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Kay Plays |OT|

I dont get.

Unless you've already played a game, how are you not going in "blind"? The first time i played Demons Souls i was playing it "blind", same for everyone else. We all had to piece together the plot, what to do, where to go.

So what makes this so special?
This.

I said the same early this thread... it is how everybody play the game first time.

I played Demon's wasting a lot I time looking in every single place... even killing the hardest enemies after die dozen of times util beat them (eg. the kinight and dragon in world 1-1... I died over 50 times before kill them and feel that I can go ahead... yeap I didn't faced the Dragon in the bridge because I killed it before).

So every first run is blind.
 
I don't see why you're so confused. "Blind" refers to playing through the game without looking up anything about it beforehand/not reading up spoilers for bosses and areas she hasn't done. It's something that's very easy to not do when playing a game for the first time years after its been released. Kay actually reads her video comments for feedback, so all it would take is one jackass to spoil upcoming stuff instead of letting her figure it out alone.
 
I don't see why you're so confused. "Blind" refers to playing through the game without looking up anything about it beforehand/not reading up spoilers for bosses and areas she hasn't done. It's something that's very easy to not do when playing a game for the first time years after its been released. Kay actually reads her video comments for feedback, so all it would take is one jackass to spoil upcoming stuff instead of letting her figure it out alone.
I'm not confused and I understood that.

But I don't think it is something special or WOW... it is how everybody play games even years after release... I played Demon's Souls in 2011.

I do think she plays well and it is a nice stream of her first play thought but define a name for a normal first play thought is weird for me.

;)

PS. I want to play Mass Effect someday and it will be "blind" ops my first play thought.
 
This.

I said the same early this thread... it is how everybody play the game first time.

I played Demon's wasting a lot I time looking in every single place... even killing the hardest enemies after die dozen of times util beat them (eg. the kinight and dragon in world 1-1... I died over 50 times before kill them and feel that I can go ahead... yeap I didn't faced the Dragon in the bridge because I killed it before).

So every first run is blind.

What do you guys don't get about it?

When you look for a let's play, not all of them are "blind".

Somtimes people let's play their favorite game, knowing how everything will unfold start to finish.
Sometimes people will do speedruns, playing the game as fast as they can, skipping all unnecessary parts.
Sometimes they will let's play a game they have never played before, and the act of doing that is a "BLIND" playthrough.
-
It makes it easier to understand what kind of let's play you're about to watch and search for those that will interest you, because maybe you don't want to watch someone that knows the game better than you, maybe you want to vicariously relive someone living the game for the first time, like it happened to you.

So you tag that type of let's play, a "blind let's play".

Blind let's plays are not, and are not meant to be, challenge runs; just a qualifier for the type of experience and commentary you will get.

I'm not confused and I understood that.

But I don't think it is something special or WOW... it is how everybody play games even years after release... I played Demon's Souls in 2011.

I do think she plays well and it is a nice stream of her first play thought but define a name for a normal first play thought is weird for me.

;)
The "blind" part isn't what people are excited about.
It's how Kay plays the game that is interesting.
Especially in her DkS1 playthrough, she went from literally not being able to control two analog sticks properly in the tutorial, to parrying fools and uncovering the lore, very soon after that.
Again, the "blind" thing is just to describe what type of playthrough it is.
 
What do you guys don't get about it?

When you look for a let's play, not all of them are "blind".

Somtimes people let's play their favorite game, knowing how everything will unfold start to finish.
Sometimes people will do speedruns, playing the game as fast as they can, skipping all unnecessary parts.
Sometimes they will let's play a game they have never played before, and the act of doing that is a "BLIND" playthrough.
-
It makes it easier to understand what kind of let's play you're about to watch and search for those that will interest you, because maybe you don't want to watch someone that knows the game better than you, maybe you want to vicariously relive someone living the game for the first time, like it happened to you.

So you tag that type of let's play, a "blind let's play".

Blind let's plays are not, and are not meant to be, challenge runs; just a qualifier for the type of experience and commentary you will get.
So every game I stream playing the first time is "blind"... fine it common.

Edit - Maybe I'm the exception that play games like it is suppose to play.
 
"Thomas the Enforcer" was a great part of Ep.24.
That got a good laugh out of me when she was commenting on the bloodstain.


I'm so anxious for her to either go to The Valley of Defilement or back to Latria. :p
 
I'm not confused and I understood that.

But I don't think it is something special or WOW... it is how everybody play games even years after release... I played Demon's Souls in 2011.

I do think she plays well and it is a nice stream of her first play thought but define a name for a normal first play thought is weird for me.

;)

PS. I want to play Mass Effect someday and it will be "blind" ops my first play thought.


