papercut said:the reason that you don't see more western delopers making katamari-like games is that most western developers are actually sane.
Ok, but we haven´t yet hit that point. More power isn´t only graphics. Pikmin isn´t a showpiece because there´re 100 pikmins out there, but because they act individually, and enemies act individually, and there´s a degree of interaction, and IA working, and you can´t see, because everything is so seamless, and that´s power, dude. Of course, we´ll reach a point were devs won´t be able to squeeze out the power of a machine, because there´re time limitations, and bills to pay... but of course more power is always good.after a while you hit a point where more power doesn't do as much as it used to. and eventually, you'll hit a level of realism where it would be insane to try and program that much detail. I can definitely see room for improvement over the upcoming generation, but after that? and after that? how much power do you need to get your experience across? what could possibly be left to do? real-life simulators? how much do you think those would cost to develop?
Ok, add "these days" in my statement and now it works, see?Draft said:
Shikamaru Ninja said:The revolution has created a trump card hook because it summons developer support not just on the fact of the hope of creating an untapped market, but because it is a challenge to developers to see who can really take advantage of the new interface.
If Kojima makes a revolutionary game using the controller, Mikami will have to challenge him.
If Japan keeps making revolutionary games using the controller, American and European developers will have to challenge them.
Hmm. I think I've been approaching this thread from an entirely different point of view than you have. As the thread dealt with the Revolution and potential Western support for it, I've been viewing this as a Western console developer thread discussion. I haven't really been pondering PC development at all... and, well, do you need more than a single hand to count the good Western console RPGs?Amir0x said:KOTOR is a great RPG. It's a perfectly legitimate comment to feel it's the 'greatest', as it's just as deserving as any other number of candidates. That said, I do not feel that way. Nor was my first RPG experience KOTOR (it was Phantasy Star), nor do I only play Western RPGs (actually, I play more Japanese RPGs).
Well, I -was- attempting to be humorous... failing miserably, perhaps, but attempting. I suppose I automatically lumped the Western RPG comment into "KOTOR ROOLZ" because I've had the strangest experience of always having it thrust towards me as the "greatest console RPG". I didn't mean to imply that you were claiming that was the case, I merely thought it would be funny to point to KOTOR as (perhaps) the only example of a GOOD Western console RPG, and thus the shakiness of saying that RPGs are a strong Western genre on game consoles.AmirOx said:Because the question asked was 'What genre besides FPS do Western devs do well?', and my response was RPGs. Nowhere in that exchange can it be implied that I meant "Western RPGs are the greatest", "KOTOR was my first RPG experience", or that I preferred that the best. Just that Western devs do the genre well.
Speevy said:My point is that they don't make crap, or people wouldn't buy it.
No way!Kon Tiki said::lol
Quality and popularity are not the same thing.
i.e.
The most brilliantly written piece of music can be outsold by a 'singing frog'. Does that mean the technically superior, professionally crafted piece of music is 'crap'?
Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.
Kon Tiki said::lol
Quality and popularity are not the same thing.
i.e.
The most brilliantly written piece of music can be outsold by a 'singing frog'. Does that mean the technically superior, professionally crafted piece of music is 'crap'?
Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.
mommy, all i really want for christmas this year is baseless promises from johnny nighttrainphantomile co. said:support for this system will be a lot more than expected. that's a fact. just wait and see,.
Kon Tiki said:Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.
phantomile co. said::lol
why?
you know, nighttrain has been right on everything else pertaining to the rev that's been revfealed, unlike, say, teddman.Mike Works said:mommy, all i really want for christmas this year is baseless promises from johnny nighttrain
He´s edited prior to your postDavidDayton said:"Western developed games .... are vastly inferior to western games"
I was going to write a nice little response, but I'm now really unsure as to what your point was. Are you trying to compare the West to the East? Are you lauding or cursing Western games for being focused on "war and sports"?
I need more sleep.
:lolGaimeGuy said:you know, nighttrain has been right on everything else pertaining to the rev that's been revfealed, unlike, say, teddman.
Nighttrain has yet to be proven wrong.
