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Iwata on NX: "Expanding on existing hardware is dull"

They should go ahead and announce the delay of the new Zelda due to development for it being moved from WiiU to NX. Its coming, Im calling it now.

Except Zelda is out this year, NX isn't being revealed until next year meaning end of next year release at the absolute earliest, most likely 2017 launch. You really think they'd delay a game 2 years?
 
Great, more gimmicks for the sake of being different.

They're the only ones who will be hurting at the end of the day with these misguided attempts to "stand out".
 
Great, more gimmicks for the sake of being different.

They're the only ones who will be hurting at the end of the day with these misguided attempts to "stand out".

Pretty sure people said the same just before the Wii. Best not to be closed minded just yet :)

Besides, do we really need three near-identical consoles?
 
I think Nintendo NX is a streaming service available on most (iOS, Android, PC) platforms and only usable with controller hardware built by Nintendo.

No more console hardware development and no after market anymore - a console platform providers wet dream.
 
I think Nintendo NX is a streaming service available on most (iOS, Android, PC) platforms and only usable with controller hardware built by Nintendo.

No more console hardware development and no after market anymore - a console platform providers wet dream.

You do know they specified that it's a dedicated gaming platform, not a service, right? Iwata revealed it to reassure people that they aren't dropping out of dedicated gaming hardware.
 
Since the damn success of the Wii Nintendo thinks they must reinvent gaming to be successful. But gaming don't need to be reinvent, it just need to be pushed further. And that's why they will fail again.
 
WiiNX

katy-perry-s-wink-o.gif
 
Pretty sure people said the same just before the Wii. Best not to be closed minded just yet :)

Besides, do we really need three near-identical consoles?

And people said the same thing you are with the WiiU.

Besides, Nintendo themselves barely used motion control and the WiiU's second screen in the vast majority of their titles. The Wii sold on novelty alone but Nintendo barely touched their own technology.

"Do we need three identical consoles" is exactly the problematic attitude that gets Nintendo's trademark "solutions in search of a problem". Being different just to say you're different doesn't result in innovation that anyone winds up using past the initial novelty factor.
 
And people said the same thing you are with the WiiU.

Besides, Nintendo themselves barely used motion control and the WiiU's second screen in the vast majority of their titles. The Wii sold on novelty alone but Nintendo barely touched their own technology.

"Do we need three identical consoles" is exactly the problematic attitude that gets Nintendo's trademark "solutions in search of a problem". Being different just to say you're different doesn't result in innovation that anyone winds up using past the initial novelty factor.

No, but dismissing difference and wanting things to be the same as everything else is a bit sad. It shows the desire for a homogenisation of the industry. I personally enjoyed the idea that the three consoles were to be different from each other. It made the industry interesting, but now Xbox One and PS4 games are largely interchangeable, barring a few exclusives, there's little reason to have one over the other except specs so what's the point?

I'd push for risky experiments to find new stuff over a generic console any day
 
Since the damn success of the Wii Nintendo thinks they must reinvent gaming to be successful. But gaming don't need to be reinvent, it just need to be pushed further. And that's why they will fail again.
The need to reinvent their strategy, but if the gimmick they are banking on is bringing handheld and mobile users together, then I can live with it. Just don't charge me $250 for it.
TIME Link: http://time.com/3747342/nintendo-ceo-satoru-iwata/

Iwata's quote suggests that the NX pertains to a home console rather than a handheld.
What if it is a console where you can use a handheld as a controller? DUN DUN DUN!!!
 
Iwata's quote suggests that the NX pertains to a home console rather than a handheld. It also suggests that Nintendo doesn't think that they can compete with the PS4 and that they don't want to build a microconsole. This would mean that they're looking at a $200-300 unit with some sort of unique gimmick as the main selling point. Such a machine may suit Nintendo's needs, but it's certainly not what the major third parties are looking for. If the gimmick doesn't pay off, then it might end up being the worst of both worlds for Nintendo.

Since the damn success of the Wii Nintendo thinks they must reinvent gaming to be successful. But gaming don't need to be reinvent, it just need to be pushed further. And that's why they will fail again.
Nintendo doesn't feel like they can compete in a conventional manner. Their games are too different from the AAA publishers and they don't have the kind of robust network infrastructure that Sony and Microsoft have. Given the weak position Nintendo is in it's not necessarily the wrong approach, but the likelihood of disaster is pretty high.
 
I still think it's one combined home/portable solution with mobile integration. Not sure they are ready for VR or anything haptic yet. So here's to hoping they have something crazy up their sleeves.

that's because you (and other gaffers) likely don't really understand thermals and batteries. If you did, I think you would realize how silly that idea is.

a hybrid/portable console would be LESS powerful than the WiiU. Significantly so.
 
