I'm not making an assessment of him as a person. I'm drawing a conclusion on what he's currently saying based on what he's said on the subject in the past.I don't think your assessment of him as a person is fair, and I don't think that you have to justify sharing your opinion on your own personal twitter to the degree that you're implying you should. But I can see that you've already made up your mind, so let's leave it at that.
What does that really mean though? I'm unsure if you mean beginning to straddle the line of self-censorship for some sort of cause? As in you should rethink your actions if your game library is 90% shooters and you are about to buy another?
People tend to gravitate to games they find fun, or the ones that best take them away from mundane and/or shitty life and escape for a while. That's all that should really count in a hobby. What you find fun.
The issues surrounding female characters and female workers in the industry have much more sinister undertones as a lot of it comes from large corporations with naive and/or flawed viewpoints, and games simply using sex to sell when in reality the game could be better off being more tactful.
Far as I can tell videogames had 0% to do with the Orlando shooting.
This is the epitome of self-absorbed opportunism.
If we are just randomly attacking violence in media lets start with the much more realistic violence on TV and in movies.
No?
I guess lame gamers with their nerdy uncoolness just make easier targets.
Damn, Notch with that fire. And I think his snipes were warranted IMO. Seems like games journos and a few devs want the clicks and attention to diss violent video games when it's clear there is no connection between violence and games.
I mean, if you look at what is being made, at what is on GOTY-lists, what is happening in the phone space, phenomenon like Wii sports, Dance games or Minecraft, there's already an abundance of sucessful nonviolent games and it's steadily growing.
Far as I can tell videogames had 0% to do with the Orlando shooting.
This is the epitome of self-absorbed opportunism.
If we are just randomly attacking violence in media lets start with the much more realistic violence on TV and in movies.
No?
I guess lame gamers with their nerdy uncoolness just make easier targets.
The Verge is much more guilty of this than Blow is. His wording, as always, is just awful. Plus Twitter. I do find it interesting that these controversies are popping up within the industry itself, now that mass media outlets have kind of forgone the traditional video game scapegoats in recent years.Far as I can tell videogames had 0% to do with the Orlando shooting.
This is the epitome of self-absorbed opportunism.
If we are just randomly attacking violence in media lets start with the much more realistic violence on TV and in movies.
No?
I guess lame gamers with their nerdy uncoolness just make easier targets.
Like that doesn't already happen.
Not with EA conferences where they always had a big portion of it dedicated to their yearly sport rehashes and the occasional Sims/NFS stuff.Bolded statement was absolutely untrue before last year. We went through a stretch 2011-2014 where like 70% of games onstage were shooters.
Shut up, Blow.
I mean, if you look at what is being made, at what is on GOTY-lists, what is happening in the phone space, phenomenon like Wii sports, Dance games or Minecraft, there's already an abundance of sucessful nonviolent games and it's steadily growing.
Being cross that Call of Duty has a bigger marketing budget than Life is strange doesn't seem super useful. Nor do I understand that a room full of people that enjoy bethestha games cheers when said publishers brings back a beloved property is considered "troubling" (the context around DOOM is just as important as what is in the trailer itself).
Somehow people on Gaf and the "critics" in the press consistently forget all the huge sucesses and marketing pushes nonviolent games get because the audience of 18-35 Males aren't interested in them and the CG isn't as pretty.
Far as I can tell videogames had 0% to do with the Orlando shooting.
This is the epitome of self-absorbed opportunism.
If we are just randomly attacking violence in media lets start with the much more realistic violence on TV and in movies.
No?
I guess lame gamers with their nerdy uncoolness just make easier targets.
Oh really?
Seems to have 0% effect on the TV and movie industry.
Will probably be the same for games then.
Blow isn`t saying there`s any connection, which he also clarified in a later tweet. He`s just saying that studios are building murder fantasies, which are games he doesn`t like. This isn`t a new view of Blow, he`s been critical of the endless barrage of murder in big games for years and years.
People need to be able to distinguish people being tired of murder in every big game with people saying that those games cause people in real life to murder. Blow is CLEARLY not saying the latter, so that just turns into a strawman to attack a view he doesn`t hold.
Far as I can tell videogames had 0% to do with the Orlando shooting.
This is the epitome of self-absorbed opportunism.
If we are just randomly attacking violence in media lets start with the much more realistic violence on TV and in movies.
No?
I guess lame gamers with their nerdy uncoolness just make easier targets.
I keep saying this but people keep acting like I'm somehow misinterpreting something. Honestly strikes me as incredibly intellectually dishonest.
You get to experience a war in the safe comfort of your own home without the guilt of killing anyone real. Seems pretty self-explanatory to me.Why are war games so popular? I don't see the appeal.
If that wasn't his intention (and i do believe it wasn't) saying it right after the Orlando shooting wasn't smart.
Especially with a quick tweet, which format is basically designed for inflammatory nonsense.
Doesn't this suggest that AAA titles emphasising violence aren't just reflecting what an audience wants but attempting to shape it though?
Far as I can tell videogames had 0% to do with the Orlando shooting.
This is the epitome of self-absorbed opportunism.
If we are just randomly attacking violence in media lets start with the much more realistic violence on TV and in movies.
No?
I guess lame gamers with their nerdy uncoolness just make easier targets.
Far as I can tell videogames had 0% to do with the Orlando shooting.
This is the epitome of self-absorbed opportunism.
If we are just randomly attacking violence in media lets start with the much more realistic violence on TV and in movies.
No?
I guess lame gamers with their nerdy uncoolness just make easier targets.
I'm not making an assessment of him as a person. I'm drawing a conclusion on what he's currently saying based on what he's said on the subject in the past.
