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Japanese Devs Talk Revolution Controller

yoopoo

Banned
Looking at the DS I don't think western developers are gonna do anything innovative for Rev.

How many innovative western developed DS games are there compared to Japanese games? Not many...
 

DDayton

(more a nerd than a geek)
papercut said:
the reason that you don't see more western delopers making katamari-like games is that most western developers are actually sane.

... any chance it's partially due to the arcade market being dead?
 

fresquito

Member
after a while you hit a point where more power doesn't do as much as it used to. and eventually, you'll hit a level of realism where it would be insane to try and program that much detail. I can definitely see room for improvement over the upcoming generation, but after that? and after that? how much power do you need to get your experience across? what could possibly be left to do? real-life simulators? how much do you think those would cost to develop?
Ok, but we haven´t yet hit that point. More power isn´t only graphics. Pikmin isn´t a showpiece because there´re 100 pikmins out there, but because they act individually, and enemies act individually, and there´s a degree of interaction, and IA working, and you can´t see, because everything is so seamless, and that´s power, dude. Of course, we´ll reach a point were devs won´t be able to squeeze out the power of a machine, because there´re time limitations, and bills to pay... but of course more power is always good.
 

Shaheed79

dabbled in the jelly
Shikamaru Ninja said:
The revolution has created a trump card hook because it summons developer support not just on the fact of the hope of creating an untapped market, but because it is a challenge to developers to see who can really take advantage of the new interface.

If Kojima makes a revolutionary game using the controller, Mikami will have to challenge him.

If Japan keeps making revolutionary games using the controller, American and European developers will have to challenge them.

That is THE Best Case Scenario which I do hope happens but they don't have to challenge anyone. They could simply remain content in better graphical versions of their current portfolio and put them on PS3 and 360. For that best case scenario to happen Nintendo would need to somehow attain next-gens GTA (not literally but figuratively) that could only be done effectively using the Rev controller. If the casuals eat it up and the cost of development is cheap compared to PS3/360 then the 3rd party publishers will jump on board faster than you can say "free money".
 

DDayton

(more a nerd than a geek)
Amir0x said:
KOTOR is a great RPG. It's a perfectly legitimate comment to feel it's the 'greatest', as it's just as deserving as any other number of candidates. That said, I do not feel that way. Nor was my first RPG experience KOTOR (it was Phantasy Star), nor do I only play Western RPGs (actually, I play more Japanese RPGs).
Hmm. I think I've been approaching this thread from an entirely different point of view than you have. As the thread dealt with the Revolution and potential Western support for it, I've been viewing this as a Western console developer thread discussion. I haven't really been pondering PC development at all... and, well, do you need more than a single hand to count the good Western console RPGs?

AmirOx said:
Because the question asked was 'What genre besides FPS do Western devs do well?', and my response was RPGs. Nowhere in that exchange can it be implied that I meant "Western RPGs are the greatest", "KOTOR was my first RPG experience", or that I preferred that the best. Just that Western devs do the genre well.
Well, I -was- attempting to be humorous... failing miserably, perhaps, but attempting. I suppose I automatically lumped the Western RPG comment into "KOTOR ROOLZ" because I've had the strangest experience of always having it thrust towards me as the "greatest console RPG". I didn't mean to imply that you were claiming that was the case, I merely thought it would be funny to point to KOTOR as (perhaps) the only example of a GOOD Western console RPG, and thus the shakiness of saying that RPGs are a strong Western genre on game consoles.

Sorry. I wasn't taking into account home computers.
 

Kon Tiki

Banned
Speevy said:
My point is that they don't make crap, or people wouldn't buy it.

:lol

Quality and popularity are not the same thing.

i.e.

The most brilliantly written piece of music can be outsold by a 'singing frog'. Does that mean the technically superior, professionally crafted piece of music is 'crap'?

Back to games, Western developed games, on a whole, are vastly inferior to japanese games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.
 

fresquito

Member
Kon Tiki said:
:lol

Quality and popularity are not the same thing.

i.e.

