Miggytronz
Member
looking at the scores, i am struggling to buy this game. I cannot justify spending that much on a 3 hour game. Now matter how 'artsy' it may seem
Your not helping the industry grow in that aspect man. Dont be so closed minded.
looking at the scores, i am struggling to buy this game. I cannot justify spending that much on a 3 hour game. Now matter how 'artsy' it may seem
looking at the scores, i am struggling not to buy this game. I cannot justify spending that much on a 3 hour game. Now matter how 'artsy' it may seem
is this game more challenging than Flower or is it another four hours of "Oooh, this game is so artsy but outside of that it's as boring as nails."
I suspect every Journey thread will be full of criticisms from Amir0x, that's just how he rolls
If IGN's review of Journey got you all hot and bothered but the idea of waiting until the game's March 13th release date sounds like torture, Sony is coming to the rescue. Next week, PlayStation Plus subscribers will be able to download Journey along with a bonus dynamic theme. There's no price break, but you are getting the title a week early. If you're not a PlayStation Plus member, you can still preorder the game off the PlayStation Store and get the same theme.
http://ps3.ign.com/articles/121/1219878p1.html
Looks like the rumor was true.
PS+ subscribers can get Journey next week![]()
Looks like I'm buying PS+, shit. Can you just buy a month's worth?
Looks like I'm buying PS+, shit. Can you just buy a month's worth?
We're going to be doing a lot (A LOT) with Plus this upcoming year; moreso than what we did last year for sure. But definitely curious to see the overall reaction to Plus subscribers getting it one week early.
Damn, Journey is basically £22 now. Maybe + will prove it's worth over those three months.3 months or 1 year at this time.
They're free as long as you have PSN+ or they're free forever?PS+ is worth it at the moment. RE2 and RE3 free, loads of small but fun freebies... really can't complain to be honest.
http://ps3.ign.com/articles/121/1219878p1.html
Looks like the rumor was true.
PS+ subscribers can get Journey next week![]()
Damn, Journey is basically £22 now. Maybe + will prove it's worth over those three months.
I'd read you don't get to keep the + PS1 games though.Well, UK + people currently have both resident evil 2 and 3 for free, so you'll get those as soon as you subscribe. Along with whatever march stuff they have in store for us![]()
I'd read you don't get to keep the + PS1 games though.
I'm assuming it will be a week early in the UK too, but is there any confirmation of that? There was Journey blog today on the EuroPSBlog and no mention of being early on +.
Be sure to check back here on the blog on Monday for some more big Journey news. We really cant wait to see you all online!
Oh yes!! Definitely be picking this up next week.
A little OT but hopefully you guys will include the Vita in your Playstation Plus plans.
StuBurns said:They're free as long as you have PSN+ or they're free forever?
How are you keeping it if you have to keep paying the subscription?Everything but free games you get to keep. And I presume even if you let your sub lapse they reactivate if you sub again.
Damn, Journey is basically £22 now. Maybe + will prove it's worth over those three months.
Not saying that Journey is worth the money, but if it was an engaging and memorable experience then why would it be any different than paying $15 for a 3 hour movie?looking at the scores, i am struggling not to buy this game. I cannot justify spending that much on a 3 hour game. Now matter how 'artsy' it may seem
Not saying that Journey is worth the money, but if it was an engaging and memorable experience then why would it be any different than paying $15 for a 3 hour movie?
Not saying that Journey is worth the money, but if it was an engaging and memorable experience then why would it be any different than paying $15 for a 3 hour movie?
We're going to be doing a lot (A LOT) with Plus this upcoming year; moreso than what we did last year for sure. But definitely curious to see the overall reaction to Plus subscribers getting it one week early.
I still don't really understand some of the features of this game and am afraid of reading reviews cause of spoilers...
What is the point of co-op? Is it required to get to certain areas/discover certain things? If not, why would you follow anyone? If the game is short, what is the incentive to follow someone when you can just come across the same thing relatively quickly?
