pants
Member
you don't want a gimmick, but you're jonesin' for vr?
VR isnt a gimmick friend, it's here to stay and the market wants it from what I can tell.
you don't want a gimmick, but you're jonesin' for vr?
i don't know what projections there were to run on a system that wasn't out yet. it seems to be more of a self-fulfilling prophecy in a way. i think nintendo's secrecy and shitty management leading up to the wii u may be more to blame, the more i think about it. kits probably didn't make it out to developers until budgets were set.
What they really need to focus on is solving problems. All those past 'gimmicks' were solutions to fundamental problems in gaming, and most, if not all, did so inexpensively without ruining any prior experience. What is the Wii U really trying to solve that is worth the high costs of the gamepad and entire design of the system (as well as the possible ruined immersion and low accessibility of the touchscreen controller)? I don't see any of those 'benefits' to be game-changers, and thus, I see the Wii U as Nintendo trying to be different for the sake of being different. And to me, that's completely missing the point of innovation.
VR isnt a gimmick friend, it's here to stay and the market wants it from what I can tell.
I remember John Harker talking about low 5 figure numbers for major releases. He also expressed how unusual it was for early adopters not to be supporting these titles as they would on other systems. Either Wii U owners were the most knowledgeable gamers on the planet and voted with their wallets or the demographic on the Wii U was completely apathetic to 3rd party games in general. I'm leaning towards the latter.
VR isnt a gimmick friend, it's here to stay and the market wants it from what I can tell.
I remember John Harker talking about low 5 figure numbers for major releases. He also expressed how unusual it was for early adopters not to be supporting these titles as they would on other systems. Either Wii U owners were the most knowledgeable gamers on the planet and voted with their wallets or the demographic on the Wii U was completely apathetic to 3rd party games in general. I'm leaning towards the latter.
VR isnt a gimmick friend, it's here to stay and the market wants it from what I can tell.
I remember John Harker talking about low 5 figure numbers for major releases. He also expressed how unusual it was for early adopters not to be supporting these titles as they would on other systems. Either Wii U owners were the most knowledgeable gamers on the planet and voted with their wallets or the demographic on the Wii U was completely apathetic to 3rd party games in general. I'm leaning towards the latter.
Well there was Arkham City Armored Edition, CoD:Blops 2, Just Dance 4, Mass Effect 3 (and a collection was announced so fast for PS3 and 360 which would have made more sense for the Wii U), Tekken Tag 2: Wi U edition, Darksiders 2.
Many were ports of games many months prior. Many of the hardcore already owned them on PS3 or 360.
i guess what i'm trying to say is using launch numbers to explain 2011 thinking doesn't work unless time isn't linear.
VR isnt a gimmick friend, it's here to stay and the market wants it from what I can tell.
I just can't fathom how some people think that Nintendo could look at the current state of the AAA market and go "Oh yeah, we should be doing THAT."
There are far fewer releases so far this gen than the gen before at this point, and that's not counting remasters.
AAA development is contracting to a handful of heavyweight studios. Nobody else can keep up, nor take the risk of banking their entire business on the success of their latest game.
Whatever Nintendo does, it will not be aimed at the "hardcore".
Iwata: The internet makes a variety of things transparent and allows information to be shared quickly. Therefore, in a way, you can no longer hand-wave stuff as you once could, but on the other hand it's created a platform for a variety of interesting things. I don't think it's more difficult now [to do business] with the internet around. In fact, for certain genres and demographics, the internet is better at spreading information for us than, say, TV is. For example, we posted a Tweet [on the NCL account] saying that we were remaking The Legend of Zelda: Majora's Mask and we had over 16,000 retweets within one day. Looking at those numbers, it's hard to feel that the market is becoming more segmented.
Iwata: Indeed, we see the trend of, as the middle of the market disappears, the big hits only become bigger. For example, there's been four 2 million sellers released on the 3DS [in Japan] in the last five months. We checked and that's never happened before in the Japanese game market. So, in the middle of people saying 'packaged software doesn't sell anymore' and 'dedicated game consoles are dead', we have this happening.
Kawakami: Just this year, we had Frozen released in Japan and be a huge hit. People are saying no one goes to movie theaters any more and then we have one of the highest grossing movies ever recorded in Japan.
Iwata: It's segmentation and over-concentration. This bipolarity is just a feature of the market in recent years. The mega hits get bigger, so to speak.
vr is like the textbook definition of whizzbang 90s bizzaro world stuff that would change the future of video games forever. i actually fucking love it, because games have become far too safe a place for a large chunk of the industry, and this looks like it'll get them thinking outside the box again. at least, the potential is there.
but come on, wanting a powerful console and vr is basically asking nintendo to come out with a $600 platform in 2017. it's not happening. i wouldn't rule out one or the other though.
