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Kickstarter Thread - 2014 - Making promising projects a reality

jYe0JTSzDHwCF.png

Kudos to MrCunningham for the header
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In the fashion of the 2012 and 2013 threads, the focus of this thread is to share and discuss promising projects seeking funding through Kickstarter (and Indiegogo and other crowdfunding sites).

2013 was a fantastic year in regards to the promising campaigns that received successful funding and, for some, funding far beyond their initial goals. From the hair-breadth success of Windforge and Neverending Nightmares' eleventh hour funding to the Hyper Light Drifter's and Rimworld's impressive final hauls, we saw myriad projects find success.

This OP and thread won't cover every campaign, but mainly the ones that are noted within its pages as well others that I might learn about.

Some 2013 successes






Kicktraq
Indiegogo
Kicking it Forward


Now onto 2014...
Ongoing Campaigns
Upcoming Campaigns
Finished Campaigns (January - June)
Finished Campaigns (July - December)
 
Ashen Rift - $13,038 of $85,000 goal, ends 1/3 (PC, Mac, Linux)
A tale of a man and a dog on a perilous journey to the epicenter of earth's unmaking. It explores life in a world in its death throes.
e403ef622efe48772102fc0c28840e3d_large.gif

Aviary Attorney - £6,666 of £7,000 goal, ends 1/8 (PC, Mac)
Play the role of bird-brained lawyer, Monsieur Falcon. Take on clients, collect evidence, and deliver justice to the guilty!
e9ffb82cfc0f730faa52a5633538e33c_large.jpg

Indiegogo/Other
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All dates subject to change

2015
Children of Mortis - January 20th
Children of Morta is a narrative-based roguelike hack’n slash game which will involve you in the adventures of a family.
Drift Stage - January
Drift Stage is a modern evolution of the classic arcade racer, bringing the gameplay up to date a bit while keeping the late 80's style intact.
In these street races, speed reigns supreme. The art of the drift is easy to learn and immediately fun, but it's true depth and challenge are hard to master.

Hero-U - Late 2015
Hero-U combines the beauty, story, and puzzle-solving game play of a good Adventure Game with the immersion, excitement, character development, and skill improvement of a fun Role-playing game.
Seaworthy
Seaworthy is a real time strategy pirate captain simulator roguelike-like. Take command of your very own pirate ship! Order your band of brigands around as you face a variety of crazy encounters and navigate through our open world consisting of procedurally generated maps
Ashen - late 2014/early 2015
You are a lone wanderer in a sunless land. The only light to be had sputters from an age-old lantern at your side. Players can choose to guide those they trust to their camp, encouraging them to rest at the fire and perhaps remain. People you meet out in the world will have unique skills and crafting abilities to bolster your chances of survival.
Death's Gambit
Death's Gambit is an challenging action rpg where you explore a alien medieval planet filled with horrors, beasts, and knights. Every new enemy encounter is a complex puzzle to solve. Every piece of environment and mechanic tells part of the story. Use everything in your power to survive, no website guide will prepare you for the dangers you face.
 
January
War of Omens - Success, $32,335 of $30,000 goal

February
Rain World - Success, $63,255 of $25,000 goal
Wayward Terrain Frontier - Failed, $17,129 of $50,000 goal
Olympia Rising - Success, $12,282 of $10,000 goal
ReVeN - Success, $$33,008 of $18,000 goal
La-Mulana 2 - Success, $266,670 of $200,000 goal
Kingdom Come: Deliverance - Success, £1,106,371 of £300,000 goal
Savage: The Shard of Gosen - Success, $8,100 of $6,000 goal
Cashtronauts - Failed, $3,209 of $10,000 goal
Waves: Arena Tactics - Failed, £3,952 of £30,000 goal

