This might be the most apt way that has ever been used.(╯°□°)╯︵ ┻━┻
What the hell lol? (Laugh) backfires?
And Kensuke Tanabe-san3 suddenly started something like a drumroll and said, "You're gonna make Luigi's Mansion 2!" I was so surprised I could barely speak.
only the first two sentences are from the interview
Kind of crazy that the guy who worked on the game every day (Iketaba-san) gets listed as "supervisor" and the guy that got verbal information from Ikebata about the game once every two weeks gets the title of "producer".
Gotta love Nintendo PR! Hey this 60 year old dude is still making coool games man.
And the guy who works at the company and led the day to day development is "only" the director. Its just how those roles work. Terms like Supervisor and Producer have specific corporate definitions and are based on a hierarchy. I think everyone nowadays knows that the Producer mostly deals with management, while the director and such lead actual development/filming/whatever.
In fact, "Producer" probably implies a higher degree of involvement on Miyamoto's part than normal, as most of his "Supervisor" credits seem to be games that he isn't as involved with (stress on seemingly)
Yeah yamauchi appeared in a lot of games as producer or executive producer and i doubt anybody thinks he made the game.
And the guy who works at the company and led the day to day development is "only" the director. Its just how those roles work. Terms like Supervisor and Producer have specific corporate definitions and are based on a hierarchy. I think everyone nowadays knows that the Producer mostly deals with management, while the director and such lead actual development/filming/whatever.
In fact, "Producer" probably implies a higher degree of involvement on Miyamoto's part than normal, as most of his "Supervisor" credits seem to be games that he isn't as involved with (stress on seemingly)
Yeah yamauchi appeared in a lot of games as producer or executive producer and i doubt anybody thinks he made the game.
Ikebata Yes. He was rather severe in saying "This is an original format like no other, so why aren't you making use of that?"
Miyamoto After all, we've got that bottom screenand I think it's new and interesting to play while looking at a map.
Bryce Looking at the map is especially important when solving puzzles in the story mode and in multiplayer mode.
This has written fail all over it.
How did this game take three years to develop?
Man, I hope Wii U turns around pretty quick here.
I'd hate to lose Iwata.
what?
Unique, new, interesting - playing while looking at map. Figure yourself out![]()
Man, I hope Wii U turns around pretty quick here.
I'd hate to lose Iwata.
In general yes. But Nintendo uses Miyamoto's name as PR so often. In fact, most of these Iwata Asks while they do a decent job of printing faces and names of the actual developmen teams, Iwata does the usual PR job of spending half the interview about how inspirational Miyamoto was. It just seems his name appearing on credits is arbitrary.
True. Though there are examples of regular Producers credits being given to people with tangential relation to the game at best.Executive Producer is fixed role. Every company president is an executive producer. Executive means business. It is rightfully so. Yamauchi then, Iwata now appear on every game credit from Nintendo.
bryce: so we considered wii u connectivity.
iwata: you mean wii connectivity.
miyamoto: but it was too complicated.
bryce: but those ideas found their way into wii u luigi's mansion minigame.
iwata: you mean wii luigi's mansion minigame.
miyamoto: no, the wii u.
iwata: what is wii u (laughs)
Chad: I've had two children since then! (laughs)
Iwata: Congratulations! (laughs)
Ikebata: And each time, Miyamoto-san would ask, "So?"
interesting
No, explain yourself. You're barely constructing sentences. We shouldn't have to invent meaning in your words for you.
I´m not your enemy. And you are right, its my right to explain my point.
They are talking about 3DS as an original format like no other, something what they should take use of. The idea: Using the bottom screen to show a map. While I have no problem with this, its neither unique nor new. We have seen this way of use countless times on DS already. But they claim it would be new or unique. Thats where I see the fail. I have no problem with the game, just with the claim. Okay^^?
I´m not your enemy. And you are right, its my right to explain my point.
They are talking about 3DS as an original format like no other, something what they should take use of. The idea: Using the bottom screen to show a map. While I have no problem with this, its neither unique nor new. We have seen this way of use countless times on DS already. But they claim it would be new or unique. Thats where I see the fail. I have no problem with the game, just with the claim. Okay^^?
Miyamoto: Actually, when making the game for the Nintendo GameCube, we had experimented with a multiplayer mode in which Luigi would encounter Luigi.
Probably would have been easier to do that from the start. Even if you're not my enemy.
You have a fine point, but I thought that they were referring to the fact that it's new to the series, rather than being an amazing new feature of the system. Maybe I misread.
I think Miyamoto means using the 3ds format to uniquely benefit Luigi's Mansion. Obviously the original didn' have a 2nd screen and having the map available at all times is particularly useful for this type of exploration heavy game.
That said, there really isn't much unique about the 2nd screen at this point. Nintendo seems to think the 3ds and Wii U have defining features in their 2nd screens but I can only imagine most consumers find the 2nd screen standard and ordinary by now.
I would like to know WHY they changed the title for NA...
Here we have these developers that are eager to learn from the Nº1 developer in the world, and he just talks to them about drama series.
Miyamoto is a genius.
True, but to play devil's advocate (and it really -is- just devil's advocate, because I'm cool with either title), they could've done what Nintendo did with the DKC series:We're approaching a 15th Final Fantasy, which sounds ludicrous. Nintendo after one generation (and partly through the initial SNES days) that numeric sequel titles lead to problems when you make more and more games, as the numbers make it seem longer in the tooth and shorter on ideas, even when it's not the case. It's a marketing psychology thing.
As I said in another thread awhile ago, even if Iwata were to step down as CEO, I would like him to remain the "face" of the company. There's no reason things like Nintendo Direct and Iwata Asks should go away if his position were too change. He does a great job in these fields and I think people have warmed to him.
Man, Miyamoto being in this interview is hella awkward.
Iwata: "So how awesome is Miyamoto?"
Everyone: "So awesome."
I think he's fairly generic. There's not much of a personality there other than some playful wackiness in the Directs. You could replace him fairly easily as a figurehead.
Miyamoto I've produced a variety of products.
Iwata Yes, you have.
He's not just a businessman, he's a bona fide developer and that informs how he conducts his interviews.
Sure. But that's replaceable.
If Iwata gets fired...he'll probably just go back to working on Kirby games for Nintendo. Can you imagine many other CEO candidates willing to do that?
Hell, lots of CEOs in the industry don't even PLAY video games!
Iwata is the impetus behind Nintendo Directs and Iwata Asks. If he goes...they're gone as well.
Sure. But that's replaceable.
Sure. But that's replaceable.
I find this quote hilarious because of Carolyn's review.
Iwata asks is Nintendo's best marketing campaign. I have a bit of a backlog on the 3DS so I was going to wait a few months to get this. After reading this, I have an urge to go out on Sunday and buy the game.