Count Dookkake
Member
The tears and the good impressions have convinced me to buy this game. Thanks, GAF!
Agreed.mentalfloss said:It should also be the posterchild for Natal and Move.
Count Dookkake said:The tears and the good impressions have convinced me to buy this game. Thanks, GAF!
Raide said:We demand pictures of your sister playing the game!
Hammer24 said:Whatever happened to reviews of a game, taking into consideration if its actually fun to play? Nowadays you can read walls of text about production values and platform exclusivity - no casual gives a shit about. If the production value makes the score, and not the fun part, then reviewers shouldn´t wonder why readers turn away and they consequently lose their jobs.
pakkit said:Fixed.
Sho_Nuff82 said:This is unfair. Should every movie reviewer who slammed Transformers 2 and Avatar lose their job for slamming the narrative over the spectacle? Again, their job is not to tell you why the stuff you like is awesome, it's to put every product they review in a frame of reference to the medium, and act as a guiding hand. "Fun for your kids, 2 stars", "decent popcorn flick, 2 stars", "forgettable licensed CGI spectacle, 2 stars" are common complaints levied at movies that become insanely popular - it doesn't mean the system needs a shakeup, it just proves that a) most people don't care what reviewers think outside of forums, and b) the most popular products are not always recognized as the best.
Just Dance does not retroactively deserve a review revision simply because it latched on with the masses.
Don't get caught up on merely the production values. Sam made well-reasoned arguments that the song selection is poor (15 songs, in this day and age, for any music game is about 1/3 of the industry standard) and that the game does not register your movements correctly (for a game, this amounts to the gameplay being broken).
The appeal lies largely in the concept - it gets people off the couch and gets them to dance, which makes it a great party novelty, much in the same way Wii Sports and Guitar Hero are. It falls short in the interactivity and replayability of those titles by being utterly unresponsive and barebones.
I don't see how any reasonable reviewer could say "if you completely ignore what's happening in the game, have some beers, and dance your head off, you'll love this game."
A great riff track movie is not a great movie.
In economics, the willingness to pay (WTP) is the maximum amount a person would be willing to pay, sacrifice or exchange for a good.
Several methods have been developed to measure consumer willingness to pay. These methods can be differentiated whether they measure consumer hypothetical or actual willingness to pay and whether they measure consumer willingness to pay directly or indirectly.
Sho_Nuff82 said:This is unfair. Should every movie reviewer who slammed Transformers 2 and Avatar lose their job for slamming the narrative over the spectacle? Again, their job is not to tell you why the stuff you like is awesome, it's to put every product they review in a frame of reference to the medium, and act as a guiding hand. "Fun for your kids, 2 stars", "decent popcorn flick, 2 stars", "forgettable licensed CGI spectacle, 2 stars" are common complaints levied at movies that become insanely popular - it doesn't mean the system needs a shakeup, it just proves that a) most people don't care what reviewers think outside of forums, and b) the most popular products are not always recognized as the best.
Just Dance does not retroactively deserve a review revision simply because it latched on with the masses.
Don't get caught up on merely the production values. Sam made well-reasoned arguments that the song selection is poor (15 songs, in this day and age, for any music game is about 1/3 of the industry standard) and that the game does not register your movements correctly (for a game, this amounts to the gameplay being broken).
The appeal lies largely in the concept - it gets people off the couch and gets them to dance, which makes it a great party novelty, much in the same way Wii Sports and Guitar Hero are. It falls short in the interactivity and replayability of those titles by being utterly unresponsive and barebones.
I don't see how any reasonable reviewer could say "if you completely ignore what's happening in the game, have some beers, and dance your head off, you'll love this game."
A great riff track movie is not a great movie.
John Updike said:1. Try to understand what the author wished to do, and do not blame him for not achieving what he did not attempt.
2. Give enough direct quotation- at least one extended passage- of the book's prose so the review's reader can form his own impression, can get his own taste.
3. Confirm your description of the book with quotation from the book, if only phrase-long, rather than proceeding by fuzzy précis.
4. Go easy on plot summary, and do not give away the ending.
5. If the book is judged deficient, cite a successful example along the same lines, from the author's oeuvre or elsewhere. Try to understand the failure. Sure it's his and not yours?
To these concrete five might be added a vaguer sixth, having to do with maintaining a chemical purity in the reaction between product and appraiser. Do not accept for review a book you are predisposed to dislike, or committed by friendship to like. Do not imagine yourself a caretaker of any tradition, an enforcer of any party standards, a warrior in any ideological battle, a corrections officer of any kind. Never, never... try to put the author "in his place," making of him a pawn in a contest with other reviewers. Review the book, not the reputation. Submit to whatever spell, weak or strong, is being cast. Better to praise and share than blame and ban. The communion between reviewer and his public is based upon the presumption of certain possible joys of reading, and all our discriminations should curve toward that end.