March
M.A.V. - Success, $31,675 of $20,000 goal
Classroom Aquatic - Success, $31,315 of $30,000 goal
Just Fun - Success, $25,054 of $6,000 goal
Zaharia - Canceled
Nevermind: A Biofeedback Horror Adventure Game - Failed, $129,615 of $250,000 goal
EvoCreo - Failed, $2,992 of $6,000 goal
Catapult for Hire - Failed, $7,699 of $36,000 goal
Leave None Behind - Canceled
Game Frame: The Art of Pixels - Success, $154,647 of $15,000 goal
Nothing To Hide - Success, $43,145 of $40,000 goal
Space Pioneer - Failed, $38,016 of $150,000 goal
PIXEL V2: LED ART - Success, $32,652 of $10,000 goal
Tabletop Simulator - Success, $37,403 of $3,000 goal
StarCrawlers - Success, $100,278 of $65,000 goal
Darkest Dungeon - Success, $313,337 of $75,000 goal
Treachery in Beatdown City (1) - Failed, $21,342 of $50,000 goal
Galactic Princess - Success, £34,180 of £20,000 goal[/B]
Heart & Slash - Success, $31,745 of $20,000 goal[/B]
Kill The Bad Guy - Canceled
Shrug Island - Success, $26,596 of $25,000 goal
Dysfunctional Systems - Success, $67,450 of $49,000 goal
The Orion Project - Canceled
Proven Lands - Canceled
Gunscape - Failed, $11,711 of $27,500 goal
Subterranea - Failed, $3,371 of $12,500 goal
Koe - Success, £75,167 of £35,000 goal

April
Spectre - Success, $18,366 of $15,000 goal
Celestian Tales: Old North - Success, $60,630 of $30,000 goal
The UnEarth Initiative - Failed, $22,359 of $200,000 goal
Spirit - Success, $10,441 of $4,000 goal
Midwest Game Developers Summit - Success, $11,255 of $8,000 goal
Planets³ - Success, $310,708 of $250,000 goal
Ashen Rift - Failed, $26,408 of $45,000 goal
Pro Wrestling X - Success, $17,609 of $6,400 goal
Frog Fractions 2 - Success, $72,107 of $60,000 goal
Red Goddess - Failed, $39,384 of $50,000 goal
Standpoint - Failed, £1,736 of £7,500 goal
DUELYST - Success, $137,707 of $68,000 goal
Dream Heist - Success, $60,276 of $30,000 goal
Dragon Fin Soup - Success, $119,719 of $24,000 goal
Earthlock: Festival of Magic - Success, $178,193 of $150,000 goal
Kodama - Failed, £4,948 of £26,000 goal
The Survival Games - Canceled
AdvertCity - Success, £4,477 of £1,200 goal
The Hero Trap - Success, $26,082 of $25,000 goal
Chaos Reborn - Success, $210,854 of $180,000 goal
The Seed - Success, £20,923 of £15,000 goal
Lemma - Failed, $5,480 of $10,000 goal
JetGetters - Canceled
Bear Simulator - Success, $100,571 of $29,500 goal
The Red Solstice - Success, $60,836 of $50,000 goal
MONT-DE-CASTEL - Failed, £2,048 of £35,000 goal
Dead Crusade - Canceled
Choice Chamber - Success, $35,612 of $30,000 goal
Apexicon - Success, $5,638 of $5,000 goaL
Hex Heroes - Success, $86,946 of $80,000 goal
Still Alive - Failed, $6,382 of $45,000 goal
Hero Generations - Success, $46,190 of $32,000 goal
Serpent in the Staglands - Success, $28,058 of $10,000 goal
Flying Hamster II - Canceled
Dead Years - Canceled
Grave - Success, $37,622 of $30,000 goal
The Land of Eyas - Failed, $4,378 of $10,000 goal
Vektropolis - Canceled
Dodd Scientifics - Failed, $4,986 of $8,240 goal
Dancers of War - Failed, $23,306 of $750,000 goal

