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Analysis Sales-Age Japan sales result for Q1 2021: 2.1 million units of hardware and 6.4 million units of physical software have been sold

Bodomism

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Q1 2021 Hardware sales

Total - 2.147.877
Nintendo Switch - 1.744.974
PlayStation 5 - 325.061
PlayStation 4 - 59.889
Xbox Series X/S - 8.585
Nintendo 3DS - 9.368


Q1 Physical Software sales of 2021 Famitsu
:
  1. [NSW] Monster Hunter Rise (Capcom) - 1.302.132
  2. [NSW] Momotaro Dentetsu (Konami) - 839.273
  3. [NSW] Super Mario 3D World + Bowser's Fury - 592.683
  4. [NSW] Ring Fit Adventure - 392.568
  5. [NSW] Animal Crossing: New Horizons - 332.758
  6. [NSW] Mario Kart 8 Deluxe - 294.411
  7. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 262.501
  8. [NSW] Super Smash Bros. Ultimate - 205.765
  9. [NSW] Pokemon Sword / Shield + Expansion Pass - 181.759
  10. [NSW] Minecraft (Microsoft) - 169.818
  11. [NSW] Clubhouse Games: 51 Worldwide Classics - 149.076
  12. [NSW] Splatoon 2 - 137.580
  13. [NSW] Bravely Default II (Square Enix) – 131.317
  14. [NSW] Super Mario Party - 120.973
  15. [NSW] Pikmin 3 Deluxe - 90.104
  16. [NSW] Super Mario 3D All-Stars - 86.320
  17. [NSW] The Legend of Zelda: Breath of the Wild - 71.893
  18. [NSW] New Super Mario Bros. U Deluxe - 63.625
  19. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 59.268
  20. [NSW] Little Nightmares II (Bandai Namco) - 56.273
  21. [NSW] Fitness Boxing 2 (Imagineer) - 51.565
  22. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 50.020
  23. [NSW] Dragon Quest XI S (Square Enix) - 48.928
  24. [NSW] Human Fall Flat (Teyon Japan) - 45.274
  25. [NSW] Super Mario Maker 2 - 44.774
  26. [NSW] Super Mario Odyssey - 41.760
  27. [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
  28. [NSW] Family Trainer (Bandai Namco) - 33.325
  29. [NSW] Luigi's Mansion 3 - 28.240
  30. [NSW] Densha de Go!! (Square Enix) - 27.765
  31. [NSW] Disgaea 6 (Nippon Ichi) - 25.744
  32. [PS4] Little Nightmares II (Bandai Namco) - 24.968
  33. [NSW] Dr. Kawashima's Brain Training - 23.457
  34. [NSW] Fishing Spirits (Bandai Namco) - 22.442
  35. [NSW] The Quintessential Quintuplets (Mages.) - 20.374
  36. [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
  37. [PS4] Disgaea 6 (Nippon Ichi) - 18.289
  38. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 17.655
  39. [PS4] Call of Duty: Black Ops - Cold War (Sony) - 16.454
  40. [PS4] Dragon Quest XI S (Square Enix) - 16.352
  41. [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
  42. [NSW] Jack Jeanne (Broccoli) - 15.827
  43. [NSW] Apex Legends (Electronic Arts) - 15.648
  44. [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 15.228
  45. [NSW] Kirby Star Allies - 14.878
  46. [NSW] Mario & Sonic at the Olympic Games (Sega) - 13.942
  47. [PS4] NieR: Automata - Game of the YoRHa Edition (Square Enix) - 13.712
  48. [NSW] Derby Stallion (GameAddict) - 13.170
  49. [NSW] Taiko no Tatsujin: Rhythmic Adventure Pack (Bandai Namco) - 12.327
  50. [NSW] Buddy Mission Bond - 11.027
  51. [NSW] Uta no Prince-sama (Broccoli) – 10.580
  52. [PS4] The Quintessential Quintuplets ∬: Summer Memories Also Come in Five (Mages., 03/25/21) – 10,378
  53. [PS4] Nioh 2: The Complete Edition (Koei Tecmo) - 9.969
  54. [PS5] Marvel's Spider-Man: Miles Morales (Sony) - 9.473*
  55. [NSW] Mario & Sonic at the Olympic Games (Sega) - 7.696
  56. [NSW] SD Gundam G Generation Cross Rays Platinum Edition (Bandai Namco, 03/25/21) – 6,229
  57. [NSW] The Legend of Heroes: Trails of Cold Steel IV (NIS, 03/18/21) – 6,074
  58. [NSW] Umineko no Naku Koro ni Saku (Entergram) - 5.821
  59. [NSW] Darius Cozmic Revelation (Taito, 02/25/21) – 5,341
  60. [NSW]Re:Zero - Starting Life in Another World: The Prophecy of the Throne- 5.083
  61. [NSW] Maglam Lord (D3 Publisher, 03/18/21) – 5,074
  62. [PS4]Sakuna: Of Rice and Ruin - 4.971
  63. [NSW]Monster Hunter Generations Ultimate - 4.515
  64. [NSW] Fate/EXTELLA: The Umbral Star Celebration BOX (Marvelous, 02/11/21) – 4,068
  65. [NSW]Gal Gun Returns - 3.718
  66. [PS4] Darius Cozmic Revelation (Taito, 02/25/21) – 3,540
  67. [PS4] Fate/EXTELLA: The Umbral Star Celebration BOX (Marvelous, 02/11/21) – 3,498
  68. [PS4]Umineko no Naku Koro ni Saku: Nekobako to Musou no Koukyoukyoku - 3.361
  69. [PS4] SD Gundam G Generation Cross Rays Platinum Edition (Bandai Namco, 03/25/21) – 3,123
  70. [NSW] Cotton Reboot! (BEEP, 02/25/21) – 2,894
  71. [PS4]Re:Zero - Starting Life in Another World: The Prophecy of the Throne - 2.868
  72. [PS5] Yakuza: Like a Dragon (Sega, 03/02/21) – 2,861
  73. [NSW]Marchen Forest - 2.686
  74. [PS4] Maglam Lord (D3 Publisher, 03/18/21) – 2,518
  75. [NSW] LoverPretend (Idea Factory, 03/25/21) – 2,422
  76. [NSW] Crash Bandicoot 4: It’s About Time (Activision, 03/12/21) – 2,288
  77. [NSW] The Silver 2425 (Playism, 02/18/21) – 2,258
  78. [PS4] Empire of Sin (Sega, 02/25/21) – 2,098
  79. [NSW] Doraemon Gakushuu Collection (Shogakukan, 02/05/21) – 2,059
  80. [PS4] Ar nosurge: Ode to an Unborn Star DX (Koei Tecmo, 03/04/21) – 2,008
  81. [NSW] Ar nosurge: Ode to an Unborn Star DX (Koei Tecmo, 03/04/21) – 1,986
  82. [PS4] The King of Fighters XIV Ultimate Edition (SNK, 03/11/21) – 1,850
  83. [NSW] Ciel nosurge: Requiem for a Lost Star DX (Koei Tecmo, 03/04/21) – 1,805





