It "missing" better textures for the close-ups but it clearly better than Soul Calibur for Dreamcast.
My PSP has up to date firmware - does that mean I'm SOL in terms of getting CW on it so I can rip my UMDs to try this out?
Amazing! :OGot antialiasing working. Square Enix must be itching to remaster these puppies.
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Doesn't look like there's any speed improvements on my end, but I'm stuck on Windows XP 32bit because of video capture drivers, so maybe it's faster for 64bit users.
But I'm still getting 2-4fps in the stuff I'm trying that has 3D geometry.
My PSP has up to date firmware - does that mean I'm SOL in terms of getting CW on it so I can rip my UMDs to try this out?
I really don't like seing 3D console games on some crazy resolution. I'd rather run the things on the native console resoluation, and upscale it properly to my monitor, to get some glorious big pixels. The HUD and textures always look horrible with these crazy high resolutions. These games were not designed to be displayed this way.
Every version of every PSP can have custom firmware added to it in less than 10 minutes. What's more, custom firmware is now temporary--when your PSP boots up, it's in official firmware. Run an application, you're in custom firmware. Don't want custom firmware anymore? Reboot PSP. Want to delete it all together? Just delete the application. What's more, custom firmware has PSN access, so there's really no reason to worry about it.
wow, didn't know about this. i'm still using my go on 6.20 PROB10. any disadvantage on upgrading to 6.60 and then using cfw for that version? it has full psn acess that way?
WTF?! You would literally die if you saw what PSP games look like running at their native resolution on a 1080p display. Your logic only works if you're talking about games with 2D pixel art, not 3D games with jagged polygonal edges which become more and more painful to look at the further they're blown up.