This video was a fitting coup de grace imho. Not only is the criticism on point and exhaustive, but that ending just puts the final nail in the coffin.It is beating a dead horse yes
I'm sorry OP, there is no more horse to beat, just a puddle of red, unrecognisable, gory bits.
Thanks OP, this game went from 'get it dirt cheap' to 'will not get at all' during this review.
Too much patching required to make this an interesting game.
Eh, it's a bit off-topic, but there are a few ways you can call your ship back. Any place that has a landing pad will let you call your ship back, as will any that has a specific type of beacon, of which there are a few.
On most planets I've been to, it wouldn't take me much more than 10 minutes of travel on foot to find one of these spots. I'm yet to watch the video though, so it's possible he mentions this.
Without me having to watch the entire video again, what were the 3 games he mentions as being a better alternative? They looked cool, but I can only remember the Subnautica.
Without me having to watch the entire video again, what were the 3 games he mentions as being a better alternative? They looked cool, but I can only remember the Subnautica.
The Long Dark and Don't Starve.
Don't Starve was another one. Can't remember the last.
Edit: Beaten
It's simple. It's generally considered necessary to complete a game before reviewing or critiquing it. Reviewers have to complete games they don't like all the time.I'm just saying this guy isn't the first to play for large periods of time and then state they didn't enjoy it. The concept of wasting time to something you don't enjoy is lost on me, anyways over it, clearly you guys n girls don't agree.
Lol....I've never heard of him before and just took him as a schlub youtube poster, maybe that is what i'm not seeing, what website does he work for?
That last minute... seriously that's incompetence at its best. How could anybody defend Hello Games after that?
Holyshit at the ending.
Its like the game is actually punishing you for finishing the game. How did that escape the QA testing.
I never understand the time measure defense/argument people like to use. It becomes a trap for shitposting on underplaying or overplaying that bringing up the time scale in the first place screams at poor argument.
Do movie critics only need to watch the first few minutes of a film they don't like? There are those after all who could immediately see the foundations of a film at the first few moments, but they have to watch the whole thing. Entertainment needs to be digested.
Didn't the PS4 version also get quite a few crashes?The game didn't have a QA team, they were all developers. And the only "QA" was by the Sony certification team. Which explains why the PC version shipped with so many crashes.
But the whole "what do you do?" question didn't come from a place of wanting to know on the grand scheme of things, but actual gameplay systems. Even when pointed out what you can do, what is in there, they shrugged it off as not counting because it wasn't shown or only a part of a trailer.
I'm not saying that "mine -> upgrade" repeat is good enough, nor am I saying the game isn't a pile of shit or isn't a bad game with no reward or reason for playing it. I'm just saying the whole "what do you do?" question was almost always used to make a point of "lol non game walking simulator" than actual curiosity because even when there was plenty of "things to do" shown in trailers or told via interviews (flight, trading, mining, scanning, exploration etc) people still kept asking it in every single thread.
Now the game is out the answer to "what do you do?" outside of gameplay loops is literally "look at things" like the video says, but prior to release when people asked that question, we had answers from trailers and interviews, answers that still apply even if you think they aren't good enough. You mine, upgrade ships and suits, get blueprints, trade resources, explore and catalogue stuff and if you haven't "spoilt" yourself you try to do the Atlus path or get the center of the galaxy because you don't know that that leads to literally nothing.
There was a post prior to release where I tried to find a better way of expressing the real query that was at the heart of the 'what do you do' question:
(Turns out the answer fundamentally was that there wasn't a coherent structure underpinning it!)
The ending in the video from the op looked kind lame.I have my problems with the game but actually LOVE the way it ends. So much so that I rushed through 2 galaxies (on my 5th) in order to experience it again. I think you take from this game what you put in. It isn't signposted in the same spiritual way as Journey but the two games share a lot in my opinion.
Yes, I am serious and I've done it 4 times now. I'm looking forward to doing it again unless I can solve how you get to the centre of the galaxy.
All of this negativity isn't in any way making me dislike Sean Murray. What's it's doing is making me hate gamers.
People saying there's still stuff we haven't seen or that it's "impossible" to see everything ae seriously being disengenous. Datamining shows that there's nothing and the game's emergent nature, (as nonexistent as it is), is hindered on purpose by the devs via having so many binary gameplay systems, like not being able to attack tentacles because the game detects you are inside and thus doesn't allow you to pull out a weapon, or ships immediately disappearing as you exit your ship or not even being able to crash your ship in a game about space exploration.lol, still clutching on to that "hidden ending" theory I see. If you truly loved how the game ends, why cling to theories of something more?
And why hate gamers? Hate lying developers. Just because you were duped by hype, don't be bitter to gamers who weren't![]()
The ending in the video from the op looked kind lame.
Pretty lame to be honest.
If you're exploring for the sake of exploring
Yes, I am serious and I've done it 4 times now. I'm looking forward to doing it again unless I can solve how you get to the centre of the galaxy.
All of this negativity isn't in any way making me dislike Sean Murray. What's it's doing is making me hate gamers.
I see this said a lot in NMS defense posts and I just cannot understand it. The exploration experience I get from NMS is terrible, everything looks like a uniform mess out of late 90s CG. What exactly is there to explore in the game? I see more interesting terrain on a simple walk through the forest than in dozens of hours of NMS. It's just big, blotchy voxels with copy-pasted objects strewn on every few meters. The terrain is barely a step above a randomized heightmap.
Wow watched the video critique. I agree with all of it. I was so stoked for a year, was aboard the hype train, stayed up until midnight, played for two hours, and then realized what the game is. Worst game ever.I hope this is not beating a dead horse, but watch as the reviewer dissects the game thorough. Watch it till the end
Note: He played for 58 hours
Joseph Anderson Vs No Man's Sky
He made a followup video on the games he said you should refund it for
Three Games to Refund No Man's Sky For