Supermanisdead
Member
i hope they change that stupid metallic clang sound effect from when the arrow hits
Just like Skyward sword this is probably their biggest project ever. They probably wanna polish it as much as possible too. Skyward Sword had over 100 people working on it.So much for when they said after Skyward Sword they wanted to get console Zelda's to a three year cycle. I don't think it's caught in development hell or anything. Zelda games are just huge and Nintendo doesn't have 150+ people working on single games like other companies do.
Just like Skyward sword this is probably their biggest project ever. They probably wanna polish it as much as possible too. Skyward Sword had over 100 people working on it.
It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.
It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.
It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.
I love it too, it's a great game, I do not regret spending time with it, it had such a magical feeling to it compared to other games at the time, definitely has the best presentation out of any Zelda game, and the second best 3D link after Wind Waker Link.It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.
I don't think that really works for Zelda. Souls are mostly about combat with minimal puzzles in failed civilizations.I'm pretty bias, but I seriously wish Zelda could have a world similar to Dark Souls and Bloodborne. A smaller, not boring interconnected overworld with tons to do in it.
I'm pretty bias, but I seriously wish Zelda could have a world similar to Dark Souls and Bloodborne. A smaller, not boring interconnected overworld with tons to do in it.
No, those controls straight up sucked, controlling Link's sword swings and aiming with the remote, great idea, but why in the world did I have to use the wiimote for his body and not the nunchuck, in fact, just swimming on the surface uses the nunchuk, so WHY does it switch? And even though it's only required for a couple of times, those segments are quite lengthy. "Oh I have the thing you need Link but just for kicks collect these notes for me, hope you like motion controlled swimming controls. >Lowkey skyward sword is one of the games you probably take awhile to appreciate. Shit on me all you want but after playing it again I realize my stance on Zelda has been what its always been. The best Zelda game is as good as the last one. Its funny how people will regurgitate the same "annoyances" of that game I guess alot of people didnt play it. Like swimming controls, the fuck? 1st they wasnt bad, second you use it a couple times lol not like its the whole game.
I disagree. Maybe if you ask most people in GAF, since there's a large number of motion-control haters here. My main point was that it's not possible for the majority of Zelda gamers to prefer the Gamecube version, since they obviously haven't played it so don't know if they would prefer it or not.You realize that the Wii outsold the Gamecube by insane margins, right? And that the Wii version was on shelves for years longer than the Gamecube version. And the Wii version came out first. And nobody knew how annoying waggle would be when the game came out. Of course the Wii version sold more.
But you ask most people who play Zelda games if they'd rather play the Gamecube or the Wii version today, the vast majority will say Gamecube, unless the lack of widescreen is a deal breaker.
Nintendo spent a lot of time working on that - motion controls are not easy to program especially when they are as inaccurate as the initial Wii Remote's. It had to detect the correct motion, know exactly when to play the sound from the controller, be able to keep drift from affecting it. And it wasn't just the "swing to attack", it also had the vastly improved motion-control aiming and motion-controlled menus. Don't forget they delayed the game by 6 months to get the Wii version done,And you act like implementing VR will be as easy as mapping a button press to waggle.
Backtracking is a key part of basic Zelda-style exploration. Without backtracking, you're left with a completely linear, level-based game. Good Zelda exploration is traveling somewhere, seeing an obstacle, and then later getting an object that can get past that obstacle so going back to see what was there. The more of that they can add the better. Link to the Past on SNES, one of the most popular games in the series, had you going back and forth all the time. Eventually they save the player time by adding fast-travel.They really, REALLY, need to avoid backtracking
If it is coming to NX, this Zelda seems more forced to be cross-gen then Twilight Princess. TP on Wii had an all new 'revolutionary' control scheme...it'll be interesting to see what the NX version's difference would be other than maybe enhanced visuals..
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.
I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.
And Zelda ins't even my favorite franchise or anything.
It was too much in Skyward Sword imo.Backtracking is a key part of basic Zelda-style exploration. Without backtracking, you're left with a completely linear, level-based game. Good Zelda exploration is traveling somewhere, seeing an obstacle, and then later getting an object that can get past that obstacle so going back to see what was there. The more of that they can add the better. Link to the Past on SNES, one of the most popular games in the series, had you going back and forth all the time. Eventually they save the player time by adding fast-travel.
They were adamant about getting it out this year. All the skipping was probably there so that we wouldn't see a ton of glitches.I suspect that what we initially saw was a very early build of the game that they thought they could crank out by end of this year. But the team behind it for one reason or another underestimated their ability and delayed it to 2016.