May
Commodore 64: A Visual Commpendium - Success, £35,474 of £20,000 goal
Cosmochoria - Success, $27,919 of $10,000 goal
Death In Candlewood - Failed, $12,359 of $60,000 goal
Cult County - Failed, $46,736 of $580,000 goal
Habitat - Success, $64,154 of $50,000 goal
Let's Go Camping - Failed, $3,074 of $45,000 goal
Legends of Persia - Success, $3,7977 of $3,000 goal
Shaq-Fu: A Legend Reborn - Success, $473,884 of $450,000 goal
Four Sided Fantasy - Success, $37,912 of $35,000 goal
Treachery In Beatdown City - Success, $50,473 of $49,000 goal
Outcast Reboot HD - Failed, $268,964 of $600,000 goal
Armello - Success, $305,360 of $200,000 goal
Mark of the Old Ones - Success, $46,647 of $46,000 goal
Prisonscape - Canceled
Last Life - Success, $103,058 of $75,000 goal
Skullforge: The Hunt - Failed, $1,821 of $20,000 goal
Echoes of Eridu - Success, $20,551 of $20,000 goal
Pixel Noir - Failed, $36,454 of $97,000 goal
Source - Failed, $19,274 of $50,000 goal
The Breakout - Failed, £20,249 of £49,500 goal
Heart Forth, Alicia - Success, $232,365 of $60,000 goal
The Eldritch Cases: Dagon - Failed, £15,803 of £20,000 goal
Popup Dungeon - Success, $100,946 of $80,000 goal
Outcasts of Jupiter - Success, $14,164 of $9,500 goal
Hextraction - Canceled
Universe Edge - Failed, $3,233 of $26,400 goal
Hover: Revolt of Gamers - Success, $116,398 of $38,000 goal
Amplitude- Success, $844,127 of $775,000 goal
The Chainsaw Incident - Canceled
DieselStormers - Success, $52,931 of $50,000 goal
The Universim - Success, $387,345 of $320,000 goal
Buck - Failed, $13,695 of $75,000 goal

June
Chrono Rider - Success, $1,336 of $1,000 goal
The Way - Success, $23,412 of $15,000 goal
Adventures of Pip - Failed, $35,510 of $90,000 goal
Zenzizenzic - Success, €2,658 of €2,000 goal
Loading Human - $40,078 of $30,000 goal
Children of War: Blood And Snow - Failed, $10,684 of $50,000 goal
OMORI - Success, $203,300 of $22,000 goal
Red Goddess - Success, $40,235 of $30,000 goal
Luna's Tale: Curse of the Forgotten Doll - Failed, $4,723 of $35,000 goal
Shiness - Success, $139,865 of $100,000 goal
Farrah Rogue: Zero Hour - Canceled
Kaiju-a-Gogo - Failed, $27,766 of $50,000 goal
Icarus Proudbottom: Starship Captain - Canceled
The Mystery of Oak Island - Failed, $40,283 of $100,000 goal
SuperHOT - Success, $250,798 of $100,000 goal
Rudo Resurrection - Failed, $18,765 of $50,000 goal
Within: A competitive Fighting Game/TCG hybrid - Failed, $1,075 of $28,000 goal
Project Tanuki - Failed, $295 of $25,000 goal
Perish - Success, $4,466 of $1,500 goal
Witchmarsh - Success, £102,430 of £50,000 goal
Light Bound - Canceled
Pale Blue - Success, $59,574 of $48,000 goal
Project Stealth - Failed, €2,732 of €90,000 goal
Kaptain Brawe 2: A Space Travesty - Failed, $90,463 of $150,000 goal
Turnover - Failed, $401 of $800 goal
SumoBoy - Failed, $9,560 of $100,000 goal
Combat Core - Failed, $674 of $20,000 goal
A Song For Viggo - Success, $21,368 of $20,000 goal
World War Machine - Failed, $12,382 of $50,000
 
July
Together - Success, $14,021 of $10,000 goal
Data Hacker: Reboot - Failed, £3,273 of £3,800 goal
See No Evil - Success, $2,452 of $2,000 goal
Bearzerkers - Success, $8,049 of $8,000 goal
Sheltered - Success, £30,148 of £15,000 goal
FranknJohn - Failed, £13,346 of £30,000 goal
HomeMake - Success, $18,842 of $15,000 goal
Lord Karnage: Book 1 - Success, $14,398 of $7,000 goal
Catlateral Damage - Success, $61,944 of $40,000 goal
Solar Storm - Failed, £733 of £30,000 goal
Midora - Success, $73,470 of $60,000 goal
Sunset - Success, $67,636 of $25,000 goal
Twin Souls: The Path of Shadows - Failed, $31,234 of $70,000 goal
The Hit - Failed, £1,818 of £20,000 goal
Temporus - Success, $20,630 of $20,000 goal
For My Brother - Canceled
Xeno Galaxies - Canceled
We Are The Dwarves - Canceled
The Deer God - Success, $51,953 of $26,000 goal
InSomnia - Success, $92,268 of $70,000 goal
Areal - Suspended
Timespinner - Success, $176,667 of $50,000 goal
Bulb Boy - Failed, $14,110 of $40,000 goal
TerraTech - Success, £39,061 of £35,000 goal
Pyrella - Failed, $13,173 of $16,000 goal
Mighty Tactical Shooter - Success, £11,515 of £10,000 goal

