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Jak and Daxter: The Last Frontier (preview and pics)

nincompoop said:
You would have liked Jak 3 a lot more if you had waited for Jak 2's awesomeness to wear off instead of playing it directly after.
Pretty much.

I really don't understand all the J&D hate around here. I loved them all, story-wise, gameplay-wise, as well as visually/technically.. it's probably one of my favorite PS2 games out there.

They're all masterpieces as far as i'm concerned.
 
Himuro said:
Did you see my thoughts on Jak 3 and Jak 1?
Yeah, all of your complaints about Jak 3 basically boil down to "it's not Jak 2" :lol

You're right about Jak 3 not having enough platforming missions, but the improved gunplay in Jak 3 made the shooting missions more enjoyable and the variety missions were generally around the same quality as Jak 2's -- mostly good with a few stinkers. The fact of the matter is any game you play directly after Jak 2 is going to pale in comparison. The first game I played after completing Jak 2 for the first time was Ratchet & Clank Going Commando -- I actually LIKED the first Ratchet and Clank game, but playing the sequel right after Jak 2 really opened up my eyes to how shallow and poorly designed the R&C series is.
 
Meh... I'll avoid this whole which Jak is best argument. I've had it far too many times on the internet. I am surprised anyone would like Daxter better than any of the trilogy because I don't think it's that close to any of them, but that's me.

Here's some direct feed videos I found of this game.

Jak Gameplay

Dark Daxter Gameplay

I guess these are from the demo they sent out recently with the three parts. The Jak gameplay seems pretty polished. Level design seems a bit ho-hum, but I'm hoping that's because it's an early level and they are trying to teach you some of the moves. You do have two powers at that point though so who knows how early it is. This just isn't the level design I expect from a Jak game. Hopefully it gets better. I only watched a bit of the Dark Daxter stuff. Doesn't seem very interesting. What bothers me most is the dialogue and the idea of Dark Daxter at all. Hopefully, it's a small section of the game overall.
 
nincompoop said:
You would have liked Jak 3 a lot more if you had waited for Jak 2's awesomeness to wear off instead of playing it directly after.
I played Jak 3 immediately following 2 and liked it better. I thought the missions were more fun, had much better checkpoints, that the vehicles were way more fun to drive around the desert, and that the missions were more varied and enjoyable. The only thing I liked less than 2 were the bosses since they were push overs by comparison.
 
The whole breakdown of what Jak game is the best, rethinking it after I played both 3, 2 and Daxter, I'll say they're all great with Daxter slightly less great. Jak and Daxter was an all around great Mario 64-style game. Jak 2 at it's best was better than any of the other games, but the bad sections were bad; it had pacing issues, too. Jak 3 was more consisent, but never as great as Jak 2 was at points; only bad secitons that stand out are the ones where you play as Daxter, like that pac-man shit game; the humor was also the best in the series here. Daxter was solid but it felt like you were doing the same things over and over, plus it was probably the easiest game in the series, even more than Jak and Daxter; combat was pretty dull too.

edit: The videos from Last Frontier look alright. I dunno. It seems like early game stuff so it's hard to judge, but the Dark Daxter stuff doesn't look as bad as it sounded.

I'm hoping they show off the Ps2 version soon and don't switch it to a Secret Agent Clank deal where it's released in a few months.
 
I tried the game last saturday at the Festival du jeu vidéo in France. It was good.

I don't remember if aiming is tied to the direction of Jak in Jak 2&3 ? Because it is in this one.

It's hard to get used to it.
 
I missed this footage yesterday. I was just coming to post it here. The Jak section in particular looked quite good. I liked the use of the powers towards the end and the platforming that came from it. Much better than the earlier footage. The Dark Daxter sections still look pretty meh. To be honest, I'm more against the concept of Dark Daxter and the dialogue then the gameplay. At the same time I wish the gameplay was more like Daxter sections in the past. Hopefully, it's not a big percentage of the game. The flight sections have always looked pretty well done and still do. In the video you can see all the customization options for the aircraft which looks pretty cool. Definitely the best video so far.
 
batbeg said:
If he isn't then I'll be for him. Though I intend to replay it one day, having not played it since 06... maybe I'll not utterly hate it this time.