GregLombardi said:Wasn't Ubisoft just 2 months ago or something blaming the Wii for its financial problems?
Foot. In. Mouth.
Mael said:No the review fails because we learn nothing from it and it tries to be a gatekeeper of some gaming movement against the masses.
In short it doesn't follow what a good review should be.
Again it's not that hard, there's even people that formalised it better
http://en.wikipedia.org/wiki/Updike#Literary_criticism_and_art_criticism
Sho_Nuff82 said:This is unfair. Should every movie reviewer who slammed Transformers 2 and Avatar lose their job for slamming the narrative over the spectacle? Again, their job is not to tell you why the stuff you like is awesome, it's to put every product they review in a frame of reference to the medium, and act as a guiding hand. "Fun for your kids, 2 stars", "decent popcorn flick, 2 stars", "forgettable licensed CGI spectacle, 2 stars" are common complaints levied at movies that become insanely popular - it doesn't mean the system needs a shakeup, it just proves that a) most people don't care what reviewers think outside of forums, and b) the most popular products are not always recognized as the best.
Don't get caught up on merely the production values. Sam made well-reasoned arguments that the song selection is poor (15 songs, in this day and age, for any music game is about 1/3 of the industry standard) and that the game does not register your movements correctly (for a game, this amounts to the gameplay being broken).
The appeal lies largely in the concept - it gets people off the couch and gets them to dance, which makes it a great party novelty, much in the same way Wii Sports and Guitar Hero are. It falls short in the interactivity and replayability of those titles by being utterly unresponsive and barebones.
I don't see how any reasonable reviewer could say "if you completely ignore what's happening in the game, have some beers, and dance your head off, you'll love this game."
Sho_Nuff82 said:So John Updike would have given Just Dance an 8/10?
Lijik said:I'm pretty sure the same day Pachter made his "Wii Third Parties" thread where Ubisoft had a then recent quote along the lines of "We don't know how how to make a success on the Wii, so we won't focus on it anymore" was the same day where Just Dance was noted as lighting up the sales charts.
They've been tasting that foot for a long time.
GDGF said:I wish John Updike's ghost posted on this forum
Count Dookkake said::lol
Sorry to disappoint, but she prefers stuff like House of the Dead.
Anyway, this seems like a good segue to :lol :lol :lol at Acosta for crying about 'unfair' tags. What a bitch.
Sho_Nuff82 said:So John Updike would have given Just Dance an 8/10?
Updike said:1. Try to understand what the author wished to do, and do not blame him for not achieving what he did not attempt.
Updike said:3. Confirm your description of the book with quotation from the book, if only phrase-long, rather than proceeding by fuzzy précis.
Updike said:5. If the book is judged deficient, cite a successful example along the same lines, from the author's oeuvre or elsewhere. Try to understand the failure. Sure it's his and not yours?
Updike said:To these concrete five might be added a vaguer sixth, having to do with maintaining a chemical purity in the reaction between product and appraiser. Do not accept for review a book you are predisposed to dislike, or committed by friendship to like. Do not imagine yourself a caretaker of any tradition, an enforcer of any party standards, a warrior in any ideological battle, a corrections officer of any kind. Never, never... try to put the author "in his place," making of him a pawn in a contest with other reviewers. Review the book, not the reputation. Submit to whatever spell, weak or strong, is being cast. Better to praise and share than blame and ban. The communion between reviewer and his public is based upon the presumption of certain possible joys of reading, and all our discriminations should curve toward that end
GregLombardi said::lol
Gotta love this industry. But, then again, PR people and the essence of a company appear to be generally separated by a schism, so I guess we can't blame Ubisoft.
Acosta said:Seeing your tag, I am not sure you should be laughing at anyone. But be my guest.
Sho_Nuff82 said:This is unfair. Should every movie reviewer who slammed Transformers 2 and Avatar lose their job for slamming the narrative over the spectacle?
it just proves that a) most people don't care what reviewers think outside of forums,
Sam made well-reasoned arguments..
The appeal lies largely in the concept - it gets people off the couch and gets them to dance, which makes it a great party novelty, much in the same way Wii Sports and Guitar Hero are. It falls short in the interactivity and replayability of those titles by being utterly unresponsive and barebones.
Count Dookkake said::lol
You are not very good at understanding things.
EDIT- Nice edit, but your failure will be saved here for lols.
