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Jojo's Bizarre Adventure: ASB Full Match Footage

Why is that?

It's the flow really. I thought it was only found in the TGS build but it seems to be found here too :/

Yeah. Looks pretty but the gameplay didn't impress me much. Game is by CC2, the combat in the Naruto games were rather shallow.
All of the supposed "good" anime licensed titles (Budokai, 2D Ultimate Ninja, Clash of Ninja 4) weren't actually good at all compared to non-liscensed fighters, so I'm glad CC2 is committed to making an experience for fans of the source first and foremost. Stick with what they're good at.

Actually, the 2D plane Naruto games (i.e. the Ultimate Ninja series in the PS2) are very solid and much more deep compared to the 3D plane Naruto games (the Storm ones). It's primarily because they allow more opportunities to attack, have a better flow, and I guess the 2D plane makes some actions work.
 
All of the supposed "good" anime licensed titles (Budokai, 2D Ultimate Ninja, Clash of Ninja 4) weren't actually good at all compared to non-liscensed fighters, so I'm glad CC2 is committed to making an experience for fans of the source first and foremost. Stick with what they're good at.

I completely disagree with lumping CoN4 in that group.

It's up there with non-liscensed fighters for sure.
 
All of the supposed "good" anime licensed titles (Budokai, 2D Ultimate Ninja, Clash of Ninja 4) weren't actually good at all compared to non-liscensed fighters, so I'm glad CC2 is committed to making an experience for fans of the source first and foremost. Stick with what they're good at.

Have you played Fist on PS2? That was a fantastic fighting game. Pure fan service and just real fun.

edit: totally misunderstood what you were trying to say.
 
I completely disagree with lumping CoN4 in that group.

It's up there with non-liscensed fighters for sure.

Clash of Ninja gets too much respect while Ultimate Ninja doesn't :/

Of course by Ultimate Ninja I mean not counting the crappy PSP games and the average Ultimate Ninja Storm games.
 
This video doesn't make the fighting engine look particularly good, but the AIs also seem to basically be button mashing, so it's hard to tell at this stage.

It does seem to have a ton of style, though. The voice actor for Dio from the anime adaptation of Phantom Blood does a great job as the Stardust Crusaders incarnation. I love his intensity.
 
Actually, the 2D plane Naruto games (i.e. the Ultimate Ninja series in the PS2) are very solid and much more deep compared to the 3D plane Naruto games (the Storm ones). It's primarily because they allow more opportunities to attack, have a better flow, and I guess the 2D plane makes some actions work.

Pretty much. The biggest problem the Storm series has is trying to take that combat that really only works on a 2D plane and shoehorn it into 3D. The result is a lot of confusing camera angles that rarely can keep up with the action when stuff is flying around the screen at all times. This Jojo footage looks pretty tame in comparison; it reminds me of late SNES/early PS1 fighting games that were generally 2D, but had a simple dodge mechanic that could be used to sidestep certain attacks, but wasn't available at all times.

Clash of Ninja gets too much respect while Ultimate Ninja doesn't :/

Of course by Ultimate Ninja I mean not counting the crappy PSP games and the average Ultimate Ninja Storm games.

They should just release an HD remix of NH3, NHA and NHA2. Online play, Leaderboards, GGPO, PSN and VITA....CC2, get Dave Lang on the phone, he'll do it! I would buy a Vita for that.
 
Clash of Ninja gets too much respect while Ultimate Ninja doesn't :/

Of course by Ultimate Ninja I mean not counting the crappy PSP games and the average Ultimate Ninja Storm games.

I tried Ultimate Ninja and couldn't get into it at all.

CoN4 is the only licensed anime fighter, outside of the Capcom JoJo game, that I found to hold up well against other fighting games.

Even my hardcore fighting game friends loved it.
 
Funnily enough it's the reverse for me. Never got into CoN.

They should just release an HD remix of NH3, NHA and NHA2. Online play, Leaderboards, GGPO, PSN and VITA....CC2, get Dave Lang on the phone, he'll do it! I would buy a Vita for that.

Just make it NHA2 really while tweaking some problems in it. Hell, I'd love an updated roster but uses Narutimate Hero engine.
 
Funnily enough it's the reverse for me. Never got into CoN.



Just make it NHA2 really while tweaking some problems in it. Hell, I'd love an updated roster but uses Narutimate Hero engine.

NHA2 with fixed assists and nerfed Itachi.