The most brilliantly written piece of music can be outsold by a 'singing frog'. Does that mean the technically superior, professionally crafted piece of music is 'crap'?

Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.
No way!
 

Mihail

Banned
This is the only scenario in which Nintendo can get major western support:

Nintendo develops incredible first party games (a la Mario 64) that lift the Rvltn to direct competition (sales-wise) with the PS2. Then, and only then, can I imagine major western support for the Rvltn. Western devs are not going to give a rat's whisker about Japanese sales.

That having been said, I'm not sure that's even a possibility. The PS3 has such incredible momentum behind it that it would take some sort of miracle game (and even games) to overcome it.
 

Speevy

Banned
KOTOR is a damn fine game, and the highest rated RPG of this generation.

I'm not saying it's the best ever, or the best this generation, simply because I am not an authority on RPG's. I've played maybe 6 in the past 5 years. All I'm saying is that KOTOR is generally considered to be an outstanding game, and should be grouped with the best Western RPG's, no matter how jaded fans of those games happen to be.
 

Shaheed79

dabbled in the jelly
Kon Tiki said:
:lol

Quality and popularity are not the same thing.

i.e.

The most brilliantly written piece of music can be outsold by a 'singing frog'. Does that mean the technically superior, professionally crafted piece of music is 'crap'?

Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.

Tighten that up.
 
phantomile co. said:
support for this system will be a lot more than expected. that's a fact. just wait and see,.
mommy, all i really want for christmas this year is baseless promises from johnny nighttrain
 

DDayton

(more a nerd than a geek)
Kon Tiki said:
Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.

"Western developed games .... are vastly inferior to western games"

I was going to write a nice little response, but I'm now really unsure as to what your point was. Are you trying to compare the West to the East? Are you lauding or cursing Western games for being focused on "war and sports"?

I need more sleep.
 

FightyF

Banned
phantomile co. said:
:lol

why?

How do you jump, strafe and shoot at the same time, while looking down at a 45 degree angle?

I'm guessing you use the wand for "mouselook" so you'd look down by pointing it down...and then the left analog pad for WASD-ish controls, jump would be on that left hand stick...and shoot would be on the right hand one?

It's way too cumbersome.

How can you guarentee some sort of accuracy with the wand?
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Mike Works said:
mommy, all i really want for christmas this year is baseless promises from johnny nighttrain
you know, nighttrain has been right on everything else pertaining to the rev that's been revfealed, unlike, say, teddman.

Nighttrain has yet to be proven wrong.
 

fresquito

Member
DavidDayton said:
"Western developed games .... are vastly inferior to western games"

I was going to write a nice little response, but I'm now really unsure as to what your point was. Are you trying to compare the West to the East? Are you lauding or cursing Western games for being focused on "war and sports"?

I need more sleep.
He´s edited prior to your post :)
 

yoopoo

Banned
GaimeGuy said:
you know, nighttrain has been right on everything else pertaining to the rev that's been revfealed, unlike, say, teddman.

Nighttrain has yet to be proven wrong.
:lol

E3 proved him wrong.
 

fresquito

Member
Fight for Freeform said:
How do you jump, strafe and shoot at the same time, while looking down at a 45 degree angle?

I'm guessing you use the wand for "mouselook" so you'd look down by pointing it down...and then the left analog pad for WASD-ish controls, jump would be on that left hand stick...and shoot would be on the right hand one?

It's way too cumbersome.

How can you guarentee some sort of accuracy with the wand?
What´s so cumbersome about it? Denying you´d aim better with your own hand aiming at the screen instead with any kind of other control is plain and simple nosense. Clicking left with an analog stick while pushing a button isn´t that hard either. probably Revo controller won´t work with all the genres, but stop doing damage to yourself, if there´s a genre where it will work, it´s FPS´.
 

Kon Tiki

Banned
Ya, sorry I was preoccupied.

I love my RTS, simulation games, sports games and FPS. I have nothing against western developed games, I do not even like to caterogize then as such. However, one can not say Western developed games are on the same level as Japanes games, at least on a technical level.
 