What´s so cumbersome about it? Denying you´d aim better with your own hand aiming at the screen instead with any kind of other control is plain and simple nosense. Clicking left with an analog stick while pushing a button isn´t that hard either. probably Revo controller won´t work with all the genres, but stop doing damage to yourself, if there´s a genre where it will work, it´s FPS´.Fight for Freeform said:How do you jump, strafe and shoot at the same time, while looking down at a 45 degree angle?
I'm guessing you use the wand for "mouselook" so you'd look down by pointing it down...and then the left analog pad for WASD-ish controls, jump would be on that left hand stick...and shoot would be on the right hand one?
It's way too cumbersome.
How can you guarentee some sort of accuracy with the wand?
God's Hand said:I'd actually go as far as to say that it's the only true next-generation console.
Mihail said:This is the only scenario in which Nintendo can get major western support:
Nintendo develops incredible first party games (a la Mario 64) that lift the Rvltn to direct competition (sales-wise) with the PS2. Then, and only then, can I imagine major western support for the Rvltn. Western devs are not going to give a rat's whisker about Japanese sales.
That having been said, I'm not sure that's even a possibility. The PS3 has such incredible momentum behind it that it would take some sort of miracle game (and even games) to overcome it.
Kon Tiki said:Back to games, Western developed games, on a whole, are vastly inferior to western games in the areas of execution of ideas, polish, and coding. s.
Kon Tiki said:Back to games, Western developed games, on a whole, are vastly inferior to japanese games in the areas of execution of ideas, polish, and coding. What makes western developed games so appealing is a combination of fresh nonstandard gameplay ideas and games centered around the same interests shared by other entertainment/media interests. i.e. War and sports.
The fact you are talking about lightng and shadows proves to me you have no idea what the topic at hand is.Speevy said:I'm trying to figure out a response to this that doesn't make me sound like an asshole, and words escape me.
Suffice it to say that I think you're wrong.
Western developers are no less capable in those areas than Japanese developers are in creating properly lit/shadowed characters and worlds. And by that I mean, they are, but it doesn't always show. (See: The PS2 games I've played like Dark Cloud 2, Namco RPG's like the Tales series, Dynasty Warriors games, much of the licensed crud that's released in Japan)
Fight for Freeform said:How can you guarentee some sort of accuracy with the wand?
GaimeGuy said:you know, nighttrain has been right on everything else pertaining to the rev that's been revealed, unlike, say, teddman.
Nighttrain has yet to be proven wrong.
Speevy said:Western developers are no less capable in those areas than Japanese developers are in creating properly lit/shadowed characters and worlds. And by that I mean, they are, but it doesn't always show. (See: The PS2 games I've played like Dark Cloud 2, Namco RPG's like the Tales series, Dynasty Warriors games, much of the licensed crud that's released in Japan)
nine words said:What´s so cumbersome about it? Denying you´d aim better with your own hand aiming at the screen instead with any kind of other control is plain and simple nosense. Clicking left with an analog stick while pushing a button isn´t that hard either. probably Revo controller won´t work with all the genres, but stop doing damage to yourself, if there´s a genre where it will work, it´s FPS´.
Fight for Freeform said:How well would FPS games work with the Rev controller? We've discussed it a bit before but it will definately require the second portion of the controller and even them I'm a tad skeptical that it will allow for the level of control that currently exists with current dual analog stick gamepads.
Probably with the same resultsChrono said:Is this a joke? He never predicted anything specific. Anybody who keeps up with nintendo's latest info (rumors, interviews, etc...) would be able to predict the stuff nightrain did.
Because it reacts to the movement of your hand aiming at the screen? Anyway, if you wanna remain skeptic, yourself.Redbeard said:I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.
Redbeard said:I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.
Redbeard said:I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.
narbo.Fight for Freeform said:How do you jump, strafe and shoot at the same time, while looking down at a 45 degree angle?
I'm guessing you use the wand for "mouselook" so you'd look down by pointing it down...and then the left analog pad for WASD-ish controls, jump would be on that left hand stick...and shoot would be on the right hand one?
It's way too cumbersome.
How can you guarentee some sort of accuracy with the wand?