I've always hated the assists in the series, it was so much better when they were removed. Why they were readded I'll never understand.
 
Matsuyama allay any fears that All-Star Battle might turn out to be just like the Naruto Shippuden games, which are accessible to anime fans, but otherwise alienating fans of core fighting games such as Street Fighter IV or Persona 4 Arena.



"JoJo is ultimately about reading your opponent’s moves in a fight, more so than in Naruto," Matsuyama said when we asked him how All-Star Battle would be different from their Naruto fighting games. "And so the style and controls here are shaping up here more like a conventional fighting game," he continued.



"Having said that, our mindset here is that we’re not exactly tailor-making the title to suit the tastes of hardcore fighting game fans. Rather, we’re striving to make a game that JoJo fans will enjoy."

http://www.siliconera.com/2013/05/0...ltimately-about-reading-your-opponents-moves/

Just leaving this here since there seems to be alot of hearsay about the developer's intentions for this game.

CPU players don't demonstrate the meter game or the utility of the cancels in the game. They also are just swinging at air half the fight, rather than pressuring to deplete guard gauge or baiting the sidestep(which consumes like 20-25% of the guard gauge) and catching it with a move that hits horizontally or tracks.(which Matsuyama has said are in the game)

The game will have substance. It'll probably be imbalanced as anything but there will be shit there to figure out for people that like fighting games.
 
Actually, the 2D plane Naruto games (i.e. the Ultimate Ninja series in the PS2) are very solid and much more deep compared to the 3D plane Naruto games (the Storm ones). It's primarily because they allow more opportunities to attack, have a better flow, and I guess the 2D plane makes some actions work.

Isn't the flow of the 2D naruto games constantly teleporting behind the opponent?

Like the entire game is based around KnJ. Whether doing it at the right moment or reading when the opponent does it correctly and responding with the appropriate action to stay on them.(shuriken cancel to correct the way you were facing and continue pressure or using a move to stuff their x-dash etc)

I respected it alot but I personally hated the "flow" of that game. It was hard to build a satisfying offense because of KnJ I feel. Your opponent could always get out so you always had to assume they would rather than being rewarded for a successful clean hit with guaranteed damage. (Not true for all characters I know.)

It was cool in that there was never a moment where both players weren't actively playing the game, but I couldn't play a game like that myself personally

I tried Ultimate Ninja and couldn't get into it at all.

CoN4 is the only licensed anime fighter, outside of the Capcom JoJo game, that I found to hold up well against other fighting games.

Even my hardcore fighting game friends loved it.

CoN4 I never got into either. That game always just looked to me like both players would just take turns doing block strings or something. I understood why people liked it but the neutral game just seemed so boring. At least there was more variety in character pressure in the NH games.

I love Budokai 3 and IW though. and think BT3 is really fun
 
Isn't the flow of the 2D naruto games constantly teleporting behind the opponent?

Like the entire game is based around KnJ. Whether doing it at the right moment or reading when the opponent does it correctly and responding with the appropriate action to stay on them.(shuriken cancel to correct the way you were facing and continue pressure or using a move to stuff their x-dash etc)

I respected it a lot but I personally hated the "flow" of that game. It was hard to build a satisfying offense because of KnJ I feel. Your opponent could always get out so you always had to assume they would rather than being rewarded for a successful clean hit with guaranteed damage. (Not true for all characters I know.)

It was cool in that there was never a moment where both players weren't actively playing the game, but I couldn't play a game like that myself personally

It is, but it's also about resource management. You always have a way out of a combo, using K'n'J, but that's tied to your chakra. You have to strategize on whether it makes sense to keep burning your meter in order to keep the teleportation dance going and try to get the advantage over your opponent or eat the damage of a single combo. If you run out of Chakra things like infinites become possible, so in a lot of ways, the 2D games give you two health bars, your actual life, and viability of your meter, which is dramatically more important than in other fighting games. There are a lot of mind games you can play, like using dash cancelling to shift your position or changing up the input pacing in order to make KnJ harder, for the other person, or shurikan cancelling to break the teleportation chain all together, but that's what made it fun. Matches were lengthy because it was a giant game of cat and mouse. You don't get that in the Storm series at all due to dumb things like the speed of chakra regeneration and locking assists.

I remember going to a few UN tournaments back in the day, they were massively fun because everyone strategy was slightly different since there's such an emphasis on distance management.
 
Mind you, the game looks like it'll be netting the fanservice really well.