I'd push for risky experiments to find new stuff over a generic console any day

Kinect and Morpheus are pretty huge leaps from the norm. HoloLens too. Nintendo doesn't have the sole grasp of "innovative input" by a long shot, and the WiiU showed an almost totally "out of ideas" R&D department. That the gamepad has gone so under-utilised by software departments also points to ambivalence on gimmicks for gimmicks sake.

For those even entertaining the thought of Nintendo VR, it aint gonna happen for the same reason Nintendo couldn't make a competitive smartphone to launch in the market. It requires cutting edge technology to achieve to a good standard and sold at a razor thing if not loss margin.

I'm expecting the hybrid system with a little bit of cross-talk between handheld and set-top/stick console when you have both (if both arent included as standard) and not much else surprising beyond that. Don't think Nintendo is as gung-ho for Haptics and the like as Valve is, so not even expecting much different input-wise either.
 
Pretty sure people said the same just before the Wii. Best not to be closed minded just yet :)

Besides, do we really need three near-identical consoles?

Of course we do. I needs me some bragging and "I told you so!" rights, yo. Then after I draw up my comparison charts, I'll complain about the price tag of the NX and play my, "Meh. The PS4 is cheaper with the price drop now and has 3rd party support!" card.

😒
 
a hybrid/portable console would be LESS powerful than the WiiU. Significantly so.
I am pretty sure Surface 3 is more powerful than the WiiU, although it costs lots of money. So it would not be cheap to go powerful and sleek.
Of course we do. I needs me some bragging and "I told you so!" rights, yo. Then after I draw up my comparison charts, I'll complain about the price tag of the NX and play my, "Meh. The PS4 is cheaper with the price drop now and has 3rd party support!" card.
It is amuses me people still think Nintendo should compete with Sony and Microsoft. No, they shouldn't.
 
Kinect and Morpheus are pretty huge leaps from the norm. HoloLens too. Nintendo doesn't have the sole grasp of "innovative input" by a long shot, and the WiiU showed an almost totally "out of ideas" R&D department.

For those even entertaining the thought of Nintendo VR, it aint gonna happen for the same reason Nintendo couldn't make a competitive smartphone to launch in the market. It requires cutting edge technology to achieve to a good standard and sold at a razor thing if not loss margin.

I'm expecting the hybrid system with a little bit of cross-talk between handheld and set-top/stick console when you have both (if both arent included as standard) and not much else surprising beyond that. Don't think Nintendo is as gung-ho for Haptics and the like as Valve is, so not even expecting much different input-wise either.

Exactly.

Except Kinect has been all but dropped now, and Morpheus isn't out yet so the industry, at the moment, has two very similar devices and the flailing Wii U. I also never said Nintendo has the "sole innovative input" in the industry. Please don't put words in my mouth, I really dislike it when people twist my words.

I disagree that the Wii U shows they're "out of ideas", though. Just because it didn't catch on doesn't mean they're out of ideas.

Also, Iwata specifically outright explained that the next console/handheld won't be a hybrid, but devices with the same OS and similar architecture to allow for easier cross platform asset sharing/developing and easier crossplatform games should it be logical for that game. I'd remove your hopes from a hybrid as it won't happen.
 
We don't need three identical consoles but that's a failed argument since they're not the same. Exclusives, OS's, communities and online networks are different.

For someone like me, nintendo ranks first in exclusives I love and can't live without. I love halo and uncharted but I wouldnt miss them as much as not being able to play zelda or metroid.

So for people like me, in order to save money and space, we'd rather have just one console with all the nintendo games we love, plus third party games that also get releases on the other two consoles. Plus we get to play on the community were accustomed to (nintendo network).

The way Iwata is talking about NX it's looking very likely that it's going to contain a gimmick that again will shy third party's away and thus it'll be the Wii/Wii U all over again.

Iwata ain't got no room for boring

for boring he ain't got no room
And I ain't got no room for a nintendo game only box in my entertainment unit :)
 
Zelda won't be delayed or moved to the next console. You guys seem to be imagining things and making up whatever you want to see happen as opposed to making statements based on what we know.

-Zelda is coming out in 2015
-The NX is not coming out anytime soon. More info on it will be shown at E3 2016, for a probably 2017 release. This is no where near the case with TP
 
It is amuses me people still think Nintendo should compete with Sony and Microsoft. No, they shouldn't.
I think that if Nintendo wants to make any headway in the industry, they're going to have to seriously try to compete. It'd be one thing if Nintendo was the only gaming alternative to the big consoles, but there are tons of other alternatives out there, and they're simply going to be squeezed out.

We don't need three identical consoles but that's a failed argument since they're not the same. Exclusives, OS's, communities and online networks are different.