Do you know that the Souls game are famous for being stupidly complicated and obtuse? Most people ask around or lookup online how the systems like World Tendencies and Humanity work. I was first intrigued by her Dark Souls playthrough specifically to see if she can figure it all out "blind". So no, most people don't play the Souls games "blind".
 
I can't believe the blind debate is still going.

Some playthrus are blind, others are not, and people like to know if a certain playthru is one or the other.

That's it.
 
So every game I stream playing the first time is "blind"... fine it common.

Edit - Maybe I'm the exception that play games like it is suppose to play.

Blind playthroughs are not uncommon or special. Yes, every time you stream a game you haven't played, it's blind.

We don't care about this because it's some new or crazy method of play, Kay's just fun to watch and listen to. I don't get why this is so hard for people to understand.
 
Is the online world tendencies still working? The servers are online?

I remember to read a lot of tips on floor when I played.
 
So every game I stream playing the first time is "blind"... fine it common.

Edit - Maybe I'm the exception that play games like it is suppose to play.

I'm pretty damn sure the vast majority of people who play the Souls series looked shit up or asked for advice from others in forums or in person. Maybe not every step of the way, but on occasion at least asked for help/guidance,direction. Blind run means never doing that.
 
I'm pretty damn sure the vast majority of people who play the Souls series looked shit up or asked for advice from others in forums or in person. Maybe not every step of the way, but on occasion at least asked for help/guidance,direction. Blind run means never doing that.
I do for secrets or others stuffs but not to finish the game first time... I died a lot in bosses even mostly using ranged weapons.
 
I do for secrets or others stuffs but not to finish the game first time.

That's fine. I'm still sure the vast majority that isn't true for. For example, I did my best not to look stuff up but there were definitely a handful of times I had to to figure out where to go next or for strategies on one or two bosses.

Getting to the DLC in Dark Souls 1 is a key example. I don't know a single person that didn't look up how to get to it. Kay figured it out on her own.

For comparison, when Jeff Green plays Dark Souls he takes all kinds of advice from the chat about where to go/what to do. Thus he is not doing a "blind" play through. I don't understand how this concept is so hard to get.
 
That's fine. I'm still sure the vast majority that isn't true for. For example, I did my best not to look stuff up but there were definitely a handful of times I had to to figure out where to go next or for strategies on one or two bosses.

Getting to the DLC in Dark Souls 1 is a key example. I don't know a single person that didn't look up how to get to it. Kay figured it out on her own.
I understood.

To be fair mostly bosses I had to play over 2 hours to kill because I only used range damage with very little damage... like I said before I killed the first dragon using over 500 bow because the hp bar almost didn't move with each hit.
 
So every game I stream playing the first time is "blind"... fine it common.

Edit - Maybe I'm the exception that play games like it is suppose to play.

Again, it's a categorization thing.
The help describe the type of experience you're getting as a viewer.
 
Because the internet, and internet forums, and social gamer ties, and blah blah.. Most people don't go blind into anything. Heck, previews tend to reveal more than I'd ever want to know about a game before the game is even released.

I went into the Souls games completely blind, but even then I had a couple friends playing at the same who I interchanged experiences with.

Kay's as blind as blind can be, I'd say. She's making a conscious and active effort to avoid all spoilers. That's more than most people do.

I like to avoid all spoilers myself, but I'd wager most souls gamers go straight to the wiki if they can't figure something out.


Stonefang white tendency huh?

It's Scirvir, right? Wasn't there also supposed to be a colorless demon at the bottom of the lift?
 
This thread motivated me to start a new run after three odd years. It did my heart glad to still see other player ghosts running around.

It took a little bit of time to get accustomed to everything following Dark Souls 1-2, but DeS is still the crown jewel of the series as far as I'm concerned. What it lacks in overall scale it more than makes up for with fantastic level design and tight, focused gameplay.
 
how would you know how she looks like?

wslgbW3.png
 
Because the internet, and internet forums, and social gamer ties, and blah blah.. Most people don't go blind into anything. Heck, previews tend to reveal more than I'd ever want to know about a game before the game is even released.

I went into the Souls games completely blind, but even then I had a couple friends playing at the same who I interchanged experiences with.

Kay's as blind as blind can be, I'd say. She's making a conscious and active effort to avoid all spoilers. That's more than most people do.

I like to avoid all spoilers myself, but I'd wager most souls gamers go straight to the wiki if they can't figure something out.


Stonefang white tendency huh?

It's Scirvir, right? Wasn't there also supposed to be a colorless demon at the bottom of the lift?

Scirvir > Dragon Bone Smasher > Back to Scirvir. Colorless demons show up in PBWT.
 