Isn't the flow of the 2D naruto games constantly teleporting behind the opponent?

Like the entire game is based around KnJ. Whether doing it at the right moment or reading when the opponent does it correctly and responding with the appropriate action to stay on them.(shuriken cancel to correct the way you were facing and continue pressure or using a move to stuff their x-dash etc)

I respected it alot but I personally hated the "flow" of that game. It was hard to build a satisfying offense because of KnJ I feel. Your opponent could always get out so you always had to assume they would rather than being rewarded for a successful clean hit with guaranteed damage. (Not true for all characters I know.)

It was cool in that there was never a moment where both players weren't actively playing the game, but I couldn't play a game like that myself personally

It's mostly chakra management. Narutimate 2 is the "terrible" one as far as things go, what with KnJ being so easy to spam and has less chakra cost, as well as easy to recover. Some even "trick" players into getting near especially on the latter games that have stricter KnJ and chakra stuff. It's why characters have a "sure fire" combo jutsu which only has one connect hit and a regular one which varies, allowing multiple ways to exploit/counter KnJ.

What I hate in Storm is that they made KnJ easier and useless at the same time.
 
Ah yeah I forgot about that aspect of it. Which is weird since I always really liked that sort of critical meter management.

There were also alot of ways to take chakra away IIRC which also played a huge role in player decision making. It was a really interesting system.
 
Ah yeah I forgot about that aspect of it. Which is weird since I always really liked that sort of critical meter management.

There were also alot of ways to take chakra away IIRC which also played a huge role in player decision making. It was a really interesting system.

Yup, multiple methods of denying Chakra, supplying yourself with infinite chakra, and stage control became incredibly important to keep yourself supplied with items, chakra regen and sometimes health regen.

Man, all this talk about the old games made me go back and watch some old tournament videos. I miss those games. A lot. I got Accel working on PSECX the other day, I should play through it again.
 
CPU is a pretty terrible way to show off this game, surely, but it's also a great excuse to just stare at the art and fantastic adaptation of 2D effects to 3D space. It does feel like an early PS1 fighter (Evil Zone / Eretzvaju to the extreme!), but I think there's easily a place for these kind of games, as the spectacle is second to none.

I actually wish they'd just officially make the "First" games of things like this the "For the show fans!" games, and the 2nd a "We got the engine, art, animation etc up to snuff, now lets make it into a more worthy fighter!" situation. Games don't have infinite budgets or time, and only so much can be done at once. But it's a shame to see things get so close (much like the recent discussion of Super DBZ and Raging Blast in the new DBZ game thread), only to watch no one ever follow up with the lessons learned from these inaugural efforts.
 
Honesty it's like they set the AI difficulty to easy and just had them do random shit just to showcase stuff.

I'm sure once actual players get to play it we'll see some more impressive gameplay and combos.
 
Remember that it is AI fighting AI.
Of course they look derpy.

They would have been better having actual people play it.
 
They would have been better having actual people play it.

Yeah but that's not the point of this promotion.

Honesty it's like they set the AI difficulty to easy and just had them do random shit just to showcase stuff.

I think it's even simpler than that.

They're letting fans on twitter vote for which match-ups they want to see and set the CPU to fight each other as those characters

So it's weird that people are complaining about it looking like fanservice over substance as the entire point of this promotion is purely fanservice. Like I think this was streamed live even before it was on nico.
 
Okuyasu and Rohan, short clips

People are saying that the game might have character themes, citing that the music from the Bruno vs Josuke fight sounds a lot like the first track off the "Sticky Fingers" album (and the two music tracks for the two characters in the above clip).

Goodbye western release chances

Someone made an analysis of the gameplay.

http://www.youtube.com/watch?v=Bds87r04IyY

Pretty interesting.

Great video! Alot of things I didn't know about this game. Pretty cool that Dio gaining recoverable life off of non Ripple attacks and all Ripple users have ex versions of their specials
 
Goodbye western release chances

Hahahah yeah. I wonder if this means no EU release too.

Yup, multiple methods of denying Chakra, supplying yourself with infinite chakra, and stage control became incredibly important to keep yourself supplied with items, chakra regen and sometimes health regen.

Man, all this talk about the old games made me go back and watch some old tournament videos. I miss those games. A lot. I got Accel working on PSECX the other day, I should play through it again.

Yeah. Slamming through walls, using water platforms... Man, I miss the game.
 
