Buggy Loop
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http://pc.ign.com/articles/887/887600p1.html
concept art
Freespace + EVE online = JE ? One can dream but its the closest we've come, its pretty much EVE online thoroughly with direct controls, sucks that there's no shield or weapon management though. It has collision though! unlike EVE where you go through almost anything like a ghost, JE has mass/speed physics, you'll damage or even explode if you collide fast enough into an object.
Im signed for the beta, i hope i get an email
But what is Jumpgate: Evolution? Well, it's a space action game with an emphasis on accessibility, and functions much like you might expect if you're familiar with the genre at all. It is not, as some might think when they see screens, like CCP's EVE Online, a game where you click to auto-attack. In JE, the emphasis is on twitch gameplay, where you directly fly your ship using the keyboard to control boost and braking, strafing, aiming, and pitch. Enemies fly around and it's up to you to pursue, engage, aim your reticule and blast them into bits with whatever energy weapons, missiles or other armaments are equipped.
According to NetDevil president Scott Brown, "It's really kind of a sandbox MMO much more than a 'here's this pre-built story, now play through these missions.' Kind of the best comparison I would give to it is, it's really more like a Grand Theft Auto style. There's a lot of things going on in the world and you can choose to work with what you want to work with."
We were using a mouse and keyboard for the demo, using W to thrust forward, Q and E to roll our ship, Space to brake and A and D to essentially strafe. It's kind of strange to say strafe when talking about space flight, but that's the kind of arcade feel NetDevil wants to build into JE. For those who prefer something slightly along the lines of Newtonian physics, there's a control assist toggle you can switch to off at which point your ship's momentum will be conserved to a degree when trying to make sharp directional changes. For instance, if you're hurtling forward and suddenly hit the brakes you won't zip off in a new direction as soon as you want to. You'll instead drift in the direction you were originally going, letting you do things like fly backwards while firing.
Killing foes levels you up, as you might expect, but NetDevil isn't building in any artificial level limitations. "The levels don't give you any benefit, per se, other than unlocking capabilities," said Brown. "There's no dice rolls or anything in the game, it's all about your ship and you abilities as a player...If you're level 12 and you shoot a level 20 you do less damage, there's nothing like that in the game."
For any hardcore space action fans, you should know there won't be in-depth battle mechanics such as diverting shield power to specific components of your ship (diverting power to rear shields to better ensure an escape) or disabling enemy sub-systems (destroying engines or weapons). Instead, you're basically just dealing with shield and armor ratings, which can be tweaked with equipped items back at a base.
The game's being designed to let players partake in whatever kinds of activities they desire, and, more importantly, all those activities reward you in some way, either with abilities, special awards, or experience. You could float around and destroy pirates, mine asteroids, surf auctions, manage trade routes, or engage in the game's player versus player (PvP) combat elements. Right now NetDevil is planning on having fully free-for-all and limited PvP server types available for players to dive into, which seem to be some of the central elements of the game. There'll also be instanced PvP challenges with set goals, such as tasking one team with destroying another's capital ship.
concept art
Freespace + EVE online = JE ? One can dream but its the closest we've come, its pretty much EVE online thoroughly with direct controls, sucks that there's no shield or weapon management though. It has collision though! unlike EVE where you go through almost anything like a ghost, JE has mass/speed physics, you'll damage or even explode if you collide fast enough into an object.
Im signed for the beta, i hope i get an email