Shaheed79

dabbled in the jelly
Mihail said:
This is the only scenario in which Nintendo can get major western support:

Nintendo develops incredible first party games (a la Mario 64) that lift the Rvltn to direct competition (sales-wise) with the PS2. Then, and only then, can I imagine major western support for the Rvltn. Western devs are not going to give a rat's whisker about Japanese sales.

That having been said, I'm not sure that's even a possibility. The PS3 has such incredible momentum behind it that it would take some sort of miracle game (and even games) to overcome it.

Well, the game industry is forever evolving and hasn't yet rested into a "norm" so to speak. The highest selling game last gen wasn't even in the same genre as the highest selling game this gen. Next gen who knows? 3 Generations of 3D games using the same fundamental ideas just with better graphics and framerate will take a toll on its audience (I am well aware of inventive games like Katamri and how important AI evolution is but these advances account for a very small percentage of games). We have no idea what will be the "next big thing". It very well could be the next GTA, Halo or Gran Turismo but I think it has just as good of a chance to be something entirely new and completely different from current realized genres.
 

Speevy

Banned
Kon Tiki said:
Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. s.



I'm trying to figure out a response to this that doesn't make me sound like an asshole, and words escape me.

Suffice it to say that I think you're wrong.

Western developers are no less capable in those areas than Japanese developers are in creating properly lit/shadowed characters and worlds. And by that I mean, they are, but it doesn't always show. (See: The PS2 games I've played like Dark Cloud 2, Namco RPG's like the Tales series, Dynasty Warriors games, much of the licensed crud that's released in Japan)
 

DDayton

(more a nerd than a geek)
Kon Tiki said:
Back to games, Western developed games, on a whole, are vastly inferior to japanese games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.

Take two:

1) It seems like I've often heard that Japanese coders are supposed to be much worse when it comes to coding than their Western counterparts... that's in reference to the actual coding and programming itself, rather than the results the program provides.

2) The Western market is currently home to "fresh, nonstandard gameplay ideas"? To be honest, I think Japanese developers come up with fresh/nonstandard gameplay ideas more often than the Allies do.

3) What do you mean by "execution of ideas"? How are they supposedly inferior to Japanese titles?

4) I saw "war and sports" and cringed.
 

Kon Tiki

Banned
Speevy said:
I'm trying to figure out a response to this that doesn't make me sound like an asshole, and words escape me.

Suffice it to say that I think you're wrong.

Western developers are no less capable in those areas than Japanese developers are in creating properly lit/shadowed characters and worlds. And by that I mean, they are, but it doesn't always show. (See: The PS2 games I've played like Dark Cloud 2, Namco RPG's like the Tales series, Dynasty Warriors games, much of the licensed crud that's released in Japan)
The fact you are talking about lightng and shadows proves to me you have no idea what the topic at hand is.


protip: It is not graphics. ;)
 

Speevy

Banned
The topic "Japanese devs talk Revolution controller"

If we're going off-topic, anything goes really, up until the point at which we get back on topic or a mod closes the thread.
 

Chrono

Banned
Fight for Freeform said:
How can you guarentee some sort of accuracy with the wand?

eh, read the impressions. Plenty of people played with the wand.

GaimeGuy said:
you know, nighttrain has been right on everything else pertaining to the rev that's been revealed, unlike, say, teddman.

Nighttrain has yet to be proven wrong.

...

Is this a joke? He never predicted anything specific. Anybody who keeps up with nintendo's latest info (rumors, interviews, etc...) would be able to predict the stuff nightrain did.
 

DDayton

(more a nerd than a geek)
Speevy said:
Western developers are no less capable in those areas than Japanese developers are in creating properly lit/shadowed characters and worlds. And by that I mean, they are, but it doesn't always show. (See: The PS2 games I've played like Dark Cloud 2, Namco RPG's like the Tales series, Dynasty Warriors games, much of the licensed crud that's released in Japan)

I still think there's a difference in corporate culture between the BIG Western and Eastern companies. EA/Activision/Vivendi versus Nintendo/squareEnix/Konami/Capcom... more and more major western houses see their development teams as cogs, and the teams end up being directed into producing generic games. Japanese companies seemingly tend to keep the "team spirit" of the production team in as much as they trust the development teams to be a bit less generic.

