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Just Cause 2 Multiplayer - [Beta Test: Sat 8th-9th September]

Test Cancelled
"An hour or so after we started the test, we were hit by a DDoS attack that ended shortly after; roughly 2 hours later we were hit by an even stronger attack, leaving us with no choice but to call off the test.

It is a shame for the beta to end just 3 hours after it started, though we did verify that the server performance fixes most definitely worked."

http://www.jc-mp.com/forums/index.php?topic=869.0

I was planning on playing tonight. Oh well, I want to put some more time in with sleeping dogs anyway.
 
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There is is going to be a test this weekend (geez it's been forever).
Change log:
This weekend we're running a beta test of JC2-MP for 48 hours! Exact starting times can be found here.


0.0.11 Changes

New Features:
Server administration features added to server console
Extensive set of Lua bindings added to allow for much greater interactivity
Implemented fully-functional clientside Lua streamed from the server
Added CEGUI for font drawing and more in future
New nametags, implemented in clientside Lua
New FPS counter at the top right
Local player can now change model
Launcher now automatically updates client
Custom font sizes for use in clientside Lua
Cross-script communication (scripts can send events to each other)
Communication between clientside and serverside scripts (scripts can send messages to their counterparts over the network)
Clientside Lua can now draw primitives in 2D and 3D
Kill detection added - notifies the server of the killer and reason for a death
Vehicle colours now synced - all players will have vehicles with the same colour
Weapons can now be given to players via Lua
Players and vehicles can now have their health set by Lua
Local chat added - highlights messages from players in your vicinity, making it easier to see messages
Derby gamemode now spawns players with rocket launchers and grenade launchers for more chaos
Clientside Lua events for player input and damage added, allowing scripts to intercept them
Scripts now automatically unload when they exceed their error quota
Lua errors now have callstacks to help track down the source of the error
Added --fontscale launch option to adjust size of fonts to user's liking

Bug Fixes:
Clamped time to 00:00 to 23:59 to prevent issue where the game's colour scheme could be permanently broken
Stopped vehicles from exploding if flipped upside down without a driver
Invalid players are now handled correctly, preventing floating nametags at >20km away
Streamer reworked considerably - now much more reliable
Issue where vehicles would randomly disappear has been fixed
Keypresses are no longer sent through PDA and main menu to the game
Internal angle representation fixed; values correctly converted between Euler angles and Quaternions
Issue where Rico was invisible fixed
Entities (such as players and vehicles) now handle missing models correctly
Passengers of vehicles will no longer "float away" from the vehicle
Client no longer hangs when given invalid parameters for vehicle spawns
Input in menus now correctly handled on a consistent basis
Lua events now handle default return values correctly
Game no longer crashes when entering a vehicle as a passenger as it despawns
Game no longer crashes when two people go into stunt/cling position at the same time
Checkpoints no longer disappear after death
The unloading of a module causing crashes has been fixed
Players can now fall off their bike
Broken animations when changing model with a two-handed model fixed
Fonts now render across all resolutions with the correct aspect ratio
Unsubscribing a Lua event in another event no longer crashes
Vehicles will no longer respawn after being repaired (if marked as dead)
Linux-central issues have been fixed
Disconnecting without a JC2-MP local player no longer crashes the game
Last-synced position/rotation used on client if player has not spawned correctly
Clientside Lua module count is no longer zero on 64-bit systems
Time now progresses correctly past 00:00/midnight
Moved JC2-MP logs to AppData so they can be written to without permissions errors

Other:
Massively optimized text drawing - should be much faster
Changed auto generated name colour to be consistent across both Windows and Linux servers

Scripts

Racing (dreadmullet)
/race - Adds you to the next race list

The Racing gamemode lets you race other players in a variety of races.
It comes with a fully-featured GUI, letting you focus on the race.

Derby (Trix)
/derby - Sends you to the derby

The Derby gamemode drops you in the dish with vehicles and explosive weapons.
Make of it what you will!

Freeroam (Philpax)
/tp or /teleport - Teleports you to a location

The Freeroam gamemode provides standard functionality for a JC2-MP server,
including loading spawns and teleports.

