They don't care because they don't see the difference from videos. They can feel it though. I'm talking about the CoD crowd here.
10fps it is!
As someone who grew up with single digit frame rates in the 8-bit era
Was Mario Kart on N64 30 fps? I think I actually liked that better than the later 60 fps sequels.
No, not even that. Few N64 games, even first party ones, managed to run at 30fps.
What? 95% of NES games were 60fps.
Was Mario Kart on N64 30 fps? I think I actually liked that better than the later 60 fps sequels.
I think exposure to some PC titles from that period (or even just the early 90s) can be enough though. Sort of amazed at how Ultima 7 is 10 FPS at best actually, was expecting it to be a smoother running game.Maybe, but when you grew up with Commodore PET's, C64's, various Amstrad's, assorted Spectrums and BBC micros, that really wasn't the case.
Anybody who remembers the likes of Elite, the Sentinel and Stunt Car Racer when they were groundbreaking titles knows what I'm talking about. You... not so much.
Mario Kart 64 was 30fps. Get your eyes checked. It did drop lower in split-screen and on some courses, but most of the single player held a steady 30fps.
This is one of those cases where I hope he's wrong. Hell, he probably hopes he's wrong too.Godmack has spoken. So let it be written, so let it be done.
I think exposure to some PC titles from that period (or even just the early 90s) can be enough though. Sort of amazed at how Ultima 7 is 10 FPS at best actually, was expecting it to be a smoother running game.
This may also explain why 30 FPS in, say, Rayman Origins 3DS bugs me. I'm used to my 2D platformers being at 60 reliably, so 30 isn't acceptable when there's versions that I can play which aren't.
This is one of those cases where I hope he's wrong. Hell, he probably hopes he's wrong too.
I'd actually like to see that too.I would love to see a 1080 30 fps and 720p 60 fps option on the next gen, it takes roughly the same processing power to do both.
There is little developer incentive for it is why they aren't made. Screenshots sell games. 60 FPS is not enough of a competitive advantage in sales to: 1 bother 2 cut down elsewhere if needed.This is one of those cases where I hope he's wrong. Hell, he probably hopes he's wrong too.
Would be nice but I don't think any developers have gotten traction with the idea this generation.With so many chasing after that COD money why is is that they always copy the wrong damn parts?
60fps is a very, very, very good thing.
We're talking next generation. How about just Uncharted 3 visuals at 60fps?Anybody here want Uncharted 3 at 60 FPS with significantly pared back visuals?
Didn't think so.
There is little developer incentive for it is why they aren't made. Screenshots sell games. 60 FPS is not enough of a competitive advantage in sales to: 1 bother 2 cut down elsewhere if needed.
Agreed. I would love to have a 60fps future, but I'd take 30fps over freakin' lagIt's an absurd travesty that the vast vast vast majority of HDTV owners own TVs that add notable amounts of lag even at their best settings.
Maybe he figures that, if there's that much lag for most people, it just isn't worth it.
We're talking next generation. How about just Uncharted 3 visuals at 60fps?
Anyone who thought otherwise was an idiot.
There will always be people who prefer better graphical features at 30fps, than less graphical features at 60fps.
The VC version runs happily at a 30fps (at a higher native res too). The N64 original didn't, even in single player.
Not sure if serious..Most Nintendo games on Wii are 60 fps, which is one of the main reasons why the Wii was the only console worth owning this gen. Hopefully that trend continues with the Wii U.
For my part I'm more than happy with whatever level of visual quality allows the game to maintain 60fps without jaggies or tearing.Guess which one most people want?
I don't think its asking too much to want smooth gameplay all the time.Multiplayer = 60 fps
Singleplayer = Locked 30
That's how I see it though. I'd rather have spectacular visuals for immersion and smooth gameplay for competitive play.