Is such a meaningless way to boil down a game to its bare essentials just to get a non-existing point across. You can apply this type of logic to any game. In Super Mario Bros you run, you jump and you win. Furthermore from my experience with the beta the gameplay mechanics are more intricate than this. The game’s jump and float/fly mechanic asks of you to be conservative and contemplative of when to use up your cloth to jump at the right time. This mechanic changes a great deal once a stranger is introduced as both players are able to recharge one and other’s cloth at any point when close enough. This allows players with a decent scarf length to essentially fly across the game world without ever even touching the sand for minutes. Executing this mechanic, in itself is a rewarding experience, only heightened by the fact that TGC really knows how to get that sense of flight right. The experience in the beta felt absolutely amazing to me and more fun than executing a perfect jump in a Mario game for instance.
Amir0x said:No, you can't. Because there are actually tons of unique core gameplay mechanics punctuating the central platforming aspect; different ways to jump, different enemies to get around, different types of levels (Moving, up-to-down, left-to-right, right-to-left, water, etc). And all these things actually matter to how the game plays out. Getting good at some platforming skill might allow you to access a coin you couldn't or a secret area with even more actual gameplay.
In Journey, there is nothing to get good at. Nothing to impede your journey. Nothing to anything at all, as I said. You literally surf from one end of the screen to next, bark at something, and continue. That is the sum totality of the gameplay. Yes, you can walk a little off the path and get to a ruin that has something else you can bark at so you can briefly see a new pictogram, but that doesn't change anything: you're just surfing, and then barking again.
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But the reason it seems [like I'm being reductive] is because this is LITERALLY an accurate description of the game and it is also precisely the same reason it's the most boring thing ever for me. It is impossible to disconnect from the fact that my time with Journey consisted of surfing, barking briefly at a stone or something, and then surfing more until the BETA ended. I didn't even have to surf. I could occasionally do a really large flying move (with friends, you could fly longer, or with a larger scarf) or just walk tediously, but that's too slow.
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Can you not understand the very basic difference between mechanics that are fundamental to the experience and mechanics that are incidental?
Journey has a few 'incidental' mechanics that you can or cannot indulge in if you like, but it won't change anything at all... there is never a requirement to get better at what you were taught from the very second you start the game. Nothing else matters but that you know how to do a basic jump/surfing and barking. And it's not like you're using your barking or jumping in ever impressive platforming or puzzle challenges. You're always using it in the dullest, most barebones fashion.
I understand that some, if not a lot, of people find these types of games boring, but I also wonder why these people feel that their negative opinions are somehow right. Especially when the game gets near unanimous praise and is clearly enjoyed by many. Why are you so upset that the game doesn’t cater to your specific tastes? That Game Company doesn’t owe you anything, and if you don’t feel that the game is for you, neither do you owe them anything. Just move on.
LevelNth said:You're antagonistic, shamelessly combative and you have such a hilariously consistent penchant for being the contrarian to so many popular and highly discussed games on an anonymous forum, especially one in which you've recently had a situation that didn't exactly shed a favoring light on you, do you really not see how this colors the perception people have of you, and thus the motivations behind those opinions?
If you really want to delve into more mature discussions of criticism and negativity towards all these games you clearly feel need them, I suggest looking inwards just as much as outwards for a solution to the problem.
There is no "point" in terms of gameplay. Apparently you can jump higher with a partner in tow, but that's about it, and isn't integral to completing the game.
The idea is really whatever you make of it. The interactions you will make in this game are unlike anything anywhere else. You're free to ignore the co-op aspect as you please, but you would be missing out on an important part of what makes Journey unique.
It might not be any different, but I would never pay $15 to see a movie.
That doesn't really fit the analogy. It would be the equivalent of buying a movie, not just seeing it.
Good stuff
I guess this is what I am trying to wrap my head around. Putting in co-op, anonymous or not, should accomplish something other than just running together.
Also, is everyone online in the same world like an MMO? If there are 1000 people playing, would I be bumping into people every 5 minutes?
If the price was around $5-10, I would buy, but no way this game is worth $19.99 when all you do is surfing/floating around vast of nothingness with some different terrains, no matter how "artistic" it is.
@Amir0x I believe that your view of what a game should be, and, more specifically, what it should offer you is a little too narrow to create any enjoyment for a game like Journey. You're looking for more mechanics-heavy experiences, but Journey is looking to facilitate an assortment of emotions in the player that simply can't have been created by cluttering the game (if you want to call it that) with too many conflicting mechanics. The core of the game is the emotional response the game generates from the player, and the way they accomplish this is through the somewhat linear progression forward to the mountain while on the way encountering areas that hopefully pique your interest enough to explore and also by finding other players and interacting with them.