In the comments for the latest video Kay said that she did not know what the next playthrough should be but it would be on PC.
So, do we have any ideas on what we would like her to do next?

She seemed to like the puzzles in Fez but hated the platforming so I'm thinking The Secret World.
The game has interesting lore to discover and the investigation missions are hard enough that even kay may have to think for a couple of minutes.
The combat is not that interesting but I think Kay might have fun figuring out the optimal combinations of active and passive skills especially for some of the later enemies.
 
Yes it is an MMO but it is perfectly playable solo apart from the optional dungeon missions and raids.
That is probably the reason the investigation missions are so hard, they really are designed to be solved by talking to the community for hints.
That is why I think the might be interesting for Kay, she can be the entire community herself :-)
 
In the comments for the latest video Kay said that she did not know what the next playthrough should be but it would be on PC.
So, do we have any ideas on what we would like her to do next?

She seemed to like the puzzles in Fez but hated the platforming so I'm thinking The Secret World.
The game has interesting lore to discover and the investigation missions are hard enough that even kay may have to think for a couple of minutes.
The combat is not that interesting but I think Kay might have fun figuring out the optimal combinations of active and passive skills especially for some of the later enemies.

I think I already said it in the other thread, but my suggestion is Deus Ex because it's a game that rewards people who attentive and curious. I think it'd be perfect.
 
So every game I stream playing the first time is "blind"... fine it common.

Edit - Maybe I'm the exception that play games like it is suppose to play.

I mean, I understand why people would want to do a blind run in a game, but saying that is how a game is "supposed to be played" is going a bit far. I don't know about you, but I don't exactly find it fun if I don't know how things work in a game, so I look it up. In Dark Souls 1, I missed the floor message about how to jump, so I googled "how to jump in Dark Souls", as I am sure 90% of people would. Boom, my first time through was not a blind run. But also, if I hadn't been able to jump that game would have been so much less fun, just because I happened to miss one message on the floor. I will never look up story or completion guides during games, but I will always research game mechanics or controls, it just isn't fun for me to not understand things, and I am absolutely certain most people would google a quick game question in a second if they didn't understand something.

A better example (since jumping might be in the game manual) is humanity. I looked up online what those were because I didn't want to waste them in a game that saved every tiny action. Why would it be more fun to just go off of the cryptic game descriptions for the humanity system versus looking it up and understanding it, so I can decide when to use it and when to save it? It isn't for me and I'm sure it isn't for most people, so they don't do blind runs.

The Souls series isn't exactly known for being overly transparent with its mechanics, unless you are doing a blind run specifically because you want to do it as an extra challenge, I don't think it is even the most fun way to play the game.

I understood.

To be fair mostly bosses I had to play over 2 hours to kill because I only used range damage with very little damage... like I said before I killed the first dragon using over 500 bow because the hp bar almost didn't move with each hit.

Too focused on boss strategies. I think strategies and walkthroughs are the last thing needed to be looked up in Souls games. But controls or game mechanics are very confusing, and I think most people looked up how stats worked or how MajAdjust on catalysts worked, because the game does a poor job of communicating this. I think that's where people's runs become non-blind, moreso than looking up strategies or secrets.
 
I mean, I understand why people would want to do a blind run in a game, but saying that is how a game is "supposed to be played" is going a bit far. I don't know about you, but I don't exactly find it fun if I don't know how things work in a game, so I look it up. In Dark Souls 1, I missed the floor message about how to jump, so I googled "how to jump in Dark Souls", as I am sure 90% of people would. Boom, my first time through was not a blind run. But also, if I hadn't been able to jump that game would have been so much less fun, just because I happened to miss one message on the floor. I will never look up story or completion guides during games, but I will always research game mechanics or controls, it just isn't fun for me to not understand things, and I am absolutely certain most people would google a quick game question in a second if they didn't understand something.

A better example (since jumping might be in the game manual) is humanity. I looked up online what those were because I didn't want to waste them in a game that saved every tiny action. Why would it be more fun to just go off of the cryptic game descriptions for the humanity system versus looking it up and understanding it, so I can decide when to use it and when to save it? It isn't for me and I'm sure it isn't for most people, so they don't do blind runs.

The Souls series isn't exactly known for being overly transparent with its mechanics, unless you are doing a blind run specifically because you want to do it as an extra challenge, I don't think it is even the most fun way to play the game.



Too focused on boss strategies. I think strategies and walkthroughs are the last thing needed to be looked up in Souls games. But controls or game mechanics are very confusing, and I think most people looked up how stats worked or how MajAdjust on catalysts worked, because the game does a poor job of communicating this. I think that's where people's runs become non-blind, moreso than looking up strategies or secrets.
Yeap... I understand.

