newtypepilot
Member
It's funny that CoD has autoaim which IMO, is much worse than this smart steering and people don't complain about it.
The key for a Dark Souls "easy mode" is there needs to be something to reward the people who master the normal mode. Similar to how Smart Steering disables Ultra Drift Boosts and can prevent the player from accessing offroad shortcuts. As Jim said, it gives the player a chance, but they won't be able to keep up with masters of the game.
It's funny that CoD has autoaim which IMO, is much worse than this smart steering and people don't complain about it.
lol "Mario, take the wheel"
That bit where he's talking like a Victorian aristocrat had me rolling. People with their elitist attitudes can shove it.
Welp, there's the answer to that.
Let me explain a bit about behavior and how we learn. I have a degree in Psychology focused in behavior. All behavior is essentially fueled by reinforcement. If the behavior gets you reinforcement or avoids things that keep you from getting reinforcement then that behavior increases.
The fastest way for a new behavior to be learned is for that behavior to be reinforced every time, but such reinforcement schedules are also the quickest for the behavior to be abandoned once it stops producing reinforcement. The strongest, most resilient behaviors are those that are only reinforced some of the time. Thus the best way to teach something is to lavish reinforcement on a person for every correct response at first and then gradually switch over to less frequent reinforcement.
Now, the question is, what is the main source of reinforcement in games? We have the in-game stuff like items, points, sound effects, etc. But we also have social praise. Even if we don't interact with others while playing a game, you're thinking about what others would think of what you're doing and giving yourself imaginary praise for your accomplishments.
Having an easier mode in games allows players to learn how to play a game where they get reinforcement from the game more often, so they are more likely to stick with it and keep building up their skills through experience. They can set their own pace for when they can move on to more difficult challenges fueled by social pressure. Any reinforcer will eventually reach a satiation point if you get it too much. Like if your reinforcement is food eventually you get full and food won't be reinforcing to you. So if a task is too easy eventually you'll get bored through satiation, which naturally leads to increasing the difficulty for yourself.
So I'm in favor of features that increase accessibility like these as long as they are an option. The way Nintendo's been handling it is great. They increase the accessibility for less skilled players while keeping the games geared towards skilled players. In fact, if anything, Nintendo's accessibility options have allowed them to make their games MORE challenging by relieving themselves of the burden of designing the games themselves around novices. Other games do it the wrong way; by dumbing down the games so that anyone can enjoy them but removing all difficulty for everyone as well.
Your issue here is that your definition of fund doesn't have to match someone else's definition of fun.
funny.
even Wipeout HD had "smart steering". no one gave Studio Liverpool shit for that.
How about button prompts to dodge for DS? Countdown to impact and tell the player outright what the timing is.
funny.
even Wipeout HD had "smart steering". no one gave Studio Liverpool shit for that.
I tend to watch the videos for the humor since they are funny. That's the primary point I want addressed.since your not getting ad money and thus don't have to stretch videos to get more ad plays you should make them a bit tighter.
well, i guess repeating yourself 12 times was intentional so everybody got it. even a toddler. the smart steering of youtube videos.
i see it now, very meta, very clever.
Stating the obvious: notice how he loves a Nintendo game.
Obviously the real Jim has been killed and replaced by a #1 Kissboy clone.
smart steering existing is fine but it should either be off by default or there should be an option to disable it for everyone from the main menu
Bizarre attitude.
If an easy mode meant I could actually play through Bloodborne whilst balancing life and a job (not all of us are masochists who want to "git gud") - then what harm would it be to you?
The reality is the lack of difficulty scaling loses Souls game sales.
Don't you know? People with the PSN trophies for completion get all the hotties.
It's funny that CoD has autoaim which IMO, is much worse than this smart steering and people don't complain about it.
Welp, there's the answer to that.
Let me explain a bit about behavior and how we learn. I have a degree in Psychology focused in behavior. All behavior is essentially fueled by reinforcement. If the behavior gets you reinforcement or avoids things that keep you from getting reinforcement then that behavior increases.
The fastest way for a new behavior to be learned is for that behavior to be reinforced every time, but such reinforcement schedules are also the quickest for the behavior to be abandoned once it stops producing reinforcement. The strongest, most resilient behaviors are those that are only reinforced some of the time. Thus the best way to teach something is to lavish reinforcement on a person for every correct response at first and then gradually switch over to less frequent reinforcement.
Its pretty dumb that we still have people pushing the narrative that Dark Souls doesn't come with an easy mode baked in
its called Sorceries Pyromancy and Miracles
there is a class that starts with all three and they're almost always the best starting classes lmao. Pyromancy requires literally zero stats aside from literally only levelling up a weapon that class starts with or that you obtain hilariously early in the game.