For someone like me, nintendo ranks first in exclusives I love and can't live without. I love halo and uncharted but I wouldnt miss them as much as not being able to play zelda or metroid.
That's always puzzled me - Nintendo's primary differentiator has always been their software output. Their games are the reason why people flock to their platforms, so what advantages are gained by making weird hardware that may only garner a tepid reception?
 
I think that if Nintendo wants to make any headway in the industry, they're going to have to seriously try to compete. It'd be one thing if Nintendo was the only gaming alternative to the big consoles, but there are tons of other alternatives out there, and they're simply going to be squeezed out.

What may have been different about the last gen was that Nintendo was the value option, as in, a person could even compare their platforms to the others and conclude that they're saving money by choosing Nintendo. But that role may no longer be theirs, now that there's mobile, as well as AAA publishers willingly dropping prices down so soon after releasing their games so as to get more users to sell digital content to. Going through the Wii and DS library recently, I've come to find that not focusing on the specs allowed many different kinds of unique mid-tier games. But I can understand why some say that they may as well offer higher specs, now that they are not the value option any more (and now that even WiiU specs are driving their software prices up, and now that the mid-tier is gone.) It all depends on who Nintendo wants to make their money off of I think. For now I understand and am fine with their approach to specs, but what I think they really need is to get their playerbase to recognize and purchase a wider range of software. The fact is, there were publishers ready to introduce their franchises to WiiU owners at launch. Stuff like Mass Effect was never on a Nintendo machine until Mass Effect 3 was ported, for instance. I can only conclude that they wanted to continue to offer similar games, perhaps by making spinoff software that is cheaper to make but can be sold by the recognition of the IP and the gamepad features. That's why I don't think specs is the most important issue at play, but rather, the response from the userbase is the most important.
 
Great, more gimmicks for the sake of being different.

They're the only ones who will be hurting at the end of the day with these misguided attempts to "stand out".

So, how do you honestly see it playing out if they didn't try to stand out and did what MS and Sony are doing?

You really think that will change anything about their current situation?
 
Personally, I think Social could be a good gimmick to run with. They tried it on the Wii and it worked. They tried to push that out a bit more with the Wii U with mixed results, but I would hardly blame social for that. If anything it's the systems most redeeming quality. This time they need to do it on the handheld. Make a social gaming handheld. Gaming is still so disconnected. The closest I've gotten to a positive multiplayer environment was fully contained in League of Legends. Nintendo has a few great ideas already in play here, like automatically installing software. That's an interesting start - having everyone on the same hardware and software page could be magical. I'm really disappointed myself in how great Smash 3DS / Pokemon X-Y were on the handhelds, how many of my friends owned the games, yet how little we've played. I think this is Nintendo's biggest problem myself. Tons of bonding over Minecraft and not over Pokemon.
 
So like GDDR5?
Kind of, but only among those who have some knowledge about hardware i'd say. If someone hardly knows anything about hardware terminology, it can be hard to know if "it uses GDDR5 RAM" is a good or bad thing. However, GDDR5 RAM is concidered as fast RAM, so it does have an actual affect on performance. Its not just a word that is there to make things sound good. It was probably talked much about here on NeoGAF and such because back in 2012, it was a big surprise that Sony went with 8GB RAM, let alone it being GDDR5 RAM.

I'd rather concider things like "Emotion Engine" (PS2's CPU) and "1 billion transistors" (Xbox One) more as buzzwords, because they can sound impressive without really telling anything about actual performance.
 
Exactly.

Except Kinect has been all but dropped now, and Morpheus isn't out yet so the industry, at the moment, has two very similar devices and the flailing Wii U. I also never said Nintendo has the "sole innovative input" in the industry. Please don't put words in my mouth, I really dislike it when people twist my words.

I disagree that the Wii U shows they're "out of ideas", though. Just because it didn't catch on doesn't mean they're out of ideas.

Also, Iwata specifically outright explained that the next console/handheld won't be a hybrid, but devices with the same OS and similar architecture to allow for easier cross platform asset sharing/developing and easier crossplatform games should it be logical for that game. I'd remove your hopes from a hybrid as it won't happen.

Its misleading to act like Kinect is dead though, MS still own the company who made it and most likely still improving it for business use due to the 100s of millions in R&D
 
I really hope it ends up being a VR/AR based system. You know Nintendo would come up with some amazing gameplay experiences. Plus, if the system was based around VR, you wouldn't have to worry about adoption like you do with an optional VR peripheral like Project Morpheus. I can't think of anything I'd rather see Nintendo come out with.
 