I play videogames way before Internet (I started to use internet in 2000)... so maybe it is just that I have the habit to just play the dam game without looks for anything. A time that nobody tells you how to make the Fatality moves in MK... so you need to figure yourself or somebody else tell you that nows... a time that you stay in the same place for 3 months in Zelda until figures how to go ahead (and the feeling is so great to discover that you don't know you can move black rocks lol).

So I play games without need to use internet.

After finish it and enjoy the game so I go to internet to see if there are any secret or maybe collectives trophies to get them (well most games I get the collective without guide too like Uncharted).

BTW. I finished FFVII in Japanese without any guide because it was so fun ;) after that I bought the english version and so I understand how some things worked and the story.
 
You can still get a lot of the secrets of the souls games without guides wikis etc but some stuff is really hard not to miss. Not zodiac spear stupid but close.
 
I've been catching up with these and they're pretty entertaining. Inspired me to do another DeS run myself. What a great game. I have to admit I've yelled at the screen a couple of times watching her play.. Mostly when she rolls into a boss holding tens of thousands of souls.
 
Whens she supposed to start up again? Today or tomorrow?

No exact date, but I don't think she ever went more than three days without an upload when doing a series

She has said she records in the morning time, so based on her location I guess still has time to get one up today

I hope one goes up today. Umbasa
 
I think strategies and walkthroughs are the last thing needed to be looked up in Souls games. But controls or game mechanics are very confusing

This is basically my approach to Souls games. I absolutely love the mystery and challenge of figuring out how to progress on my own, beat enemies and bosses, etc., but some basic mechanics are so poorly explained it just makes sense to look it up quickly.

It's not rewarding to struggle with something that was intended to be conveyed but simply failed to come across due to bad translations or bad UI. It is rewarding to develop your own strategies for overcoming obstacles when you are aware of the basic tools at your disposal.

Edit: Specific example- I looked up basics of weapon upgrading for my first Souls game (DaS1) but then didn't need to look up anything for DeS. To contrast my DaS1 melee build, I did magic in DeS and beat the game in <18 hours "blind" just because the magic system is so broken. I could have read up on this before and gotten mostly the same result or I could have randomly chosen melee and probably had a harder time. Neither approach is better or "special," everyone just plays the way they prefer.
 
I played Dark Souls blind up until the first boss.
And I mean blind.
I was blindfolded, I never had touched the game before and my friend was yelling in my ear what buttons to press.

We somehow beat the first boss.

That is my one and only Dark Souls story.
 
I'm not confused and I understood that.

But I don't think it is something special or WOW... it is how everybody play games even years after release... I played Demon's Souls in 2011.

I do think she plays well and it is a nice stream of her first play thought but define a name for a normal first play thought is weird for me.

;)
Befo

PS. I want to play Mass Effect someday and it will be "blind" ops my first play thought.

Before DS had come out, I had sen streams of 1-1 from the Asian release. After that point there had been a lot of dialogue between those who hadn't and those who had played the game. I also got the US special edition which had the guide bundled with it.

Far from being blind, I went into the Souls game with my eyes open. Yes, I trawled through the levels without being hand held screen by screen, but I knew a lot about what was coming and the techniques needed.

What makes doing a souls game blind impressive is the way that Kay here uncovers a lot about the game and where the game is exceptionally well known for not signposting a single thing.

If I get a PS4 and Bloodbourne, I'm certainly going in totally blind this time.
 
Seriously bummed out how much she learned about the future bosses... It kills the shock factor.
The weapon lore doesn't give too much away. Names maybe, but the fights themselves that are left are quite unique and not spoiled in the text.

VoD is one of my favourite areas, and all the areas left are the best ones (1-3,1-4,3-2,5-2) imo so this should be a good batch of episodes. :)
 
The weapon lore doesn't give too much away. Names maybe, but the fights themselves that are left are quite unique and not spoiled in the text.

VoD is one of my favourite areas, and all the areas left are the best ones (1-3,1-4,3-2,5-2) imo so this should be a good batch of episodes. :)

I am absolutely itching for her to get back to 3-2!
 
I am absolutely itching for her to get back to 3-2!
Probably my least favorite level in the game so far. :P I dig the creepy monster designs but the place was a maze, and not a whole lot of shortcuts that I could find at least. I liked 3-1 though.

I really want to take a peek at Kay's LP but I probably should finish the game myself first... someday. Got a bit bored with it honestly, probably less to do with the quality of the game than me playing so much Dark Souls 2 right before it. A bit on the easy side perhaps, so far I've beaten worlds 2 and 3 and gotten a little bit into the three others and the only boss so far that has given me any real trouble is that goshdarn Armored Spider.
 
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