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Kerbal Space Program: Economic Boom |v.25| Strut Your Stuff

Another KSP sale over at Humble Store. $16.19 Release .25 is right around to corner. If you are interested in KSP, it is a great time to jump in. Each release is adding lots of new features.

Edit: Pretty awesome mod that displays trajectories and how they are affected by the atmospheric drag and vehicle lift. Can really help you land where you want or with aero braking maneuvers.

Edit2: PS - .25 will have even better explosions!

Isnt it always a great time to jump in?
 
This is very true. KSP has been amazing for many releases now. New content is just a bonus.

I so very much want to play this more. I've barely done any of the new contract job stuff and I have yet to get a Kerbal on any planetoid outside of the Mun and Minmus. But Diablo III patched fun back into the game, and Minecraft updated to 1.8, and I am still addicted to EuroTruck Sim 2, and I had to go and start a new Civ 5 game this weekend because the news about the Middle East just made me want to craft a Better World.

Man, winter can't come soon enough so I can have more game time. KSP is one game I plan on putting a lot more time into this winter, Duna is still calling my name....
 
I just bought this last night and have been having a blast with it. It's a ton of fun just trying out different configurations and seeing how they react. At this early stage it seems like such a daunting task to get to the moon. And I already blew through my budget in the career mode after trying and failing to take care of two contracts in one launch. I'm still trying to get a handle on all the details in the career mode.
 
I just bought this last night and have been having a blast with it. It's a ton of fun just trying out different configurations and seeing how they react. At this early stage it seems like such a daunting task to get to the moon. And I already blew through my budget in the career mode after trying and failing to take care of two contracts in one launch. I'm still trying to get a handle on all the details in the career mode.

I can't speak to how the career mode difficulty curve feels for brand new players, but the phase you are in, trial and error, lots of failures, looking up to the Mun with great ambitions, is a great time. That first Mun landing is normally what hooks players on KSP for life. Best of luck and keep trying! It is possible and it is one of the most rewarding experiences I have had in gaming in ages.
 
Sigh. Recently, after a PC upgrade my game hdd started to tick. Instead of backing up the progress when I still could, I waited until I couldn't... Career mode is fun but a chore to do it again.
 
A feature for the next patch is destructible space center. Repairs cost money.
http://kerbaldevteam.tumblr.com/post/98507547514/whats-the-secret-feature

I want a Gravity moment happening. I build all these satellites. Woops, a couple just ran into one another. Here comes space debris at 50,000mph! I am out spacewalking and see the debris coming in as it plows right through my spacecrafts.

Now I have to use my jetpack to try and reach that space station far in the horizon!
 
Has the new patch added any bugs that will likely get fixes soon?
I figure i'll reinstall the game once there are no patches coming right away and i can play without worrying about patches breaking things (with Kerbal, very common for me).
 
Has the new patch added any bugs that will likely get fixes soon?
I figure i'll reinstall the game once there are no patches coming right away and i can play without worrying about patches breaking things (with Kerbal, very common for me).

There is often a x.x.1 or x.x.2 patch soon after each major update. Typically they don't break saves or anything, but you never know.
 
I tried the game for the first time since .21 or .22 (can't remember exactly).

I love the career stuff but I'm really not a fan of the science spam. I wish you could work your way through the missions and the science would just get collected automatically.

I don't want to keep clicking on the capsule and the different stuff, I'm already busy enough with the flying.
 
I tried the game for the first time since .21 or .22 (can't remember exactly).

I love the career stuff but I'm really not a fan of the science spam. I wish you could work your way through the missions and the science would just get collected automatically.

I don't want to keep clicking on the capsule and the different stuff, I'm already busy enough with the flying.

I actually enjoy the science stuff. It feels like I'm always searching for new areas or places to activate the instruments to collect new data, gives the game a hunting feel of a sort that I am liking.

I decided to abandon my old pre patch career and start a new one. I wanted to customize the options a bit and set it so that when Kerbals die they don't come back. Plus I wanted to see what the career is like from scratch with the new contracts and stuff in the game. I'm advancing through the tech tree pretty fast since I already have a good idea of what I'm doing and how to build serviceable rockets. The contracts give the game a nice "mission" structure of sorts that really helps to guide you along a path of challenges. I am finding some of the test contracts finicky though, you really need to go through some crazy hoops to fulfill the test requirements precisely.

Hopefully I don't end up destroying any part of the Kerbal Space Center....
 
I think the limitations with having to manually extract science opposed to having it trickle in like a resources is the timewarp aspect of the game. If a Mun base could gather science over time, you would end up sitting there and time warping until it reached its cap. It would barely differentiate from clicking, "gather science" at the end of the day.

I think they need to bump up the science rewards for some complex missions or some of the bigger mission milestones like the first time landing on a new planet or moon.
 
Very nice.
I'm actually excited though no one could guess if they saw me right now.

KSP is one of the best games ever if someone asks me.
I should probably play it more...
 
Very nice.
I'm actually excited though no one could guess if they saw me right now.

KSP is one of the best games ever if someone asks me.
I should probably play it more...

Good news that they are going into beta, but honestly I don't even think of KSP as an Early Access or unfinished game anymore. I've got over 70 hours played into it already and I freaking love the game, but every update to me just feels more like a content patch to a finished game than an alpha patch to an early access game.
 
Good news that they are going into beta, but honestly I don't even think of KSP as an Early Access or unfinished game anymore. I've got over 70 hours played into it already and I freaking love the game, but every update to me just feels more like a content patch to a finished game than an alpha patch to an early access game.