Findings showed the virtual nose allowed people using the Tuscany villa simulation to play an average of 94.2 seconds longer without feeling sick, while those playing the roller coaster game played an average of 2.2 seconds longer.
Oh the irony. Kinda like motion and touch controls? Err I mean gimmicks. VR's going to suck for you when you realize how you're interacting with the game world.
Serendipitous? Man, the lengths some people go to downplay how incredibly well-executed the Wii was. A novel concept, a killer app, an appropriate price, instantly recognizable branding, and razor sharp marketing. Nintendo didn't haphazardly stumble upon all these things.
This right here:
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is some Apple iPod level shit.
Lol jesus, they're going down the gimmick box road again?
Nintendo really is a dynasty of incompetence.
Well I hope for their consumer's sake they actually do some research this time and avoid dropping another lackluster, overpriced bomba gimmick like the Wii U gamepad.
It was 10 years ago. No one could see the point of touchscreen controls. 4 years ago mobile gaming was seen as a fad that will die down in a short period of time, today they are still growing. 8 years ago motion controls seemed pointless but today they are integrated into pretty much every console, handheld or otherwise. 25 years ago handheld gaming was seen as a lesser form of gaming, today the second most successful console of all time is a handheld. 40 years ago video games as whole was seen as a gimmick.Motion controls are looking a lot less gimmicky with VR on the horizon. Touch controls definitely aren't a gimmick. The strength of the mobile space is a testament to that.
There is presedence for this, which why its kinda concerning when they had to reestablish their "No, we aren't going to bow out of the console market" by announcing a new hardware platform.Yea, I don't think Nintendo is seriously interested in doing more gimmicky bullshit.
Lightning ain't gonna strike the same place twice. I think Iwata has learned dearly from that mistake.
I got a feeling Nintendo might actually be taking notes from Valve and their Steam brand. Perhaps more R&D money is being invested in creating a expanded online service.
Maybe go all-digital?
VR isnt a gimmick friend, it's here to stay and the market wants it from what I can tell.
I believe they were of the hardcore variety too, but the hardcore Nintendo fans, that don't tend to bother with these titles you've listed.Oh the irony. Kinda like motion and touch controls? Err I mean gimmicks. VR's going to suck for you when you realize how you're interacting with the game world.
I believe Most of the early wii u adopters were of the hardcore variety (not the mainstream). You know, the types of folks that have already played mass effect, batman, nba 2k12...
Is he basically confirming this next console is going to be another gimmicky console with novelty value? Because playing on upgraded hardware in a traditional sense isn't dull and it's been something a lot of people want.
Wasting money on motion controls and giant screen controllers is what's dull.
The Wii was more like a virtual theme park in a living room than a dedicated video game console.
Oh the irony. Kinda like motion and touch controls? Err I mean gimmicks. VR's going to suck for you when you realize how you're interacting with the game world.
Those things might be true, but that doesn't mean it's not a gimmick.
Please, let my opinions upset you more.One of the most funniest things in gaming right now is the need of the self proclaimed "hardcore" to label everything that isn't a beefed up PS1 as a gimmick while defending sitting in a corner with a helmet on as not gimmicky at all. Its the future you know.
Best thing is they defend it to their blood. No other opinions are tolerated.
I'm using gimmick interchangeable with fad, like current motion controls and kinect wont last (as an entity on its own), but it's clear to see how they will evolve into something that will supplement VR.vr is like the textbook definition of whizzbang 90s bizzaro world stuff that would change the future of video games forever. i actually fucking love it, because games have become far too safe a place for a large chunk of the industry, and this looks like it'll get them thinking outside the box again. at least, the potential is there.
but come on, wanting a powerful console and vr is basically asking nintendo to come out with a $600 platform in 2017. it's not happening. i wouldn't rule out one or the other though.
i don't see anything boring about exploring game concepts by challenging what traditional input devices can be. however, those input devices better have the software to back up their existence and not just exist for themselves or some idea that only lives in concept and not reality.
I wish nintendo use AMD Bermuda on Project NXafter 2 or 3 years.
VR is staying, it's not a great leap to see that.
There is no way Nintendo would do that, I know as much, I'm expressing what I'd personally like to see because no one has time to buy a box that only plays Nintendo games. The only way forward for them I feel is backwards to SNES days sans draconian third party relations
To each their own. And given how Nintendo's home consoles have sold the past couple of years, there's less people wanting stupid stuff with their consoles.
I own a Wii U and the thing I hate about it is the giant controller. It's bulky and unnecessary for most every game I've played.
