IT BEGINS.
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Aww, shit. Haven't seen it yet.
IT BEGINS.
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That's okay, for some reason I keep reading it as "Unicorn-ic Arts".I have to stop reading the thread title as "Unironic Arts".
IT BEGINS.
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conten ID doesn't take down the video It takes the money
Because you prove the point I was making.Why do I get the impression you work for EA or another big publisher?![]()
But that isn't always the reason- hence why I mentioned a studio closing in one year while another lasting over 20. To think this is what always happens is very limited and narrow- which indicates lack of understanding/awareness of the issue or even the workings of the industry as a whole.The thesis of the video isn't "EA is evil and shutters studios because they're evil." The point is that EA often forces purchased studios to add a bunch of unwanted "EA flavor" to their games in the form of microtransactions or always-online policies. When these corporate mandated features inevitably cause bad press and poor sales it's the studio, not EA, that is on the chopping block.
conten ID doesn't take down the video It takes the money
The thesis of the video isn't "EA is evil and shutters studios because they're evil." The point is that EA often forces purchased studios to add a bunch of unwanted "EA flavor" to their games in the form of microtransactions or always-online policies. When these corporate mandated features inevitably cause bad press and poor sales it's the studio, not EA, that is on the chopping block.
Because you prove the point I was making.
For sure, I made a point not to question WHY a company would sell itself to EA. The resources, publicity, and handing off of responsibility are all very tempting things, and I don't doubt EA makes attractive offers.
IT BEGINS.
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IT BEGINS.
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Sadly they were only bought to get Bioware
RiP pandemic
SO they must have been watching for this or something right to ID it so fast?
Or does some computer do it some how?
That...explains a lot. This info really puts Pandemic's short shelf life into perspective.
I've posted about this before, but the Pandemic/BioWare situation was obviously dodgy as anything.
John Riccitiello worked at EA from 1997-2004. He leaves to co-found Elevation Partners (with Bono of all people, and some others), a private equity fund, which purchases/creates the BioWare/Pandemic merger.
He leaves Elevation to return to EA as CEO. EA then buys BioWare/Pandemic for $875 million dollars. Making Elevation Partners hundreds of millions of dollars.
Pandemic only lasts a year.
Hmmm.
I'm more worried for Popcap than Visceral. Their games have been less about their passion and more about meeting corporate design demands.
This. The design disparity between PvZ1 and PvZ2 (mobile) is staggering.
conten ID doesn't take down the video It takes the money
But the main issues with SimCity wasn't that the core game wasn't solid... It was the ridiculous, force-fed online component which basically broke the game. And from what we've read about the development of the game, it wasn't the intention of the designers to make it always-online.
They let go of the guy who brainchilded PvZ right around the time they announced PvZ2. They dont care about Popcap, just milking its creations.
I'm pretty sure Jim's video's are not monetized
They let go of the guy who brainchilded PvZ right around the time they announced PvZ2. They dont care about Popcap, just milking its creations.
Or maybe there is some truth to what Jim is discussing in the video. Yes, EA knows how to make money, but their plan is clearly not to keep and foster studios. They take whatever it is that is successful, suck it dry and in the process destroy the studio's name and reputation. When they are finally spent, they are closed and then EA moves on.But that isn't always the reason- hence why I mentioned a studio closing in one year while another lasting over 20. To think this is what always happens is very limited and narrow- which indicates lack of understanding/awareness of the issue or even the workings of the industry as a whole.
Let me put it this way; EA isn't the biggest publisher because they are dumb or because they 'keep killing talent'. In addition, this isn't a one sided subject. Sometimes the studio at hand is at fault. And we aren't kids, so nothing is either or. Although deals are not publicized, we can see that when a studio is closed, it isn't always the 'big bad stupid publisher not knowing what to do'.
This person's video is so off putting and appears to be addressing child-like audiences with his phrasing and delivery. His opinion on EA-studios behavior just drives that home.
If the Medal of Honor games had turned out to be good, EA would be receiving none of the credit but since they sucked and tanked the studio apparently that's their fault. If Medal of Honor fails it's because EA was relentlessly attacking Activision with a Call of Duty "hate boner" in hand. But at the same time, chasing that CoD money has made Battlefield a perennial commercial success.
I strongly disagree on that front, Battlefield is a success because it does it's own things that COD doesn't do and it hopefully stays that way, with things like player count and vehicular combat, .
IT BEGINS.
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If this does turn out to be true then EA has the worst PR firm of all time.
The one thing I would really want to know, and the one thing Jim leaves unanswered, is why do these studios still sell out to EA?
Jim predicts (fears) Visceral is next.
Really hope Visceral gets another Dead Space if Hardline flops.
The one thing I would really want to know, and the one thing Jim leaves unanswered, is why do these studios still sell out to EA?
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What, they don't like it when people talk about how they keep closing studios?
Just watched. This video communicates a shallow view (and probably an understanding as well) of the topic at hand. Presenting in a childish view doesn't help. But whether that's his intention or not, youtube likes stupid. He also presumes everything. He treats the studios closed under EA as going through the same 'EA is stupid and likes to delete things' face-palm level of understanding. Just to throw an idea to him and those who share his opinion: Some studios were under EA for a year, some for over two decades. Take into consideration the reasons a studio is purchased and what type of business agreements were agreed upon.
That's why I have a hard time finding good gaming industry pieces that are informative and insightful. Videos like these, however, I get nothing out of.
Many of the companies needed money to continue making games when they got bought by EA.
Maxis for example was basiclly broke by the time EA bought it.
It's an automatic process.
Going to watch the video now, but seeing the title of this weeks Jimquisition made me think of this;
The future, after another battle of the console wars; in space, we see the lifeless body of Bioware drifting around...
Bioware... Bioware...
Who calls my name?
It is I, Unicronic Arts. I summon thee
NOBODY SUMMONS BIOWARE
Man now I want to watch TF the Movie again. Thanks Jim!
I think I must be missing something here. Simcity Maxis screws the pooch utterly with the latest Sim City. Tons of bad press, refunds demanded, EA having to offer free games to Origin customers all must have led to EA losing a LOT of money. Honestly, why WOULD they keep it open? I just don't get it.
Please don't close Visceral.
No, but really, I don't even like Battlefield but I'm thinking about buying Hardline just to support Visceral.
I think I must be missing something here. Simcity Maxis screws the pooch utterly with the latest Sim City. Tons of bad press, refunds demanded, EA having to offer free games to Origin customers all must have led to EA losing a LOT of money. Honestly, why WOULD they keep it open? I just don't get it.
Please don't close Visceral.
No, but really, I don't even like Battlefield but I'm thinking about buying Hardline just to support Visceral.
What you arent getting, is all that stuff you said that Maxis did bad to screw the pooch, Maxis was FORCED to do, at the behest of the corporate publisher.
Thats what EA DOES.
They snatch up small talented studios whos ip's are about to, or just hit it big, with snake oil deals and promises, and then they begin forcing their own corparate design ideas, typically bs skinner box money schemes, ie 'EA'-ifying their games in an attempt to squeeze out as many pennies out of the consumer they possibly can, and the games get crappier, and crappier, and crappier, and when people have finally had enough, when its finally become so crappy that the whole thing collapses under the weight of its own, rancid, fetid feces... which it always does, they shutdown the studio and find another and do it again.