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Just started playing Full Throttle... this game is insane!!

I think Full Throttle is my favourite Point and Click adventure. I talk about Sam and Max more, but Full Throttle felt like an utterly complete and convincing world, the characters were fucking amazing, the art style was perfect...

...probably my favourite Shafer game. Compared to Sam and Max it was an absoloute doddle to complete :lol
 
just between you and I, I think Full Throttle is actually one of the weaker Lucas Arts adventure games
 
Rez said:
just between you and I, I think Full Throttle is actually one of the weaker Lucas Arts adventure games

I think its greatest fault was being too short. I and a friend completed it in an afternoon, just a few hours. Stuff like the first two Monkey Islands took much longer. They started getting shorter and simpler when they improved (or not... they did though, imho) the interface to just icons instead of text. Sam and Max, The Dig (I should replay this one, I remember very little of it), Day of the Tentacle, even Grim Fandango were somewhat simpler to me. Mind you, I loved them all.

Still, despite the length, I think my favorite is still Day of the Tentacle. It can be completed in about 40 minutes if you know the solution but it's brilliant. Took me a week originally, playing after school hours, couldn't get my mind off of it. :D

Regarding the OP, I think you got to play these games with a different mindset, keeping in mind these games are more than 10 years old. As someone said, do not overthink things. After you play one or two of these games you get to know what kind of stuff the creators expected of the player.

Edit: Play The Longest Journey!!!!!!!!!!
 
Rez said:
just between you and I, I think Full Throttle is actually one of the weaker Lucas Arts adventure games

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Seemed fitting ¬_¬

Sorry.
 
i approve of FT and this thread.

i feel spoon fed (rightly so) these days in games compared to 15 years ago when you only had yourself and maybe a couple of friends to ask when you were stuck.

i have to revisit grim fandango, but im scared as i feel these adventure games are far too slow for me now.
 
epmode said:
Does Dreamfall count as modern? Because it's an adventure game. A very good one, too.
Dreamfall is still from the old school of adventure games. I'd imagine a modern day big budget "adventure" game wouldn't be a pure one. It would be in a sandbox city (something like GTA4) and while the action gameplay would be similar, you'd have dialog trees, the ability to investigate/pick up objects and a few puzzles to solve.

Thats why I think LA Noire might be the game I'm waiting for, since it sounds like Police Quest in a sandbox.
 
StarEye said:
You better stick to LA games if you want to continue playing the genre. Unlike the Sierra titles, you can't actually get to a point of no return. Larry 2 in particular was a big offender there... you forgot an item 3 hours ago in the game? Tough luck, better reload.

I still think Sierra has some gems. Gabriel Knight was a little ridiculous in some spots (the clock puzzle comes to mind), but it had amazing story telling and imagery. And Quest for Glory-- I actually think that's one series that didn't have any really stupid puzzles. I can only think of one thing in the whole series which caused me to reload an old game.

Zak McCracken and Maniac Mansion had those issues as well though.
 
HK-47 said:
Play Blade Runner. For the most part it adapts the story to what you do, so if you miss something, the game doesnt mind. You'll just end up with a different ending.
I wish the game by default used a normal dialog tree. I didn't realize it had full dialog trees (when you enabled hard mode) until I beat it. The game has a cool environment and depending on the ending it makes you think a little. But the game itself was mostly just advancing you for very little effort.

BTW that reminds me... Indigo Prophecy/Fahrenheit is an absolute joke as an adventure game. Its more like a QTE game. I was expecting some awesome gameplay... which did exist in the diner scene, but it fell apart after that and all I got was a matrix wannabe story that wanted me to play Simon Says to advance in the game. Hoping they learned their lessons for Heavy Rain :D

Also, if you liked Blade Runner you might like Snatcher (Sega CD). Its an adventure game by Kojima. He made another one called Policenauts (PSX/Saturn) but for some reason KP never released it in English. There is an English fan translation coming out soon though.
 
voltron said:
Is Day of the Tentacle playable in Scummvvs?
(from wikipedia)

LucasArts SCUMM games

* The Curse of Monkey Island
* Day of the Tentacle
* The Dig
* Full Throttle
* Indiana Jones and the Fate of Atlantis
* Indiana Jones and the Last Crusade: The Graphic Adventure
* Loom
* Maniac Mansion
* Monkey Island 2: LeChuck's Revenge
* Sam & Max Hit the Road
* The Secret of Monkey Island
* Zak McKracken and the Alien Mindbenders