Grade Z? really? God of War was great.
 
Blu_LED said:
Call me crazy, but this looks so much better then when we last saw it. The Jak sections look like a Jak and Daxter game. Don't know how I feel about the Dark Daxter section. Doesn't seem bad in any sense of the word, but it doesn't really fit either.

Yeah, looks better to me too. That High Voltage, they sure love their character models, but at least it looks like the camera pulls away a lot and is easily controllable. I could complain about how the enemies often fall off the screen, but I'm playing through Jak 3 right now and am being reminded of so many of those camera problems and other issues I had with Jak 2 (funny, but I remember Jak 1 being perfectly smooth, maybe I'll have to play that again some day), so I'll assume it's the same camera system and just hope that the camera at least stays as manageable as the videos show. And Dark Daxter is a silly idea but it looks like it could be fun. The flying stuff also impresses me, I don't have any flight games on PSP so this will be a nice mode to play for me.

Linkzg said:
Jak 2 at it's best was better than any of the other games, but the bad sections were bad; it had pacing issues, too.

I'll agree with you there. The bad parts of Jak 2 were so miserable for me that they clouded my judgment, but when people talk about segments they liked, they tend to come roaring back into my mind as being a good time.
 
Aru said:
I tried the game last saturday at the Festival du jeu vidéo in France. It was good.

I don't remember if aiming is tied to the direction of Jak in Jak 2&3 ? Because it is in this one.

It's hard to get used to it.
Yep, that always how it was. It was sort of a pseudo lock on system.
 
Visually, the game is astounding. This build appears to be much cleaner and sharper than the previous build. The enemies are detailed, the environments are lush, and the characters are amazing. It looks very close to the graphics of Jak II on the PS2. The cinematic sequences are remarkable. Daxter is fluffy, and the voice syncing is flawless. The controls are fluid thanks to the easy to use camera controls.

Nice to hear the controls are good and the camera has apparently been improved. This preview really re-hyped me for it :D
 
Yeah, that preview was nice. Very excited for this game. Sounds like there will be side missions and stuff like that and different hub worlds. I really wasn't sure how the level/mission structure would be since it was only mentioned in press releases as opposed actual hands-on previews. It really sounds good.
 
Is it me or does the guy doing the Joystiq article sound like he doesn't play Jak games (except Daxter). Seems like he wanted the game to be something else. He complains about some things that were in all the trilogy games. The camera issues are worrying though. I'll have to see what others think. I'm still pretty optimistic.
 
TripOpt55 said:
Is it me or does the guy doing the Joystiq article sound like he doesn't play Jak games (except Daxter). Seems like he wanted the game to be something else. He complains about some things that were in all the trilogy games. The camera issues are worrying though. I'll have to see what others think. I'm still pretty optimistic.
I totally agree. That's what I felt the entire time after reading the preview. IMO, outside of maybe some camera issues, the game seems exactly like any other J&D game. Platforming in J&D was pretty tough and could be a trial or error (especially in Jak 2 and 3). I'm still buying for sure. :D
 
Of all the Jak games I would also conclude Daxter to be the only good one. What is Ready at Dawn doing these days anyway? After Wii Okami port they have been silent...
 
Yeeah... while their complaints may be justified, it does seem like they've played nothing beyond Daxter.

The act of jumping shouldn't be such a trial, but it is in The Lost Frontier. See, Jak doesn't have a jetpack like Daxter, so players are relegated to using his double jump (and spin). Unfortunately, the spin doesn't really give players a boost of any sort, making platforming a bit more difficult than it should be. The camera is also problematic, with players needing to constantly make manual adjustments to see where to go. Even worse, the camera can only be moved on the X axis. The default low angle makes it difficult to gauge distances, and adds to the problematic nature of the platforming sequences.