It's funny reading such nonsense over and over again. I'm pretty sure the game's biggest flaw is that it requires too much precision, not that it doesn't have enough.Soneet said:If you listen to "professional" reviewers too much you might start thinking the game actually fails at registering your movements.
Son of Godzilla said:It's funny reading such nonsense over and over again. I'm pretty sure the game's biggest flaw is that it requires too much precision, not that it doesn't have enough.
phisheep said:Indeed. We've seen the same sort of thing over and over, from putting in Wii Sports golf, to flailing in Wii Music - both of which had wonderfully subtle controls.
Thing is, the controls take some learning - they aren't a simple pick-up-and-play as everyone seems to think. And the odd thing is that non-gamers seem to have no trouble with this at all, because they expect to have to learn how it works. It's the so-called expert gamers that can't do it right.
AceBandage said:Of course we can.
They know EXACTLY how to sell a game on the Wii.
You make a fun, quality product, and you MARKET IT!
And that's exactly what is happening with Just Dance.
It's gotten a gigantic marketing campaign. Festivals, TV ads, magazine, internet, demos.
If they had put the same effort into No More Heroes, I bet we'd be looking at a million seller.
Sho_Nuff82 said:I read the Updike quote the first few times it was posted. Reviewing something for what it is, not for what it isn't, is not to say you should praise a product for what it does right and completely dismiss what it does wrong.
Why should a reviewer ignore the standards set by previous games in the genre? Was this not the same argument used to defend Wii Music? They could have easily put 3x as many songs on the disc, they don't get a free pass for being cheap.
Now that AceBandage has posted, the narrative rewrite is complete.
NMH 2 is the lazy, cynical cash-grab with little effort or innovation. Just another trite poster child for the hardly cores.
Just Dance is the stroke of plucky genius being gift-wrapped to a starved audience, that reviewers just don't get.
Sho_Nuff82 said:I read the Updike quote the first few times it was posted. Reviewing something for what it is, not for what it isn't, is not to say you should praise a product for what it does right and completely dismiss what it does wrong.
Why should a reviewer ignore the standards set by previous games in the genre? Was this not the same argument used to defend Wii Music? They could have easily put 3x as many songs on the disc, they don't get a free pass for being cheap.
Updike said:Do not accept for review a book you are predisposed to dislike, or committed by friendship to like. Do not imagine yourself a caretaker of any tradition, an enforcer of any party standards, a warrior in any ideological battle, a corrections officer of any kind. Never, never... try to put the author "in his place,"
Sho_Nuff82 said:Why should a reviewer ignore the standards set by previous games in the genre? Was this not the same argument used to defend Wii Music? They could have easily put 3x as many songs on the disc, they don't get a free pass for being cheap.
mentalfloss said:You could say the same thing about NSMB Wii not having online. Or even better, MW2 PC not having dedicated servers. It's all about perceived value for your dollar. And that perceived value depends on each player.
I would disagree about your Wii Music criticism, actually. I'm not offended at all by the game not keeping up with the 'de facto' standard number of songs - it was the general experience itself that gave me enough value to buy that game.
So, no a reviewer should definitely not ignore previous standards. But, if they are aware that the value of that product can supercede it lacking some feature, that should be articulated as well.
Sales = Quality now? In that case Twilight, Avatar, Transformers 2 must be the pinnacle of what the movie industry has to offer.Sushen said:Simply 2 million people can't be wrong
Crewnh said:Sales = Quality now? In that case Twilight, Avatar, Transformers 2 must be the pinnacle of what the movie industry has to offer.
Mael said:About Twilight there must be something that's done right for it to be such a massive success.
I mean I'm serious here
sillymonkey321 said:Attractive men without shirts who are in love with a girl and she's distraught over which one she loves. It's the equivalent to " giant robots smashing things" for men.
sillymonkey321 said:Attractive men without shirts who are in love with a girl and she's distraught over which one she loves. It's the equivalent to " giant robots smashing things" for men.
Sho_Nuff82 said:I read the Updike quote the first few times it was posted. Reviewing something for what it is, not for what it isn't, is not to say you should praise a product for what it does right and completely dismiss what it does wrong.
Now that AceBandage has posted, the narrative rewrite is complete.
NMH 2 is the lazy, cynical cash-grab with little effort or innovation. Just another trite poster child for the hardly cores.
Just Dance is the stroke of plucky genius being gift-wrapped to a starved audience, that reviewers just don't get.
Mael said:About Twilight there must be something that's done right for it to be such a massive success.
I mean I'm serious here
I think RedLetterMedia reviewed it well: it's an enjoyable and tech-heavy movie, but with a cliche and shallow story. Both the positives and negatives he lays out about the film are true.Willy105 said:But what is Avatar? A good movie?