August
Toronto's Premier Games Exposition [GamesCon] - Failed, $2,280 of $50,000 goal
Potato Salad - Success, $55,492 of $10 goal
Number 51 - Failed, $81.00 of $950 goal
A.V. - Success, $5,654 of $5,500 goal
Solarix - Failed, £4,471 of £10,000 goal
Ninja Pizza Girl - Success, $38,694 of $35,000 goal
Gravia Tactics - Canceled
Jotun - Success, $64,265 of $50,000 goal
Fritz: A Video Game About WW1 - Canceled
Turnover - Success, $1,100 of $800 goal
Unnecessary Sentience - Success, £1,154 of £1,000 goal
Elysian Shadows - Success, $185,322 of $150,000 goal
Cavern Kings - Success, $14,751 of $2,500 goal

September
Engauge! - Success, $50,214 of $50,000 goal
Aegis Defenders - Success, $145,815 of $65,000 goal
Paperbound - Failed, $2,576 of $10,000 goal
Comatose - Failed, $4,024 of $20,000 goal
Woolfe: The Red Hood Diaries - Success, $72,139 of $50,000 goal
Hive Jump - Success, $58,675 of $50,000 goal
Hard West - Success, $94,183 of $70,000 goal
Kona - Success, $44,271 of $40,000 goal
The Sun Also Rises - Success, $16,443 of $15,000 goal
Fallen: A2P Protocol - Success, $75,584 of $75,000 goal
GunWorld - Failed, $305 of $7,000 goal
Kaptain Brawe 2: A Space Travesty - Failed, $47,074 of $75,000 goal
Super World Karts - Success, $17,816 of $16,000 goal
Tetropolis - Failed, $9,003 of $50,000 goal
Vagante - Failed, $22,727 of $50,000 goal
Super III - Failed, $10,155 of $39,000 goal
Nefarious - Success, $50,331 of $50,000 goal
Albino Lullaby - Success, $25,156 of $25,000 goal
Parkitect - Success, $63,730 of $50,000 goal
Boy & His Pup - Success, $10,367 of $10,000 goal
Ray's The Dead - Success, $51,773 of $30,000 goal
24 Killers - Success, $5,215 of $4,000 goal
Noct - Success, $36,363 of $22,000 goal
Moon Hunters - Success, $178,986 of $45,000 goal
Skjaar - Failed, £1,659 of £14,600 goal
Phoenix Dawn - Success, $52,670 of $33,000 goal
The Dark Phantom - Failed, $2,497 of $50,000 goal
desolate - Success, $13,956 of $12,500 goal

