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Iwata on NX: "Expanding on existing hardware is dull"

Gotta be a hybrid portable / home console. They aren't interested in pushing polys and resolution due to the costs for the tech in a manner that makes them even just break even on hardware. They want a profit on hardware.
 
If you really enjoy Nintendo consoles/games, then it'd be in your best interests that they are successful financially so as to be able to enjoy their output for years to come. And not have them slowly going the way of the buffalo.

I'm not really interested in their financial success, because it does not magically make their games better.
That's not to say i don't wish for them to succeed.
But this started by me saying that the Wii U is a great console, and that's because the games are great regardless of sales.

Then someone just had to make the "but it didn't sell" comment.
 
Exactly.

Iwata, make a Bubble spiting controller if it ends up making the way we interact with software more interesting.

The day that Nintendo stops innovating with input and interface, then they might as well exit the hardware aspect on gaming and focus only on software.
Gotta be a hybrid portable / home console. They aren't interested in pushing polys and resolution due to the costs for the tech in a manner that makes them even just break even on hardware. They want a profit on hardware.
But why will Nintendo do that when thet can try to have 2 interesting devices and sale more units while minimizing the loses in case of potential failures?

Imagine if the Wii U was the hybrid console and no 3DS around to mitigate the lost of market share.
 
Didn't work out so well for the Wii U, did it Iwata?

If they redesigned the Wiimote/Nunchuck combo, bundled it with the Cafe hardware and sold it as something NOT called Wii something for $50-100 less than they did the Wii U, it would probably have sold well enough that the wouldn't be having this very interview.

I don't think this makes a lot of sense, but we'll obviously never know if it would have been more successful than the direction Nintendo took with Wii U. The Wii controls are what defined the Wii. It's what appealed to non-gamers because of its novelty. You want to add those old controls and apply it to a new Nintendo home console and expect consumers to be impressed by it ? Nintendo didn't even know what to do with MotionPlus back in 2010 outside of Wii Sports Resort and 2011's Skyward Sword.

Clearly, Nintendo made several mistakes with Wii U. However, just because Nintendo failed with it does not mean it should necessarily abandon its hardware differentiation strategy. If anything, Nintendo has remained adamant about wanting to continue with it. Wii was a major success but Wii U was not. Nintendo's got one hit and one loss on its hands between two generations of home consoles. Try again next time, but it has also wisely made preparations to help expand its business through efforts like quality of life and a mobile gaming division to generate more revenue and spread itself out beyond its focus on dedicated hardware. That approach used to work in the past, but development costs have increased and Nintendo can't risk having one console not perform well enough and the other not doing quite well enough to cover the other which is what happened with Wii U and 3DS. Iwata once said that relying on an old idea to sell a new product is often challenging because you have to find a way to surprise consumers into wanting it. It was better in Nintendo's mind to try to come up with a completely different way to play instead.
 
Maybe it's a lower spec snapdragon based handheld with a higher spec snapdragon for the console. Use the handheld as a controller for the console. Package them both together and sell hardware at a loss initially. Have some sort of online equivalent to PS+ with access to the Nintendo mobile games and indies. Push the value of the system as a 2 in 1 deal. Sell for $350 - $400. Offset the hardware loss with the subscription.
 
I love Nintendo's outlook and mentality on how gaming should progress.

They are willing to sacrifice quality in exchange for a marketable feature.

Dont get me wrong, i think Nintendo is the best publisher in the world and i love how their first party prioritizes gameplay mechanics, level design, and polish, but i hate their hardware mindset.
 
Maybe it's a lower spec snapdragon based handheld with a higher spec snapdragon for the console. Use the handheld as a controller for the console. Package them both together and sell hardware at a loss. Push the value of the system as a 2 in 1 deal. Sell for $350 - $400.

You mean ARM.
 
Well than were does that leave fans like me where we like some of their games but don't like or will not support their (subjectively) bad hardware?

Because I don't regret giving away my Wii U and I'm still disappointed that my n3DS is the only piece of modern hardware that I own that doesn't support a 802.11n Connection or above so my network is still slowed down to 802.11g speeds.

That puts you in the same boat as me.
 
This will be announced around the time that VR is readily available, one would gather. It's going to be really interesting to see how Nintendo's new ideas will be taken in that market.
 
They are willing to sacrifice quality in exchange for a marketable feature.

Dont get me wrong, i think Nintendo is the best publisher in the world and i love how their first party prioritizes gameplay mechanics, level design, and polish, but i hate their hardware mindset.
Disagree. What kind of quality you talking about?
 