Total software: 6,440,738
Nintendo Switch total = 6,272,212 (97.4%)
Playstation 4 total = 156,192 (2.4%)
Playstation 5 total = 12,334 (0.2%)
Xbox Series X/S total = 0 (0%)
Nintendo 3DS total = 0 (0%)
 

Renozokii

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Have Nintendo ever dominated a single market like this before?
Japan is all mobile nowadays and i wouldn’t be surprised if use of the switch as a handheld over there dominates home console use. To my knowledge Sony actually has some of the highest grossing mobile games in Japan too. So it seems like people are just increasingly less looking for home console experiences in Japan and Sony already compensated for that.
 

vaibhavpisal

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Japan is all mobile nowadays and i wouldn’t be surprised if use of the switch as a handheld over there dominates home console use. To my knowledge Sony actually has some of the highest grossing mobile games in Japan too. So it seems like people are just increasingly less looking for home console experiences in Japan and Sony already compensated for that.

They abandoned Vita and went mobile..

DAMN.

How have fanboys not noticed this yet? I hope Jim doesn't get shit for this as well.
 
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Elog

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When a market is fundamentally digital (such as JPN) but there is a clear advantage to have the physical version of the Nintendo games (due to storage limitations), the game sales numbers end up close to meaningless. Impossible to draw any other conclusion than that Nintendo is doing great.
 
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Crazy to see Sony just giving up on Japan.
Playstation is, not Sony. Sony Music is killing it there.
They be releasing games on Switch.
A subsidiary of Sony Music, Aniplex has the 6th highest grossing mobile game of all time. Making it Sony‘s most successful game.
idk how Sony feels about Playstation in Japan, when Sony Music Japan makes more more with one game.
 
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Bodomism

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0.04 attach rate on those numbers. That’s shockingly low, even for a new console.
Yes, the most bizzare part is it happens in Japanese market, where Physical sales made up most of the total sales number.

Sony needs to address these issues immediately since the consoles weren't sold to the customers in Japan but shipped out to outside by scalpers.
 

noshten

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The main thing to keep in mind with PlayStation's software sales problems during the last 6 months is third party performance. With only 6% of new Third Party game software sales in the past 6 months being on the PlayStation ecosystem - this has gotta be ringing alerm bells for certain studios that don't have a multiplat strategy. Compare this to PS3/PS4 cross-gen exclusives last gen:

Top 15 PlayStation Ecosystem Games 2014
  1. [PS3/PS4] Metal Gear Solid V: Ground Zeroes (Konami) - 413.174
  2. [PS3/PS4] Yakuza: Ishin! (Sega) - 385.137
  3. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost (Bandai Namco) - 372.827
  4. [PS3] Dark Souls II (From Software) - 339.592
  5. [PS3/PS4] Samurai Warriors 4 (Koei Tecmo) - 275.318
  6. [PS3/PS4] Call of Duty: Advanced Warfare (Square Enix) - 272.477
  7. [PS3] Sengoku Basara 4 (Capcom) - 234.995
  8. [PS3/PS4] Winning Eleven 2015 (Konami) - 227.718
  9. [PS3] 3rd Super Robot Wars Z: Jigoku-Hen (Bandai Namco) - 209.892
  10. [PS3] J-Stars Victory Vs (Bandai Namco) - 185.996
  11. [PS3/PS4] Watch Dogs (Ubisoft) - 177.852
  12. [PS3/PS4] The Evil Within (Bethesda) - 168.404
  13. [PS3] Kingdom Hearts HD II.5 ReMIX (Square Enix) - 161.663
  14. [PS3] Pro Baseball Spirits 2014 (Konami) - 133.927
  15. [PS3] Jikkyou Powerful Pro Baseball 2014 (Konami) - 132.841
TOTAL: 3.791.813

