Hurricane_Chris
DDK
GAF technical experts to the rescue! Carmack needs to hire some of you guys to help him out!
multiplatform devs with a PC background are obviously going to prefer the Xbox 360. That's like the key demographic as far as developers go.
It's not so much a Sony weakness as a Microsoft strength. It's a timely issue though with Western developers being so much more important now than they used to be.Zweisy1 said:Yeah that's true.. it's a well known fact though that Sony just doesn't come close to MS when it comes to development tools and support. It's always been one of Sony's weaknesses.
Kittonwy said:I have a PS3, that's what I'm spending most of my gaming time playing, it has already become my main platform, so what exactly is Carmack implying about Id's PS3 titles and should I even bother purchasing them?
Kittonwy said:I have a PS3, that's what I'm spending most of my gaming time playing, it has already become my main platform, so what exactly is Carmack implying about Id's PS3 titles and should I even bother purchasing them?
antoniogaud said:Yeah, Carmack is known to be 'lazy'...
Sho Nuff said:This Carmack fellow is clearly rubbish, just look at how crappy his game looks:
pr0cs said:41 FPS! don't let certain other (60fps 60fps 60fps!!!) members see that
Kittonwy said:I have a PS3, that's what I'm spending most of my gaming time playing, it has already become my main platform, so what exactly is Carmack implying about Id's PS3 titles and should I even bother purchasing them?
ChrisAllenFiz said:I used to dream of 41FPS in quake, as I chugged along between 17 and 25.
Mojovonio said:but 17-25fps in 1996 in Quake was enouch to sate any of our wants. That game kicked ass and had a Reznor soundtrack to boot!
We expect to keep in mind the issues of bringing this up on the PlayStation 3. But were not going to do much until were at the point where we need to bring it up to spec on the PlayStation 3. Well probably do that two or three times during the major development schedule. Its not something were going to try and keep in-step with us.
Seriously, this is the most important post in this thread.Sho Nuff said:This Carmack fellow is clearly rubbish, just look at how crappy his game looks:
Arsenal said:This to me is one of the most telling parts of the interview. MS has made the dev tools so easy to use that devs are targeting the 360 first, then basically porting over to the PS3. From a practical and financial point of view, this approach probably makes the most sense for multi-platform games. As long as devs take this approach though, it will continue to negate any hardware advantages the PS3 may have.
While we all know that Carmack isn't lazy, he certainly does sound a little whiny, lol. Embrace the cores John, stop living in the 90s! And Sony, for chrissake, put in some graphs to help these guys out!
travisbickle said:What?!?
Do you guys(Americans), even think that sounds correct?
Sony being a Japanese company has a lot to do with the support issue. It's not like MS where engineers there all speak English and Western developer can just ask them directly to get answers. In the case of Sony (and Nintendo) you kind of have to go by 2nd hand info a lot of time from their English speaking engineers. They have been improving the process. It can still be a lot better, but IMO, it's not as big of a problem as people trying to make it out to be.Zweisy1 said:Yeah that's true.. it's a well known fact though that Sony just doesn't come close to MS when it comes to development tools and support. It's always been one of Sony's weaknesses.
Doom wizard John Carmack said:Weve got our PlayStation 3 dev kits, and weve got our code compiling on it. I do intend to do a simultaneous release on it. But the honest truth is that Microsoft dev tools are so much better than Sonys.
Wii said:Don't like multicore? Go make a Wii game you wuss!
travisbickle said:Do you guys(Americans), even think that sounds correct?
pr0cs said:iD has been really quiet lately, I am really curious what they (and Carmack) are actually working on.
He's still one of favorite developers, while a lot of the more recent iD tech has been eclipsed by other developers iD has always been instrumental in pushing graphic prowess further first.
volmer said:He working on (I guess among other things, like engine development and contributions to gpu development at nvidia) this: http://www.armadilloaerospace.com/
theBishop said:John Carmack is a programming genius. Its a shame he's having so many issues with parallel processing.
PS: I think they meant to say "race conditions" not "erase conditions".
pr0cs said:I'm talking more about software development. When you have as much money as he does you can afford such passtimes as making your own spaceship. :lol
speculawyer said:However, Carmack said that he will do a simultaneous release . . . and I'm sure he will. But the problem is that even though the PS3 version has the capability to be better than the xbox 360 version, it will end up looking the same since there will be no extra effort to use that additional power.
