Or it's a potentially exponential increasing problem. Crossposting from prior thread:
"There's over a dozen animations already for each species of Pokémon
At present, there's 1006 models of Pokémon including alt forms (but not including texture skins like Genesect, Arceus, Silvally etc. but added the Unown as they are separate)
If we go for 12 that's 12,072 animations. If the models have been upgraded (jury is still out on that. We are unsure but need full access to confirm), they would need to be re-rigged, tested and so forth which adds time. They may even need to have due to the porting process from 3DS to Switch.
If they add just 1 new animation per Pokémon that's still 1006 animations to add, design, capture and test, however there's already confirmed to be more than 1. Then there's the rumoured Camp thing which would almost certainly include more
Then we have the new Pokémon. Let's say including alternate forms there's 100. That's another 1,300+ animations to factor in.
Then you need to factor in animations of all the NPCs, the gym leaders, the player characters and so forth.
I don't think people realise the scope of this. Every new feature they add that requires just one new animation would actually require over 1100 new animations. If they just reuse animations for it, people will bitch that they're lazy (and they already are despite there being new animations. People want them to bring everything in, but they also don't want everything to be brought in using assets that exist already).
This is the sort of thing they were talking about. It adds up so fast. No other game has such problems. Most of Breath of the Wild's models are humans. Enemies there's only a dozen models, yet people keep comparing it to that. It's incomparable. "
I think people take for granted the amount of work that goes in to each Pokémon and each feature. Adding a cool feature which has Pokémon react to it requires a craptonne of work if they're to include all Pokémon and you can't just throw money at it and outsource as that doesn't end well.
What other series deals with this level of animations and models?