Another day, another Pokemon bump. In this thread, you will finally get to see Light-type Pokemon realized, Ice and Poison types buffed, and take those pesky Steel-types a peg or two if you want. Changes in Italics.
For reference, the type chart bible from Generations II-V.
Cosmic: Seems like Fairy/Psychic/Normal have taken the "Light type" monikers, so I think Cosmic could still fit and take on "solar" moves. Porygons, some Steel types, and Dialga/Palkia would be reclassified.
Weak to: Ice, Dark, Cosmic
Not very effective against: Ice, Rock, Dark, Fairy, Normal
Resistant to: Ground (immune), Psychic, Grass, Fire
Super effective against: Ground, Flying, Cosmic
Fairy: although there's a legit-looking list already on Fairy being strong against Dragon/Fighting/Dark, weak against Poison/Steel, and not very effective against Psychic and Fire, I'll still speculate anyway. There would be no fairies if there were no nature hence the Grass weakness.
Weak to: Poison, Steel, Grass
Not very effective against: Grass, Psychic, Poison
Resistant to: Dragon, Ghost, Cosmic
Super effective against: Dragon, Dark, Fighting
Ice: I would add neutral damage against Fire and Water types.
Weak to: Fire, Steel, Rock, Fighting
Not very effective against: Ice, Steel
Resistant to: Ice, Cosmic
Super effective against: Dragon, Ground, Flying, Grass, Cosmic
Poison: Took out resistance from Bug attacks. Added neutral damage against Ground. Added resistance to Dark. Not very effective against Psychic anymore. I'm against it being strong against Water since running water cleanses and flushes things out.
Weak to: Ground, Psychic
Not very effective against: Steel (immune), Poison, Rock, Ghost, Psychic
Resistant to: Fighting, Poison, Grass, Dark, Fairy
Super effective against: Grass, Fairy
Bug: Added neutral damage against Poison.
Weak to: Fire, Flying, Rock
Not very effective against: Fighting, Flying, Ghost, Steel, Fire
Resistant to: Fighting, Ground, Grass, Psychic
Super effective against: Grass, Dark, Psychic
Psychic:
Weak to: Dark, Ghost, Bug
Not very effective against: Steel, Psychic, Dark (immune), Bug, Cosmic
Resistant to: Fighting, Psychic, Fairy, Poison
Super effective against: Fighting, Poison
Dark:
Weak to: Fighting, Bug, Fairy
Not very effective against: Fighting, Steel, Dark
Resistant to: Psychic (immune), Ghost, Dark, Cosmic
Super effective against: Ghost, Psychic, Cosmic
Grass: Added neutral damage against Dragon.
Weak to: Fire, Ice, Poison, Bug, Flying
Not very effective against: Fire, Poison, Bug, Flying, Steel, Grass, Cosmic
Resistant to: Water, Ground, Grass, Electric, Rock, Fairy
Super effective against: Water, Ground, Rock, Fairy
For reference, the type chart bible from Generations II-V.
Cosmic: Seems like Fairy/Psychic/Normal have taken the "Light type" monikers, so I think Cosmic could still fit and take on "solar" moves. Porygons, some Steel types, and Dialga/Palkia would be reclassified.
Weak to: Ice, Dark, Cosmic
Not very effective against: Ice, Rock, Dark, Fairy, Normal
Resistant to: Ground (immune), Psychic, Grass, Fire
Super effective against: Ground, Flying, Cosmic
Fairy: although there's a legit-looking list already on Fairy being strong against Dragon/Fighting/Dark, weak against Poison/Steel, and not very effective against Psychic and Fire, I'll still speculate anyway. There would be no fairies if there were no nature hence the Grass weakness.
Weak to: Poison, Steel, Grass
Not very effective against: Grass, Psychic, Poison
Resistant to: Dragon, Ghost, Cosmic
Super effective against: Dragon, Dark, Fighting
Ice: I would add neutral damage against Fire and Water types.
Weak to: Fire, Steel, Rock, Fighting
Not very effective against: Ice, Steel
Resistant to: Ice, Cosmic
Super effective against: Dragon, Ground, Flying, Grass, Cosmic
Poison: Took out resistance from Bug attacks. Added neutral damage against Ground. Added resistance to Dark. Not very effective against Psychic anymore. I'm against it being strong against Water since running water cleanses and flushes things out.
Weak to: Ground, Psychic
Not very effective against: Steel (immune), Poison, Rock, Ghost, Psychic
Resistant to: Fighting, Poison, Grass, Dark, Fairy
Super effective against: Grass, Fairy
Bug: Added neutral damage against Poison.
Weak to: Fire, Flying, Rock
Not very effective against: Fighting, Flying, Ghost, Steel, Fire
Resistant to: Fighting, Ground, Grass, Psychic
Super effective against: Grass, Dark, Psychic
Psychic:
Weak to: Dark, Ghost, Bug
Not very effective against: Steel, Psychic, Dark (immune), Bug, Cosmic
Resistant to: Fighting, Psychic, Fairy, Poison
Super effective against: Fighting, Poison
Dark:
Weak to: Fighting, Bug, Fairy
Not very effective against: Fighting, Steel, Dark
Resistant to: Psychic (immune), Ghost, Dark, Cosmic
Super effective against: Ghost, Psychic, Cosmic
Grass: Added neutral damage against Dragon.
Weak to: Fire, Ice, Poison, Bug, Flying
Not very effective against: Fire, Poison, Bug, Flying, Steel, Grass, Cosmic
Resistant to: Water, Ground, Grass, Electric, Rock, Fairy
Super effective against: Water, Ground, Rock, Fairy