Can I prove any of this? Probably not. I do think that the reasons people like Japanese titles and the reasons Westerners often tend to like games produced by a smaller development house (or such a house owned by a large entity, yet still allowed independence) more than the GAMES-BY-SUITS approach of certain major companies.
 

Redbeard

Banned
nine words said:
What´s so cumbersome about it? Denying you´d aim better with your own hand aiming at the screen instead with any kind of other control is plain and simple nosense. Clicking left with an analog stick while pushing a button isn´t that hard either. probably Revo controller won´t work with all the genres, but stop doing damage to yourself, if there´s a genre where it will work, it´s FPS´.


I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.
 

Particle Physicist

between a quark and a baryon
Fight for Freeform said:
How well would FPS games work with the Rev controller? We've discussed it a bit before but it will definately require the second portion of the controller and even them I'm a tad skeptical that it will allow for the level of control that currently exists with current dual analog stick gamepads.


it would work very well. its been dissected to death in other threads, and there have been hands on impressions with the metroid prime demo.
 

fresquito

Member
Chrono said:
Is this a joke? He never predicted anything specific. Anybody who keeps up with nintendo's latest info (rumors, interviews, etc...) would be able to predict the stuff nightrain did.
Probably with the same results :)

Edit:
Redbeard said:
I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.
Because it reacts to the movement of your hand aiming at the screen? Anyway, if you wanna remain skeptic, yourself.
 

Particle Physicist

between a quark and a baryon
Redbeard said:
I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.


because it gives you the same degree of control as a mouse. and the mouse/kb combo is widely considered the best way of controlling fps games.
 

Shaheed79

dabbled in the jelly
Redbeard said:
I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.

So did plenty of other people at the TGS event before they got a hold of it. No one here can explain it to you if you don't understand how the controller functions. You will simply have to wait until a kiosk becomes available before you can concieve how the nunchuck could be superior to the dual analog setup. I can easily see it being more proficient than the dual-analog but one hands-on impression even said it was superior to mouse and keyboard which I have a hard time excepting until I use it myself.
 
Fight for Freeform said:
How do you jump, strafe and shoot at the same time, while looking down at a 45 degree angle?

I'm guessing you use the wand for "mouselook" so you'd look down by pointing it down...and then the left analog pad for WASD-ish controls, jump would be on that left hand stick...and shoot would be on the right hand one?

It's way too cumbersome.

How can you guarentee some sort of accuracy with the wand?
narbo.

Mike Works said:
mommy, all i really want for christmas this year is baseless promises from johnny nighttrain
iswydt8rb.jpg
 

Ark-AMN

Banned
The problem I have with a lot of Western Developers who make PC RPG's is that they all seem to be going the MMO route and are not focusing on creating a nice cohesive story (like say Baldurs Gate or Planescape), but just a vast world.
 

JJConrad

Sucks at viral marketing
It took eastern developers a little time to get their hands around the DS, while westerners are now getting there. I don't think they'll be needing this much time for the Revolution. I see a lot of the ideas that developers have been planning/doing on the DS being quickly translated to the Revolution. While many of the more imaginitive developers will be thinking of even more imaginitive things.

EA, Ubisoft, Activision, and THQ will all be supporting the Revolution. Does anyone think that Tony Hawk, Tom Clancy, or Madden won't appear on that system? Nobody should be looking at these groups to push the new features, but their games will still be popular. They'll find some ways to incorporate them though. Where the GCN was lacking of western support was from PC developers, with the mouse-like function of the new controller, it should attract more interest from this group.
 