Dark Souls 1 even has the master key you can start with.
Also there is a punishment/disincentive in some of the Nintendo games for even entering a level with the golden leaf spawned
SS/AA is great for kids / accessibility though
I already ran it once for like 3 hours while i was watching stuff to farm the stupid coins
its great
Ill never understand why Souls fans believe there shouldnt be an easy mode, or at least normal. It affects you in no way. If people want the true experience, select the 'default' difficulty. In what way will an slightly easier difficulty rob you of the games charm? It all boils down to people wanting to feel special about beating a 'hard' game. Which, at the end of the day, doesnt matter.
Its pretty dumb that we still have people pushing the narrative that Dark Souls doesn't come with an easy mode baked in
its called Sorceries Pyromancy and Miracles
there is a class that starts with all three and they're almost always the best starting classes lmao. Pyromancy requires literally zero stats aside from literally only levelling up a weapon that class starts with or that you obtain hilariously early in the game.
Dark Souls 1 even has the master key you can start with.
I mean yeah, Jim is right that these sorts of "easy modes" are ideal for disabled gamers and that's really all you need to say to justify their existence.
But the counterargument to "Souls needs an easy mode too!" has always been "It has one, it's called co-op," and that's still true. If you summon a competent group of players in any Souls game, you really won't have to do anything against 90% of the bosses. Unlike Mario Kart, Souls co-op is even easier in many cases because the more skilled players are doing the playing for you.
I just want to point out this is wrong. Action and Reaction can be enforced by experience, but behavior is more encompassing than simple action/reaction.
That's the thing though and why it's really not a good answer for an easy mode, because it's just someone else playing the game for you. That's not really helping you learn the game at all, because whoever your playing with is beating up on the boss for you, which doesn't help you to really learn the mechanics, learn the boss's tells (which animation indicates which attack is about to come), or really get better in the game in any particular way. Same with summoning friendly spirits--them beating up on a boss doesn't help you learn anything. And it's not very satisfying, precisely because, as you yourself put it, you aren't doing anything and it's not fun to basically just be standing around doing nothing while everyone else does the work for you.I mean yeah, Jim is right that these sorts of "easy modes" are ideal for disabled gamers and that's really all you need to say to justify their existence.
But the counterargument to "Souls needs an easy mode too!" has always been "It has one, it's called co-op," and that's still true. If you summon a competent group of players in any Souls game, you really won't have to do anything against 90% of the bosses. Unlike Mario Kart, Souls co-op is even easier in many cases because the more skilled players are doing the playing for you.
Aim assist(completely different from the hack that is autoaim) is necessary for controllers. I believe you can turn it off in one of the older games, maybe Black Ops 1? The game becomes completely unplayable if you do. Every FPS on console has aim assist to some degree.
It absolutely does not gain them any sales. No one is saying remove the typical difficulty, but adding an easier mode. It literally changes nothing for us who like dark souls for what it is.Or gains them some. When creating only one difficulty level a developer gets to focus and properly balance that one difficulty setting.
Its not where I would want From focusing their time. Mario Kart on the other hand, a perfect place for a feature like smart steering.
It absolutely does not gain them any sales. No one is saying remove the typical difficulty, but adding an easier mode. It literally changes nothing for us who like dark souls for what it is.
I'll never get anyone who argues against accessibility options in any game.
I don't understand the Souls thing. The point of this feature in Mario Kart is to help disabled people or younger gamers to be able to enjoy the game, and that's downright awesome since Mario Kart is by nature a game that matches that idea of everyone being able to enjoy. It's a party game after all and it's easier to adapt Mario Kart. I honestly have a hard time trying to figure out a control design that would make Souls adaptable for that scenario. How would it work?
If there were an easy mode I would very likely use it.
I guess Jim's videos aren't for me. I can't watch a video of his without some sort of overt distasteful sexual joke or sexual image/gag. I would rather not embarrass myself around others or needlessly raise my wife's eyebrows.
It's too bad, cuz I like what he has to say sometimes even if I don't agree with it.
Anyways, yeah I think the steering feature is awesome. Really great way to get people to enjoy playing it even if they aren't experienced. I don't see how it could win you a race either, unless someone can prove that a skilled player using it could abuse it.
Play the video and open another window. You don't really need the visual aids most of the time.
Inferior experience, which is why they don't offer it.
WoW is a great example of this.Would a mode that turns boss battles into something more like Asura's Wrath be a good alternative? It would let people experience the game and what people want from it fully while inferior geeks with superiority and empathy issues can play their mode in their corner too.
Souls could be huge with the mainstream.