WiiU was / is not getting games that are being released on PS360. Hardware doesn't guarantee 3rd party support, really.
there's less people wanting dedicated gaming platforms in general if we're looking at the market over the last couple of years. what i was hinting at in particular though was that the wii u's gamepad was not a good device. it was expensive, there are no accessible games for it, and it doesn't do much to sell it to people on its own. it's not new or interesting in its own right because people already have touch screen devices. this contrasts sharply with the wii remote that was far less expensive for nintendo and consumers, had several accessible games at launch, and practically sold itself.
different input devices and ways to experience games aren't bad on their own. it comes down to implementation and software. the wii remote was a strong concept. the wii u gamepad was an exceptionally weak one. vr seems to be more of a strong one (in that it's immediately understood and sparks imagination right away).
There is no way Nintendo would do that, I know as much
Have you used any VR headsets yet? It doesn't work for a lot of people. People that never get motion sickness end up with motion sickness. It took me weeks to adjust to it so I could play it more than 30 minutes. And there's several genres it wouldn't work for. From my experience, the best games are cockpit games and horror games.
My best friend loves Nintendo products and when I gave him a tour of VR using a very simple demo called Titans of Space, he became ill the entire night and never wanted to try it again. Titans of Space you are simply sitting there and looking around.
VR isn't going to be a replacement from tradition, I'm sorry. I love VR and I can't wait for the final Oculus / Morpheus projects but I know it's not going to replace my TV or anything.
i've used both oculus rift and sony's morpheus. what i mean by being strong is that i think the idea is easily explained and piques the interest of more than just white guys ages 18-34. it's something that can appeal to anyone who can handle it. the same doesn't hold true for the controller with the screen in the middle. people understand that there's a touch screen on the controller, but they don't care. the gamepad reminds me of nintendo talking about their bold choice with the gamecube's button layout with the giant a button and kidney-shaped x and y buttons like they'd just discovered fire. you can't selll a console on touch screens or buttons these days.
Sony seems to be selling their old man console just fine. And what's interesting is the PS4 was (at the time of announcing it) the most traditional console of the 3. Basic controller, nothing forced on you (aside from *cough* PS+ *cough*), no requirements to jump online. And it's doing a lot better than people thought.
The Samsung Note 4 has Tensilica Xtensa processors as does the XB1 and PS4 and I expect the Nintendo NX will also. A Xtensa processor of sufficient power can do Voice and gesture, Codecs, DRM and can post process video frames for a Oculus display.http://dena.com/intl/press/2015/01/dena-releases-protocol-zero-the-revolutionary-virtual-reality-3d-stealth-action-mobile-game-for-sams.html said:January 6, 2015 - DeNA, a global leader in developing and publishing mobile games, today launched Protocol Zero, an innovative stealth-shooter for Samsung Gear™ VR Innovation Edition powered by Oculus technology. The first immersive first person action game released for Gear VR, Protocol Zero engages players in an intense, heart-pumping 360° experience. A demo version is available now for free on the Oculus Store exclusively for the Samsung Galaxy Note 4.
I own several consoles from 80s to 10s and I can assure you the Wii is surely a dedicated video game console.The Wii was more like a virtual theme park in a living room than a dedicated video game console.
I own several consoles from 80s to 10s and I can assure you the Wii is surely a dedicated video game console.
There is presedence for this, which why its kinda concerning when they had to reestablish their "No, we aren't going to bow out of the console market" by announcing a new hardware platform.
Keywords here are "hardware" and "platform". No mention of whether or not its a console or portable. Nintendo is incredibly tight-lipped, but you can bet it ain't going to be Amiibo either.
Just about all phones can do head tracking.....so the youtube video using Wii hardware to head track is not needed. 3D TVs and HMDs just add to the immersion.Someone remember this:
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http://www.nintendolife.com/news/20...vice_to_enable_3d_experiences_on_2d_displays/
Bring it ON
Think about it, still everyone can watch the game. The one with the headtracking glass has full experience.
The patent says it can do:
- Enhancing the VR experience Additional output devices that enhance the experience can be provided. For example, we can put light out that is correlated to the image to provide "ultra wide field of view correlated lighting." Given that your eye does not see clearly in the periphery, this could still be useful and interesting.
- Additionally, smell is a very strong sense. There may be some ways to produce aromas for a very strong experience.
- Virtual wind could enhance the experience.
- Temperature: blowing cool air on your face.
- Detect Emotions via monitoring mental state. Brain wave detection, detect eye movement, heart rate monitor or the like can be used. If we provide goggles, we can also provide detectors (electrodes) fairly easily.
The good thing is that it will not cross your eyes like other VR systems, oculus for example. It means you can expierience 3d without feeling sick.
Example:
https://www.youtube.com/watch?v=Jd3-eiid-Uw
Tell them they bought a videogame console? I think they already know what they have purchased.Tell that to the majority of its consumers who only bought that console.