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It's been a long time since we last saw Zelda Wii U.

I really hope Zelda can go back to being an amazing game with no cons. Each game after MM had something really lame and stupid about it (besides ALBW and the majority of TP).

If it could copy the dungeons from Twilight Princess, copy the world structure of LttP, and make the world something unique, I'd be there day one...as long as there were no horrendous controls and horrible missions.
 
So much for when they said after Skyward Sword they wanted to get console Zelda's to a three year cycle. I don't think it's caught in development hell or anything. Zelda games are just huge and Nintendo doesn't have 150+ people working on single games like other companies do.
Just like Skyward sword this is probably their biggest project ever. They probably wanna polish it as much as possible too. Skyward Sword had over 100 people working on it.
 
Just like Skyward sword this is probably their biggest project ever. They probably wanna polish it as much as possible too. Skyward Sword had over 100 people working on it.

It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.
 
It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.

All of the nontraditional Zelda's have their share of flaws in my opinion... MM, SS, and especially WW. Gotta take the good with the bad unless we want them to remake ALTTP/Ocarina endlessly. TP and ALBW are fantastic obviously, but they were less exciting in a way.
 
It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.

One of the biggest flaws was that it was boring as hell. The controls were the best thing about the game and even those were not flawless at all.

I hope they really stop including so much bloat. Backtracking is not fun. A stupid storyline with silent (i.e. not even mumbling) characters is not interesting. An empty world is not fun.
 
It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.

I forget about Skyward Sword all the time. It felt so constrained, like it was keeping to "Zelda Values" to it's own dismay.
 
It's a real shame how Skyward Sword turned out. I was beyond hyped for it. I did love it...but it certainly has a ton of flaws.
I love it too, it's a great game, I do not regret spending time with it, it had such a magical feeling to it compared to other games at the time, definitely has the best presentation out of any Zelda game, and the second best 3D link after Wind Waker Link.
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An absolute slog to replay tho because of all the obvious padding and stuff like the swimming controls, (granted, a replay on Dolphin was way more bearable). They really, REALLY, need to avoid backtracking, but also need to avoid the classic Zelda trap of areas of the map not being useful or compelling to go to after you beat the dungeon, they had the right idea with Skyward word, since the world changed overtime, but the execution of that idea was quite poor outside of the desert area.
 
I'm pretty bias, but I seriously wish Zelda could have a world similar to Dark Souls and Bloodborne. A smaller, not boring interconnected overworld with tons to do in it.
 
I'm pretty bias, but I seriously wish Zelda could have a world similar to Dark Souls and Bloodborne. A smaller, not boring interconnected overworld with tons to do in it.
I don't think that really works for Zelda. Souls are mostly about combat with minimal puzzles in failed civilizations.
 
Lowkey skyward sword is one of the games you probably take awhile to appreciate. Shit on me all you want but after playing it again I realize my stance on Zelda has been what its always been. The best Zelda game is as good as the last one. Its funny how people will regurgitate the same "annoyances" of that game I guess alot of people didnt play it. Like swimming controls, the fuck? 1st they wasnt bad, second you use it a couple times lol not like its the whole game.
 
I'm pretty bias, but I seriously wish Zelda could have a world similar to Dark Souls and Bloodborne. A smaller, not boring interconnected overworld with tons to do in it.

True. Zelda games kept getting bigger and bigger... but also emptier and emptier.

I would love a Zelda game with exciting stuff every step of the way, like the old games or ALBW.

Bloat has become such a problem with the series. It takes forever to get from point A to point B, but there's very little of note between giant stretches of empty nothing.

I think Majora's Mask had the right overworld balance.
 