Sierra On-Line games

* The Black Cauldron
* Gold Rush!
* King's Quest: Quest for the Crown
* King's Quest II: Romancing the Throne
* King's Quest III: To Heir Is Human
* King's Quest IV: The Perils of Rosella
* Leisure Suit Larry in the Land of the Lounge Lizards
* Manhunter: New York (developed by Evryware)
* Manhunter 2: San Francisco (developed by Evryware)
* Mickey's Space Adventure
* Mixed-Up Mother Goose
* Police Quest: In Pursuit of the Death Angel
* Space Quest: The Sarien Encounter
* Space Quest II: Vohaul's Revenge
* Troll's Tale
* Winnie the Pooh in the Hundred Acre Wood

Games by other developers

Various games by Humongous Entertainment use the SCUMM engine, and are therefore playable with ScummVM. ScummVM also supports the following non-SCUMM games:

* Bargon Attack
* Beneath a Steel Sky
* Broken Sword: The Shadow of the Templars
* Broken Sword II: The Smoking Mirror
* Bud Tucker in Double Trouble
* Drascula: The Vampire Strikes Back
* Elvira
* Elvira 2
* Flight of the Amazon Queen
* Future Wars
* Gobliiins
* Gobliins 2: The Prince Buffoon
* Goblins Quest 3
* I Have No Mouth, and I Must Scream
* Inherit the Earth: Quest for the Orb
* Lost in Time
* Lure of the Temptress
* Nippon Safes Inc.
* Simon the Sorcerer
* Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe
* Simon the Sorcerer's Puzzle Pack
* The 7th Guest
* The Bizarre Adventures of Woodruff and the Schnibble
* The Feeble Files
* The Legend of Kyrandia Book One
* The Legend of Kyrandia Book Two: The Hand of Fate
* The Legend of Kyrandia Book Three: Malcolm's Revenge
* Touché: The Adventures of the Fifth Musketeer
* Waxworks (a.k.a. Elvira 3)
* Ween: The Prophecy
 
Rez said:
just between you and I, I think Full Throttle is actually one of the weaker Lucas Arts adventure games

I agree. Then again LucasArts has only released good adventure games so it doesn't mean that Full Throttle is a bad game.

"worst" LucasArts games imo.
--------------------------------
Full Throttle
The Curse of Monkey Island
The Dig
Escape from Monkey Island
Indiana Jones and the Last Crusade: The Graphic Adventure
--------------------------------
 
CiSTM said:
I agree. Then again LucasArts has only released good adventure games so it doesn't mean that Full Throttle is a bad game.

"worst" LucasArts games imo.
--------------------------------
Full Throttle
The Curse of Monkey Island
The Dig
Escape from Monkey Island
Indiana Jones and the Last Crusade: The Graphic Adventure
--------------------------------
This is one of my favorites. :\
 
epmode said:
Honestly, nearly every adventure game I've ever played has a few garbage puzzles. It's par for the course, although some are *much* worse than others.

I love the genre in spite of these things.Does Dreamfall count as modern? Because it's an adventure game. A very good one, too.

Pale shadow of TLJ, horrible gameplay, pretty much no puzzles, and more than a few instances of groan worthy dialogue.

Its good, but not great.
 
I wanted to like Dreamfall, but the extra gameplay stuff really aggravated me. I didn't get very far. I looove TLJ, though.
 
HK-47 said:
Pale shadow of TLJ, horrible gameplay, pretty much no puzzles, and more than a few instances of groan worthy dialogue.

Its good, but not great.
That's funny, I like it more. It's especially funny to hear a complaint about groan-worthy dialogue in Dreamfall but not in TLJ.
 
Aeana said:
This is one of my favorites. :\

I never got in to it :( That is the reason why it is ranking so low in my list. I hated the visual style of it and didn't like the voice acting. But it is not a bad game just not great as other LucasArts adventure games.
 
CiSTM said:
I never got in to it :( That is the reason why it is ranking so low in my list. I hated the visual style of it and didn't like the voice acting. But it is not a bad game just not great as other LucasArts adventure games.
Oh, I love the visual style a lot.

Honestly, if I were to give a list of the 'weakest' (read: ones I just didn't get into) LucasArts games, it would include games like Loom and Zak McKraken. I don't really get the appeal of either of those. Never liked The Dig, either.
 
I'm not a fan of Day Of The Tentacle or Full Throttle. Even if I was predisposed to liking the sort of METAL!! culture that Brutal Legend celebrates, I'd be skeptical because of Full Throttle's lameness.

Everyone's already mentioned the reasons why it's weak, so I'll just add that I'm glad Schafer finally matched aesthetics with gameplay from Grim Fandango on. What makes sense for Monkey Island seems ridiculous in Full Throttle.

Honestly, though, it kind of sounds like that first problem was because you aren't used to adventure games. The second's a definite issue with the game.
 
