Icyflamez96
Member
Jumped into The Unfinished Swan on Vita blindly. Didn't know what it was about or what the gameplay was like. I only knew there was a lot of black and white. Very pleasant surprise.
It was a fun little adventure game. For being a short game, it had a good amount of variation. At first, I thought the whole game would be in a white space where you're panting everything black just to see, and even though I thought it was a cool concept, obviously I felt like it would get tedious after a while, but as soon as the shadows came in, I started to really get on board with the game.
I feel like this game could have easily been a more complex puzzler with some of it's mechanics, but i'm glad it wasn't. It was just a relaxing game that I could breeze through in a few hours. Nothing overstayed it's welcome. There were probably slightly more vine parts than anything else, but that was my favorite mechanic to mess around with so it was all good.
There were actually a few times where I though "This is gonna get tedious" but ended up surprising me. Like that part where the story starts talking about the King's labyrinth and that people would get lost in there for days or whatever. I was expecting a semi lengthy journey through the maze to the castle, but the game duped me hard. It looked like the castle was far away at first, then I walked through this door and walked up like one flight of stairs and somehow I was at the top of it already? Good with me.
Another part that I thought would be tedious was the dark gimmick in general. Like finding those lamps, or pushing that light ball with you. It was fine though since those parts didn't last long at all. I really liked the mechanic where you'd build your own platforms to get up to places, and it was especially cool how there were those certain parts where what you built in the canvas world would also be present in the dark forest world which would allow you to continue through that.
The balloons were a harmless little side goal. They were satisfying to get when I got them. The story was nice, although admittedly I didn't get the eye opening message of it so I'll probably end up reading more about it tonight.
The game looked awesome though. Really liked the vibe of that city.
Good game.
It was a fun little adventure game. For being a short game, it had a good amount of variation. At first, I thought the whole game would be in a white space where you're panting everything black just to see, and even though I thought it was a cool concept, obviously I felt like it would get tedious after a while, but as soon as the shadows came in, I started to really get on board with the game.
I feel like this game could have easily been a more complex puzzler with some of it's mechanics, but i'm glad it wasn't. It was just a relaxing game that I could breeze through in a few hours. Nothing overstayed it's welcome. There were probably slightly more vine parts than anything else, but that was my favorite mechanic to mess around with so it was all good.
There were actually a few times where I though "This is gonna get tedious" but ended up surprising me. Like that part where the story starts talking about the King's labyrinth and that people would get lost in there for days or whatever. I was expecting a semi lengthy journey through the maze to the castle, but the game duped me hard. It looked like the castle was far away at first, then I walked through this door and walked up like one flight of stairs and somehow I was at the top of it already? Good with me.
Another part that I thought would be tedious was the dark gimmick in general. Like finding those lamps, or pushing that light ball with you. It was fine though since those parts didn't last long at all. I really liked the mechanic where you'd build your own platforms to get up to places, and it was especially cool how there were those certain parts where what you built in the canvas world would also be present in the dark forest world which would allow you to continue through that.
The balloons were a harmless little side goal. They were satisfying to get when I got them. The story was nice, although admittedly I didn't get the eye opening message of it so I'll probably end up reading more about it tonight.
The game looked awesome though. Really liked the vibe of that city.
Good game.