October
Poncho - Failed, £8,235 of £22,500 goal
Bang Saga - Success, $31,919 of $29,000 goal
Carnivores: Dinosaur Hunter Reborn - Failed, $9,112 of $25,000 goal,
Warlocks - Success, $26,451 of $25,000 goal
Reassembly - Success, $35,308 of $28,000 goal
Star Traders 2 - Success, $61,010 of $50,000
CodeSpells - Success, $164,014 of $50,000 goal
Creepy Castle - Success, $8,485 of $6,000 goal
Adventures of Pip - Success, $65,974 of $40,000 goal
Duke Grabowski, Mighty Swashbuckler! - Success, $41,295 of $40,000 goal
Pathologic - Success, $333,127 of $250,000 goal
Kraden's Crypt - Failed, £1,714 of £20,000 goal
Extrasolar: Season 2 - Failed, $23,485 of $85,000 goal
Phantasmal - Success, $15,582 of $15,000 goal
Flagship - Failed, £48,945 of £95,000 goal
Emily - Failed, $14,098 of $60,000 goal
Buffalo Game Space - Success, $40,441 of $40,000 goal
Spacewrights - Failed, $3,521 of $12,000 goal
Blossom Tales: The Sleeping King - Failed, $20,364 of $45,000 goal
Death To Spies 3 - Failed, $9,401 of $85,000 goal,
Substream - Cancelled
Dinosword - Failed, $1,882 of $16,000 goal
Fortune's Tavern - Success, £7,105 of £2,800 goal
Reflex - Cancelled
Hazewalker - Cancelled
Elegy for a Dead World - Success, $72,339 of $48,000 goal
That Which Sleeps - Success, $85,593 of $12,000 goal
Bedlam - Success, $166,540 of $130,000 goal
Battle Chef Brigade - Success, $100,344 of $38,000 goal
Highlands - Success, $23,059 of $20,000 goal
Red Cobra - Canceled
The Land of Eyas Returns - Success, $5,689 of $5,000 goal,
Black The Fall - Success, £28,485 of £25,000 goal
Beyond Human - Failed, €4,137 of €20,000 goal
4089 - Canceled

November
Cole - Canceled
H. P. Lovecraft: The Case of Charles Dexter Ward - Failed, $110,666 of $250,000 goal
Ascent - Success, $35,334 of $35,000 goal
Combo Queen - Success, $5,032 of $5,000 goal
Dark Drive - Failed, $3,193 of $35,000 goal
Graywalkers: Purgatory - Success, $47,305 of $40,000 goal
Human Resources - Canceled
Buildanauts - Failed, $2,616 of $35,000 goal
Mutiny! - Failed, £5,868 of £25,000 goal
The Flame in the Flood - Success, $251,647 of $150,000 goal
Battlestation - Canceled
The Black Glove - Failed, $216,517 of $550,000 goal
Voxel Quest - Success, $35,213 of $30,000 goal
Animal Gods - Success, $26,775 of $26,000 goal
Golden Hour - Canceled
Impact Winter - Failed, £21,270 of £95,000 goal
Commodore Amiga: a Visual Compendium - Success, £129,866 of £25,000 goal
Rogue Wizards - Success, $74,739 of $70,000 goal
Basement - Success, $28,323 of $15,000 goal
The Very Organized Thief - Failed, $1,9116 of $9,500 goal
Extract 237 - Canceled
Pixel Galaxy - Canceled
Air Brawl - Failed, kr49,862 of kr350,000 goal
Boss Fight Books: Season 2 - Success, $53,186 of $5,000 goal
HM SPIFFING - Success, £33,813 of £30,000 goal
Nubarron: The Adventure of an Unlucky Gnome - Failed, $17,771 of $50,000 goal
Anomaly 1729 - Failed, $1,099 of $79,000 goal
Concrete Jungle - Success, £13,870 of £3,000 goal
Laser Fury - Canceled
Flamberge - Success, $7,230 of $1,500 goal
Empyrion: Galactic Survival - Canceled
Gliese - Canceled
Video Games Live: Level 4! - Success, $187,646 of $150,000 goal
2Dark - Success, €33,928 of €30,000 goal
Convoy - Success, €22,408 of €10,000 goal
Aerannis - Success, $11,178 of $6,000 goal
Ingonga - Failed, $2,688 of $65,000 goal

December
Innerspace - Success, $28,543 of $25,000 goal
Blackwake - Failed, $7,683 of $34,000 goal
Wayward Terran Frontier: Zero Falls - Success, $42,147 of $20,000 goal
Crossing Souls - Success, $51,983 of $45,000 goal
Courier of the Crypts - Failed, €3,342 of €10,000 goal
To Azimuth - Failed, $14,353 of $20,000 goal
Shards Online - Success, $105,717 of $50,000 goal
Rocket Ranger Reloaded - Success, $90,715 of $89,999 goal
Hollow Knight - Success, $57,138 of $35,000 goal
Cube and Me - Failed, $7,780 of $15,000 goal
Yes, Your Grace - Success, £7,192 of £6,000 goal
 

Haunted

Member
So many cool and unique concepts.

Awesome stuff.