I'm not trying to discredit your opinion, but it seems like a game like Journey simply isn't for you. Thatgamecompany probably know that this kind of game isn't going to work for everybody. Still, thanks for backing up your opinion haha.
I know. It's all wrong. By rights we shouldn't even be here. But we are. It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger, they were. And sometimes you didn't want to know the end. Because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing, this shadow. Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you. That meant something, even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back, only they didn't. They kept going. Because they were holding on to something.
Well said. Ultimately I'm also interested in the discussion itself, and in having thoughtful criticism. Unfortunately I think a lot of people aren't ready to deal with criticism, or aren't interested in having a discussion.
It's well known that a lot of people look at reviews as a way to justify or reinforce their already formed opinion of something, and I think that behavior can be found in "reviews threads" and OTs a lot as well.
If a person wants to believe that Journey is the most amazing thing ever and "high art" and so on and so forth, they don't want to hear dissent - they instead want to hear a reinforcement of those beliefs.
I agree with you Amir0x, don't let the haters sway your opinion.
The game does look very repetitive. Sure, people say "then go play modern warfare, luly lulz" in response, the fact of matter is this game is ONLY 3 HOURS LONG.
If the price was around $5-10, I would buy, but no way this game is worth $19.99 when all you do is surfing/floating around vast of nothingness with some different terrains, no matter how "artistic" it is.
Admit it people, the only reason you guys like this game is because it's a different from other games. It's considered fresh of new air. But that's about it.
I'll buy this game when the price goes down (eventually).
But I don't have a gaming platform to watch movies. I like games.Not saying that Journey is worth the money, but if it was an engaging and memorable experience then why would it be any different than paying $15 for a 3 hour movie?
It might not be any different, but I would never pay $15 to see a movie.
I believe that there is an inherent danger in commoditzing games like that. If all game experiences are completely substitutable for one another then that's a serious industry-wide problem. But I don't think there's a glut of Journey clones out there.That may be the case. In fact, I'd wager it's exactly true... it isn't for me. I think there is some merit in having a discussion about how we value games like Journey which are $15 and offer relatively little gameplay for that buck though, no? I mean that's why I even engaged in the initial response to my comment. I find this a compelling discussion.
What does determine a game's value? Well, it's subjective. Everyone has different metrics. Let's say I'll spend $15, beat this game in an hour and a half like Eurogamer says, and then that's it. In the meantime, I'll have to suffer Journey's non-content gameplay... so of course, that's a problem too. But putting that aside, is there a point where you say "well, for those $15 bucks I can get an experience that is three times, maybe four times as long and just as enjoyable?"
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I just hope one day we can have topics where both negativity and positivity are welcomed in equal order and someone isn't immediately dismissed as trying to 'stir the pot' simply because they are not falling in line with the general majority consensus.
I really appreciate when someone takes the time to expand on their points and explain their positions to me or others. So many wasted posts, one liners, whining... it's a shame.
I was only addressing the logic, not making a literal substitution. Hypothetically, if someone created a completely unique 3 hour gaming experience that was just as engaging as a 3 hour film would it be worth $15? If not, then what is it about games that makes them worth less money per hour?But I don't have a gaming platform to watch movies. I like games.
@Amir0x - It's got nothing to do with injustice, I don't take the criticisms personally, it is just a game. You've read way too much into my post - I dunno why you are saying I'm not staying on topic when this is about a discussion about the game. I was looking for clarification on specific points (one sentence would have done it tbh). There's no suggestion you are wrong in any way and I would never discourage people from sharing their opinions.
I was genuinely interested and like someone said 'It's about going in among people who may feel differently than you and trying to understand their perspective.'
Amir0x - a few questions:
1. Do you think the game is technically sound in terms of controls and overall execution (ie laggy or buggy)?
2. Are there any other titles, from a different dev, which have similar problems?
3. If the game was a lower price, would that make a difference in how you view it?
4. What key thing(s) would you implement / improve?
5. Where does this fit in the overall - not what you think necessarily but in the wider game world - short lived art experiment?