Althought not LucasArts, anyone else played Flight Of the Amazon Queen? That game is great.


Althought it could be nostalgia talking.
 
epmode said:
That's funny, I like it more. It's especially funny to hear a complaint about groan-worthy dialogue in Dreamfall but not in TLJ.

TLJ was a fairy tale. They tried to make it more serious and dark with Dreamfall I thought and it didnt pan out,
 
Aeana said:
Oh, I love the visual style a lot.

Honestly, if I were to give a list of the 'weakest' (read: ones I just didn't get into) LucasArts games, it would include games like Loom and Zak McKraken. I don't really get the appeal of either of those. Never liked The Dig, either.

I am exactly the opposite :lol loved Loom, Maniac Mansion and Zak McKraken. They were the games that got me in to the genre. I did like some aspects of The Dig but overall it was fairly weak game.

Monkey Island 3 had some real competitors around the time it was published and that is probably one reason why I "ignored" it. Games like Shadow of the Templars, Bladerunner and The Last Express outshined Monkey Island 3 at the time.
 
I played Point and Click games (started iwith King's Quest VII) mainly for the story, characters and interaction between them all. Just loved feeling apart of these fantastic fantasy worlds.

I actually didn't care for the puzzles at all (Grim Fandango being the ONLY exception, but then again, it's not Point and Click in the truest sense). So my sister and I usually played games of the genre from start to finish with a guide in hand :D

Oh, and Full Throttle was fucking amazing. Unforgettable, for good reasons (yeah, even the combat parts).

Cavefish intro was soooo bad ass
 
StarEye said:
IMO, out of the LucasArts adventure games, Monkey Island 1-3 always had the most sensible puzzes. Even though some of them relied on wordplays (MONKEY wrench anyone?).

The last MI game, EMI, was way out there though. Then again, it's the weakest in the series, and 50% of the game felt too un-piratey, to me.

Full Throttle was probably the easiest (and shortest) LucasArts adventure game. You better stick to LA games if you want to continue playing the genre. Unlike the Sierra titles, you can't actually get to a point of no return. Larry 2 in particular was a big offender there... you forgot an item 3 hours ago in the game? Tough luck, better reload.

LSL3 however, was a lot less linear and imo, one of the best adventure gamse ever, along with Monkey Island 1-3 LSL was almost sandboxy in it's layout, much like the second part of Monkey Island 2 is.


Oh God! I remember that puzzle. My brother and I gave up on it. We came back to it after 5 months and solved it. We were pissed at absurdity of it.
 
Althought Lucas Arts was a goldmine for adventure games I have to say I have very, very fond memories of Sierra's graphic text adventures as well.

Police Quest 2 in particular was one of the best adventure games I've ever played. It was also brutally difficult (I had to dig into an encyclopedia to refer to how to use SCUBA gear at one point) but I loved it to bits.
 
Aeana said:
Oh, I love the visual style a lot.

Honestly, if I were to give a list of the 'weakest' (read: ones I just didn't get into) LucasArts games, it would include games like Loom and Zak McKraken. I don't really get the appeal of either of those. Never liked The Dig, either.
Zak McKracken was mind blowing in the C64 days and coming off of Maniac Mansion. But the space stuff was a little ridiculously hard.
 
Slightly OT but anyone who completed Leisure Suit Larry 2 without a guide is a freaking animal. Anyone who knew to do those first few things when you get in the lifeboat is nuts (putting the wig on, applying suncream, drinking your Groutesque Gulp etc) and then even worse, getting past the KGB agent with broken soap as boobs in your bikini :lol
 
chunk3rvd said:
Slightly OT but anyone who completed Leisure Suit Larry 2 without a guide is a freaking animal. Anyone who knew to do those first few things when you get in the lifeboat is nuts (putting the wig on, applying suncream, drinking your Groutesque Gulp etc) and then even worse, getting past the KGB agent with broken soap as boobs in your bikini :lol

I remember watching a friend of mine playing that lifeboat part. All it took was trial and error, really. Took a few reloads to get past that one though. And don't eat that mayo.
 
StarEye said:
I remember watching a friend of mine playing that lifeboat part. All it took was trial and error, really. Took a few reloads to get past that one though. And don't eat that mayo.

Yeah but that was a few hours into the game and if you hadn't bought the giant drink in the convenience store you were screwed!! Harsh :(
 
There was a point in full throttle near the end where I always had to click randomly along a wally looking for a hidden door or some shit. I hated that part.
 
I remember not knowing how to hide from those motherfuckin hover-cops at this fuel-station. It took me six month to find out:lol

Awesome PC-Adventure, I am really missing the old days of gaming....
 
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