I agree, and I completely approve of that line of thinking. Some ideas I think are great, others I think terrible. Motion controls in theory were excellent, the original execution was poor, but games that took advantage of the motion+ were excellent.

The Wii U and DS are crap from a unique element standpoint (in my opinion of course), but I think it's still in Nintendo to come up with something great. I liked the 3D aspect of the 3DS, and I'm hoping they can come up with something exciting for the next system.
 
Or, like all console generations except Wii.....less and less sales. Nintendo aren't really part of the home console gaming space in any meaningful sense. Their market share and sales have been slowly dropping since they first entered the game (Except Wii as we all know). This is OK in some sense because they have a small audience of customers who buy their machine and games but that's it which, if Nintendo are careful, can generate them good profit. They'd need a Wii like fad again to capture people's minds and I don't even think Nintendo have any idea how to get one of those again.

.

Well yeah that's kind of what I'm saying. Like wii it could be high risk high 'reward'..but on the flip side it could also means a huge failure like the wiiu

Nintendo must be tired of repeating itself.

"Expanding on exiting hardware is dull." - Iwata, March 2015

"What the other companies are doing makes business sense, but it's boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before." - Miyamoto, Nov 2014

"A unique software experience can always be realized with unique hardware that has a unique interface. That is why I believe Nintendo is, and will be, sticking to these dedicated gaming machines." - Miyamoto, August 2014

"We just don't care too much about what other companies are doing or are trying to do. Our primary focus is to think about and actually carry out something which [another] company's hardware can never realize." - Iwata, June 2013

" From my perspective, with regard to the more powerful hardware systems, to me what still remains incredibly important is the developers maintaining a focus on creating unique games because if all that everyone does is uses the enhanced power to create more and more games that look and feel the same, then all that it becomes is a competition about the power of the hardware rather than the uniqueness of the experience. That, to me, is where developers should be devoting their effort." - Miyamoto, June 2013

“it’s not just about power alone, but how to balance what you’re offering in terms of power with cost. I’m very happy with the balance that we’ve been able to strike. What’s left is how developers use it.” - Miyamoto, June 2012

"We just don’t care what kind of “more beef” console Microsoft and Sony might produce in 2013." - Iwata, June 2012

lmao good job compiling all that
 
I am ready for some Nintendo VR.

Samus___Helmet_by_CruxisAurion.jpg

too bad Nintendo isnt :(

Seriously though, there is imo Zero chance of VR coming from Nintendo. They are far too sensitive to consumer product pricing to jump into VR til the setup is more refined and able to be put in a $300 package that is still engaging. (so at least 5 years away)

I am imagining it will be something similar to current trending tech toys (phones/tablets), but with a Nintendo twist. By that I mean some 'new' gimmick that forces people to rethink game design for a few minutes.
My longshot hope is for real use of eye tracking and non-touch input... i can dream
 
Games are exciting. Hardware is not. I didn't buy Nintendo consoles for the gimmicks but because their games are great. They didn't require a second screen or 3D effects to be a unique experience.
 
I'm not really interested in their financial success, because it does not magically make their games better.
That's not to say i don't wish for them to succeed.
But this started by me saying that the Wii U is a great console, and that's because the games are great regardless of sales.

Then someone just had to make the "but it didn't sell" comment.
I dare say Nintendo wouldn't dabble in Mobile/F2P if their financial success had kicked in more. Welp, I goofed up.
 
I agree, you innovate through software, not hardware.

What a nonsensical statement. Hardware has to also change to be able to bring about further innovation in software, otherwise we'd all still be playing with a d-pad and two buttons.

I dare say Nintendo wouldn't dabble in Mobile/F2P if their financial success had kicked in more.

The DeNA plans were in the works before the 3DS/WiiU even launched.
 
Wii Remote was exciting and a breath of fresh air. My experiences with Twilight Princesss, WarioWare: Smooth Moves, Metroid Prime, Super Mario Galaxy, Wii Sport Resorts and many other titles were improved because of it.
 
Wii Remote was exciting and a breath of fresh air. My experiences with Twilight Princesss, Metroid Prime, Super Mario Galaxy, Wii Sport Resorts and many other titles were improved because of it.

Definitely. I wish the hardware was a bit beefier, but the Wii was awesome, with massive potential that I don't feel was ever fully explored.
 