Lowkey skyward sword is one of the games you probably take awhile to appreciate. Shit on me all you want but after playing it again I realize my stance on Zelda has been what its always been. The best Zelda game is as good as the last one. Its funny how people will regurgitate the same "annoyances" of that game I guess alot of people didnt play it. Like swimming controls, the fuck? 1st they wasnt bad, second you use it a couple times lol not like its the whole game.
No, those controls straight up sucked, controlling Link's sword swings and aiming with the remote, great idea, but why in the world did I have to use the wiimote for his body and not the nunchuck, in fact, just swimming on the surface uses the nunchuk, so WHY does it switch? And even though it's only required for a couple of times, those segments are quite lengthy. "Oh I have the thing you need Link but just for kicks collect these notes for me, hope you like motion controlled swimming controls. >:D"
 
You realize that the Wii outsold the Gamecube by insane margins, right? And that the Wii version was on shelves for years longer than the Gamecube version. And the Wii version came out first. And nobody knew how annoying waggle would be when the game came out. Of course the Wii version sold more.

But you ask most people who play Zelda games if they'd rather play the Gamecube or the Wii version today, the vast majority will say Gamecube, unless the lack of widescreen is a deal breaker.
I disagree. Maybe if you ask most people in GAF, since there's a large number of motion-control haters here. My main point was that it's not possible for the majority of Zelda gamers to prefer the Gamecube version, since they obviously haven't played it so don't know if they would prefer it or not.

And you act like implementing VR will be as easy as mapping a button press to waggle.
Nintendo spent a lot of time working on that - motion controls are not easy to program especially when they are as inaccurate as the initial Wii Remote's. It had to detect the correct motion, know exactly when to play the sound from the controller, be able to keep drift from affecting it. And it wasn't just the "swing to attack", it also had the vastly improved motion-control aiming and motion-controlled menus. Don't forget they delayed the game by 6 months to get the Wii version done,

As for VR, I've done VR work, it's not hard at all, it just requires a different camera setup. It'd take some more design work, but it's not like they are being rushed, this very thread is talking about how long they've been working on the game, and how we haven't heard anything for a while.
 
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.


I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.

And Zelda ins't even my favorite franchise or anything.
 
They really, REALLY, need to avoid backtracking
Backtracking is a key part of basic Zelda-style exploration. Without backtracking, you're left with a completely linear, level-based game. Good Zelda exploration is traveling somewhere, seeing an obstacle, and then later getting an object that can get past that obstacle so going back to see what was there. The more of that they can add the better. Link to the Past on SNES, one of the most popular games in the series, had you going back and forth all the time. Eventually they save the player time by adding fast-travel.
 
I suspect that what we initially saw was a very early build of the game that they thought they could crank out by end of this year. But the team behind it for one reason or another underestimated their ability and delayed it to 2016.

I have a feeling what we'll see is a direct within the coming months that shows off what we're going to see next year- including a full Zelda release date and more information on the game. They just now announced release dates for a bunch of titles in text form out of the blue.
 
If it is coming to NX, this Zelda seems more forced to be cross-gen then Twilight Princess. TP on Wii had an all new 'revolutionary' control scheme...it'll be interesting to see what the NX version's difference would be other than maybe enhanced visuals..

Being an open world zelda on a portable will be pretty huge to begin with!
 
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.


I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.

And Zelda ins't even my favorite franchise or anything.

I've enjoyed every Zelda game too... but to varying degrees. None are bad, but some are more flawed to me than others.

It's just been a case where most of them have high highs and low lows, without being utterly flawless.
 
Backtracking is a key part of basic Zelda-style exploration. Without backtracking, you're left with a completely linear, level-based game. Good Zelda exploration is traveling somewhere, seeing an obstacle, and then later getting an object that can get past that obstacle so going back to see what was there. The more of that they can add the better. Link to the Past on SNES, one of the most popular games in the series, had you going back and forth all the time. Eventually they save the player time by adding fast-travel.
It was too much in Skyward Sword imo.

I suspect that what we initially saw was a very early build of the game that they thought they could crank out by end of this year. But the team behind it for one reason or another underestimated their ability and delayed it to 2016.

I have a feeling what we'll see is a direct within the coming months that shows off what we're going to see next year- including a full Zelda release date and more information on the game. They just now announced release dates for a bunch of titles in text form out of the blue.
They were adamant about getting it out this year. All the skipping was probably there so that we wouldn't see a ton of glitches.
 
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.

I do, though I don't love them all.

