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Jay Wilson moving on from Diablo III

just curious, does anyone even play any more?

I played like 60-70 hours but then there was really nothing else to do. Are people still selling shit on the auction house? I can't believe anyone would still be playing the exact same content with no PVP or other randomized fun encounter at this point.

Stopped after Nightmare mode, I knew it wasn't for me by then. Played Diablo II for years like a lot of fans here...

Current Blizz leads really don't seem to understand the appeal of their previous games. Starcraft II suffers from this problem for a lot of the same reasons. Even just from a storytelling perspective, it's pretty nutty.
 
Definitely sounds like dude is trying to save face. A company just doesn't move you without a replacement already lined up unless it was on short notice, i.e. this is a demotion/punitive action from Blizzard.

Of course he'll stay on to find the replacement - standard practise for any corporation.

Just follow his LinkedIn a few months from now and we'll see what his new position is. Without a doubt it won't be director again.
 
Might be hope for a good expansion yet. I doubt it though, itemization is completely broken (super boring); not to mention the auction house.
 
But it was ruined by one.

You don't know how game development works...

Jay's awesome, hopefully some fresh blood will be brought to the project and some more positive change will be made though. This might do the game some good. Jay just seemed a bit too indecisive on a lot of key game design systems.
 
I used to think that Diablo III was a fun game that I liked a lot, but over time I came to realize that it wasn't Diablo III I was having fun with, it was talking to several of my friends over Skype as we played the game for a hundred hours.

The fun was in our social interaction, the game was merely just a gathering point for us to come together. I appreciate it for that, but I really have no interest in every reinstalling or playing any more of this product.

Despite all that, those were absolutely 100 of the best hours I had in 2012.
 
just curious, does anyone even play any more?

I played like 60-70 hours but then there was really nothing else to do. Are people still selling shit on the auction house? I can't believe anyone would still be playing the exact same content with no PVP or other randomized fun encounter at this point.

I don't play anymore, but for the same reason I don't play all other games that I've already completed. I got about 60 enjoyable hours out of Diablo III, and I'm perfectly content with that.

Good luck to Jay for whichever project he switches over to.
 
I'm not sure if D3 can be turned into a real Diablo game.

There's a ton of cut scene content that needs to be cut. At least one boss probably needs to be completely redesigned. A whole new itemization system. And that's just what I remember from the first few times I played through.

The D3 expansion almost needs to pull a Cataclysm and replace a lot of the pre-expansion content.
 
I'm now starting to wonder if he was actually in charge when the recent changes to the game were being made.... Kinda looking forward for details about an expansion and who will take lead on it.
 
It's actually a pretty good game now with all the patches and features they've added, but the problem is that it could have been so much more. The core issue, which IMO is not going to be something the expansion will be able to fix, is that the items fucking suck. Items are dependent on your main stat, so you just aim for stat+vita+all res on every piece with a few niggles here and there and then call it a day.

This will never be fixed because it's the entire foundation of the item system. They would have to completely revamp it for the expansion for it to come near D2's item system, which would pretty much make it a different game.

Item systems and mechanic in D3:

* your damage output is solely dependent on your weapon's DPS. This was a critical design error that was done to streamline the game but in turn made customization a complete joke.

* no charms

* no jewels

* followers/mercs are shit and can't even put armor on them like in D2, and they're not in multi-player games

* no runewords

* crafting is terrible and has really no use at all, the results are low end garbage. Compare this with d2 and the fun and weird shit you could craft (i.e. the "blood" craft tier) that could turn out godly with lucky rolls

* item affixes blow

* no upgrading items, this was a huge mechanic in d2... you could find a lvl 20 rare axe in hell diff with great stats and upgrade it twice to a berserker and have a godly item, you could do this with armor items too.

* no ethereal items, no items with multiple sockets (cept an OP bow Manticore), in d2 you had up to 6 sockets on shit, goddamn

* gems blow in d3 and have a fraction of the uses d2 gems had

* no skills on weapons (whirlwind assassin anyone?)

* low level uniques and sets that completely suck. In d2 some of the best uniques/sets were super low level. Even the godliest of end-game equips would have items like magefists, bloodfists (this is like a level 5 item lol), angelic set, just take a stroll down memory lane and look at this: http://classic.battle.net/diablo2exp/items/uniques.shtml

I could go on for a while with this, but you'll notice similar traits in each bullet-point above... they fucking streamlined everything. They took a shit on customization. Instead of a real sequel we got Babby's First Diablo.

There were of course things D3 did exceptionally well, mainly the combat and actual gameplay... easily the best and most satisfying in any loot genre game. Hell I don't even mind the lack of skill points. The core issue is the loot... the one core value of the game Blizzard had to get right they fucked up. That's the gist of it.
 
I'm not sure if D3 can be turned into a real Diablo game.

There's a ton of cut scene content that needs to be cut. At least one boss probably needs to be completely redesigned. A whole new itemization system. And that's just what I remember from the first few times I played through.

The D3 expansion almost needs to pull a Cataclysm and replace a lot of the pre-expansion content.
They should just do a remake of Diablo 2 and add some content. Might make people forget.

Edit: Heavy's post above pretty much sums up my feelings and complaints about the game.
 
You guys act like Jay Wilson is a completely incompetent developer, I would think Dawn of War shows that to not be the case. He was lead designer on that too.
 
Definitely sounds like dude is trying to save face. A company just doesn't move you without a replacement already lined up unless it was on short notice, i.e. this is a demotion/punitive action from Blizzard.

