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Jonathan Blow doesn't read contracts carefully.

In what world would someone pay 1200 MSP/$15-20 for Braid in 2014?

As great as that game was from a design perspective, does he really think people would pay that much when it was 'pay what you want' on Humble Bundle numerous times?
 
So Micro drops the price of a game they published in order to push a little more sales out of the game and Jonathan Blow is mad. His obsessive vendetta against Microsoft is a little unhealthy to say the least. His game isn't the first nor the last that this'll happen to.

He even threatened to pull the game from Xbox Live because it "makes more money on Steam anyways". Thats so nice shutting down potentially 80 million customers on Xbox 360 just because it earns more money on another plattform anyway.

Blow = Antigamer.
 
Right now The Witness is effectively "PlayStation Exclusive". And it's thrown in with the likes of Transistor, Rime, and others on the hype list. The Witness on XB1 is an E3 announcement. Xbox would gain more good mindshare than Blows studio gains in money.



Blow has never been an "Indie Darling", he made a widely heralded game. And he's never been nice. Also, he's a hands-on programmer on his game.

I disagree on both counts.

Sony trotted him out on stage because he is/was an indie darling they gained more than MS lost with that move because it fit their narrative.
The indie landscape is different than it was when Braid was released. For one games are more a commodity now and two, individual indie games have less staying power because EVERYBODY is spitting out games.
 
i don't think there are any indies who have said that in reaction to this tweet
The indies do not need to express that thought in order to have thought. There might be some indies who only read the initial tweets and think that way and didn't follow up the 2nd half of the story
 
Not sure if rage is the right word, but it did sound like he threatened to pull the entire game off XBLA. That came off as rather emotional

That was him acting tough so no one would realize he made a mistake.

Edited out the off-topic nonsense.
 
Hey look a human made a mistake, lets rake his ass over the coals because we're bored instead of showing a bit of empathy!

I, for one, have no problem admitting that boredom is my sole motivator for even reading this thread, let alone posting. So far, it's been moderately entertaining, but I think we're already almost out of material.
 
So he first rage on twitter, then realizes that it's part of the contract and then, he goes to say he can pull the game out of the 360 as a reaction of his childish whining? Whoa, Jonathan. Are you stupid? Please pull a Phil Fish and get the hell out of this industry. Braid was mediocre anyway.

Agreed. I will never buy a game from that guy again.
 
The indies do not need to express that thought in order to have thought. There might be some indies who only read the initial tweets and think that way and didn't follow up the 2nd half of the story

i'm going to stick my neck out here

there are no indies that had that thought after seeing his tweet
 
Oh my God, he made a mistake. Hang him from the highest rafter.

Yeah, people make mistakes, but not everyone insults a former business partner in public without checking to make sure they are in the right before hand (and especially make sure you did not agree to the very thing you are protesting).
 
He went right to Twitter first without checking anything. He deserves the raking.

Thinking that MS secretly changed the price without his permission was a mistake. An understandable and easily corrected mistake. No harm, no foul.

Telling the world that MS secretly changed the price without his permission was not a mistake. It was intentional. Even if he had been right, he would still have been wrong to say that without verifying first.


yeah dudes, totally own his ass! fuck jon blow!
 
I would like to see a bit less condescending of independent developers who released software with Microsoft during the 360's life cycle and more remembrance of Microsoft's actions.

If I were an independent developer I would be very wary, at this point, of striking any deals with Microsoft as they were wronged more than once and apparently, even now, continue to be so. Having Braid a bit cheaper might not have a lot of impact on users, and most who are interested in it will thank the lower price, but in all honesty, do you think that this type of communication, or lack-there-of, with developers is the proper way to act? Specially in the light that the said developer happens to be making a game for your main competitor.

How can you, as an independent developer, trust a company that continues to do these types of things, even now?
 
Thinking that MS secretly changed the price without his permission was a mistake. An understandable and easily corrected mistake. No harm, no foul.

Telling the world that MS secretly changed the price without his permission was not a mistake. It was intentional. Even if he had been right, he would still have been wrong to say that without verifying first.

yeah dudes, totally own his ass! fuck jon blow!


Whoa, careful now. You sure you want to quote me?

My post was so incendiary that even having it quoted in yours could get you in trouble.

You could have at least edited out my use of the word intentional. Typing that word is illegal in 10 states. Scary stuff.
 
I would like to see a bit less condescending of independent developers who released software with Microsoft during the 360's life cycle and more remembrance of Microsoft's actions.

