![35fcdfbda3.png](https://puu.sh/y1gDS/35fcdfbda3.png)
https://twitter.com/jasonschreier/status/920709214993035265
This seems like an important bit of context about the situation from Kotaku's Jason Schreier based on what he's heard.
Probably should have included that in the original story.
Ummmm.. GAF is not the only place that started it. Polygon are professional journalists and they made a huge opinion piece over this news calling SP gaming as dead.Seriously, thank Christ for Jason.
BS&P should be required reading, and you have to pass a multiple choice test to be a gaffer.
He is constantly doing really good work to help educate people on the industry and keep people informed.
Maybe now we can stop all of the "single player games are dead" stuff?
Seriously, thank Christ for Jason.
BS&P should be required reading, and you have to pass a multiple choice test to be a gaffer.
He is constantly doing really good work to help educate people on the industry and keep people informed.
Maybe now we can stop all of the "single player games are dead" stuff?
So... What does this situation tell us about the Amy Hennig - Naughty Dog situation?
Given it was 3+ years? in development likely quite a bit.How much of a mess are we talking?
Well to be fair, EA literally said that a linear SP game wasn't the direction they wanted to go anymore. Can't fault people for believing that.This won't stop the uninformed "hot takes" though.
In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.
Ummmm.. GAF is not the only place that started it. Polygon are professional journalists and they made a huge opinion piece over this news calling SP gaming as dead.
The Uncharted 4 chapter in particular is fantastic and shows that even the most established series by well-known creative directors such as Amy Hennig are not immune from going completely off the rails, and it sounds like this was the case for this Star Wars game sadly.
How much of a mess are we talking?
I mean that still happened...but at least it'll slow down nowTwice in a week Jason has stopped Gaf spriraling out of control on assumptions.
New Thread: Are messy games on the way out?
Assumptions based on EA's rich history of handling studios and franchises like morons.![]()
All those meltdowns and assumptions about the game being turned into a MP focused GAAS tho.....
EA was heading that way anyway, even if this game progressed smoothly.While that's good to know, EA pretty clearly sended out the signal to their investors that they're moving away from those particular singleplayer experiences.
So... What does this situation tell us about the Amy Hennig - Naughty Dog situation?
Just pull a Square Enix and release it anyway for $60 and charge for a season pass that fixes what was wrong with it in the first place.Game in development for 3-4 years and still wasn't coming out until 2019. Don't think it's hard to guess what was going on.
Short answer, developing games is fucking hard.I dont understand how an easy single player game with uncharteds director could be a mess. is amy still the director or did she get fired?
I wonder how messy it was.
Jason Ward at MakingStarWars speaks highly of what he's seen though.