If you have an Oculus Rift, you're going to want to pay attention to MTBFreeride. Download the new beta here (mouse/keyboard, gamepad, Razer HYDRA support). It's really good

Four words: Oculus Rift downhill biking
That's brilliant.
 
Subbed.

Waiting for Witchmarsch and currently backing Galactic Princess and Zaharia :

- Isometric 3D graphics
- Turn-based battles based on an original rule set
- Fully realized NPCs that will join your party and influence the way you interact with the world
- Narrative and Interpretative non-linearity that allows the player to choose which quests to follow, and solve problems in a variety of ways
- A free-roaming world, Fallout style
- A large number of skills and stats to manage, in order to customize your own virtual alter-ego down to the smallest detail
- An original setting created from scratch, inspired by late medieval Persia and Arabia, and completely different from familiar, classic fantasy settings
- Development of mature themes: slavery, sexuality, racism, theology, philosophy, morality, politics and so on
- Five main factions to choose from, each of them deeply characterized and different from the others
- An innovative magic system, that makes mages something more than portable siege weapons

The five main factions are:

Astronomers: a group of mage-scientists who work towards exploration and research, and care a great deal about progress. They have great political clout, and are the ideal faction to join if you want to avoid fighting and instead take advantage of prestige and political power in order to solve problems.

Wandering Warlocks: the Wandering Warlocks are a mages’ cult, an inheritance of an ancient nomad civilization that still survives under its own tradition. The Wandering Warlocks travel across Zaharia offering their help to those who need it, and asking in return only what they need to survive.

Warrior Monks of the Azure Mantle: the Warrior Monks are an ancient order of sacred warriors, born to protect the lands of Zaharia. Warrior Monks train through discipline and exercise to reach physical and mental perfection. Their life is dedicated to Azhan, and the safeguarding of Azhanism - wherever and whenever it is necessary.

Zain: the Zain are a secret group of mercenary assassins and spies. Nobody knows much about them, and the mastery with which they work helps them to keep their air of mystery. The Zain strengthen their bodies with several alchemical substances and they can use the latest technologies of the time, such as bombs or crossbows.

Disciples of Unity: the Disciples of Unity are a secret mages’ cult that believes in the union of mind and body, and derives magical powers from that understanding. The way they reach magic is new, imperfect, and sometimes dangerous. Their powers are vastly different from those of other mages.

https://www.kickstarter.com/projects/199630513/zaharia

Interview with lead designer :
http://www.rpgitalia.net/news/zahar...nathan-piperno-explains-the-birth-of-zaharia/
http://www.rpgitalia.net/news/zahar...erview-to-inner-void-interactive-second-part/
 
are all of the projects in the second post curated by you? How do you decide what video games get included in this thread, by closing date, how interesting it looks?
 
Right now I have a game idea.. If I actually can get busy making the game real, playable with complete levels and semi complete gameplay, I might consider a kickstarter in the future..

Anyway, I want to do it right.. Asking for money is something I wouldn't want to take lightly..

So when you say, ask for 10,000 dollars.. In my mind, I'm thinking, most of that would be going toward feeding myself and living expenses while I work fulltime on the game and quit my grocery store job.. Is that typical? I have a couple great game ideas, but they're never going to happen as long as I work fulltime at an exhausting life sucking job.

So the idea is to get a preview build, then ask for investors, and if that works out, spend all my time working on it, right?
 
are all of the projects in the second post curated by you? How do you decide what video games get included in this thread, by closing date, how interesting it looks?
Basically, it's campaigns that I know about and ones that get mentioned in the thread.

First time I'm maintaining a thread of this scale, so I'm open to any and all suggestions/criticisms
 

Minsc

Gold Member
Basically, it's campaigns that I know about and ones that get mentioned in the thread.

First time I'm maintaining a thread of this scale, so I'm open to any and all suggestions/criticisms

As you're the OP, you get to run it as you see fit (to some extent), and to whatever best interests those who follow the thread... but I do agree with the approach of including anything that gets mentioned in the thread and then just adding on whatever else you find interesting to the extent it doesn't get too overwhelming. There's also an inherent responsibility to make sure that "thread-worthy" projects which would attract enough attention on gaf to sustain a thread do actually get a thread, and not just mentioned in here and no where else, but that was never really an issue with kickstarter projects in the past, so I wouldn't worry much.