If I were an independent developer I would be very wary, at this point, of striking any deals with Microsoft as they were wronged more than once and apparently, even now, continue to be so. Having Braid a bit cheaper might not have a lot of impact on users, and most who are interested in it will thank the lower price, but in all honesty, do you think that this type of communication, or lack-there-of, with developers is the proper way to act? Specially in the light that the said developer happens to be making a game for your main competitor.

How can you, as an independent developer, trust a company that continues to do these types of things, even now?

I'm guessing you didn't follow the rest of this thread? Don't think the price was recently changed, and it was something he apparently agreed to.

And most people in the new ID@Xbox program have great things to say.

Did MS fuck up previously? Yes, but they are trying to right the ship. That release parity clause seems to be the last thing that needs to go, and even that they waive on a case by case basis.
 
This is exactly the kind of mistake I would make; however this is the reason I make it a point not to flip out about stuff so I don't embarrass myself.
 
I would like to see a bit less condescending of independent developers who released software with Microsoft during the 360's life cycle and more remembrance of Microsoft's actions.

If I were an independent developer I would be very wary, at this point, of striking any deals with Microsoft as they were wronged more than once and apparently, even now, continue to be so. Having Braid a bit cheaper might not have a lot of impact on users, and most who are interested in it will thank the lower price, but in all honesty, do you think that this type of communication, or lack-there-of, with developers is the proper way to act? Specially in the light that the said developer happens to be making a game for your main competitor.

How can you, as an independent developer, trust a company that continues to do these types of things, even now?

what does this have to do about the fact that blow ran to twitter to complain about something that happened two years ago with his consent
 
why are they only just getting around to dropping the price if he agreed to it 4 years ago?

edit: this entire situation even with the updates is rather confusing
 
It would be cool if we as the gaming community - devs, fans, whomever else - could follow these two rules:

-Be hesitant about starting a giant thing just because you really like to hate some publisher or manufacturer and you get really excited if they might have done something wrong.
-Be hesitant about running a hate train on a public figure in the industry when they make a dumb mistake on the internet.

However, that will not be happening.

Not talking about this thread in particular, these days we have at least one of these threads a week where there might be some dirt on some company or person and then we have a little flip-out party, and then as often as not it comes out that things are not really as simple as we once thought.
 
I never get why anyone in business/public figure posts these kinds of accusatory tweets before going through the proper channels, but I digress.
 
Hyper light drifter is confirmed for X1. Just pointing that out, I completely agree with you.
MS already has Hyper Light Drifter.
Personally I'd rather play Below and Super Time Force than either Transistor or The Witness, but I'm happy I own both systems and don't need to make the choice. I do feel like we're getting close to the point where neither publisher has a huge indie advantage to the extent that it would sway a console decision.
Yeah. That's why I said would have, about Hyper Light Drifter. They kinda wasted that announcement. But I disagree with the indie advantage thing. The sheer volume of games announced for Vita/PS4 on a weekly basis should be proof enough. Is MS doing much better than it was a year ago? Yes. But their popularity is noticeably different.
I disagree on both counts.
Sony trotted him out on stage because he is/was an indie darling they gained more than MS lost with that move because it fit their narrative.
The indie landscape is different than it was when Braid was released. For one games are more a commodity now and two, individual indie games have less staying power because EVERYBODY is spitting out games.
Sony trotted him out because he's the other most known indie developer that isn't Mike Bithell or Phil Fish. Mike, whose Volume is "PlayStation Exclusive" and PC. And Fish whose consoles for Fez 2 would have been "Not Xbox". Neither of those were I think not ready to be announced at the time, so they got Jonathon Blow and The Witness.

The Indie Landscape is different because they now hold more weight. There's a certain sect of gamers who are more excited for indie games than any announced AAA title.
 
why are they only just getting around to dropping the price if he agreed to it 4 years ago?

edit: this entire situation even with the updates is rather confusing
From what I gathered reading this thread, I think this is what happened. The price drop happened 4 years ago to 800 MSP. Blow forgot about his contract and also was somehow unaware for 4 years what the price of his game has been all this time. Right?
 
Blow, Notch, Fish....seems to be a common trend among these Indie devs.

It's not a common trend among indie devs, it's just how some people are. If you work for a big company you have people trying to reign in your public persona a bit, so you might just notice it less from them. Dennis Dyack and David Jaffe have struggled with this when not indie.
 
why are they only just getting around to dropping the price if he agreed to it 4 years ago?

edit: this entire situation even with the updates is rather confusing

they dropped the price 4 years ago


@the discussion: Braid is a fantastic game and i look forward to the witness, but blow and others indie developers need to be careful with comments like this, not only you burn bridges with potential business partners, but with future fans too. His success won't bring the best out of people too, so he really needs to think twice about public comments that might cause some controversy
 
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