Of course he'll stay on to find the replacement - standard practise for any corporation.

Just follow his LinkedIn a few months from now and we'll see what his new position is. Without a doubt it won't be director again.

Uhhh... what?

Please don't act like you have any idea what's "really" happening. He's worked on the game for seven years. It's the fastest-selling PC game of all time. It's not my favorite game either, but come on. It's more than likely that he's moving on to another project that Blizzard can only hope replicates its success.

This board is an echo chamber.
 
I don't get how most of you can have played 70 hours of something and hate it. Why didn't you stop after 3 hours?

The game ceased to be enjoyable when I encountered a hodgepodge of clearly imbalanced monster affixes in Hell/Inferno and felt like I hit an item barrier where I was forced to use the AH to obtain the necessary gear needed to progress. I tried multiple classes before I even got to this point so I probably dumped 40 hours into the game. The gameplay is solid, the game itself is shit.

It's pretty awesome that a F2P Path of Exile is shaming Diablo 3 with its feature set. E.g. PvP at launch, ladder, custom ladders and leagues created by players, a wider depth of customization.

It boggles my mind that there is no ladder in Diablo 3.
 
Fuck that loser.
So good.
stayed longer than most players
Also so good.
I fail to see how he can possibly feel Diablo 3 was a rewarding career endeavor when he worked for 7 years on it, and then the fans completely shit on him.
To be fair, the shit sprayed in both directions.
Uhhh... what?

Please don't act like you have any idea what's "really" happening. He's worked on the game for seven years. It's the fastest-selling PC game of all time. It's not my favorite game either, but come on. It's just as likely (more, even) that he's moving on to another project that Blizzard can only hope replicates its success.
Fastest indicates:
A) That there was a frothing demand from fans due to the immense success of the previous game and the sheer amount of time and hype since the last entry.
B) Games are setting sales records constantly these days. Each CoD is breaking launch records, the business is just bigger.

How much end of the year recognition did the game get for quality?
Compare that to something like X-COM, which was actually a quality follow-up to a storied and loved game that captured not only what the original offered, but brought in people who never would have touched this type of game.
 
You guys act like Jay Wilson is a completely incompetent developer, I would think Dawn of War shows that to not be the case. He was lead designer on that too.

They're pretty different games. I think it's pretty clear the guy was not fit for a Diablo game, at least when it comes to what fans wanted from the series.
 
You guys act like Jay Wilson is a completely incompetent developer, I would think Dawn of War shows that to not be the case. He was lead designer on that too.
I don't think he's a bad developer. I think he completely missed what made Diablo 2 such a great game, and in doing so, completely ruined Diablo 3.
 
A potentially good sign for Diablo 3.

A bad sign for whatever he is working on. Maybe somebody who has a creative bone in their body will get a crack at it.
 
Fuck that loser.
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You guys act like Jay Wilson is a completely incompetent developer, I would think Dawn of War shows that to not be the case. He was lead designer on that too.
Well, maybe he'd be a better fit with Warcraft 4 than Diablo.
 
You guys act like Jay Wilson is a completely incompetent developer, I would think Dawn of War shows that to not be the case. He was lead designer on that too.

Jay Wilson is a very capable game designer. He just isn't suited for the sort of game Diablo is. It is unfortunate that no one at Blizzard wanted to admit to this until it was too late.
 
Sounds like he's moving on entirely from Diablo 3. So if they ever make an expansion, he probably won't be involved? Maybe they can get someone actually capable on it! Might be decent! :P

An expansion could straight up fix the game entirely if handled correctly. All the game really needs is some more addictive RPG elements for building your character and more loot.

WoW expansions overhaul quite a bit every time they happen, if the same happens here with new minds behind it we might be looking at a totally different game in 2-3 years.
 
ITT, guy who tries to do well gets pissed on by making mistakes and speaking less of his mind than anyone ITT.

Maybe it's because I work in the game industry and know he's a human being, but come on. Have some class.
 
Farewell. We probably won't hear that name ever again.

This was also the first step to make me interested in the expansion. Good job, Blizzard.
 
I don't get how most of you can have played 70 hours of something and hate it. Why didn't you stop after 3 hours?

Had to dread through 3 difficulty levels in order to get to the "real game" and then, as it was at release, needed to farm for hours on end in hope to get that "one item" to help you progress in Inferno or to sell on the AH for gold to then buy the item you needed. Also people waited over a decade to play this game and they would be damned to believe Diablo 3 of all games would run dry in a week. If the game didn't have its fluid, flashy combat, it wouldn't have 1 thing going for it by today's standards. It's a good "action" game but fails in every single category when the "RPG" portion comes into play.

Jay now realizes just how deep the hole is and is bailing out before the rope gets pulled up and traps the poor souls still working on the game down below.
 
GL to you Jay.

To the new director, please take a look on Torchlight 2 and Path of Exile loot system.

Diablo 3 is good, should be better, got improved on 1.0.5, but its not even the shadow of the prequels yet. The new PvP system is a joke. You don't even gain a reward for beating the other guy.
 
There were of course things D3 did exceptionally well, mainly the combat and actual gameplay... easily the best and most satisfying in any loot genre game. Hell I don't even mind the lack of skill points. The core issue is the loot... the one core value of the game Blizzard had to get right they fucked up. That's the gist of it.

Nailed it. 100% agree. The game is fun but the fun is very short lived thanks to the shitty loot system.
 
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