Handy Fake
Member
Transformers the 1986 Animated Movie is the best film of all time. For that reason, I'm in.
Your bargaining posture is highly dubious.
Your bargaining posture is highly dubious.
I understand why smaller studios won't be looking to do it as much... But my point is that how this painting of EA is being portrayed feels quite outdated.Probably it's now more possible then ever to go independent or go with a smaller publisher then in the past, which consisted of 1. Be a massive got that allows you to stay solo or 2. Work(Sell yourself) to one of the big publishers.
You needed a big publisher to produce the physical product, now we have digital distribution.
I understand why smaller studios won't be looking to do it as much... But my point is that how this painting of EA is being portrayed feels quite outdated.
I understand why smaller studios won't be looking to do it as much... But my
point is that how this painting of EA is being portrayed feels quite outdated.
Just watched. This video communicates a shallow view (and probably an understanding as well) of the topic at hand. Presenting in a childish view doesn't help. But whether that's his intention or not, youtube likes stupid. He also presumes everything. He treats the studios closed under EA as going through the same 'EA is stupid and likes to delete things' face-palm level of understanding. Just to throw an idea to him and those who share his opinion: Some studios were under EA for a year, some for over two decades. Take into consideration the reasons a studio is purchased and what type of business agreements were agreed upon.
That's why I have a hard time finding good gaming industry pieces that are informative and insightful. Videos like these, however, I get nothing out of.
Thanks. Yes, that´s probably it.
Just watched. This video communicates a shallow view (and probably an understanding as well) of the topic at hand. Presenting in a childish view doesn't help. But whether that's his intention or not, youtube likes stupid. He also presumes everything. He treats the studios closed under EA as going through the same 'EA is stupid and likes to delete things' face-palm level of understanding. Just to throw an idea to him and those who share his opinion: Some studios were under EA for a year, some for over two decades. Take into consideration the reasons a studio is purchased and what type of business agreements were agreed upon.
That's why I have a hard time finding good gaming industry pieces that are informative and insightful. Videos like these, however, I get nothing out of.
Burn-rate is the fundamental problem with how the industry works as an "industry".
It was fine back in the day when teams were relatively small and turnaround time was quick, but nowadays going from small, to mid, to AAA-tier is virtually impossible without corporate funding.
The key issue is that game budgets are now at the same scale as Hollywood movies, and yet nothing else about the production model lines up. The tight fiscal controls that make making movies sustainable just can't apply. No studio head is going to submit to the bonded financing models that film-makers use, because the potential penalties for missing complete date will kill them stone-dead.
Having a ready supply of reliable short-contract-term employees is impossible without unionization, not to mention that making a game is a far less predictable endeavour than staffing for a movie-shoot. Asset integration is too holistic to the final outcome - you can't fix and make good with a few-days reshooting and some sleepless nights in the edit bay.
Creatively this means that without corporate sponsorship expensive ideas can't get produced in a reasonable time-scale, and when corporate gets involved the "game" naturally shifts to one where protecting that investment (by shaving off anything too risky) becomes the paramount concern.
When's the last time EA even bought a studio? Sure, they're not afraid to close their studios, but it feels like its been a long time since they've been devouring studios just to close them down.
Eh, if a studio doesn't make a good game, it's a sound financial decision to let it go.
I'm not sure why people think companies should invest in studios that are bleeding money and not making return. Yes, retaining talent is good, but if they didn't show that talent (SimCity 2013), it's not a very convincing reason to keep them.
Heck, all of the media and gamers burned Maxis on the stakes for SimCity.
Eh, if a studio doesn't make a good game, it's a sound financial decision to let it go.
I'm not sure why people think companies should invest in studios that are bleeding money and not making return. Yes, retaining talent is good, but if they didn't show that talent (SimCity 2013), it's not a very convincing reason to keep them.
Heck, all of the media and gamers burned Maxis on the stakes for SimCity.
What? I didn't realise that they haven't shut down Bioware yet.
But the main issues with SimCity wasn't that the core game wasn't solid... It was the ridiculous, force-fed online component which basically broke the game. And from what we've read about the development of the game, it wasn't the intention of the designers to make it always-online.
What? I didn't realise that they haven't shut down Bioware yet.
Hardline will still sell well. Obviously not as much as a mainline BF entry, but it'll put up solid numbers. And Visceral still has Amy Hennig's Star Wars game in the pipeline. So they should be fine.
Just watched. This video communicates a shallow view (and probably an understanding as well) of the topic at hand. Presenting in a childish view doesn't help. But whether that's his intention or not, youtube likes stupid. He also presumes everything. He treats the studios closed under EA as going through the same 'EA is stupid and likes to delete things' face-palm level of understanding. Just to throw an idea to him and those who share his opinion: Some studios were under EA for a year, some for over two decades. Take into consideration the reasons a studio is purchased and what type of business agreements were agreed upon.
That's why I have a hard time finding good gaming industry pieces that are informative and insightful. Videos like these, however, I get nothing out of.
IT BEGINS.
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oy veyIT BEGINS.
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Uhm wasn't it heavily criticized for to small citys and there were also the broken Car traffic? thats just the stuff I remember
IT BEGINS.
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IT BEGINS.
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If / when EA kills Visceral I won't have a reason to buy anything from them ever again, as I doubt they will continue the Dead Space IP without them.
For a time I considered sparing your wretched little developer of Bioware. But now, you shall witness its dismemberment.
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After Dead Space 3 missing sales forecasts and selling only 605K in February 2013 I doubt EA want more of it, also Visceral getting a Star Wars project mean might already mean that Dead Space IP is over(or at least on hold).
Army of Two was actually developed by Visceral Montreal, which was mostly a fresh new team, and after the game was done the entire team was let go :/This would be tragic.
But they passed Army of Two: Devil's Cartel to Visceral (I loved that entry by the by), and that seemed odd to me after their mega hit of Dead Space. Now the passed a Battleifield spinoff to them, and what I'm getting at is it seems like they're "phasing them out" to me by giving them more "B Projects" after taking the risk with their new IP. Like they're giving them less to work with but expecting more, which is a recipe for failure.
And Hardline isn't exactly setting the world on fire, while Army of Two: Devil's Cartel was practically a stealth release.
I hope both Jim and I are wrong though.
IT BEGINS.
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For a time I considered sparing your wretched little developer of Bioware. But now, you shall witness its dismemberment.
![]()
IT BEGINS.
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IT BEGINS.
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Devs that make bad games for EA are Galvatron confirmed.
Will anyone else attempt to fill his shoes..?
RIP, Mr Nimoy.
ID content is automatic.Shit, they know.
If this does turn out to be true then EA has the worst PR firm of all time.
Amazing. Jim, will you re-edit and re-upload?
You probably just have to get rid of the gameplay footage - right?
EDIT: I can still watch it though?