While I think KSP is awesome in it's current state already, it still feels unfinished and unpolished in many areas tbh. So maybe in Beta they will concentrate on those areas instead of pure content.
 
The game lacks incentive to do science and other things, i think. The mechanics are, as they are, more of a chore than fun, they are not very rewarding. Give me ability to make proper space stations (with purpose, beyond re-fuel station) and mining bases and i figure the game would be better. Even better that is, even in this unfinished state it is damn great.

I should probably go through my mod bookmarks and check what has been updated and whatever else...
 
Well it sounds like the beta is going to be focused on all the things mentioned above. They are going to take the existing structure and features as of the next update and focus on generating improvements within those areas. The even mention that means more content, better UI, improved performance, etc. With the structure for career mode they set out in .24 and now even more so with .25, it seems like they will easily be able to make more complex and interesting contracts, better or more interesting ways to earn science, etc. If there is one dev out there, not to mention the amazing community surrounding them, that I have complete faith in delivering the goods in, it is Squad. Can't wait for the aero overhaul! I love building aesthetically pleasing rockets but the trade off in drag was seldom worth it. Once those nose cones matter, it is going to be awesome.
 
Well it sounds like the beta is going to be focused on all the things mentioned above. They are going to take the existing structure and features as of the next update and focus on generating improvements within those areas. The even mention that means more content, better UI, improved performance, etc. With the structure for career mode they set out in .24 and now even more so with .25, it seems like they will easily be able to make more complex and interesting contracts, better or more interesting ways to earn science, etc. If there is one dev out there, not to mention the amazing community surrounding them, that I have complete faith in delivering the goods in, it is Squad. Can't wait for the aero overhaul! I love building aesthetically pleasing rockets but the trade off in drag was seldom worth it. Once those nose cones matter, it is going to be awesome.

Well 0.90 (aka 0.26) is integrating the Fine Prints mod for contracts. This gives you a huge variety of contracts than what comes stock. For example, launch a satellite with a 150km orbit around Duna or launch a rover somewhere, etc. I highly recommend people install this mod as it makes career mode much more interesting.

I'm really excited for them to enter beta now. The game is very solid right now, but parts of it are somewhat unpolished or have annoying bugs. The VAB in particular is sort of a pain, so it pleases me greatly it's one of the main focuses for the next update. Timewarp across SOI's is dangerous, and you can also exploit the physics in timewarp many times which shouldn't happen. Plus, at some point I'm really hoping they can work with Unity to get the physics engine working better on multi-threaded systems so that large craft don't totally tank your FPS and it becomes nearly impossible to fly without mechjeb or something like that.
 
Putting together a modded installation. Not sure about some things though.
Mods to be used almost certainly:
-MKS/OKS and related mods (IE what you can find from the mods' homepage)
-TAC Life Support
-KAS
-ScanSat
-Fine Print
-NEAR
EDIT Oh, and Deadly Re-entry i guess. I mean, why not?

Maybe, ones i got questions about:
-RemoteTech
-KSP Interstellar
-RealChutes (there's some talk about compatibility issues at the moment so i might skip this)

(And others, smaller mods that are largely inconsequential, extra parts.)

How does KSP-I play with MKS/OKS? The latter's readme indicates KSP-I-Lite is (partially) compatible but it seems that is currently dead/irrelevant/something.
They do seem to have some overlap, so i might not need both. And Karbonite Plus offers alternative high-power rockets.
But i really like heat-systems (like KSP-I has), due to their realism factor, so i wonder if there are any other mods for KSP that add heat-systems?

RemoteTech... it is interesting but at the same time it looks a bit too complicated (instead of being something with actual depth). Are there any good alternatives?
I might not need any though, as life support mods make probes interesting alternatives.

And finally, is there any mod, other than KSP-I that adds/modifies proper nuclear rockets? LV-N not being a proper atomic rocket isn't fun.
EDIT Oh, MKS/OKS add-on mods include such. Hmm. Guess i'll ignore KSP-I and don't need to look for much more.
Guess i'm all set then... Now to install every single thing...
 
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Not mine, but it's great.
 
I downloaded the Alcubierre Drive mod and it's a tonne of fun. It's harder than you'd think because the "warp" effect is effectively just translating your position but not your velocity; you'll often need thousands of dV to orbit your destination once you get there.

That said, I found a pretty cool way to do it for "free" by coming out of warp in specific locations, letting the planet's gravity slow me down before I shoot away, warping back to a closer location to the planet and repeating as needed. It sort of becomes a dance around the planet as you use gravity to give you the velocity vector you need for the orbit you want.

It's kind of got me thinking that it's a cool concept I've never seen in sci-fi before, the "warp gravity dance".
 
I downloaded the Alcubierre Drive mod and it's a tonne of fun. It's harder than you'd think because the "warp" effect is effectively just translating your position but not your velocity; you'll often need thousands of dV to orbit your destination once you get there.

That said, I found a pretty cool way to do it for "free" by coming out of warp in specific locations, letting the planet's gravity slow me down before I shoot away, warping back to a closer location to the planet and repeating as needed. It sort of becomes a dance around the planet as you use gravity to give you the velocity vector you need for the orbit you want.

It's kind of got me thinking that it's a cool concept I've never seen in sci-fi before, the "warp gravity dance".

Maybe you could make a warp drive cancel out the effects of gravity by slightly warping the space around your vessel? If you have enough power for ftl travel then this should also work
 
So KSP updated to version 0.90 today, haven't had time to look around it yet for the new stuff. And with Elite releasing tomorrow it might be awhile for me, lol.
 
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