This effectively sounds like Jak and Daxter. Their complaints about the jump+spin is ridiculous and honestly I often found the camera to need too many manual adjustments in this installment (the ice cavern place especially sticking in my mind).

Unfortunately, combat is no better, with the camera significantly hampering the experience. Melee combat is not fun; needing to manually adjust the camera as enemies constantly move out of view is frustrating. Gunplay is also not particularly exciting, with the over-generous auto-lock removing any semblance of challenge. Why not take a page from Ratchet & Clank and give players an over-the-shoulder option in addition to standard lock-on controls? And yes, once again, the camera refuses to follow enemies in any way, making The Lost Frontier a constant battle with the PSP's shoulder buttons.

And now we have Jak 2+3!

I'd have much more appreciated comparisons to these games instead of just Daxter, as a Daxter-like experience is what I don't want.
 
Here are a bunch of new screens over at Gamespot.

Here's a few I thought were sort of interesting of the bunch.
TLFCity.jpg

GunCourse.jpg

Upgrades.jpg


The first one on the minimap you can see a Keira icon for a mission I assume and a bunch of icons for side missions/minigmae type tings it seems. This must be one of the hud-worlds I guess. The second one seems to be the gun course mentioned in the preview. And the third one is a look at the different eco upgrades you can get I guess. Seems interesting.

I'm still not sure how this will turn out, but I'll definitely be getting it. I'm curious to see how it turns out.
 
Great trailer, except for the parts that show Dark Daxter which make me black out for an unspecified amount of time.
 
I pieced together a preview of it, as well...and yep, the game has tons of issues. The camera is terrible. And man, Dark Daxter is just comically terrible. I'm talking cringe inducing.
 
Ughh this is not good news for the series. I'm still hoping for a full fledged revival of the game. I love Uncharted, but can't naughty dog make some time for J+D? I feel like this may end up going to the way of Crash.
 
AlphaSnake said:
I pieced together a preview of it, as well...and yep, the game has tons of issues. The camera is terrible. And man, Dark Daxter is just comically terrible. I'm talking cringe inducing.
Really. That stinks. I mean I figured Dark Daxter was terrible, but I was just hoping the rest was pretty good. Can you point me in the direction of your preview? I'd like to check it out. So, you got the recent preview build? How are the Jak sections other than the camera?
 
@Himuro: Yeah, that's how I feel. I think the Jak and flight portions look and sound pretty good still even though Dark Daxter sounds terrible. I'd get this no matter what because it's Jak and Daxter, but I'm still optimistic it could turn out to be pretty fun.

@Linkzg: Yeah, I'm going with the PSP version because it seems to be designed for it and like you said ports to PS2 usually aren't too good (and the Size Matters one in particular I remember hearing was not good). But I guess it's a tough call.

Also, here's another preview for whatever it's worth. I read on a couple of other sites they would have some impressions up next week hopefully.
 
TripOpt55 said:
Really. That stinks. I mean I figured Dark Daxter was terrible, but I was just hoping the rest was pretty good. Can you point me in the direction of your preview? I'd like to check it out. So, you got the recent preview build? How are the Jak sections other than the camera?

http://www.psxextreme.com/psp-previews/150.html

Most of the Jak sections are alright in terms of design. But when it comes down to platforming, things fall apart...
 
AlphaSnake said:
http://www.psxextreme.com/psp-previews/150.html

Most of the Jak sections are alright in terms of design. But when it comes down to platforming, things fall apart...
How about that. I actually ran across that preview earlier, but thanks for linking it. It seems you are not a fan of the collision detection... haha. That stinks. Well, I'm still getting it and I'm hoping the final game comes out better than it was for you in this preview.
 
TripOpt55 said:
How about that. I actually ran across that preview earlier, but thanks for linking it. It seems you are not a fan of the collision detection... haha. That stinks. Well, I'm still getting it and I'm hoping the final game comes out better than it was for you in this preview.