I find it interesting that out of all the entertainment media forms, video games is like the only one where reviewers place replay value on the gauge of quality of a product. Why is that?gerg said:Not necessarily.
But you should only criticise it if certain elements or features don't work towards that game's self-determined goals. A correct critique of a game may be if you find that the limited number of song tracks in Just Dance limits the game's potential for social interaction at parties because you and your mates tire of dancing to the same songs. An incorrect critique of a game may be if you criticise NSMB Wii for not containing online multiplayer. This is an incorrect assessment because NSMB Wii is wholly designed around social interaction, and thus the "standard" of online multiplayer is something to which it should not be upheld.
Standards should only be considered if those standards are themselves relevant.
Acosta said:You are the one that complain each time a reviewer fails to see the marvelous joy of a "game" that a cat could play succesfully with the wiimote attached to its tail.
The_Technomancer said:Anything that gets consoles being played by families and more accepted by the mainstream has a net good effect on the industry, I feel.
Sho_Nuff82 said:This is unfair. Should every movie reviewer who slammed Transformers 2 and Avatar lose their job for slamming the narrative over the spectacle?
jetjevons said:To me this is simply the well earned results of Ubisoft understanding the Wii market. They know what Wii owners want, they built it, marketed it, and the results speak for themselves. Hopefully similar third party publishers will follow suit.
Only looking at new IPs that might be true, but it only follows naturally from those genres constituting the greatest portion of third party new IPs made for Wii. It's a case of throwing a ton of crap and hoping that something eventually sticks.Linkzg said:seems like the success third parties have on the wii are exercise and little effort party games.
This makes absolutely no sense, as the developer with the highest consistent standard of quality is also the developer with the most success.Reginald P. Linux said:No wonder third parties are having such a hard time making games for the Wii audience: Their standards aren't low enough.
What kind of market does Just Dance signify the cracked-openness of, that Eyetoy Play and Singstar do not?Arpharmd B said:I know you're trying to be sarcastic from a defensive Wii fan's perspective who doesn't understand the majority Wii audience, but you are actually 100% correct.
The market for Just Dance may not have started on Wii, it existed on the PS2 somewhat, but Nintendo cracked this market wide open.
Just Dance is not the best selling Wii third party game by a long shot.Prine said:Dont get upset or surprised when these types of products is all you get from 3rd parties. I dont understand this about Nintendo fans when they think its some anomaly. More will follow.
If by "understanding the Wii market" you mean "release 15 casual games that fail for every one that succeeds" and by "Wii owners" you mean ~3% of Wii owners, then yeah.jetjevons said:To me this is simply the well earned results of Ubisoft understanding the Wii market. They know what Wii owners want, they built it, marketed it, and the results speak for themselves.
It's mostly a remaining concept from an older era. Most games these days aren't really meant to be "replayed", but since it remains as a valuable metric to some buyers (for whatever reason), reviewers include the value. If games were much cheaper on average I doubt that it would come up.rpmurphy said:I find it interesting that out of all the entertainment media forms, video games is like the only one where reviewers place replay value on the gauge of quality of a product. Why is that?
Not necessarily; when the "interactive entertainment" industry reaches full maturity there should be plenty of reviewers who review movies like, say, Kael did where individual metrics of success or failure for each component of a product are meaningless, and people will want to read those reviews and base purchases on them. Saying that your Avatar example is obviously better is untrue, although I think the majority of current game reviewers would be better served to stick with that. Many reviewers seem to unwittingly attempt both, and that doesn't really work.charlequin said:I think it's pretty demonstrably obvious that a review of, say, Avatar, which emphasized both its nature as an unbelievable visual spectacle and its juvenile and poorly-plotted script, and then recommended seeing it if the former was more important to you than the latter (and there were tons of reviews exactly like this) would be much better than one that emphasized only one of these two points and discounted the other.
I think as long as you continue to focus on Avatar you're going to keep missing a major portion of the counter-argument, which is that sales potential can be and frequently are wholly independent of critical reception. My experiences with Just Dance put it much more in line with Transformers 2 or X-men: Wolverine than Avatar or Star Trek.Broadly speaking, the purpose of a review is to explain as effectively as possible to the customer exactly what they will get by purchasing the title in question. This inevitably involves some level of subjective measurement, but a good reviewer will have the ability to describe a product's qualities in a way that the review is useful both to people who share his opinion and those who don't. Especially in the case of any product that succeeds tremendously in one area while failing in others (Avatar's a fantastic example of this in movies, and games at both sides of the spectrum -- Just Dance and GTA4 alike -- fall victim to this quite often), writing a review that accurately describes how the product fares in each area is much, much more important than getting the numerical score right.