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Joseph Anderson Vs No Man's Sky

That exact same bug at the end of the video hit me while playing The Evil Within last night. I hit a checkpoint with an enemy in the vicinity. A cutscene triggered and the enemy started attacking me during the cutscene. I had to reload that checkpoint about a dozen times until the cutscene ended before I was completely dead and I was able to defend myself with a sliver of health.

The Evil Within is a really fun game, but it's got some polish issues.
 
Thanks OP, this game went from 'get it dirt cheap' to 'will not get at all' during this review.

Too much patching required to make this an interesting game.
 
Thanks OP, this game went from 'get it dirt cheap' to 'will not get at all' during this review.

Too much patching required to make this an interesting game.

Yep, same for me. I originally had the attitude that "maybe I'll get this later on down the line when it hits $10-$15," but I've been completely put off it. What a shame the game turned out this way.
 
It's not money I regret spending on this game, Its time...Uhhh reaching the galaxy for nothing?

Game was serious piece of trash for me...second only to MGSV.
 
Watched the last 5 minutes. Very disappointing. I was lucky to have mostly a media blackout on NMS, so all of the multiplayer,factions, etc, I wasn't expecting. I basically saw the reveal trailer and a little gameplay. The problem is, the worlds and animals from the very 1st trailer weren't even there, which is kind of crazy. I saw people complaining and didn't actually know the scale of the things missing until later.
I bought NMS to explore. I just wanted a great open world/area game, similar to the experience I had with Xenoblade X. It started well, but it's obviously a half baked product completely lacking scale, instead it's full of let down that really didn't need empty promises on top of it.
All this aside, I actually was enjoying my first 20-30 hours if not a lot more, but the worst scenario manifested, and it doesn't look like it's getting any better with the silence, which is also crazy.
Needless to say I learned from this, and it has completely changed the way I game for the better. Im not usually very vocal about games that bother me, but I thought I'd share my experience with this and vent a little.
 
Eh, it's a bit off-topic, but there are a few ways you can call your ship back. Any place that has a landing pad will let you call your ship back, as will any that has a specific type of beacon, of which there are a few.

On most planets I've been to, it wouldn't take me much more than 10 minutes of travel on foot to find one of these spots. I'm yet to watch the video though, so it's possible he mentions this.

He does. His (and my own) experience is that you cannot rely on this, since only few stations have the ability to call the ship. Not every station with a landing pad has the console that calls the ship.
 
"It's not even like an Early Access game, it's like an Early, Early Access game."

Has this guy even seen most EA games? None of the criticisms he raises come close to this being demonstrated as true, and I'm no fan of the game.

He drops the TL;DW near the beginning: this isn't a game he feels is worth the launch price and if it were cheaper "he would be positive about it." That's pretty much it. Not that it doesn't deserve criticism but the gist has already been expressed in similar videos.
 
Without me having to watch the entire video again, what were the 3 games he mentions as being a better alternative? They looked cool, but I can only remember the Subnautica.
 
I'm just saying this guy isn't the first to play for large periods of time and then state they didn't enjoy it. The concept of wasting time to something you don't enjoy is lost on me, anyways over it, clearly you guys n girls don't agree.
It's simple. It's generally considered necessary to complete a game before reviewing or critiquing it. Reviewers have to complete games they don't like all the time.

I've never heard of him before and just took him as a schlub youtube poster, maybe that is what i'm not seeing, what website does he work for?
Lol....
 
That last minute... seriously that's incompetence at its best. How could anybody defend Hello Games after that?

I wonder if this is something that happens to be a quirk of how the state is reset after reaching the centre of the galaxy (So would only occur after finishing the game), or if it's something that could potentially occur as soon as someone starts for the first time.
 
i love the bashing of this game...60 bucks wasted. too bad the industry will not learn and developers like sean murray will still make money.
 
That ending..

What a clusterfuck. So glad I didn't impulse buy it. This video was just depressing :\

Btw, very cool youtuber which I didn't know about! Gonna watch some of his other videos :)
Only good thing to come out of this game apparently ;p
 
That last bit of the video...lol. Just, frikkin' lol. The review was already pulling no punches as it is with its critique (even if most of it isn't new), but the glitch at the end seemed to be a final vindication of all of the complaints levied against the game in one fell swoop.