MadOdorMachine

No additional functions
Redbeard said:
I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.
I'm really have a hard time seeing how the Rev pointer will be better than an anolog stick for 3D adventure/platformers as well. Luckily, theres the nunchaku add on, but I'm weary of that as well. I've been playing Perfect Dark and Sin and Punishment on N64 with dual wielded controls to try and get an idea for it and it is more acurate, but awkward at the same time. It's like you're sacrificing one thing for another. 2D is another story and it will work great if it was turned sideways. Imagine you're playing Castlevania and a Medusa head turns you to stone and you have to shake your controller to break free. Little things like that are where the Rev controller will have it's advantage.
 

monkeyrun

Member
MadOdorMachine said:
I'm really have a hard time seeing how the Rev pointer will be better than an anolog stick for 3D adventure/platformers as well.
you know, that's why you are not a game designer.
 

Ark-AMN

Banned
MadOdorMachine said:
Imagine you're playing Castlevania and a Medusa head turns you to stone and you have to shake your controller to break free.

Pay attention here IGA!

........and stop with the 3D Castlevanias, they don't work.
 

Redbeard

Banned
quadriplegicjon said:
because it gives you the same degree of control as a mouse. and the mouse/kb combo is widely considered the best way of controlling fps games.

I doubt it. What happens when you're spinning your character around and you reach the end of the range of motion? With a mouse you lift it up and recenter, you have perfect precision all the time. With the Rev remote? It's the same as an analog stick, at a certain point it will have to just accelerate the point of view around, which is no more precise. Even the DS's stylus would seem closer to a mouse.
 

Speevy

Banned
Ark-AMN said:
The problem I have with a lot of Western Developers who make PC RPG's is that they all seem to be going the MMO route and are not focusing on creating a nice cohesive story (like say Baldurs Gate or Planescape), but just a vast world.


They all aren't going that route, but it is a natural evolution. The fact that its tasks are currently uninteresting to many people is just another step, just as the first RPG's had few customization options. One day an Oblivion-sized highly detailed world will be inhabited by highly detailed characters that trade, fight, talk, procreate, play golf as deep as Tiger Woods, then have a fishing tournament.

Stories aren't required for a game to be an RPG. Just role-playing and character-building.
 

Chrono

Banned
MadOdorMachine said:
Imagine you're playing Castlevania and a Medusa head turns you to stone and you have to shake your controller to break free.


WTF!? o_O

How is that FUN? What if makes you tap A instead of shaking the controller? There's no difference. Both are actions to break free - you're playing a game here and what matters is what you're doing on screen.

Controllers just help you get those actions done.



You're playing a game not a controller.


MadOdorMachine said:
Little things like that are where the Rev controller will have it's advantage.


Little things like that will keep whatever game that's using it away from my rev.
 
Redbeard said:
I doubt it. What happens when you're spinning your character around and you reach the end of the range of motion? With a mouse you lift it up and recenter, you have perfect precision all the time. With the Rev remote?
well, they can just set it up so that the controller itself is in control of "looking", while the sensor in front can act as a light gun if you will.
 

Shaheed79

dabbled in the jelly
monkeyrun said:
you know, that's why you are not a game designer.
I think you are giving them too much credit. There are those designers who strive to be visionaries but now more than ever we have designers who want nothing more than a pay check. Having said that I be a lot of developers have no idea how to make the Rev con work fluidly with 3D platformers and very few of them would rack their brains to do so. But like I said of they are shown how to do it correctly by a more talented developer and it takes off like wildfire then they do an average cut and paste job to fatten their pockets.
 

Beowvlf

Banned
yoopoo said:
How many innovative western developed DS games are there compared to Japanese games? Not many...
This is why I'm really skeptical about how much of an impact the Rev's controller will even have. I mean, how many innovative DS games, be it from Japanese or Western devs, are there, really? A handful at most. Most games are simply using the stylus as a means of control simply because they can, not to do so in new and previously unheard of ways, or because the design of the title demands it.

The DS is succeeding right now because it has a nice amount of quality titles on it, NOT because of the stylus or the dual screen IMO. Keep the same games on the system, but remove those two 'features' and revert the control styles back to the traditional sense, and I wouldn't be surprised at all if the sales numbers stayed exactly the same.

