D
Deleted member 81567
Unconfirmed Member
I think the last of us just knows guys like girls
That Ken Levine explanation is hilarious. It's some of the most obvious pandering I've ever seen. "no it's not about you, o great nerd, you know our game, it's about those idiot dudebro fratguys you hate so much and blame for ruining your hobby."
jesus can you guys be more elitist? like it or not other people like video games too and have different tastes then you, and there are more of them.Considering the entire gaming industry probably wouldn't even exist if us "nerds" hadn't supported it through through its 8 and 16-bit infancy, that strawman argument might hold more water than you would expect, at least in many people's eyes.
What Levine said is typical marketing strategy... nothing childish.
What I was calling childish was the whole "dudebro" classification based solely on what someone plays since the term is used more for "being stupid for playing these games" than it is for simply being interested in only popular games.
In many cases, many don't have time to play other games. Therefore, they go for what's popular knowing "I can play with a lot of people in these games."
It's basically boils down to "bang for the buck".
Because we real "Gamers" are way above those dumb "Frat boys".
They should not enjoy games and not deserve to have the cover cater to them.
I think the last of us just knows guys like girls
The problem is trying to appeal to anyone with a game cover. Just make a cover that reflects what you think the game is about, don't cater to anyone but yourself, the creator. That's what makes a good box art cover.
let's do some color adjustments and outlining to reveal the real truth
I don't even understand the want for reversible covers. Do you put your games on a pedestal where you admire it from? Most shelves I see that has tons of games on them, has everything but the spine covered.
If the only thing that is going to grab the consumer is the box art then the marketing campaign has failed, chart position(either real or bought) is usually much more important to the type of consumer you are talking about. Take Skyrim as an example, the box art for that is fairly nondescript, it is in a genre that would be easy to paint as geeky, but the quality(both of the game & it's marketing) sold that game, not "me-too" box art.
Also just because these consumers don't visit gaming websites or magazines doesn't mean that they are not receiving information about games, most daily newspapers cover them, & also most specialised magazines will do( Car, Lifestyle, Music, Film, etc. ).
I think a vast majority of them wouldn't really be interested in a playing a game such as Bioshock,
....& trying to "con" them is only going to lead to bad word of mouth(amongst those consumers).
Sort of deceitful.
damnlet's do some color adjustments and outlining to reveal the real truth
Imagine this just for video games covers.
![]()
let's do some color adjustments and outlining to reveal the real truth
I do miss the times when people would just make games and the quality of those games would end up forcing dudebros or whoever it was to buy it. Remember the original splinter cell selling 5 or 6 million? God of War 1 did several million, hell GTA San Andreas aka the greatest sandbox game ever did 20+.
Now everyone tries to pander to what they think dudebros want and the funny thing is they still don't buy it and stick to Fifa/Madden and COD every year.
I think it speaks a lot to the absurdity of 'gaming culture' that the guy has to issue an apologetic explanation to the 'TRUE FANS' explaining why the box has one picture on it instead of another.
I'm surprised people get so tore up over this sort of thing.
Levine is exactly right.
They... they are?Dudebros are derided because they're partly responsible for making bad games (based on 'hardcore gamers' standard) successful
No? Man, it's like I've been living under a rock.Remember how upset people were at the Dark Souls cover?
Honestly, I think the discussion it is spawning is more interesting than the original "problem" itself.Laughable that anyone would be "upset" about a piece of packaging.
Make the cover flippable.
Yeah, someone who doesn't know any better might get a lovingly crafted and unique experience. What a shame.
Sounds what the marketing people at a salad dressing company would say.Yeah, someone who doesn't know any better might get a lovingly crafted and unique experience. For shame.
I'm surprised people get so tore up over this sort of thing.
Levine is exactly right.
Also, for people complaining that the cover is "A dude with a gun", are we not all in agreement that bioshock is still pretty much a game about shooting people in the face?
Laughable that anyone would be "upset" about a piece of packaging. I'm glad I'll be getting this digitally so I never have to look at a box.
Should have been first post, bottom line is if people aren't lining up to purchase the games then we suffer for it.
Funny thing with this box art is that I didn't follow the game at all so I have no info what it is,
but it'll never be an impulse buy at any price with this kind of cover that's for sure.
Seriously it looks like the cover of DNF!
We suffer more when unique games sacrifice what makes them unique for purposes of broad appeal.
Sure, this is just the boxart, but it points in the general direction of what publishers are thinking. see dead space 3 and dark souls 2 and most other franchises that have been 'consolized' or 'streamlined' this gen.
The Game Informer Bioshock Infinite covers did a great job in conveying the atmosphere of the game:
![]()
that tells you very, very little about the game.
that tells you very, very little about the game.
Sacrificing creative vision and artistic integrity* for broad appeal and potential sales?
Yay big publishers.
I hope that the rise of the indie game studio continues... Levine's excuse is not a 'justifiable reason', it is depressing.