DenogginizerOS said:mckmas8808 said:That's the gift and the curse of the PS3. It's harder to program for, but if you master it you could probably get better performance out of it than it's competitor.
The question is, "Which will have a greater impact: the gift or the curse?"
Ynos Yrros said:Yeah, but what about PS3?
Oh, it sucks, XBox 360 is easy to work on, we got great tools, yadda yadda yadda...
Tk0n said:you read quite alot into what carmack said
Agent Icebeezy said:He thinks that the 360 development environment is better than doing it on the PC. This is the first time he's ever felt this way about something.
speculawyer said:Unfortunately for Sony, it is the curse. With most games being multi-platform, they'll develop for the least common denominator between the PS3 & xbox 360.
tissot said:But didn't you always prefer the Sony brand, regardless of the quality compared to the competitors
You think that's bad? Before upgrading, I completed Quake on a 486DX2/66. The game varied between 2-8 fps (in a smaller window).ChrisAllenFiz said:I used to dream of 41FPS in quake, as I chugged along between 17 and 25.
Kittonwy said:I prefer the best quality software on the system I play the most, what's the problem there? You mean you would buy stuff from Id on your console of choice even if it's badly made? This has more to do with whether or not Carmack and Id are going to pump out something good on the PS3, and depending on that I will decide whether I would buy their game or not, I think that's pretty fair, if they don't put effort in their PS3 game, I don't see why I should bother with their PS3 game.
Kittonwy said:I prefer the best quality software on the system I play the most, what's the problem there? You mean you would buy stuff from Id on your console of choice even if it's badly made? This has more to do with whether or not Carmack and Id are going to pump out something good on the PS3, and depending on that I will decide whether I would buy their game or not, I think that's pretty fair, if they don't put effort in their PS3 game, I don't see why I should bother with their PS3 game.
beermonkey@tehbias said:People with only a PS2 should definitely still play Psychonauts even though the Xbox and PC versions beat up on it in the graphical department.
Dude, it's Kittonwy. Look at his post history.Mojovonio said:If that's what you took out of that interview, you need help.
XiaNaphryz said:Dude, it's Kittonwy. Look at his post history.
LOL, this from the guy that said in the Gundam Musou thread:Kittonwy said:I prefer the best quality software on the system I play the most, what's the problem there? You mean you would buy stuff from Id on your console of choice even if it's badly made? This has more to do with whether or not Carmack and Id are going to pump out something good on the PS3, and depending on that I will decide whether I would buy their game or not, I think that's pretty fair, if they don't put effort in their PS3 game, I don't see why I should bother with their PS3 game.
Kittonwy said:It's about time they have a game with the name Musou on the PS3. The PS2 launched with Dynasty Warriors 2, I was appalled at Koei not just slapping a Dynasty Warrior title on the PS3, I didn't even care if it's crap, it had to be there.
KTallguy said:I agree, but when other teams start putting out amazing things exclusively for the PS3, I'm sure the tide will shift just a little bit.
nelsonroyale said:hmm from what he says I expect the game to look marginally better on the 360...what he is saying is that he doesnt feel it is worth the time playing directly to ps3 strengths...might be too time and cost consuming. Fare game to him, as long as it looks in step on the ps3.
peace
speculawyer said:MS's unified PC & xbox 360 is a double-edge sword . . . it has attracted lots of developers who are making good products. But since many of those products also end up on the PC...
beermonkey@tehbias said:I usually play the games that are the most fun. I guess some could be really upset that there is a prettier or smoother version on another platform, but that's why it's best to just get all the platforms if possible. But either way, a good game is a good game. People with only a PS2 should definitely still play Psychonauts even though the Xbox and PC versions beat up on it in the graphical department.
I would suggest buying Mr. Carmack's next game if you find it fun, and passing if you don't.
speculawyer said:I sure hope so. I generally cheer on the underdog since I want a very competitive marketplace. MS WAS the underdog, but now it seems Sony is the underdog.
MS's unified PC & xbox 360 is a double-edge sword . . . it has attracted lots of developers who are making good products. But since many of those products also end up on the PC, people may decide the PS3 is the better platform since they can get the PS3 exclusives for the PS3 and get the quasi-xbox 360 exclusives on the PC. (For example, Bioshock, Alan Wake, etc.)