Skyward Sword is a good example of a game I enjoyed, but didn't love. It's quite a slog at some points, because of the extensive backtracking. You can definitely feel that it's rushed; I don't believe they had 100 people working on it because it was super-amibitious, I believe it was because they couldn't start full production until Spirit Tracks wrapped and they had to pull in a lot of staff to get it done in two years.
 
No, those controls straight up sucked, controlling Link's sword swings and aiming with the remote, great idea, but why in the world did I have to use the wiimote for his body and not the nunchuck, in fact, just swimming on the surface uses the nunchuk, so WHY does it switch? And even though it's only required for a couple of times, those segments are quite lengthy. "Oh I have the thing you need Link but just for kicks collect these notes for me, hope you like motion controlled swimming controls. >:D"
Well YOU think they sucked not me. Dont try to tell me what I feel is fine. Getting tired of that crap around here
 
Also chiming in to say TP motion controls were fine. I'm having a hard time thinking of a game that was ruined by motion controls.
 
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.


I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.

And Zelda ins't even my favorite franchise or anything.
Don't worry, you're not alone.
 
I think the concern about an empty overworld are justified not just by the footage Nintendo showed last year (however early) but by the fact that Nintendo has consistently struggled to produce compelling overworlds. Wind Waker and Twilight Princess both had maps too large for the amount of content they contained. Skyward Sword featured a fair amount of back and forth over an empty sky. And the less said about the DS Zelda overworlds, the better. ALBW has the series's best overworld of the past fifteen years, but it's building off a game from 1991!

Nintendo may well be taking a considered approach to the design of their overworld that will eventually fill those empty fields with engaging content, but fans have good reason to be skeptical.

Oh, I think there's plenty of reasons to be skeptical, too, chief among them being that series producer Eiji Aonuma has said in no uncertain terms that he didn't enjoy the original game and wasn't able to finish, which means he's probably not very in tune with why that game was such a hit and likely won't be aiming to capture its strengths in a modern package.

We've also heard a lot of backpedaling on what they mean when they say "open world," which would be encouraging ("open world" games often lean way too much on an NPC quest structure and not enough on spontaneous player discovery) if not for the fact that Zelda's been mostly tone-deaf to the development strides across the last decade of action/adventure/RPG games (which has led to unprecedented popularity for games like Skyrim, Souls, etc. that outpaces the popularity of modern Zelda).
 
Oh, I think there's plenty of reasons to be skeptical, too, chief among them being that series producer Eiji Aonuma has said in no uncertain terms that he didn't enjoy the original game and wasn't able to finish, which means he's probably not very in tune with why that game was such a hit and likely won't be aiming to capture its strengths in a modern package.

We've also heard a lot of backpedaling on what they mean when they say "open world," which would be encouraging ("open world" games often lean way too much on an NPC quest structure and not enough on spontaneous player discovery) if not for the fact that Zelda's been mostly tone-deaf to the development strides across the last decade of action/adventure/RPG games (which has led to unprecedented popularity for games like Skyrim, Souls, etc. that outpaces the popularity of modern Zelda).
When he say that? I bet money aonuma has been completed the first game.
 
Maybe they are going to show a new trailer at Tgs. It's been a while since we seen everything of this Zelda, not even concept art.
 
Is still in the oven, OP.

Which ever that is. Besides, Iwata passing away may had stirred things badly at Nintendo. They could be still trying to put things in order.
 
Maybe they are going to show a new trailer at Tgs. It's been a while since we seen everything of this Zelda, not even concept art.
The whole game is one big mystery at this point. We don't even know if Ganon is even in the game, let alone what the purpose of Link's quest is this time around.
 
Yes, its been a while

Considering past comments, like that one about they already having a trailer/footage ready, but decided to not show yet, I think its more because of the delay than anything.

Usually, Nintendo just release big trailers very close to launch. I think they would have showed that trailer at E3 if it was still going to release this year, but since its not, they are saving it for a later event
 
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.


I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.

And Zelda ins't even my favorite franchise or anything.

There are more people on internet forums that like to complain than to praise things.
 