Why wouldn't localization just replace it with something else if the copyright was a problem?

Not that I think the game's ever releasing in NA anyways.

Because if every character has their own theme, it can't be replaced with anything but a generic track. Which they might not have, so they'd have to spend money on a brand new track.

I don't know. I think the chances of a western release are 50-50. Part 4's name being changed to "Diamond is unbreakable" was a good sign.
 
I don't think the character theme songs are likely to cause copyright issues. It's not like you can actually claim ownership over chord progressions.

There are really only two issues that could keep the game from a western release:
1. Character names (I've heard that the manga wasn't officially translated after Part 3 because Araki didn't like the name changes, so modifying names like they did in that manga and the Capcom game isn't gonna happen)
2. Low sales projections (it's not like Jojo's is super popular in English speaking countries anyway, although it would also depend on whether they decided to dub voices or not)

On a happier note
pun totally intended
I like the music a lot. Bruno's theme has a cool classic rock style, befitting of a man with Sticky Fingers. Abdul and Hol Horse's songs also fit their styles, and then themes like Caesar's and Johnny's are just good music.

I'm gettin' hype. Hopefully we can get some people in the US to have at least small tournaments and dig into the game a little. I fear the FGC might reject it on 30FPS alone, though. Not like it would ever become a tournament mainstay or anything, but I'd like to see it streamed every now and then.

Also, I hope that either damage is raised a little, or that the combo system is open enough and isn't too heavy on the damage scaling that some bigger damage could happen. I did read somewhere that there's a Roman Cancel-like mechanic, so that would help. And we're probably only seeing P4A-style autocombos from the AI, since those were confirmed too.
 
There are really only two issues that could keep the game from a western release:
1. Character names (I've heard that the manga wasn't officially translated after Part 3 because Araki didn't like the name changes, so modifying names like they did in that manga and the Capcom game isn't gonna happen)
2. Low sales projections (it's not like Jojo's is super popular in English speaking countries anyway, although it would also depend on whether they decided to dub voices or not)

The manga actually sold poorly enough to nearly be cancelled mid way.
So yeah, I think it'd probably sell badly here even among the few who'd remember the Capcom arcade game. But since this is likely not to have a sequel, I'm all for making enough noise to trick them into selling it here at a loss.
 
I'm gettin' hype. Hopefully we can get some people in the US to have at least small tournaments and dig into the game a little. I fear the FGC might reject it on 30FPS alone, though. Not like it would ever become a tournament mainstay or anything, but I'd like to see it streamed every now and then.

I think the game is almost guaranteed "anime game" status.

Might see some casuals on streams but I don't think anyone will take it seriously enough to run weeklies or anything

Should be fun for us online warriors though. I had a good time with Anarchy through online communities and that was even less of a traditional fighting game than this one.

It's got a really large roster full of diverse characters with no real huge random/chance mechanics. That's pretty much all you need for a good competitive fighting game. Can't wait.
 
I think the game is almost guaranteed "anime game" status.

Might see some casuals on streams but I don't think anyone will take it seriously enough to run weeklies or anything

Should be fun for us online warriors though. I had a good time with Anarchy through online communities and that was even less of a traditional fighting game than this one.

It's got a really large roster full of diverse characters with no real huge random/chance mechanics. That's pretty much all you need for a good competitive fighting game. Can't wait.

As long as the netcode's up to snuff (even though they're not normal fighters, can anyone offer an opinion on the Naruto Ultimate Ninja Storm games in that regard?), then I'm game. I'm very excited for all the people who call Bruno cheap when he comes back to life and wins the round. As well as the people who call Gold Experience Requiem overpowered when they're the ones who gave him enough time and space and meter to activate it in the first place I remember reading that it has a slow startup that can be interrupted. I bet Rohan will be rage-inducing as well. LOL CAN'T USE MOVES BRO
 
As long as the netcode's up to snuff (even though they're not normal fighters, can anyone offer an opinion on the Naruto Ultimate Ninja Storm games in that regard?), then I'm game. I'm very excited for all the people who call Bruno cheap when he comes back to life and wins the round. As well as the people who call Gold Experience Requiem overpowered when they're the ones who gave him enough time and space and meter to activate it in the first place I remember reading that it has a slow startup that can be interrupted. I bet Rohan will be rage-inducing as well. LOL CAN'T USE MOVES BRO

Echoes 3 with Koichi should be fun as well.

Koichi jumps in all day after forcing opponent into crouch state
 
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