Upcoming Titles PlayStation 4/5
  • 04.23.21 Judgement (Sega)
  • 05.07.21 Resident Evil: Village (Capcom)
  • 06.10.21 Final Fantasy VII Remake: Intergrade (Square Enix)
  • 06.11.21 Guilty Gear - Strive (Arc System Works)
  • 06.24.21 Scarlet Nexus (Bandai Namco)
  • 07.22.21 Utawareromono: Zan 2 (Aquaplus)
Overall I'm hard-pressed at the moment to even think PlayStation ecosystem will surpass 1 million software this year; there needs to be a lot more reveals in the coming months because the summer line-up is dire. Also games that allow for Japanese consumers to purchase a second hand copy and download DLC like FFVII Remake: Intergrade won't move the needle. In terms of pre-orders Resident Evil: Village is tracking way behind Resident Evil VII.
even if Resident Evil: Village somehow manages 250K across the PS4/PS5 that would be a worse performance than Ground Zeroes, Yakuza: Ishin!, Extreme Vs. Full Boost, Dark Souls II, Samurai Warriors 4, Call of Duty: Advanced Warfare
There is also Nier Replicant launching on the 23 in April, but currently no PS5 version.. at the moment I think that's a game that can surpass 150K, this year(could be more if I was sure that Square will under supply physical version).

When you look at The Top selling third party game of 2021 at the moment on the PS4/PS5 is Little Nightmares 2 with somewhere between 25-30K copies... as a Third Party publishers the situation for PlayStation is very different than the outlook in 2014.
 
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Stuart360

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PS5 scalper issues are very concerning for Japanese video game devs.

Selling ~300K console with only ~12K software is abysmal.
I was just thinking that. No better example of how much effect scalpers are having on sales than that data right there.
 
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v_iHuGi

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Wait, didn’t people say that PS5 is record breaking sales in Japan? Is this the record for the lowest selling PlayStation ever in Japan or what is that supposed to mean?

HW Sales have increased dramatically, at the same time Ps4 was selling 6K, Ps5 broke 60K last week.

Software wise is a dire situation Physical wise.

Ps5 might end up selling like Ps3 there but might have the worst SW performance of all time compared to previous Playstation.

Of course half the market has likely shifted to digital but still, sad to see.
 
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Renozokii

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Why didn't Nintendo "followed" the market?

It's more like market followed where the games were going.

Can you imagine numbers it would have done if it had heavy hitters like Final Fantasy 7 remake or Monster Hunter World.
They did? They put a console out that doubles as a handheld. Are you unaware of what the switch does?
 
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ZywyPL

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Xbox Series X/S total = 0 (0%)



You can't have bad sales if you don't have any.





Seriously tho, the whole Japan situation and Sony/MS claiming every single week how much that market means to them reminds me of an interview with Jordan Belfort (the infamous Wolf of Wall Street):



"I don't want to sell someone a pen who doesn't need pen" - just let it go already, Japan is not interested in home consoles anymore, at all, AT ALL. Shift that effort onto markets like US or EU instead where people are ready to kill for your console. For real, they're shipping their consoles on a market that doesn't want them instead of supplying the markets where they sell out completely 10min. after they're available...
 
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LazyParrot

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Shift that effort onto markets like US or EU instead where people are ready to kill for your console. For real, they're shipping their consoles on a market that doesn't want them instead of supplying the markets where they sell out completely 10min. after they're available...
Do you really think there are PS5s rotting on the shelves in Japan? They sell out just as quickly over there as they do anywhere else.
 

yurinka

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Japan isn't as digital as other markets. Partially because the games there are so expensive that people want to finish them and sell used copy to get back part of the cost.
Source, please?

I highly doubt it because on average their houses are very small and compared to the other main countries is the one where they made the biggest switch by far from consoles to mobile (a 100% digital market).

Totally meaningless numbers without digital sales.
In addition to this, the physical sales also miss the sales of lots of games not included in the rankings.
And to put all these numbers into context, we have to consider the current % of the global console market revenue that Japan currently has. Which isn't as big as it was in the past.
 
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Nicktendo86

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Do you really think there are PS5s rotting on the shelves in Japan? They sell out just as quickly over there as they do anywhere else.
But the very low attach rate suggests they are going to scalpers rather than people that want the thing, no?
 

Jigsaah

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This is nuts. I think it's because the PS5 looks like a Boeing 747. The only big things tolerated in Japan is anime tiddies, Gundams and Sumo Wrestlers.

Edit: Waka Waka Waka
 
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