I do kind of wish that we would get something new shown this year. I was really excited at the Game Awards when they showed it off, which was totally unexpected. I hope that they are going for that surprise factor for the next time it's shown.

I feel that if Zelda Wii U becomes cross gen, then the Wii U version should come out significantly earlier than the NX version. That way the fans who waited for the Wii U version would be satisfied and you then have an enhanced port of a Zelda game to launch a new system with. I just hope they don't sit on a complete game just to promote a new system (which is likely to happen based on Twilight Princess).
 
They obviously want to keep a certain wow-factor and the biggest excitement possible for the NX version, so they are holding the footage back. I don't expect it to look any better, but if they'd constantly give updates, they'd devalue the hype later on. Like for games like Xenoblade, which no one really gave a crap about anymore (or rather, no one really was impressed by anymore) at this E3, as we've already seen tons of footage over two and a half years.
 
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.


I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.

And Zelda ins't even my favorite franchise or anything.

I think Zelda has the markings of a truly great franchise in the same way that Metal Gear Solid or Mario; in the sense that the fanbase is completely divided over which one is best.
 
In hindsight, an open-world Zelda probably was a mistake. Nothing but trash.
See, Nintendo just doesn't have the capacities to pull it off. Rockstar had a thousand people working on GTA V, but Nintendo don't fire (and therefore hire) people on a whim. Expect a Wind Waker on land.
Kind of agree, I won't be able to help compare it to The Witcher III the whole time.
 
Sometimes I feel like the only person who's enjoyed every Zelda game I've played.


I feel it's one of the most consistenly good video game franchises. Final Fantasy was up there for me too until 13 existed.

And Zelda ins't even my favorite franchise or anything.

For some, it's difficult to view each Zelda game without comparing it to its predecessors. The same can be said for any franchise, to be quite honest. It's just something that happens. Fans become passionate about the game they grew up with and want subsequent games to be similar, without being overtly samey and without changing too much. Personally, I'm in the same boat as you. I've enjoyed every Zelda adventure that's been released. That's not to say that I don't hold some in higher regard, but I think it's fair to say that a bad Zelda game is still a good game.
 
In hindsight, an open-world Zelda probably was a mistake. Nothing but trash.
See, Nintendo just doesn't have the capacities to pull it off. Rockstar had a thousand people working on GTA V, but Nintendo don't fire (and therefore hire) people on a whim. Expect a Wind Waker on land.

If the number of devs working on a game was any indication of how good a game is going to be, someone please explain to me why are Assassin's Creed games not all Game of the Generation?
 
Releasing on NX makes so much sense that it seems inevitable that this is what Nintendo is doing (then again, willful failure is kind of their thing). It gives them a great launch title- the best launch title they could possibly have. This was one of the big weaknesses with Wii U, which had a lot of ports but no real must haves for a long while. Havnig TP obviously helped the Wii launch as well, even if Wii Sports did the heavy lifting.

It's also the case for all of Nintendo's software that the Wii U install base has been a limit on sales. Releasing a game on a console that isn't tanking and eating shit would allow their software to reach higher numbers, even if the NX is brand new. A Zelda launch game should easily be an evergreen title that'll keep selling for years down the road. If NX doesn't fall on its face, Zelda could easily sell more copies on it than the Wii U.

At the very least, the people that don't buy NX could still buy on Wii U, so it's not like Nintendo has anything to lose by porting to both systems.


No, those controls straight up sucked, controlling Link's sword swings and aiming with the remote, great idea, but why in the world did I have to use the wiimote for his body and not the nunchuck, in fact, just swimming on the surface uses the nunchuk, so WHY does it switch?

Swimming on the surface is moving on a 2D plane. Swimming underwater is moving in 3D space. Say whatever you want about gyro swimming, but an analog stick is hardly precise enough to navigate space in 360 degrees smoothly, especially without camera control.

The better option would probably be to use the analog for the main movement, then use the gyro for fine control, just in the way Splatoon uses it.
 
If the number of devs working on a game was any indication of how good a game is going to be, someone please explain to me why are Assassin's Creed games not all Game of the Generation?
I said the game overworld might turn out to be rather monotone, nothing of quality.
 
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