The aero inclusion would be perfect with the beefing up of the spaceplane parts, but I would wager deadly reentry based on their hint.
Exactly my line of thinking.
The aero inclusion would be perfect with the beefing up of the spaceplane parts, but I would wager deadly reentry based on their hint.
Another KSP sale over at Humble Store. $16.19 Release .25 is right around to corner. If you are interested in KSP, it is a great time to jump in. Each release is adding lots of new features.
Edit: Pretty awesome mod that displays trajectories and how they are affected by the atmospheric drag and vehicle lift. Can really help you land where you want or with aero braking maneuvers.
Edit2: PS - .25 will have even better explosions!
Isnt it always a great time to jump in?
This is very true. KSP has been amazing for many releases now. New content is just a bonus.
I just bought this last night and have been having a blast with it. It's a ton of fun just trying out different configurations and seeing how they react. At this early stage it seems like such a daunting task to get to the moon. And I already blew through my budget in the career mode after trying and failing to take care of two contracts in one launch. I'm still trying to get a handle on all the details in the career mode.
A feature for the next patch is destructible space center. Repairs cost money.
http://kerbaldevteam.tumblr.com/post/98507547514/whats-the-secret-feature
A feature for the next patch is destructible space center. Repairs cost money.
http://kerbaldevteam.tumblr.com/post/98507547514/whats-the-secret-feature
And 0.25 feature preview:
https://www.youtube.com/watch?v=xhiLsEZ2X1I
I can't wait to have a nice clean SSTO with cargo bay. So satisfying delivering probes to orbit with a plane.
Has the new patch added any bugs that will likely get fixes soon?
I figure i'll reinstall the game once there are no patches coming right away and i can play without worrying about patches breaking things (with Kerbal, very common for me).
I tried the game for the first time since .21 or .22 (can't remember exactly).
I love the career stuff but I'm really not a fan of the science spam. I wish you could work your way through the missions and the science would just get collected automatically.
I don't want to keep clicking on the capsule and the different stuff, I'm already busy enough with the flying.
Very nice.
I'm actually excited though no one could guess if they saw me right now.
KSP is one of the best games ever if someone asks me.
I should probably play it more...
Good news that they are going into beta, but honestly I don't even think of KSP as an Early Access or unfinished game anymore. I've got over 70 hours played into it already and I freaking love the game, but every update to me just feels more like a content patch to a finished game than an alpha patch to an early access game.
Well it sounds like the beta is going to be focused on all the things mentioned above. They are going to take the existing structure and features as of the next update and focus on generating improvements within those areas. The even mention that means more content, better UI, improved performance, etc. With the structure for career mode they set out in .24 and now even more so with .25, it seems like they will easily be able to make more complex and interesting contracts, better or more interesting ways to earn science, etc. If there is one dev out there, not to mention the amazing community surrounding them, that I have complete faith in delivering the goods in, it is Squad. Can't wait for the aero overhaul! I love building aesthetically pleasing rockets but the trade off in drag was seldom worth it. Once those nose cones matter, it is going to be awesome.
I downloaded the Alcubierre Drive mod and it's a tonne of fun. It's harder than you'd think because the "warp" effect is effectively just translating your position but not your velocity; you'll often need thousands of dV to orbit your destination once you get there.
That said, I found a pretty cool way to do it for "free" by coming out of warp in specific locations, letting the planet's gravity slow me down before I shoot away, warping back to a closer location to the planet and repeating as needed. It sort of becomes a dance around the planet as you use gravity to give you the velocity vector you need for the orbit you want.
It's kind of got me thinking that it's a cool concept I've never seen in sci-fi before, the "warp gravity dance".
A sneak peek of KSP 0.90 Beta Than Ever: https://www.youtube.com/watch?v=wd5uVMLGmuA
A sneak peek of KSP 0.90 Beta Than Ever: https://www.youtube.com/watch?v=wd5uVMLGmuA