Gaffers also seem completely oblivious to the fact that using Unreal is expensive, and they get a percentage of the game's profits.
I have developed for both, and made/sold assets for both.
UE4 blows unity out of the water. There really is no comparison. Not sure why anyone would use unity other than c# and ue4's blueprint is even easier than it.
Yet to play a console game that runs on Untiy that isnt kinda of a mess or so basic it could run on a PSP.
The engine earned its shitty reputation. It should earn peoples trust too.
Oh shit, is this true? lol. Learning a lot today.
Yet to play a console game that runs on Untiy that isnt kinda of a mess or so basic it could run on a PSP.
The engine earned its shitty reputation. It should earn peoples trust too.
I've dabbled a bit in unity development and it's not bad for people wanting to make a few smaller games. However when you start to really push the engine the seams really start to appear.
Poor performance is an endless issue and Unity has some quirks that makes it awful for 2d development. I think the reputation it has is well-earned and people would be better served learning UE4 instead.
I've dabbled a bit in unity development and it's not bad for people wanting to make a few smaller games. However when you start to really push the engine the seams really start to appear.
Poor performance is an endless issue and Unity has some quirks that makes it awful for 2d development. I think the reputation it has is well-earned and people would be better served learning UE4 instead.
Well this is kind of new, I haven't seen a lot of people recommend UE4 for 2D development. In fact I'm having trouble finding examples of well-known 2D games developed with it, anyone know some? This is relevant to me as I'm making a 2D game.
I don't hate it but it isn't very optimized. Rust runs like shit.
Pretty sure blueprint isn't particularly fast lol.
Almost every example in this thread of why it allegedly doesn't suck is a side-scroller, top-down, very basic graphically, or some combination of those.
Manifold Garden
I thought this was about AC Unity and I was ready to go to bat for you. I don't really have any input on this though.
I may have to make the thread defending AC Unity myself someday
Ain't that the truth I got 16gb ram, i5 4690k @ 4.4ghz, gtx 1070 and Rust constantly stutters
I don't hate it but it isn't very optimized. Rust runs like shit.
This is the response I got when I asked why Micro Machines runs at 30fps on the PS4 Pro
Unity ¯\_(ツ_/¯
Yeah I do think this is one of those rare cases where the issue is somewhere in the middle.Like others have posted in this thread, the problem is somewhere in the middle. Yes, a lot of games are made by inexperienced developers and they don't know/understand the intricacies of optimising (for Unity). Game development is hard.
Yes, Unity has some issues that they have to address themselves. Namely the garbage collector and less then stellar performance on consoles. Game engine development is hard.
Unity has enabled plenty of people to get into game/creative application development, so in my opinion the net result is that Unity Is Good.
Not buying a game outright because it's made in Unity is just asinine, though. Being concerned because it's made in Unity is fine.
source: am (Unity) game developer
Eh I mean BluePrint is nice but I hate visual coding with a passion and you will eventually hit a limit, I would kill for actual C# support (which is being worked on)UE4 is also open and much better.
There's c++ support.Eh I mean BluePrint is nice but I hate visual coding with a passion and you will eventually hit a limit, I would kill for actual C# support (which is being worked on)
Me and a lot of other devs are more comfortable with C#. C++ is great but there are a few things I just don't want to mess with.There's c++ support.
most small, no budget indie games are just thrown together asset bundles that the devs downloaded from the store with jumbled up code they found online.
Almost every example in this thread of why it allegedly doesn't suck is a side-scroller, top-down, very basic graphically, or some combination of those.
I'd be interested in this too. 2D in Unity certainly gave us some headaches at times, but the last time I looked into UE4 I haven't found much about 2D with it.Well this is kind of new, I haven't seen a lot of people recommend UE4 for 2D development. In fact I'm having trouble finding examples of well-known 2D games developed with it, anyone know some? This is relevant to me as I'm making a 2D game.
Should play Ori then.
Like others have posted in this thread, the problem is somewhere in the middle. Yes, a lot of games are made by inexperienced developers and they don't know/understand the intricacies of optimising (for Unity). Game development is hard.
Yes, Unity has some issues that they have to address themselves. Namely the garbage collector and less then stellar performance on consoles. Game engine development is hard.
Unity has enabled plenty of people to get into game/creative application development, so in my opinion the net result is that Unity Is Good.
Not buying a game outright because it's made in Unity is just asinine, though. Being concerned because it's made in Unity is fine.
source: am (Unity) game developer
No, that is completely untrue.
Why do you think that is the case?
there isn't really any excuses for the engine or the developers using it. use UE4 or something, save everyone the headache.
Because I constantly see it