Pedro Motta
Member
Bloodborne Castlevania by Bluepoint, I would jizz so hard new religions would be formed and use Before Jizz/After Jizz.
Maybe because Sony is about to release the last game they've announced?How can anyone actually be confident that Sony will have a showcase?
Insiders have been "hearing" this for 2 straight years, and have been wrong for 30 months in a row.
Have you stopped to think for a second that Sony doesn't need to have a showcase? And perhaps they are done with them? They pulled out of every gaming convention on earth for fucks sakes. But they will suddenly host a showcase?
There will be no showcase. They dont need one. Their tweeting strategy seems to be working just fine.
This is the Jim Ryan era.
Funny right? Let's cheer when a company blocks games, so long as it's not my favorite console getting blocked.
- Environment = Bloodborne
- Graphics = Demon's Souls PS5
- Combat = Bloodborne
And that's the power of selling consoles.Lets say there are 60 million PS5 units and 20 million Xbox Units.
Lets say game X has an attach rate of the EXTREAMLY HIGH 5%
On PlayStation X game sells 3 million copies
On Xbox X game sells 1 million copies
Lets say Publisher Y makes $30 for every copy of game X sold
Game X makes $90,000,000 on PlayStation
Game X makes $30,000,000 on Xbox
If Publisher Y didn't have to make game X on one of the console brands it would save them $10,000,000
A $20 million dollar marketing deal from PlayStation would make more money for Publisher Y to make their game PlayStation console exclusive.
A $80 million dollar Game Pass deal from Xbox would make more money for Publisher Y to make their game Game Pass exclusive.
If the game has live service elements, DLC, expansions, game X would make WAY less money on Xbox and would need even more than $80 million.
Xbox has to pay at least 5 times as much for Game Pass exclusives. An exclusive Xbox deal is bad business for everyone involved especially if $500 million gets you the entire studio. Sony knows this and they take advantage of it using a risk reducing method that has been around in console games dev for 35 years.
Lets say there are 60 million PS5 units and 20 million Xbox Units.
Lets say game X has an attach rate of the EXTREAMLY HIGH 5%
On PlayStation, X game sells 3 million copies
On Xbox, X game sells 1 million copies
Lets say Publisher Y makes $30 for every copy of game X sold
Game X makes $90,000,000 on PlayStation
Game X makes $30,000,000 on Xbox
If Publisher Y didn't have to make game X on one of the console brands it would save them $10,000,000
A $20 million dollar marketing deal from PlayStation would make more money for Publisher Y to make their game PlayStation console exclusive. PLUS guarantee they cover their projected Xbox sales no matter how bad the game is.
A $80 million dollar Game Pass deal from Xbox would make more money for Publisher Y to make their game Game Pass exclusive. PLUS guarantee they cover their projected PlayStation sales no matter how bad the game is.
If the game has live service elements, DLC, expansions, game X would make WAY less money on Xbox and would need even more than $80 million.
Xbox has to pay at least 5 times as much for Game Pass exclusives. An exclusive Xbox deal is bad business for everyone involved especially if $500 million gets you the entire studio. Sony knows this and they take advantage of it using a risk reducing method that has been around in console games dev for 35 years.
sony paid for the right to make however many games they paid for but don't own the IPDoes that mean Konami still owns them, but Sony can do what it wants with them?
I'm scared about a Bloober Silent Hill
Konami is the one making sure they dont fucked up. (so they say)Surely Sony wouldnt support it if its total trash though, right?
The best 3D castlevania was BloodBorne...so, they have a template now.Bluepoint doing Castlevania would be dope though
This is exactly it. It’s also why GamePass is a problem for Microsoft to a degree. The expectation is that if it’s exclusive it’ll launch day one on Gamepass, so not only do they have to pay through the nose for the game not to get a PlayStation version, but they also need to pay through the nose to offset the loss of physical and digital sales of the game because people will play it via GamePass.Lets say there are 60 million PS5 units and 20 million Xbox Units.
Lets say game X has an attach rate of the EXTREAMLY HIGH 5%
On PlayStation, X game sells 3 million copies
On Xbox, X game sells 1 million copies
Lets say Publisher Y makes $30 for every copy of game X sold
Game X makes $90,000,000 on PlayStation
Game X makes $30,000,000 on Xbox
If Publisher Y didn't have to make game X on one of the console brands it would save them $10,000,000
A $20 million dollar marketing deal from PlayStation would make more money for Publisher Y to make their game PlayStation console exclusive. PLUS guarantee they cover their projected Xbox sales no matter how bad the game is.
A $80 million dollar Game Pass deal from Xbox would make more money for Publisher Y to make their game Game Pass exclusive. PLUS guarantee they cover their projected PlayStation sales no matter how bad the game is.
If the game has live service elements, DLC, expansions, game X would make WAY less money on Xbox and would need even more than $80 million.
Xbox has to pay at least 5 times as much for Game Pass exclusives. An exclusive Xbox deal is bad business for everyone involved especially if $500 million gets you the entire studio. Sony knows this and they take advantage of it using a risk reducing method that has been around in console games dev for 35 years.
Xbox's only way out is to get their base to 40-60 million very active users but once they do that, it is the 360 era all over again where Xbox had these deals.
You should re-read my post.Bu bu but, MS is the evil one trying to keep games from people.
Bloodborne Castlevania by Bluepoint, I would jizz so hard new religions would be formed and use Before Jizz/After Jizz.
They are doing the same think only that one can only afford games and the other can afford publishers, you can bet your ass Sony would try and buy Activision if they had the cash.You should re-read my post.
Microsoft has done this, wants do to this, and will do this when they grow their base. Sony is buying games. Microsoft is buying publishers.
Konami is the one making sure they dont fucked up. (so they say)
For sureThey are doing the same think only that one can only afford games and the other can afford publishers, you can bet your ass Sony would try and buy Activision if they had the cash.
They are doing the same think only that one can only afford games and the other can afford publishers, you can bet your ass Sony would try and buy Activision if they had the cash.
Maybe you should wait until at least official announcement of anything before throwing shittakes?But Sony Fanboys said that monopolizing games is bad for the industry, what happened to that?
Holy fuck, BravoBloodborne Castlevania by Bluepoint, I would jizz so hard new religions would be formed and use Before Jizz/After Jizz.
Forspoken.I'm scared about a Bloober Silent Hill
Surely Sony wouldnt support it if its total trash though, right?
No I don’t want to, I am going to throw shittakes right nowMaybe you should wait until at least official announcement of anything before throwing shittakes?
If you're going to act like a Monkey D. Luffy maybe we need to put you in a zoo.No I don’t want to, I am going to throw shittakes right now
Sounds like these remakes/remasters would only be made if Sony approached/would fund them partially or wholly. I think that’s what they did with street fighter/FF7? That’s different than just acquiring a dev in the midst of creating games on multiple platforms, and then stopping development on other platforms. Like would these games even be made if Sony didn’t approach?But Sony Fanboys said that monopolizing games is bad for the industry, what happened to that?
And that's the power of selling consoles.
The people who bought into Microsoft's narrative that "console sales do not matter" or "Xbox is not just about consoles anymore" will soon realize how important console sales actually are as they move forward in this generation.
From third-party software support to partnerships to marketing agreements to exclusivity deals to first-party games' quality and quantity: everything hinges on how many consoles you've sold.