I'm sorry you're missing out. I'll take 60 fps with lesser graphics any day.Doesn't bother me. I still can't tell the difference between 30FPS and 60FPS
That's one of the things I find ironic, the games still look really nice to me and it's probably one of the GOOD things to copy, but few will do that while copying stuff that we could use less of (extreme linearity/scripting, damn near every multiplayer game having levels and unlockables).With so many chasing after that COD money why is is that they always copy the wrong damn parts?
60fps is a very, very, very good thing.
It's kind of ironic how things started flipping around in the 32-bit era too. Though on the PS1 it was hard to get 60 FPS unless you murdered detail; look at Tobal 1, an extreme case where visual detail is sacrificed for high resolution and 60 FPS.There's a good deal of sense in that. I find that the expectations of people who grew up playing consoles are quite different to those of people who grew up with home computers (of whatever denomination).
There will always be a few crazy showpiece games, and I'm more than fine with that! But we have reached the point where we can still cram a solid amount of detail and effects while remaining 60 FPS (CoD games, Bayonetta, RAGE), so it gets exasperating that as the generation draws to a close we're starting to see games that don't even reach 30.Because your choice here will be "way better than UC3 visuals at 30 FPS" or "UC3 visuals unchanged at 60 FPS" (well, actually next gen should be able to do way better than UC3 unchanged at 60, but I'm simplifying for example)
Guess which one most people want?
The generation thing is such a red herring. EVERY. GAME. THIS generation or any generation can be 60 FPS. All it requires is a visual tradeoff.
In PS2 era they were saying "man, next gen, when we have all this insane power at our disposal, every game will be 60 FPS!". Just like some of you are saying about next gen consoles today. And you'll be wrong again.
Gah how can people not understand this, it's so obvious.
Because 60fps works great for COD (the game other publishers want to beat), even if most fans can't tell what it is that makes the game feel better.Why would they stop?
With so many chasing after that COD money why is is that they always copy the wrong damn parts?
60fps is a very, very, very good thing.
For people who seriously expected it versus just wanting to see it: they may be thinking "More power, so like PC they can run at 60 FPS!", though part of the reason PC can even do that is they traditionally had to keep in mind weaker systems, and nowadays a lot of them are developed with consoles in mind first and foremost, they'd have to go out of their way to make the PC versions run at 30 FPS anymore.I don't get how anybody thought different.
Agreed. I would love to have a 60fps future, but I'd take 30fps over freakin' lag
lag seriously needs to go
CoD would be a hot mess at 30fps. I don't think people realize how fast it plays compared to other shooters in the genre.Because 60fps works great for COD (the game other publishers want to beat), even if most fans can't tell what it is that makes the game feel better.
For 'cinematic' games and ones that don't require low latency interaction with fast on-screen movement, I thin 30fps is acceptable...
... if we're talking 1080p, v-synch, FSAA.
Kaijima said:Sadly, I think we're going to see the same old song and dance. Developers pushing "sexy technology X" that looks novel in screenshots, and not caring about how the game runs, plays, or how it looks on the end user's display.
In other words, 720p (OR SUB HD HA HA... ha...), 20-30fps with stuttering and jerking when you turn the damn camera, etc.
Still, with a noticeable increase in hardware power, I think that better devs will be able to hit their targets a lot better. So the upside may be that we see more games with respectable technical quality, that have stable performance, and are full 1080p HD.
Actually.. yes.
As someone who grew up with single digit frame rates in the 8-bit era, I know that you very quickly learn to instinctively compensate for slow framerates. You just can't do that when the rates are erratic.
Don't get me wrong, I'd rather have consistently high framerates, but the consistency is the key.
Since wireless controller input lag is 4 to 9 times greater than the time between between 1 30 FPS frame and a 60 FPS frame, it is an utterly meaningless difference between the two. Add in TV lag and the difference is further dimished.
Mario Kart 64 was 30fps. Get your eyes checked. It did drop lower in split-screen and on some courses, but most of the single player held a steady 30fps.