Koizumi:Correct. I look at this as if I had borrowed a vegetable garden from Miyamoto-san. It was as if I had asked him, "Please let me borrow your secret garden. I promise I will produce great things from it", and then started sowing the seeds with my staff members. Once wed cooked the dish with the harvested crops, we decided to have Miyamoto-san be the first one to taste it. He is the owner of the garden, after all. We sent every plate to Kyoto for him to sample, and he gave us comments back like "This is a little too hot", or "This part tastes better now". Towards the end of development, we had him come and visit our "restaurant" in Tokyo. While he was here, we had him sample an unbelievable number of dishes. We had him eat until he was very full.
Nintendo aiming for the GOTF spot confirmed.Shimizu:
We unveiled Super Mario Galaxy for the first time last year at the E3 event5 held in the US, where Miyamoto-san announced that it would be released within 6 months after Wii's launch. At the time, I thought that wed hopefully make it somehow.
5 E3 is a game show held annually in Los Angeles. Super Mario Galaxy was first announced here in May, 2006.
Iwata:
But, that turned out not to be the case.
Shimizu:
Correct. I truly apologise to our customers who have been waiting for this game to come out for so long. But with this being the first 3D action Mario game in a while, we had very strong feelings about this game, and we felt that we couldnt have our fans play it until we had managed to deal with any elements that we were not fully satisfied with. So although it was important to try and release this simultaneously with Wii's launch, we also felt that it was much more important to make a game that the customers would feel was really worth buying. We were so determined that we even thought of closing down the Tokyo office if Super Mario Galaxy received poor reviews.
boutrosinit said:Why the fuck are the developers wearing suits?
So, about two years ago, after we were finished developing Donkey Kong Jungle Beat3 for the GameCube, we had some time to plan what our next game would be. I had suggested creating a new, original game on our own, but then Miyamoto-san said in a rather sad tone, "I wish you could make a game with Nintendo characters...". (laughs)
TheJollyCorner said:Iwata kinda looks like a Japanese version of Jason Robards.
Tiktaalik said:See, Miyamoto is holding Nintendo back.
Then Miyamoto kicked the ground bashfully, and started to walk away while Charlie Brown music played.Tiktaalik said:See, Miyamoto is holding Nintendo back.
Perhaps you missed the part where they wanted to create a smaller scale game and Miyamoto told them they could do bigger and betterTiktaalik said:See, Miyamoto is holding Nintendo back.
Then Miyamoto kicked the ground bashfully, and started to walk away while Charlie Brown music played.
So, about two years ago, after we were finished developing Donkey Kong Jungle Beat3 for the GameCube, we had some time to plan what our next game would be. I had suggested creating a new, original game on our own, but then Miyamoto-san said in a rather sad tone, "I wish you could make a game with Nintendo characters...". (laughs)
Their casual clothes were soaked from playing WiiFit.boutrosinit said:Why the fuck are the developers wearing suits?
[Nintex] said:You won't get motion sickness from the game, one of the team members actually has motion sickness so they changed the stuff that would make people sick.
boutrosinit said:Why the fuck are the developers wearing suits?
Japanese release datedr3upmushroom said:Why does it say Nov 1st for the release date? Did they change it? Please tell me they did.
Ah...Innotech said:Japanese release date
So, about two years ago, after we were finished developing Donkey Kong Jungle Beat3 for the GameCube, we had some time to plan what our next game would be. I had suggested creating a new, original game on our own, but then Miyamoto-san said in a rather sad tone, "I wish you could make a game with Nintendo characters...". (laughs)
Koizumi:So in order to make the game so that anyone can play it, we made the game very easy to clear during the early stages of development. However, when Miyamoto-san tried that version out, he said that it was too easy, and lacked intensity.
Koizumi:Since we're talking about the intensity of the game, I placed a rather bold suggestion for this game. I wanted to change the life meters maximum to 3. With this, Mario ends up losing more lives as a result, but at the same time we increased the number of 1-Up mushrooms that are available throughout the game, and created checkpoints. In Mario 64, the life meters maximum was 8. That meant it was rare to lose a life. The life meters maximum was also 8 in Super Mario Sunshine, but I felt that the life parameter didn't really tie in to the intensity factor. Even when you find a 1-Up mushroom, you don't think much of it. So this time, we changed the life meters maximum to 3, and it became a lot easier to lose a life, but you could get more 1-Up mushrooms to compensate.
I want a motion sickness option![Nintex] said:You won't get motion sickness from the game, one of the team members actually has motion sickness so they changed the stuff that would make people sick.
I had suggested creating a new, original game on our own, but then Miyamoto-san said in a rather sad tone, "I wish you could make a game with Nintendo characters...". (laughs)
So, I made sure there were lots of areas in the game that could be enjoyed, even by little children, just by moving Mario around. In these places, you don't have to think about what you have to accomplish, so you can play around freely. I hope people who will play this game will find a special place of their own in the game, and discover their own way of enjoying the game.
drohne said:bleh
i guess that's what depresses miyamoto these days -- the prospect of a nintendo game without mario in it
the whole section of the interview with the extended vegetable metaphor is strange to read -- probably just because it's been translated from a foreign language. but there's something really off-kilter about it, and you imagine the laughter as mirthless
madara said:Its Miyamoto way or highway! No seriously you have to wonder what it would be like working with him, especially if you had solid idea and he didnt agree.
Jackson said:Only in Japan will you see game developers with ties on... TIES!!! Investment bankers don't even wear ties anymore around here...
I don't even know how to tie a tie![]()
DefectiveReject said:free roaming play areas??
Tristam said:I'm fine and dandy with them making a Mario game over an original IP simply because it guarantees that a platformer will be made (an *actual* platformer as opposed to an "action" game with jumping).
drohne said:uh
"Shimizu: In a 3D action game, the most basic action you do is running. While you are running, the easiest way to attack is not by jumping, but by spinning. So in Super Mario Galaxy, running and spinning are the basic actions."