find a new publisher once THQ folded and I imagine Nintendo offered them a lucrative deal at the time because they wanted games like this and Bayo 2 to attract the hardcore crowd.

I mean, it's not like Bayo 2 uses the gamepad in any meaningful way either. No one cares about that silly touch screen mode.

I'm under the impression that Nintendo's the only publisher that offered them a deal.
 
Gamepad is great, of course wish more games used it to its full capactiy but shit is comfortable to hold , gyro aiming in splatoon is goat and off tv play is awesome.


In fact I often find the Pro Controller to be more uncomfortable, but damn dude that 80 hour battery life.
 
Hmm... it nothing in the Wii U directly prevents these sorts of experiences, if the game were to be made for the Wii U... however, the machine essentially being trapped between generations means that when a game is made for the 360/PS3 the userbase of those machines dwarfs the Wii U so heavily, the developers (probably correctly) assume that they're reaching the majority of their potential audience without creating a Wii U version. And when the game is made for X1/PS4, trying to get a Wii U version of the up and running is likely simply not worth the headache (see Project Cars). So indirectly, the Wii U specs are likely preventing it seeing such games.

I get that getting Skyrim, Diablo and Borderland would prove a challenge.
The experience these games provide is certainly not prevented by the hardware.
Borderland was released on Vita, not exactly known for selling software either.
Big RPGs with humongous map are coming on WiiU.
And Diablo? I wouldn't be surprised if an indie dev was trying to fill that gap in the lineup.
No, really blame the software situation.

I'm under the impression that Nintendo's the only publisher that offered them a deal.

and now we know why.
 
I don't get any of his complaints, i play splatoon for hours, HOURS, every time i play it i play it for at least 2 or 3 hours. Sometimes more. And not once has any of the things he mentioned been a problem.

Furthermore, playing with a controller and a keyboard sounds way more cumbersome than the gamepad. Coincidentally i didn't know you could plug in keyvoards to the Wii U.

That said, por controller is usually more comfortable, but hardly an advantage.
 
Yeah, the gamepad is fine. The only thing I can take from this is that the game is just a mess. I mean, we are already being told that it is.
 
Reasons I use the Pro-controller:
1. Insane battery life
2. Works as my PC gamepad
3. For non-multiscreen/off-tv play it feels more appropriate (just for not needing the screen)
4. Multiplayer
5. Pad + Pro games (WindWaker)

Not reasons I use the Pro-controller:
1. Face button positioning (aren't they the same distance apart on Pro/Pad?)
2. Analogue stick distance apart for 'feel/grasp'
3. Gamepad weight

Reminds me of the Wii controller days when people were complaining how tiring the controllers were to use or how they couldn't relax while playing. Same with Pad weight. How the hell are people holding these controllers that this is an issue? Are they standing the entire time with their arms outstretched?
 
Still find it a little weird people find the pro controller that much better than the gamepad when the gamepad is effectively just stretching a controller and slapping a screen in the middle. I completely understand it for when people can't leave it plugged in constantly as the battery life is shit otherwise, but I don't feel the need to use a pro controller for a Bayo 2 or W101 that much really.

None of Itagaki's complaints make any sense as pros for the pro controller either.
 
I get that getting Skyrim, Diablo and Borderland would prove a challenge.
The experience these games provide is certainly not prevented by the hardware.
Borderland was released on Vita, not exactly known for selling software either.
Big RPGs with humongous map are coming on WiiU.
And Diablo? I wouldn't be surprised if an indie dev was trying to fill that gap in the lineup.
No, really blame the software situation.

and now we know why.

Well, in Borderland's case, I think Sony basically paid for the Vita version to exist right? So maybe Nintendo should bankroll some of these other games? Even ignoring that, it's a different type of device, so someone that own Borderlands 2 on console or PC isn't as likely to find a Vita purchase of the game to be redundant in the way that a Wii U version of that game would be.

Again, I agree that on a technical level the Wii U can handle these games.. but its spec also contribute to why it doesn't get them. You can point to indies filling a market niche in plenty of situations, but just because 35k people pledge £2m for a Banjo-like game, that doesn't mean MS think's that amount is worth getting out of bed in the morning for. Unlike the indie studio, they have the option to create something else that will likely draw for more revenue. The opportunity cost just isn't worth it.. and that's what the Wii U represensts. An opportunity cost... for everyone other than Nintendo themselves.
 
The Wii U pad could have been fantastic.

Imagine traversing the world of Skyrim with the map and your inventory on your gamepad.
Imagine tinkering with your Diablo 3 character with perfection on your gamepad.
Imagine blazing through your guns in Borderlands on your gamepad.


But oh...well...

Meh. Looking up and down and up and down and having your vision refocusing near and far and near and far is just fucking fatiguing, man.
 
I prefer the pro controller anyways, but asking for someone to use a USB keyboard for a Wii U game that's not looking so hot isn't going to do wonders for the sales.
 
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