Game: Sanctum
Time played: 40 minutes?
It's a tower defense game with a 1st person twist. The levels are broken into two parts:
The first part, your usual tower defense planning phase, should be familiar to a lot of people. The game adds a few spins by having a fluid wave path that shifts according to where you place your towers. You can make it a quick, direct line if you choose to build them alongside the default wave path, OR alter it by blocking the default line with a tower at every chance you get, thus making a perplex, long path.
My only gripe is that you perform all of this is in 1st person as well. I feel like it could have been streamlined by allowing you to plan and build everything from an aerial view, but the devs probably went with this route for consistency's sake. I have to say though that I got a lot better, and overall quicker as time went by, especially after realizing I can build/upgrade by aiming at the tiles from afar. Also, being able to hit tab to get an overview of the map and teleport to from one elevator tower (which have higher altitude to begin with) to the other, helped a lot.
The second part, which kicks in after you initiate a wave, is where the first person action takes place. You're locked out of building/upgrading, and only tasked of defending you core by using a selection of weapons. Every weapon has a primary and secondary fires, and controls like you'd expect an FPS to do. You can still access the aerial view by hitting tab and teleporting back and forth, to quickly react to waves. It's like you're mobile tower, which is not a bad concept. You also get to aim at enemies' weak-spots when your towers fail you (you can view them at the pause menu). All your weapons are upgradeable as well during the planning phase.
The game has a clean, futuristic aesthetic and looks nice. It was simple to control as well with a m/kb, but I was disappointed by the barebone gamepad implementation. It pre-assigned and you can't re-map them, or even see view the key-bindings. It's all trial and error, afaik. Plus there are actions that can't be done with a controller if I'm not mistaken.
So yeah, it's a decent game with an honest effort to "reinvent" the formula. I'm not sure if it hit all the right marks, but I enjoyed it. The only problem is that I have more interesting and gripping tower defense games in my collection for that quick fix (Orcs Must Die <3).
Rating: 3/5
Will I go back to playing it: Possibly right away, I think it was decent enough for me to give it another try. I have a bad feeling that I'll stumble into more annoyances though, and I fear it might get repetitive real quick, thus prompting me to shelve it for good, but we'll see.