• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Iwata Asks: Luigi's Mansion Dark Moon

Kind of crazy that the guy who worked on the game every day (Iketaba-san) gets listed as "supervisor" and the guy that got verbal information from Ikebata about the game once every two weeks gets the title of "producer".

Gotta love Nintendo PR! Hey this 60 year old dude is still making coool games man.

And the guy who works at the company and led the day to day development is "only" the director. Its just how those roles work. Terms like Supervisor and Producer have specific corporate definitions and are based on a hierarchy. I think everyone nowadays knows that the Producer mostly deals with management, while the director and such lead actual development/filming/whatever.

In fact, "Producer" probably implies a higher degree of involvement on Miyamoto's part than normal, as most of his "Supervisor" credits seem to be games that he isn't as involved with (stress on seemingly)
 
Iwata asks is Nintendo's best marketing campaign. I have a bit of a backlog on the 3DS so I was going to wait a few months to get this. After reading this, I have an urge to go out on Sunday and buy the game.
 
And the guy who works at the company and led the day to day development is "only" the director. Its just how those roles work. Terms like Supervisor and Producer have specific corporate definitions and are based on a hierarchy. I think everyone nowadays knows that the Producer mostly deals with management, while the director and such lead actual development/filming/whatever.

In fact, "Producer" probably implies a higher degree of involvement on Miyamoto's part than normal, as most of his "Supervisor" credits seem to be games that he isn't as involved with (stress on seemingly)

Yeah yamauchi appeared in a lot of games as producer or executive producer and i doubt anybody thinks he made the game.
 
Here we have these developers that are eager to learn from the Nº1 developer in the world, and he just talks to them about drama series.

Miyamoto is a genius.
 
And the guy who works at the company and led the day to day development is "only" the director. Its just how those roles work. Terms like Supervisor and Producer have specific corporate definitions and are based on a hierarchy. I think everyone nowadays knows that the Producer mostly deals with management, while the director and such lead actual development/filming/whatever.

In fact, "Producer" probably implies a higher degree of involvement on Miyamoto's part than normal, as most of his "Supervisor" credits seem to be games that he isn't as involved with (stress on seemingly)

In general yes. But Nintendo uses Miyamoto's name as PR so often. In fact, most of these Iwata Asks while they do a decent job of printing faces and names of the actual developmen teams, Iwata does the usual PR job of spending half the interview about how inspirational Miyamoto was. It just seems his name appearing on credits is arbitrary.

Yeah yamauchi appeared in a lot of games as producer or executive producer and i doubt anybody thinks he made the game.

Executive Producer is fixed role. Every company president is an executive producer. Executive means business. It is rightfully so. Yamauchi then, Iwata now appear on every game credit from Nintendo.
 
Ikebata Yes. He was rather severe in saying "This is an original format like no other, so why aren't you making use of that?"

Miyamoto After all, we've got that bottom screen—and I think it's new and interesting to play while looking at a map.

Bryce Looking at the map is especially important when solving puzzles in the story mode and in multiplayer mode.

This has written fail all over it.
 
Man, I hope Wii U turns around pretty quick here.

I'd hate to lose Iwata.

As I said in another thread awhile ago, even if Iwata were to step down as CEO, I would like him to remain the "face" of the company. There's no reason things like Nintendo Direct and Iwata Asks should go away if his position were too change. He does a great job in these fields and I think people have warmed to him.
 
In general yes. But Nintendo uses Miyamoto's name as PR so often. In fact, most of these Iwata Asks while they do a decent job of printing faces and names of the actual developmen teams, Iwata does the usual PR job of spending half the interview about how inspirational Miyamoto was. It just seems his name appearing on credits is arbitrary.

Well of course they do. Nintendo props up Miyamoto the same way Disney does to... Disney. It's just good PR. And you don't keep a famous person like Miyamoto around, royalty free no less, without stoking his ego once in a while. At least he seems to have been involved in this title's development to some degree.