Mike Works said:mommy, all i really want for christmas this year is baseless promises from johnny nighttrain
I'm really have a hard time seeing how the Rev pointer will be better than an anolog stick for 3D adventure/platformers as well. Luckily, theres the nunchaku add on, but I'm weary of that as well. I've been playing Perfect Dark and Sin and Punishment on N64 with dual wielded controls to try and get an idea for it and it is more acurate, but awkward at the same time. It's like you're sacrificing one thing for another. 2D is another story and it will work great if it was turned sideways. Imagine you're playing Castlevania and a Medusa head turns you to stone and you have to shake your controller to break free. Little things like that are where the Rev controller will have it's advantage.Redbeard said:I can see it work very well as a lightgun-like device, where you have total precision aiming around a static screen, but I just don't see why tilting the controller around to make your character turn is any better than using an analog stick.
you know, that's why you are not a game designer.MadOdorMachine said:I'm really have a hard time seeing how the Rev pointer will be better than an anolog stick for 3D adventure/platformers as well.
MadOdorMachine said:Imagine you're playing Castlevania and a Medusa head turns you to stone and you have to shake your controller to break free.
quadriplegicjon said:because it gives you the same degree of control as a mouse. and the mouse/kb combo is widely considered the best way of controlling fps games.
Ark-AMN said:The problem I have with a lot of Western Developers who make PC RPG's is that they all seem to be going the MMO route and are not focusing on creating a nice cohesive story (like say Baldurs Gate or Planescape), but just a vast world.
MadOdorMachine said:Imagine you're playing Castlevania and a Medusa head turns you to stone and you have to shake your controller to break free.
MadOdorMachine said:Little things like that are where the Rev controller will have it's advantage.
well, they can just set it up so that the controller itself is in control of "looking", while the sensor in front can act as a light gun if you will.Redbeard said:I doubt it. What happens when you're spinning your character around and you reach the end of the range of motion? With a mouse you lift it up and recenter, you have perfect precision all the time. With the Rev remote?
I think you are giving them too much credit. There are those designers who strive to be visionaries but now more than ever we have designers who want nothing more than a pay check. Having said that I be a lot of developers have no idea how to make the Rev con work fluidly with 3D platformers and very few of them would rack their brains to do so. But like I said of they are shown how to do it correctly by a more talented developer and it takes off like wildfire then they do an average cut and paste job to fatten their pockets.monkeyrun said:you know, that's why you are not a game designer.
This is why I'm really skeptical about how much of an impact the Rev's controller will even have. I mean, how many innovative DS games, be it from Japanese or Western devs, are there, really? A handful at most. Most games are simply using the stylus as a means of control simply because they can, not to do so in new and previously unheard of ways, or because the design of the title demands it.yoopoo said:How many innovative western developed DS games are there compared to Japanese games? Not many...
monkeyrun said:you know, that's why you are not a game designer.
Redbeard said:I doubt it. What happens when you're spinning your character around and you reach the end of the range of motion? With a mouse you lift it up and recenter, you have perfect precision all the time. With the Rev remote? It's the same as an analog stick, at a certain point it will have to just accelerate the point of view around, which is no more precise. Even the DS's stylus would seem closer to a mouse.
Do you have some ideas to suggest? I didn't say it won't work, I'm just saying I've never used the controller, so I don't know how much more of a benefit it will add from an analog stick. The idea that the pointer is attached to the nunchaku and it has less buttons limits it's functionality. I have lot's of ideas for just the pointer being used for a controller, but then you have the issue of 3D camera control.monkeyrun said:you know, that's why you are not a game designer.
whoever it is that said that's why you're not a game designer, just rested his case.... i mean, case closed. ; )MadOdorMachine said:Here's my idea for a Splinter Cell game:
The main gameplay requires you to hold the controller sideways. Imagine holding a flat, square pan of water. The slower you tip the pan forward the closer the water gets to the edge and thus the slower Sam Fisher would walk. Tip it all the way forward and the water would pour out and Sam would run at full speed.
Picking locks would be lots of fun as you could point the controller at the screen and jiggle it to unlock the door.
Sniping would have you pointing the controller at the screen as well.
Well then enlighten me. Seriously, how do you imagine it will work? These are just ideas.phantomile co. said:whoever it is that said that's why you're not a game designer, just rested his case.... i mean, case closed. ; )