What I have is essentially the final code. =( These collision issues were present even back in a 3-stage build I was given about 7 weeks ago. This is the newest build they allowed us to download - it's only a week old.
 
AlphaSnake said:
What I have is essentially the final code. =( These collision issues were present even back in a 3-stage build I was given about 7 weeks ago. This is the newest build they allowed us to download - it's only a week old.
Yeah, I kind of figured it was too late to fix it, but I am trying to stay optimistic. How are the hubworlds? Are there lots of missions to do within them? Is the level structure similar to the second and third games? Well, if you can't answer that's okay. I don't mind the platforming being hard, but collision detection is another issue :( Again still getting because it's my favorite series.
 
Just noticed it will be available on PS2 as well for $29.99. I have a 60 gig PS3 that I can play it on. Might as well save myself $10.

BTW, I'm noticing a trend where Sony is releasing the PSP games on PS2 at the same time now. Motorstorm is the last one. Normally, they wait a year before putting them on PS2.
 
RobbieNick said:
Just noticed it will be available on PS2 as well for $29.99. I have a 60 gig PS3 that I can play it on. Might as well save myself $10.

BTW, I'm noticing a trend where Sony is releasing the PSP games on PS2 at the same time now. Motorstorm is the last one. Normally, they wait a year before putting them on PS2.
they need to give the PS2 something to keep it going. I'll probably get it the PS2 version too.
 
I'm thinking I'll get the PS2 version to save the $10, but I'm also hoping it has a control scheme more like the other games. R1 to fire, no fiddling with cycling through stuff to select different weapons or powers, and, most importantly, right stick camera control.

Oh, and it'll look nicer next to my other Jak games.
 
It's cheaper on the PS2? How on earth did that happen? Last frontier will be released on PSN if it's 10$ extra compare to the PS2 disc version then I don't have any in faith in Sony's games-on-demand plan. Was this game coded for the PSP first and then ported to PS2? If so then the prices just makes less sense.
 
decon said:
It's cheaper on the PS2? How on earth did that happen? Last frontier will be released on PSN if it's 10$ extra compare to the PS2 disc version then I don't have any in faith in Sony's games-on-demand plan. Was this game coded for the PSP first and then ported to PS2? If so then the prices just makes less sense.
Its because PSP is a newer platform, and SCEA tends to price PSP games at $40, while PS2 games won't be priced higher than $30 (due to being an older/budget platform). SCEA has done this to MLB The Show and other games.

And because the game is $40 in retail, it can't be lower than $40 on PSN, or the retailers selling J&D The Last Frontier will be quite upset and cause a problem (SCEA cannot undercut retailers. That's why PSN Video Store, Xbox 360 retail downloads, and PS3 retail downloads are the same price as in retail and no cheaper).

The game is just a quick PSP to PS2 port, not a game that will take advantage of PS2 in anyway. I'm still buying it on PSP, since there could be DLC and I rather play this on the go (plus I figure its graphics won't look too good on PS2 due to being designed for PSP, like R&C Size Matters).
 
BoilersFan23 said:
Its because PSP is a newer platform, and SCEA tends to price PSP games at $40, while PS2 games won't be priced higher than $30 (due to being an older/budget platform). SCEA has done this to MLB The Show and other games.

And because the game is $40 in retail, it can't be lower than $40 on PSN, or the retailers selling J&D The Last Frontier will be quite upset and cause a problem (SCEA cannot undercut retailers. That's why PSN Video Store, Xbox 360 retail downloads, and PS3 retail downloads are the same price as in retail and no cheaper).

The game is just a quick PSP to PS2 port, not a game that will take advantage of PS2 in anyway. I'm still buying it on PSP, since there could be DLC and I rather play this on the go (plus I figure its graphics won't look too good on PS2 due to being designed for PSP, like R&C Size Matters).
That all makes sense from a corporate point of view, but do I as a consumer care? No. Make the PSP a budget platform ;)

It cost extra dollars to port it to the PS2, doesn't matter if it was made with the PS2 in mind.
 
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