DagnastyEp
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On August 29th, PCGamesN published a story from Quakecon 2017 in which Tim Willits (creative director of at id Software) claims to have created the concept of multiplayer-only maps:
John Romero has Responded with a Blogpost: (more at the link)
Shakenews was able to get a comment from John Carmack on the issue:
Other former id developers have chimed in:
Tom Hall:
American McGee:
I thought the whole thing was interesting, especially the actual story of Multiplayer-only maps as detailed by John Romero.
I designed the shareware episode of Quake. Multiplayer maps - that was my idea. This is a funny story. I had finished all my work on the shareware episode [of Quake] and because we had no design direction, we had all these fragments of maps. I came into the office one day and talked to John Romero and John Carmack. I said 'I've got this idea. I can take these map fragments and I can turn them into multiplayer-only maps, maps you only play in multiplayer.
John Romero has Responded with a Blogpost: (more at the link)
The story told about how he came into the office and talked to me and Carmack about his idea, and we responded with how it was the stupidest idea we'd ever heard. This never happened (Carmack verified this to ShackNews). In fact, we had been playing multiplayer-only maps in DOOM for years already. There had been hundreds of maps that the DOOM mapping community had made only for deathmatch by that time. DWANGO was a multiplayer-only service that had many multiplayer-only maps that are legendary today. American McGee even released a multiplayer-only map in November 1994 named IDMAP01. The incredible DOOM community invented the idea of designing maps only for multiplayer mode, and they deserve the credit. The game owes so much to them.
Commercially, the first FPS's published with multiplayer-only maps at launch were Tom Hall's Rise of the Triad (ROTT) and Bungie's Marathon, both published on December 21, 1994 – 18 months before Quake's release. Marathon included 10 multiplayer-only maps. Each successive release of ROTT added more multiplayer-only maps. In fact, ROTT had several multiplayer modes beyond co-op and team deathmatch. Tom was very inventive when it came to ROTT's multiplayer modes and maps, long before Quake was released. As Tom remembers, "Yes, it had a TON of multiplayer maps. Many with unique rules, ridiculous heights, etc."
Tim cannot claim this idea as his in any way.
Shakenews was able to get a comment from John Carmack on the issue:
Shacknews reached out to id Software co-founder John Carmack for comment. Carmack said he could not recall the interaction with Willits either, in line with the account detailed on Romero's blog.
Other former id developers have chimed in:
Tom Hall:
@romero sets the record straight about the first multiplayer only maps! Thanks John.
American McGee:
Revising revisionist history re: #quake #deathmatch #maps
@romero gives a serial credit thief the what-for
http://rome.ro/news/2017/8/30/multiplayer-only-maps ...
I thought the whole thing was interesting, especially the actual story of Multiplayer-only maps as detailed by John Romero.