And of couse you should justify sharing your opinion. Otherwise you're just filling the air with sound and that doesn't do anyone any good. By sharing your opinion to the public you're opening it up to criticism. If you're trying to make any sort of point to other people you should probably make sure what you're saying has some substance to it.
The friday the 13th game is disturbing to me. Go check it out, it is pretty messed up.
Now should it be censored? No I'm not calling for that at all. People at different stages of their lives can enjoy what they want and it makes sense that violent games are made to appeal to the market. I was once a big fan of them myself.
But do I wish more people would reject it so that more games were made without killing? Yes. Will that happen? Yes I believe so, as the gaming community ages, and to be brutally honest, naturally grows up.
People like Blow are just already there. It isn't a problem and I don't see a big conflict besides Notch sitting in his money bin being a dick. It'll all sort itself out one way or another in time.
About as good as 'Violence sells in the triple A market'. Stunning.Yeah bravo 'Notch' for coming up with such a genius argument. 'People want what they want'. Really sage insight there.
Completely agree with you.
I think there is too much violence in gaming but that totally does not mean I think they cause violence.
Society fetishizes violence and it needs to change.
Did the person personally address you? No. You as a person identified yourself as part of a certain subset X of society and X was being criticized as a group and that made you feel offended. But, it's your own choice to feel part of X and additionally, just because you feel offended because of your indirect association, it doesn't make the accusation (whatever the fuck it is, I lost track of the arguments against 'criticizing violence is stupid') less true.It is insulting though, because it's an incredibly condescending.
Nowhere is that implied nor stated. Their point is the other way around: they formulate a point of view, namely: why are games so violent and why do we see it as entertainment or better: why is it fed to us as entertainment? You can then ask the question: is the violence in games (and entertainment in general) a reflection of the moral decay of society?If Anita, or J Blow for that matter, don't care for blood and gore in games, just say that and leave it at that. The constant insinuation that violence in video games is causing some kind of morality decay does nothing but make them look like fools because it's intellectually dishonest.
Good question. I take a fairly strong Aristotelian stance that our personal ethics are grounded by daily practice and calibration. Most of us, most of the time, aren't really tested in a serious way. With the proper grounding we're more likely to rise to the occasion if it occurs (run into the burning building instead of away, etc.) I keep thinking of how I should be oriented toward the world around me, and then find ways to practice and reinforce sympathetic behaviors.
So, indeed, I self limit my exposure to hyper violence. Mind you, I'm not all that interested in hyper violence, so this would still fit the "play what you enjoy" rubric. Is that because I limit my exposure and have trained myself not to like it? Because I'm wired to be squeamish? Chicken and egg.
I'll not say anyone should self limit exposure to violent games if that's what they enjoy. I do believe that humans are changeable and susceptible to all sorts of cultural winds, so I guess I do think it incumbent on each of us to consider and attempt to self reinforce some ethical stance through some means or other as a bulwark against the banality of evil.
Maybe you play violent games on Saturday but work at the soup kitchen on Sunday (or help care for an aging parent/young child, engage in thoughtful and pro social discussions with friends in your softball league or on Neogaf, help a friend move, whatever). Of course, it's all a balance, and my core argument (that ethical behavior is the product of practice as opposed to immutable belief) is certainly debatable.
As an aside, I think you could sub in violence for sex in your last graph and it still works fairly well (aside from representation in work force). Violence can be just as much of a crutch as sex, in some ways, though I take your point that it's more intimately integrated with core gameplay mechanics.
It's all utter nonsense. Religion, lack of gun control and homophobia caused the events yesterday, not games with guns.
I'm glad E3 is continuing as planned. The ribbons at the Bethesda conference was a nice touch and all that's needed.
Why do people treat media outlets like they're a single person? What's wrong with media outlets accommodating a variety of opinions?The problem with that Verge article:
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Nothing Jonathan Blow says on twitter is worth anybody's time.
lol sit down, notch.
It's not exactly hypocritical to have a editorial thats not inline with what the rest of the site is doing. Chris Plante doesn't speak for the entirety of the Verge.
Why do people treat media outlets like they're a single person? What's wrong with media outlets accommodating a variety of opinions?
I'm sorry, I think I didn't quite make my point as well as I could have. What I was trying to say was that he shouldn't have to write an essay just to earn the right to tweet out a simple observation. I'm sure he has a very well thought out opinion on this subject, as do you, seeing as you seem to be keenly aware about what he has said in the past about it.
Far as I can tell videogames had 0% to do with the Orlando shooting.
Going by your post and its relation to the context at hand, as far as you can tell isn't very far at all.
When VR makes it big you and I both know we're gonna jump from virtual violence to virtual porn being the primary mechanic of most of gamingViolence in one form of another has always been central to many videogames.
The only difference is that now because of improved graphics it can look more realistic than ever.
Notch is right about the game industry and violence.
Violence is the key mechanic of most AAA games and the industry will continue making them so pretending otherwise is hypocrisy.
Without violent videogames the industry would be much, much smaller.
Violence is inherently dramatic which is why it features so heavily in literature, art, movies, TV and games.
It's all utter nonsense. Religion, lack of gun control and homophobia caused the events yesterday, not games with guns.
I'm glad E3 is continuing as planned. The ribbons at the Bethesda conference was a nice touch and all that's needed.
Usually does an outlet have a coherent narrative. You won't find a piece about how Hillary would make a great president followed by a piece about how great Trump is on the same site.Why do people treat media outlets like they're a single person? What's wrong with media outlets accommodating a variety of opinions?
Well reasoned response, thanks.