Japan isn't losing its touch, it is just that Japan's touch is losing its marketshare. Japan devs still manage some of the best monster designs, boss designs, levels and controls. The issue is that games like GTA and the influx of PC style games into console has changed what matters. Japan doesn't really care about FPS, so thats one major genre down the crapper for them. If they did do FPS, they might likely do it differently and focus on single player. Despite the need for more quality single player FPS, this likely would bomb in the states if it didn't have the multiplayer that is the selling point of the genre.
Right now it is quantity of things that matter more so than quality. Larger worlds, maybe a bit lacking in well thought out design, but increasingly greater in scope, with more things within and more players involved.
Which is why Wii/DS suits Japan, as it forces things to be focused on elements Japan is good at.
Right now it is quantity of things that matter more so than quality. Larger worlds, maybe a bit lacking in well thought out design, but increasingly greater in scope, with more things within and more players involved.
Which is why Wii/DS suits Japan, as it forces things to be focused on elements Japan is good at.