Look at the recent DS announcements as well. The majority of the titles being announced aren't being developed on the DS because they specifically need to use the stylus or the dual screen, they're being dev'd on the system because it has the highest userbase right now. I fully believe developers understand that these new control methods Nintendo is testing out are neither a step forward or a step back, but merely a step sideways. As with the traditional control stick method, there are cons that come along with the pros.

I'm sure many of these developers would love to try out deving on the Rev to play around with the controller, but the fact remains they are fully aware their titles will likely not sell well or at all, and that development on the Rev, initially at least, is a much larger risk than they might be comfortable taking.
 

genjiZERO

Member
Why are people even comparing JRPGs and WRPGs? They're not at all similar. Maybe in the sense that their aim is to engage players into a dynamic world, but that's it. It's like comparing Final Fantasy Tactics with Starcraft. They're both called "strategy" games, but they're so dissimilar, and have such dissimilar goals, that it's absurd to debate about which is better within the specific genre. The point is, is that JRPGs and WRPGs really represent completely different genres and debating on which is better is like debating on whether Platformers are better than FPSs, and vice versa.
 

Shaheed79

dabbled in the jelly
Redbeard said:
I doubt it. What happens when you're spinning your character around and you reach the end of the range of motion? With a mouse you lift it up and recenter, you have perfect precision all the time. With the Rev remote? It's the same as an analog stick, at a certain point it will have to just accelerate the point of view around, which is no more precise. Even the DS's stylus would seem closer to a mouse.

Geebus Kryyst not again. The Wand can act like a VIRTUAL ANALOG stick but with the precision of a mouse. Can you even see how that works? Move your wrist slightly to the right and your character slowly turns right continuously. The more you move your wrist whatever direction the faster your character turns. Its like the best of both worlds of an analog stick and mouse. This is just one of the MANY ways the Rev controller can function in a game application. It can effectively be a light-gun, 2d/3D Mouse, Lazer Pointer, Gyro-controller, analog-stick and motion capture. It is essentially the most versatile control device ever made for gaming.
 

MadOdorMachine

No additional functions
monkeyrun said:
you know, that's why you are not a game designer.
Do you have some ideas to suggest? I didn't say it won't work, I'm just saying I've never used the controller, so I don't know how much more of a benefit it will add from an analog stick. The idea that the pointer is attached to the nunchaku and it has less buttons limits it's functionality. I have lot's of ideas for just the pointer being used for a controller, but then you have the issue of 3D camera control.

Here's my idea for a Splinter Cell game:
The main gameplay requires you to hold the controller sideways. Imagine holding a flat, square pan of water. The slower you tip the pan forward the closer the water gets to the edge and thus the slower Sam Fisher would walk. Tip it all the way forward and the water would pour out and Sam would run at full speed.
Picking locks would be lots of fun as you could point the controller at the screen and jiggle it to unlock the door.
Sniping would have you pointing the controller at the screen as well.

Now comes the problem of holding the gun and aiming while you're walking. That's where I'm having the trouble figuring out how the controller could be used.
 
MadOdorMachine said:
Here's my idea for a Splinter Cell game:
The main gameplay requires you to hold the controller sideways. Imagine holding a flat, square pan of water. The slower you tip the pan forward the closer the water gets to the edge and thus the slower Sam Fisher would walk. Tip it all the way forward and the water would pour out and Sam would run at full speed.
Picking locks would be lots of fun as you could point the controller at the screen and jiggle it to unlock the door.
Sniping would have you pointing the controller at the screen as well.
whoever it is that said that's why you're not a game designer, just rested his case.... i mean, case closed. ; )
 

MadOdorMachine

No additional functions
phantomile co. said:
whoever it is that said that's why you're not a game designer, just rested his case.... i mean, case closed. ; )
Well then enlighten me. Seriously, how do you imagine it will work? These are just ideas.

Edit - Sorry Johnny, I can't tell if you're being sarcastic or not. Either way, I'd love to hear your input.
 
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