And my point simply, that is what most Producers are. They may be responsible for the game's development as a whole, but they don't lead it themselves. The positions under them are the actual bosses of the development and dev. team.

Executive Producer is fixed role. Every company president is an executive producer. Executive means business. It is rightfully so. Yamauchi then, Iwata now appear on every game credit from Nintendo.
True. Though there are examples of regular Producers credits being given to people with tangential relation to the game at best.
 
bryce: so we considered wii u connectivity.

iwata: you mean wii connectivity.

miyamoto: but it was too complicated.

bryce: but those ideas found their way into wii u luigi's mansion minigame.

iwata: you mean wii luigi's mansion minigame.

miyamoto: no, the wii u.

iwata: what is wii u (laughs)

interesting
 
Man, Miyamoto being in this interview is hella awkward.

Iwata: "So how awesome is Miyamoto?"

Everyone: "So awesome."
 
No, explain yourself. You're barely constructing sentences. We shouldn't have to invent meaning in your words for you.

I´m not your enemy ;) . And you are right, its my right to explain my point.


They are talking about 3DS as an original format like no other, something what they should take use of. The idea: Using the bottom screen to show a map. While I have no problem with this, its neither unique nor new. We have seen this way of use countless times on DS already. But they claim it would be new or unique. Thats where I see the fail. I have no problem with the game, just with the claim. Okay^^?
 
I´m not your enemy ;) . And you are right, its my right to explain my point.


They are talking about 3DS as an original format like no other, something what they should take use of. The idea: Using the bottom screen to show a map. While I have no problem with this, its neither unique nor new. We have seen this way of use countless times on DS already. But they claim it would be new or unique. Thats where I see the fail. I have no problem with the game, just with the claim. Okay^^?

Probably would have been easier to do that from the start. Even if you're not my enemy.

You have a fine point, but I thought that they were referring to the fact that it's new to the series, rather than being an amazing new feature of the system. Maybe I misread.
 
I´m not your enemy ;) . And you are right, its my right to explain my point.


They are talking about 3DS as an original format like no other, something what they should take use of. The idea: Using the bottom screen to show a map. While I have no problem with this, its neither unique nor new. We have seen this way of use countless times on DS already. But they claim it would be new or unique. Thats where I see the fail. I have no problem with the game, just with the claim. Okay^^?

I think Miyamoto means using the 3ds format to uniquely benefit Luigi's Mansion. Obviously the original didn' have a 2nd screen and having the map available at all times is particularly useful for this type of exploration heavy game.

That said, there really isn't much unique about the 2nd screen at this point. Nintendo seems to think the 3ds and Wii U have defining features in their 2nd screens but I can only imagine most consumers find the 2nd screen standard and ordinary by now.
 
Miyamoto: Actually, when making the game for the Nintendo GameCube, we had experimented with a multiplayer mode in which Luigi would encounter Luigi.

Now Super Luigi's Galaxy makes sense.
 
Probably would have been easier to do that from the start. Even if you're not my enemy.

You have a fine point, but I thought that they were referring to the fact that it's new to the series, rather than being an amazing new feature of the system. Maybe I misread.

I think Miyamoto means using the 3ds format to uniquely benefit Luigi's Mansion. Obviously the original didn' have a 2nd screen and having the map available at all times is particularly useful for this type of exploration heavy game.

That said, there really isn't much unique about the 2nd screen at this point. Nintendo seems to think the 3ds and Wii U have defining features in their 2nd screens but I can only imagine most consumers find the 2nd screen standard and ordinary by now.

Yeah, it could be read that way. But first of all, Luigis Mansion doesn´t have such a long legacy. Such a little change doesn´t have such a impact. But look at Kirby. The change from the first to the second was big. Kirby Power Paintbrush on DS. Big change. Because of what? Yep, because they used the bottom screen in a unique way.
Its possible. Nintendo did it. A map on the bottom screen on the other hand is lame. But nice to have, sure.
 