I have a feeling what we'll see is a direct within the coming months that shows off what we're going to see next year- including a full Zelda release date and more information on the game. They just now announced release dates for a bunch of titles in text form out of the blue.
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.
Well YOU think they sucked not me. Dont try to tell me what I feel is fine. Getting tired of that crap around hereNo, those controls straight up sucked, controlling Link's sword swings and aiming with the remote, great idea, but why in the world did I have to use the wiimote for his body and not the nunchuck, in fact, just swimming on the surface uses the nunchuk, so WHY does it switch? And even though it's only required for a couple of times, those segments are quite lengthy. "Oh I have the thing you need Link but just for kicks collect these notes for me, hope you like motion controlled swimming controls. >"
Don't worry, you're not alone.Sometimes I feel like the only person who's enjoyed every Zelda game I've played.
I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.
And Zelda ins't even my favorite franchise or anything.
I think the concern about an empty overworld are justified not just by the footage Nintendo showed last year (however early) but by the fact that Nintendo has consistently struggled to produce compelling overworlds. Wind Waker and Twilight Princess both had maps too large for the amount of content they contained. Skyward Sword featured a fair amount of back and forth over an empty sky. And the less said about the DS Zelda overworlds, the better. ALBW has the series's best overworld of the past fifteen years, but it's building off a game from 1991!
Nintendo may well be taking a considered approach to the design of their overworld that will eventually fill those empty fields with engaging content, but fans have good reason to be skeptical.
When he say that? I bet money aonuma has been completed the first game.Oh, I think there's plenty of reasons to be skeptical, too, chief among them being that series producer Eiji Aonuma has said in no uncertain terms that he didn't enjoy the original game and wasn't able to finish, which means he's probably not very in tune with why that game was such a hit and likely won't be aiming to capture its strengths in a modern package.
We've also heard a lot of backpedaling on what they mean when they say "open world," which would be encouraging ("open world" games often lean way too much on an NPC quest structure and not enough on spontaneous player discovery) if not for the fact that Zelda's been mostly tone-deaf to the development strides across the last decade of action/adventure/RPG games (which has led to unprecedented popularity for games like Skyrim, Souls, etc. that outpaces the popularity of modern Zelda).
When he say that? I bet money aonuma has been completed the first game.
He's still a lefty in ALBW, SSB4, MK8.He is.
Nope.When he say that? I bet money aonuma has been completed the first game.
True. Zelda games kept getting bigger and bigger... but also emptier and emptier.
The whole game is one big mystery at this point. We don't even know if Ganon is even in the game, let alone what the purpose of Link's quest is this time around.Maybe they are going to show a new trailer at Tgs. It's been a while since we seen everything of this Zelda, not even concept art.
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.
I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.
And Zelda ins't even my favorite franchise or anything.
Thats exactly why he beat it. How could he reference the first game without beating it.Old article.
Anyway, Aonuma said they wanted to capture the feeling of the first LoZ game, so maybe he beat the game recently after all...![]()
By making it unbeatable? Serious answer, he played it, so he knows its feel. Another answer, he's not the director.Thats exactly why he beat it. How could he reference the first game without beating it.
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.
I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.
And Zelda ins't even my favorite franchise or anything.
Kind of agree, I won't be able to help compare it to The Witcher III the whole time.In hindsight, an open-world Zelda probably was a mistake.Nothing but trash.
See, Nintendo just doesn't have the capacities to pull it off. Rockstar had a thousand people working on GTA V, but Nintendo don't fire (and therefore hire) people on a whim. Expect a Wind Waker on land.
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.
I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.
And Zelda ins't even my favorite franchise or anything.
In hindsight, an open-world Zelda probably was a mistake.Nothing but trash.
See, Nintendo just doesn't have the capacities to pull it off. Rockstar had a thousand people working on GTA V, but Nintendo don't fire (and therefore hire) people on a whim. Expect a Wind Waker on land.
You cant just play the first one and say you know how it is. He thoroughly played through it.By making it unbeatable? Serious answer, he played it, so he knows its feel. Another answer, he's not the director.
No, those controls straight up sucked, controlling Link's sword swings and aiming with the remote, great idea, but why in the world did I have to use the wiimote for his body and not the nunchuck, in fact, just swimming on the surface uses the nunchuk, so WHY does it switch?
I said the game overworld might turn out to be rather monotone, nothing of quality.If the number of devs working on a game was any indication of how good a game is going to be, someone please explain to me why are Assassin's Creed games not all Game of the Generation?
Maybe they are going to show a new trailer at Tgs. It's been a while since we seen everything of this Zelda, not even concept art.
Describe quality? Even though that itself is subjectiveI said the game overworld might turn out to be rather monotone, nothing of quality.