I'm ready for Nintendo to take another risk. The 3ds felt like an iterative, safe handheld. The WiiU was a bit of a risk that didn't pay off. I hope the NX is another attempt at a revolutionary product.
 
Hopefully they go as weird and crazy as budget allows them. I sure like my AAA-story driven, shiny photo-realistic graphics gaming, but I know Sony, or Microsoft or PC developers will keep it going for years to come, while I don't know if there's another company with the balls and talent of Nintendo to keep assuming crazy risks in this industry.

I love my Wii U with all of its flaws, but my biggest complain about it is that they actually went too conventional with the "controller with a screen" approach. I don't own stock in any game company, so I don't give a shit about their finances, I would love Nintendo to come with another crazy idea, as everything points that they will not enter to the VR helmet race.
 
I'm ready for Nintendo to take another risk. The 3ds felt like an iterative, safe handheld. The WiiU was a bit of a risk that didn't pay off. I hope the NX is another attempt at a revolutionary product.

Watch Nintendo release a handheld and call it the V(ita)S. And actually support it, too.
 
Nintendo must be tired of repeating itself.

"Expanding on exiting hardware is dull." - Iwata, March 2015

"What the other companies are doing makes business sense, but it's boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before." - Miyamoto, Nov 2014

"A unique software experience can always be realized with unique hardware that has a unique interface. That is why I believe Nintendo is, and will be, sticking to these dedicated gaming machines." - Miyamoto, August 2014

"We just don't care too much about what other companies are doing or are trying to do. Our primary focus is to think about and actually carry out something which [another] company's hardware can never realize." - Iwata, June 2013

" From my perspective, with regard to the more powerful hardware systems, to me what still remains incredibly important is the developers maintaining a focus on creating unique games because if all that everyone does is uses the enhanced power to create more and more games that look and feel the same, then all that it becomes is a competition about the power of the hardware rather than the uniqueness of the experience. That, to me, is where developers should be devoting their effort." - Miyamoto, June 2013

“it’s not just about power alone, but how to balance what you’re offering in terms of power with cost. I’m very happy with the balance that we’ve been able to strike. What’s left is how developers use it.” - Miyamoto, June 2012

"We just don’t care what kind of “more beef” console Microsoft and Sony might produce in 2013." - Iwata, June 2012

that's nice and all, but the vast majority of folks want an improved version of stuff they played last year. If nintendo keeps designing hardware to meet their needs and their needs alone, they'll be in the same situation again with mountains of negative press making a bad situation worse than it actually is for them. They have to at least meet the big 3rd party publishers half way with the next machine in terms of whats inside the machine, not just the control scheme.
 
Yes I'm sure it was because Crystal Dynamics couldn't figure out what to do with a large dual analog controller, and not entirely legitimate reasons like demographics and return on investment.

Indeed, had it been a game that coming out on PS4/One(which did came out for those eventually) I would've bought their argument.
 
That's interesting considering when they do release new hardware like the wiiu tablet they ignore it in favor of those same "dull" experiences
 
I'm really curious when they will release NX. Too early and we'll have another Wii U situation in which it's more advanced than the PS4/Xbone for a year or two but woefully underpowered once PS5/Whateverbox release.

Unless they're are aiming for another Wii situation, in which case I wonder what it'll be.
 
I hope they make it with no VC, no BC and incompatible with all previous controllers so we can end all this drama around here and finally start to enjoy and discuss about the games.
I'll give you previous controllers and physcial BC,

But the VC needs to stay, and become a better service.
 
I just don't understand why people get excited over Nintendo hardware, be it handheld or home console. You all drink Nintendo's kool-aid about it having some kind of revolutionary feature that will change gaming as we know it, but it turns out it's expensive hardware for how underpowered it is because of the "revolutionary" gimmick they're trying to sell you on. 3rd parties don't make games for it and even first party games don't utilize the gimmick in any interesting way.

After the revolutionary DS with the amazing inventory screen on the bottom, or the Wii with the amazing waggle-fest controller, or the 3DS with the useless 3D, or the WiiU with the amazing tablet controller, you're getting excited about the NX?

Weird.

Imagine how great the 3DS could have been if it was packing Vita-level hardware with a slick 5" qHD screen? Imagine playing first party games on that beast. Instead you have two tiny low-res screens but it costs the same, if not more, than a Vita, because of the pseudo-3D effect. And don't say the Vita is too big when the most successful iteration of the 3DS as of late is the XL.
Because the vita is a huge success.

Nintendo makes fun video games. It's not that hard of a concept.
 
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