How a supposedly major $60 title could have such a blatant oversight escape QA testing is beyond me. The saga on how this game turned out to be is arguably one for the ages.
 
I never understand the time measure defense/argument people like to use. It becomes a trap for shitposting on underplaying or overplaying that bringing up the time scale in the first place screams at poor argument.

Do movie critics only need to watch the first few minutes of a film they don't like? There are those after all who could immediately see the foundations of a film at the first few moments, but they have to watch the whole thing. Entertainment needs to be digested.
 
Holyshit at the ending.

Its like the game is actually punishing you for finishing the game. How did that escape the QA testing.

The game didn't have a QA team, they were all developers. And the only "QA" was by the Sony certification team. Which explains why the PC version shipped with so many crashes.
 
I never understand the time measure defense/argument people like to use. It becomes a trap for shitposting on underplaying or overplaying that bringing up the time scale in the first place screams at poor argument.

Do movie critics only need to watch the first few minutes of a film they don't like? There are those after all who could immediately see the foundations of a film at the first few moments, but they have to watch the whole thing. Entertainment needs to be digested.

It's a distraction used by people who want to defend the game, no matter how much you played a game it's never the "right" amount and your criticism is invalid.

Played only a few hours? "You didn't play the game long enough, you didn't see all the game had to offer".

Played a bunch of hours? "You obviously liked it more than you claim, why else would you play so many hours?"
 
Man I don't like to regret buys... but this game is becoming harder and harder to not regret. It was really a last minute impulse buy because friends were all talking about it and it seemed fun. It was... for 7h, then it wasn't anymore. And then all this happened.
 
But the whole "what do you do?" question didn't come from a place of wanting to know on the grand scheme of things, but actual gameplay systems. Even when pointed out what you can do, what is in there, they shrugged it off as not counting because it wasn't shown or only a part of a trailer.

And that doesn't strike you as a perfectly valid concern? That alleged core gameplay was never shown, only described?

I'm not saying that "mine -> upgrade" repeat is good enough, nor am I saying the game isn't a pile of shit or isn't a bad game with no reward or reason for playing it. I'm just saying the whole "what do you do?" question was almost always used to make a point of "lol non game walking simulator" than actual curiosity because even when there was plenty of "things to do" shown in trailers or told via interviews (flight, trading, mining, scanning, exploration etc) people still kept asking it in every single thread.

Well, people didn't ask that question of games that are indeed walking simulators, because those games don't make any pretenses to being anything else. NMS on the other hand was routinely defended as having a lot of varied gameplay that coincidentally we simply hadn't been shown. The sad thing is that it was defended not by the devs, but by gamers themselves, who really should know better at this point.

Now the game is out the answer to "what do you do?" outside of gameplay loops is literally "look at things" like the video says, but prior to release when people asked that question, we had answers from trailers and interviews, answers that still apply even if you think they aren't good enough. You mine, upgrade ships and suits, get blueprints, trade resources, explore and catalogue stuff and if you haven't "spoilt" yourself you try to do the Atlus path or get the center of the galaxy because you don't know that that leads to literally nothing.

OK, let me get this straight:
Before release: "the game consist of mining, upgrading, trading, exploring and cataloguing, while you travel to the center of the galaxy where there is something, and thats perfectly sufficient".
Now: "the game consist of mining, upgrading, trading, exploring and cataloguing, while you travel to the center of the galaxy where there is really nothing, and thats absolutely unacceptable".

I really want to know what am I missing here that makes the former enough to label skeptics as ignorant, and the latter a complete outrage. The center of the galaxy thing can't make that big of a difference, especially when it was never shown and making any assumptions about it changing the game would be the epitome of foolishness.

There was a post prior to release where I tried to find a better way of expressing the real query that was at the heart of the 'what do you do' question:

(Turns out the answer fundamentally was that there wasn't a coherent structure underpinning it!)

I want to say "surprising nobody" but NMS's sales figures seem to prove otherwise.
 
