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[John Romero] Setting the story straight: Multiplayer-Only Maps

On August 29th, PCGamesN published a story from Quakecon 2017 in which Tim Willits (creative director of at id Software) claims to have created the concept of multiplayer-only maps:
I designed the shareware episode of Quake. Multiplayer maps - that was my idea. This is a funny story. I had finished all my work on the shareware episode [of Quake] and because we had no design direction, we had all these fragments of maps. I came into the office one day and talked to John Romero and John Carmack. I said 'I've got this idea. I can take these map fragments and I can turn them into multiplayer-only maps, maps you only play in multiplayer.

John Romero has Responded with a Blogpost: (more at the link)
The story told about how he came into the office and talked to me and Carmack about his idea, and we responded with how it was the stupidest idea we'd ever heard. This never happened (Carmack verified this to ShackNews). In fact, we had been playing multiplayer-only maps in DOOM for years already. There had been hundreds of maps that the DOOM mapping community had made only for deathmatch by that time. DWANGO was a multiplayer-only service that had many multiplayer-only maps that are legendary today. American McGee even released a multiplayer-only map in November 1994 named IDMAP01. The incredible DOOM community invented the idea of designing maps only for multiplayer mode, and they deserve the credit. The game owes so much to them.

Commercially, the first FPS's published with multiplayer-only maps at launch were Tom Hall's Rise of the Triad (ROTT) and Bungie's Marathon, both published on December 21, 1994 – 18 months before Quake's release. Marathon included 10 multiplayer-only maps. Each successive release of ROTT added more multiplayer-only maps. In fact, ROTT had several multiplayer modes beyond co-op and team deathmatch. Tom was very inventive when it came to ROTT's multiplayer modes and maps, long before Quake was released. As Tom remembers, "Yes, it had a TON of multiplayer maps. Many with unique rules, ridiculous heights, etc."

Tim cannot claim this idea as his in any way.

Shakenews was able to get a comment from John Carmack on the issue:
Shacknews reached out to id Software co-founder John Carmack for comment. Carmack said he could not recall the interaction with Willits either, in line with the account detailed on Romero's blog.

Other former id developers have chimed in:
Tom Hall:
@romero sets the record straight about the first multiplayer only maps! Thanks John.

American McGee:
Revising revisionist history re: #quake #deathmatch #maps
@romero gives a serial credit thief the what-for
http://rome.ro/news/2017/8/30/multiplayer-only-maps ...

I thought the whole thing was interesting, especially the actual story of Multiplayer-only maps as detailed by John Romero.
 
I'm surprised that Bungie hasn't jumped in with a statement, considering that John Romero is crediting Marathon as being the joint first game to officially have multiplayer only levels.
 
I'm surprised that Bungie hasn't jumped in with a statement, considering that John Romero is crediting Marathon as being the joint first game to officially have multiplayer only levels.

While I have an awareness that Bungie was developing on the Mac prior to Halo, that was never a part of my gaming history, so I'm always surprised hearing about their accomplishments pre-Halo.
 

Nephtes

Member
John Romero just made Tim Willits his bitch, huh?

Edit: whoops. Should have read all the other posts before deciding to make witty comments...
 
I don't understand why would you even try to lie about something like this. The record of early FPSs and online multiplayer is not some obscure slice of history, it's one of the most well documented formative periods in video games.
 

jett

D-Member
Tim Willits has always seemed kinda dodgy to me when I hear him speak.

You have to be kind of insane to lie about this sort of thing.
 

MiguelItUp

Member
Oof, juicy drama.

I don't think it's that big of a deal, maybe he just thought he remembered something that just simply wasn't true. Happens when you get older. :p I will say he probably should've confirmed it was true before talking about it to any outlets.
 
Yeah, a weird thing to lie about. I always like Romero and Hall. Shame that Romero's FPS kickstarter didn't fly.

Interesting that ROTT and Marathon both released on the same day with multiplayer maps. Marathon was technically the better game of the two as ROTT was severely limited by the Wolf 3D engine, But I had a lot of fun with the ROTT multiplayer.
 

Grifter

Member
Checks out. The remake of D2M1 in the DWANGO wad was goat.

Never thought I'd hear DWANGO mentioned again. Back when multiplayer was lag-free.
 

Fisty

Member
Tim actually won the right to the title of "multiplayer-only map inventor" in a poker game on a gambling ferry with John Romero. It was like a scene straight out of Maverick.
 

tesqui

Member
Why would he lie about something that both Carmack and Romero could refute so easily? Is he known to pull this kind of stuff?
 

Mr. Tibbs

Member

Alebrije

Member
Why someone would lie about this knowing it could be easily refuted.

Also by these days little people cares about that kind of stuff.
 

balohna

Member
I feel like this concept already existed outside of shooters anyway. Race levels in Sonic 2, battle mode in Super Mario Kart. There are probably other examples.

In a more abstract sense, many games change their mechanics to suit competitive play, like Tetris.
 

Alebrije

Member
I feel like this concept already existed outside of shooters anyway. Race levels in Sonic 2, battle mode in Super Mario Kart. There are probably other examples.

In a more abstract sense, many games change their mechanics to suit competitive play, like Tetris.

Being abstrac Combat on Atari 2600 had dedicated multiplayer maps , specially on the thank vs thank "maps"
 

Sinatar

Official GAF Bottom Feeder
I don't really see as though the stories are mutually exclusive?

Willits: "I held a meeting and pitched multiplayer only maps to Romero and Carmack, they didn't like the idea"

Romero and Carmack: "This meeting never happened"

How is that not mutually exclusive?
 

Spoo

Member
Is he trying to take credit for creating multiplayer only maps, period, or just trying to take credit for having Quake include multiplayer maps -- as in, that was his idea to do for the game in general?
 

Goldrush

Member
Why someone would lie about this knowing it could be easily refuted.

Also by these days little people cares about that kind of stuff.

I could see this just being a misunderstanding. The conversation might be true, but both sides weren't on the same page during the discussion. Willits might have thought he was pitching the concept of multiplayer maps. However, the other two, due to being familiar with the concept, could have interpret the discussion to be whether to use single player assets for the multiplayer maps and quickly forgotten the, to them, uneventful meeting.
 
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