After years of playing PC shooters like CS:GO (and now Overwatch) on a standard 60hz monitor, I've finally taken the plunge and ordered a barebones 144hz screen. This is just a simple 144hz Acer monitor with 1ms response time and no G-sync or Freesync since my GPU doesn't support either at the moment. I'll probably update to a Gsync monitor once I do a completely new build a year or two from now.
So I personally cannot stand screen tearing and notice it very easily. I also cannot tolerate input lag in any fast-paced or precise FPS game (CS:GO being the prime example). On my 60hz monitor I tend to cap the framerate in most games to 59 (or 59.9 in CS:GO) while enabling triple-buffered vsync. This tends to give me a smooth, tear-free image while keeping input lag to a very playable minimum. Of course, there would be a few ms less input lag if I turned off vsync entirely, but the tearing is just too distracting for me.
Anyway, here are my questions for when my 144hz monitor arrives on Saturday:
So I personally cannot stand screen tearing and notice it very easily. I also cannot tolerate input lag in any fast-paced or precise FPS game (CS:GO being the prime example). On my 60hz monitor I tend to cap the framerate in most games to 59 (or 59.9 in CS:GO) while enabling triple-buffered vsync. This tends to give me a smooth, tear-free image while keeping input lag to a very playable minimum. Of course, there would be a few ms less input lag if I turned off vsync entirely, but the tearing is just too distracting for me.
Anyway, here are my questions for when my 144hz monitor arrives on Saturday:
- How noticeable will tearing be at 144hz when running games like CS:GO and Overwatch without any vsync enabled?
I realize that without any kind of v-sync or G-sync there will always be tearing, but I've read that it's much harder to notice once you're running at > 100fps on a 144hz monitor. For those of you who are sensitive to screen tearing, is it noticeable to you in this scenario? - With vsync enabled at 144hz, will the resulting input delay be significantly less noticeable than it is on a 60hz monitor given the reduced amount of time that a frame might need to be stored in the frame buffer before hitting the screen?
Let's say that the tearing is still noticeable to me on my new monitor and I want to try a similar approach with capping the fps at slightly under 144fps while enabling triple-buffered v-sync. The input delay will still be there, of course, but will it be reduced to a point where I might not even feel it due to the higher refresh? - If I'm getting about 110fps with drops down to 100 when the action heats up in Overwatch with v-sync disabled, am I going to experience judder?
Same goes for CS:GO whenever it dips below 144fps. I'm kind of unclear on whether or not judder occurs as a general rule whenever running at a lower framerate than the refresh. Does less fluctuation tend to result in less judder? If so I could try capping my fps at a stable number where it won't drop often.