Again the real issue is the price tag. While for some, the game is arguably worth the full $60 and thensome, however if you are making something for full price it will be compared to other full price titles, and this just doesn't measure up. It's almost an insult to ask for such a high price tag, especially considering the absolute lack of developer / community relationship. Absolutely mind boggling. I bought it anyway because I'm a sucker for the hype.

I learned my lesson here.
 
I have my problems with the game but actually LOVE the way it ends. So much so that I rushed through 2 galaxies (on my 5th) in order to experience it again. I think you take from this game what you put in. It isn't signposted in the same spiritual way as Journey but the two games share a lot in my opinion.
The ending in the video from the op looked kind lame.

Pretty lame to be honest.
 
Yes, I am serious and I've done it 4 times now. I'm looking forward to doing it again unless I can solve how you get to the centre of the galaxy.

All of this negativity isn't in any way making me dislike Sean Murray. What's it's doing is making me hate gamers.

lol, still clutching on to that "hidden ending" theory I see. If you truly loved how the game ends, why cling to theories of something more?

And why hate gamers? Hate lying developers. Just because you were duped by hype, don't be bitter to gamers who weren't :)
 
lol, still clutching on to that "hidden ending" theory I see. If you truly loved how the game ends, why cling to theories of something more?

And why hate gamers? Hate lying developers. Just because you were duped by hype, don't be bitter to gamers who weren't :)
People saying there's still stuff we haven't seen or that it's "impossible" to see everything ae seriously being disengenous. Datamining shows that there's nothing and the game's emergent nature, (as nonexistent as it is), is hindered on purpose by the devs via having so many binary gameplay systems, like not being able to attack tentacles because the game detects you are inside and thus doesn't allow you to pull out a weapon, or ships immediately disappearing as you exit your ship or not even being able to crash your ship in a game about space exploration.
 
The one thing NMS got really right was the seamless transition from outer space to planet surface. Elite: Dangerous has only done it for small, airless worlds (though Frontier Elite II did it with full-size planets back in 1993 with Star Fox 1-like graphics). Only Space Engine has really done it for full-size bodies with modern graphics.
 
If you're exploring for the sake of exploring

I see this said a lot in NMS defense posts and I just cannot understand it. The exploration experience I get from NMS is terrible, everything looks like a uniform mess out of late 90s CG. What exactly is there to explore in the game? I see more interesting terrain on a simple walk through the forest than in dozens of hours of NMS. It's just big, blotchy voxels with copy-pasted objects strewn on every few meters. The terrain is barely a step above a randomized heightmap.

Yes, I am serious and I've done it 4 times now. I'm looking forward to doing it again unless I can solve how you get to the centre of the galaxy.

All of this negativity isn't in any way making me dislike Sean Murray. What's it's doing is making me hate gamers.

Doesn't Atlas pretty much tell you that you cease to exist when you reach the center and all the data you collected is uploaded into Atlas?
 
I see this said a lot in NMS defense posts and I just cannot understand it. The exploration experience I get from NMS is terrible, everything looks like a uniform mess out of late 90s CG. What exactly is there to explore in the game? I see more interesting terrain on a simple walk through the forest than in dozens of hours of NMS. It's just big, blotchy voxels with copy-pasted objects strewn on every few meters. The terrain is barely a step above a randomized heightmap.

You took the statement completely out of context. The point I'm arguing is Subnautica explores a whole different thematic element than NMS and doesn't scratch the same itch. NMS has the most interesting sci-fi/stylized planetary generation, even if it does leave a lot to be desired, because there are hardly any games that goes for the niche that NMS does. I'm not arguing that NMS handles exploration in it of itself well, so I don't know why you responded as if I said it does. People are so caught up with hating the game that they keep trying to take a simple statement I'm making and spin it into a whole different discussion. I don't think NMS is a good game.
 
I hope this is not beating a dead horse, but watch as the reviewer dissects the game thorough. Watch it till the end
Note: He played for 58 hours
Joseph Anderson Vs No Man's Sky
Wow watched the video critique. I agree with all of it. I was so stoked for a year, was aboard the hype train, stayed up until midnight, played for two hours, and then realized what the game is. Worst game ever.
 
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