What may have been different about the last gen was that Nintendo was the value option, as in, a person could even compare their platforms to the others and conclude that they're saving money by choosing Nintendo. But that role may no longer be theirs, now that there's mobile, as well as AAA publishers willingly dropping prices down so soon after releasing their games so as to get more users to sell digital content to. Going through the Wii and DS library recently, I've come to find that not focusing on the specs allowed many different kinds of unique mid-tier games. But I can understand why some say that they may as well offer higher specs, now that they are not the value option any more (and now that even WiiU specs are driving their software prices up, and now that the mid-tier is gone.) It all depends on who Nintendo wants to make their money off of I think. For now I understand and am fine with their approach to specs, but what I think they really need is to get their playerbase to recognize and purchase a wider range of software.
These are solid points, but it's entirely possible to make less technically advanced games on top end hardware. However, by reducing your console's specs, you're automatically ceding the AAA games and more importantly the audiences those games cater to. Without that audience, who else can Nintendo rely on? The same Nintendo fans who managed to buy Wii Us in near-disastrous numbers?

Personally, I think Social could be a good gimmick to run with. They tried it on the Wii and it worked. They tried to push that out a bit more with the Wii U with mixed results, but I would hardly blame social for that. If anything it's the systems most redeeming quality. This time they need to do it on the handheld. Make a social gaming handheld. Gaming is still so disconnected. The closest I've gotten to a positive multiplayer environment was fully contained in League of Legends. Nintendo has a few great ideas already in play here, like automatically installing software. That's an interesting start - having everyone on the same hardware and software page could be magical. I'm really disappointed myself in how great Smash 3DS / Pokemon X-Y were on the handhelds, how many of my friends owned the games, yet how little we've played. I think this is Nintendo's biggest problem myself. Tons of bonding over Minecraft and not over Pokemon.
A lot of this stems from Nintendo deriving too many ideas from how the Japanese market works, and much less to how the Western markets work. If all things were equal, it may not be a bad approach, but the Japanese market is too insular from all the others for those lessons to carry over very well. Nintendo should be expending incredible efforts to catch up on the networking front, but they seem to want to avoid doing that.
 
The innovations would go over better if they were used. Compare Mario Kart Wii's implementation of the Wii remote (+ the wheel) to 8's use of the Gamepad. When its as superfluous as the latter, can people really be faulted for calling it a gimmick?

I actually think MKWII is their best use of an innovation. You don't HAVE to use the motion controls, but if you do, it gives you an experience totally different from the regular controller.
 
The innovations would go over better if they were used. Compare Mario Kart Wii's implementation of the Wii remote (+ the wheel) to 8's use of the Gamepad. When its as superfluous as the latter, can people really be faulted for calling it a gimmick?

Nintendo has always made it clear that games "could" use the unique features of their controllers, but that it was up to the developer. Why are they the only ones that have to use those features in all their games? It has off-tv play, so there. Good enough for me.
 
Nintendo has always made it clear that games "could" use the unique features of their controllers, but that it was up to the developer. Why are they the only ones that have to use those features in all their games? It has off-tv play, so there. Good enough for me.

Well, in the Wii and DS era, first party titles like Mario Kart were the torch-bearers of their respective systems and their capabilities. That's why I brought up that example.

When the Gamepad can't do anything for Mario Kart that the DS and 3DS couldn't already do, it calls the innovation of the Gamepad into question. If EAD can't find more use for it, what are second and third parties supposed to do?
 
In that case, Nintendo is sort of going 3rd party. Or maybe multiplatform is more correct. Steambox is Linux, which means that games made for it will work on any PC using Linux OS.

Yeah, now that I think about it, that is more what I would like rather than what would be best for Nintendo.
 
I think it will be a wearable and will involve Pokemon somehow i'm sure. Big hit with kids.

Or maybe a yugi oh augmented reality console... ok i'm stretching now.
 
Though it won't happen,

I'd like a GameCube 2.0. Specs on par with competitors, revised GameCube controllers, and optional sold-separately (with the exception of a few bundles of course) Wiimote and Gamepad-esqe controllers.
 
Sounds like they want to make a double whammy.

"If you only expand"... so does that mean they want to expand on more? Well I'm up for it.
 
since their entrance into the video game market Nintendo has always been about innovation and moving the medium forward. to shy away from that would go against who they are as a company making it a misguided attempt.
Ehhh, the SNES, N64, and (to a certain extent) the Gamecube, don't really jive with that line of thought. This "we must innovate!" mentality is pretty recent in the overall life of Nintendo video games. Before they would innovate now and then, when a cool unique idea came to them. Their older systems were very traditional, but they'd experiment with add-ons. Now they're focused on creating something "unique" at every chance.
 
Day one for whatever ridiculousness they come up with. So long as Nintendo is making games for it I'm sure I'll like it.
 
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