I would like to know WHY they changed the title for NA...

We're approaching a 15th Final Fantasy, which sounds ludicrous. Nintendo after one generation (and partly through the initial SNES days) that numeric sequel titles lead to problems when you make more and more games, as the numbers make it seem longer in the tooth and shorter on ideas, even when it's not the case. It's a marketing psychology thing.

Here we have these developers that are eager to learn from the Nº1 developer in the world, and he just talks to them about drama series.

Miyamoto is a genius.

The man has never taken any life experience for granted and it's good he teaches others to have that same principle.
 
We're approaching a 15th Final Fantasy, which sounds ludicrous. Nintendo after one generation (and partly through the initial SNES days) that numeric sequel titles lead to problems when you make more and more games, as the numbers make it seem longer in the tooth and shorter on ideas, even when it's not the case. It's a marketing psychology thing.
True, but to play devil's advocate (and it really -is- just devil's advocate, because I'm cool with either title), they could've done what Nintendo did with the DKC series:

DKC1
DKC2
DKC3
DKCR

In other words, number a few, subtitle some others, probably with some shift in direction to make the switch to a subtitle feel fitting.
 
Numbering starts getting shitty after a while but you've got until about the third game before that sets in.

Also, Dark Moon is a shitty subtitle.

game should have been called Luigi's Mansions, also that new M&L game should be called Mario and the Luigis
 
The
stairs
boss looks awesome. Also, I love the music in that clip. Complements the scenario so well.
 
As I said in another thread awhile ago, even if Iwata were to step down as CEO, I would like him to remain the "face" of the company. There's no reason things like Nintendo Direct and Iwata Asks should go away if his position were too change. He does a great job in these fields and I think people have warmed to him.

I think he's fairly generic. There's not much of a personality there other than some playful wackiness in the Directs. You could replace him fairly easily as a figurehead.
 
Man, I love these. I really can't wait for this game. The fun that they seemed to have developing it clearly shows, even in the short videos I've seen.
 
Quite possibly the best thing to come of this Iwata Asks for me is hearing the audio samples in the clips provided. I've been avoiding most of the footage so far, and after watching the Quick Look, whose music was very familiar, I was worried there might not be much to get excited about on that front. Glad to be wrong!
 
I'm glad it sounds like they actually enjoyed development, because having Miyamoto visit your offices in addition to Ikebata watching over the whole thing sounds stressful.

Not that I'm against this method of development since it seems to make for great, polished Nintendo-quality titles. But for NLG, I can't imagine it's a fun time. So I'm happy to be wrong about that.
 
Sure. But that's replaceable.

If Iwata gets fired...he'll probably just go back to working on Kirby games for Nintendo. Can you imagine many other CEO candidates willing to do that?
Hell, lots of CEOs in the industry don't even PLAY video games!

Iwata is the impetus behind Nintendo Directs and Iwata Asks. If he goes...they're gone as well.
 
If Iwata gets fired...he'll probably just go back to working on Kirby games for Nintendo. Can you imagine many other CEO candidates willing to do that?
Hell, lots of CEOs in the industry don't even PLAY video games!

Iwata is the impetus behind Nintendo Directs and Iwata Asks. If he goes...they're gone as well.

The person you're addressing would probably be glad to see this happen :p
 
I didn't know there was a dodge button in this game. Pretty cool!
Luigi's Mansion 2 > Metal Gear Rising confirmed.
I kid, I kid.
 
Iwata asks is Nintendo's best marketing campaign. I have a bit of a backlog on the 3DS so I was going to wait a few months to get this. After reading this, I have an urge to go out on Sunday and buy the game.

Yea but I think they should do better marketing of Iwata Asks. Marketing of marketing I know, but a lot of people dont know about it, they dont mention it on their twitter and its not even on their homepage.
 
Top Bottom