Local Chat (Philpax)
The local chat script highlights players in your vicinity in the chat,
letting you communicate easier with the players around you.

Nametags (Philpax)
/tags - Toggle all nametags
/vtags - Toggle vehicle nametags
/ptags - Toggle player nametags

The nametags have been completely rewritten to be faster, sleeker,
and more informative.

Speedometer (Philpax)
/speedo or /speedometer - Toggles the speedometer
/clearmax - Clears the maximum speed

The speedometer shows you your current, and max, speed in a vehicle.
How fast can you go?

Killfeed (Philpax)
Ever wanted to know who's dying and how? The killfeed will tell you.
Now you too can find out Woet exploded for the 37th time in 2 minutes!
 
does anyone else have trouble with fraps working in jc2?
doesn't seem to be picking it up anymore

woet's prettty good

Ty1OjLu.jpg
 
does anyone else have trouble with fraps working in jc2?
doesn't seem to be picking it up anymore

The same question I had in mind, but never asked it. It never worked for me.....I'm on Windows 8 if that matters. The beta does come with a FPS counter though.
 
The same question I had in mind, but never asked it. It never worked for me.....I'm on Windows 8 if that matters. The beta does come with a FPS counter though.

Just testing through other games, jc2 seems to be the only game fraps isnt picking it up for me. Just switched over to dxtory for now
 
Man, this is awesome. I crashed after like a half hour or so but everything was much smoother than usual before that. The improvements are really good.
 
What a brilliant update.

So much fun. Especially with the great factions feature.

Really hope they release this soon.

Saw Criken and TotalBiscuit (well I read his name). Criken almost killed me but I helped someone kill him.
 
Hellz yeah! Although it really hasn't been as fun as the original test weekends, as broken as it was. It just isn't the same without hijacking enabled.
 
For anyone who have played the MP before, generally how stable was it and how easy was it to get into the games ( people online)?


Can't wait.
 
First time trying this out.

Incredible work. It is so much better than I could have ever expected. It's not just free roam with other players and vehicles and weapons and kills, that would've been A LOT for a mod, sure, but there's derbies, races, factions, earnings, a buy menu for your earnings... Absolutely incredible work by these guys.

I love the races, they're chaotic as in GTA IV and to an extent Grid. I just love watching cars flying around! Having a lot of fun.
 
A few sessions in but too much crashing. Gonna have to cut this session short. I think it's because I'm running DXTORY and OBS in the BG.
 
Really enjoying it, a few problems:


Robbing vehicles wasn't so easy/present, At the airport and trying to get a jet is near impossible, jump in, get teleported out and vice versa for a good five minutes ( or until someone blows it up), sometimes I cant even steal vehicles, how does it work?

More than 1 person can jump / grapple onto vehicles,


Small issues in what is still something very very well done. Can't wait for the full release.

I just wish everyone didn't treat it like a massive DM, but that isn't the games or the JC 2 MP devs fault :P

I just wanna get into a dogfight :(
 
Really enjoying it, a few problems:


Robbing vehicles wasn't so easy/present, At the airport and trying to get a jet is near impossible, jump in, get teleported out and vice versa for a good five minutes ( or until someone blows it up), sometimes I cant even steal vehicles, how does it work?

More than 1 person can jump / grapple onto vehicles,


Small issues in what is still something very very well done. Can't wait for the full release.

I just wish everyone didn't treat it like a massive DM, but that isn't the games or the JC 2 MP devs fault :P

I just wanna get into a dogfight :(

One thing I've noticed. I just started shooting things in a quick run yesterday after I seen some Rambo like dude shooting all the water towers and explosive things. Just wanted to help him and play together. If I wanted to shoot him and make it a DM I would have.

Needless to say he shot me but just as soon as he got one shot in the game crashed. I guess that was a false victory ><
 
A few sessions in but too much crashing. Gonna have to cut this session short. I think it's because I'm running DXTORY and OBS in the BG.

Oh man I'm running Dxtory as well and it's been crashing more in the last 3 hours. But I've gotten some golden moments out of the races recorded LOL
 
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