I did find the layout of the past threads useful (the way it separated out completed/current projects/ and even those that released with links), so that can be used for some inspiration if needed. What you've got started looks useful enough to me, so good work!
 
As you're the OP, you get to run it as you see fit (to some extent), and to whatever best interests those who follow the thread... but I do agree with the approach of including anything that gets mentioned in the thread and then just adding on whatever else you find interesting to the extent it doesn't get too overwhelming. There's also an inherent responsibility to make sure that "thread-worthy" projects which would attract enough attention on gaf to sustain a thread do actually get a thread, and not just mentioned in here and no where else, but that was never really an issue with kickstarter projects in the past, so I wouldn't worry much.

I did find the layout of the past threads useful (the way it separated out completed/current projects/ and even those that released with links), so that can be used for some inspiration if needed. What you've got started looks useful enough to me, so good work!
Yeah, wanted to ask. Anyone know if there's a good list of KS projects that have actually released? Wanted to add that to the first post, since sometimes there's the perception that many projects never release or just get delayed indefinitely
 

idolminds

Neo Member
Not specifically a videogame, but Tabletop Simulator might be of interest to some folks here. A digital tabletop where rules aren't enforced, so you can play with the physically simulated board game pieces. Already passed the stretch goal to allow for custom content and currently moving towards tabletop RPG support.
 

heidern

Junior Member
I think I might start a project. I have a bunch of 3D game engines I wrote(3rd person adventure, FPS, Tetris, Space Invaders) but never finished a game. Anyone have any requests or recommendations?
 
Hey everyone, I'm going to be posting a rather long gameplay video of the beginning of Treachery in Beatdown City tomorrow (er.. today?). Should be really cool!

Also, again, if anyone has any questions about this mixture of turn based & real time brawling, let me know!
 
Right now I have a game idea.. If I actually can get busy making the game real, playable with complete levels and semi complete gameplay, I might consider a kickstarter in the future..

Anyway, I want to do it right.. Asking for money is something I wouldn't want to take lightly..

So when you say, ask for 10,000 dollars.. In my mind, I'm thinking, most of that would be going toward feeding myself and living expenses while I work fulltime on the game and quit my grocery store job.. Is that typical? I have a couple great game ideas, but they're never going to happen as long as I work fulltime at an exhausting life sucking job.

So the idea is to get a preview build, then ask for investors, and if that works out, spend all my time working on it, right?

Any thoughts on this?

Is it fair when if I'm the only person working on the game, or on a tiny team, that the costs of development go straight into food and rent when working on the game fulltime?
 
Any thoughts on this?

Is it fair when if I'm the only person working on the game, or on a tiny team, that the costs of development go straight into food and rent when working on the game fulltime?

While it's totally up to you about where the money goes, it's pretty bad to have none of the funds go towards the game itself. Plus, making a game costs money and you can't just "do it for free", no matter how much time you have.
 
While it's totally up to you about where the money goes, it's pretty bad to have none of the funds go towards the game itself. Plus, making a game costs money and you can't just "do it for free", no matter how much time you have.

I'm confused though. All of that money is going toward the game, in my example, isn't it?
It'd be a humble paycheck for an individual or two to make a game in a years time.

This is what I'm trying to address though. If paying a developer isn't putting money into a game, than how does one even put money toward a game?
 

Radogol

Member
Here's a freshly launched Kickstarter that I am heavily involved it:

Earthcore: Shattered Elements - $3,153 of $200,000 goal, ends 3/26
Gaffer-made
Earthcore could be to TCGs what Diablo was to the RPG genre. It's deep, dynamic, quick to play, with dramatic Single Player campaign & robust online multiplayer modes.
EZjjyIi.jpg

I'll be happy to answer any and all questions you might have :)

EDITED to fit the preferred formatting.
 

Jarnet87

Member
Poor Pantheon: Rise of the Fallen got a little over halfway. The hardcore MMO dream is over. Just go back to SoE Brad.

Hyper Light Drifter looks very cool and hope it delivers. I'm hopeful we get the release of Barkley Gaiden 2 Q4 this year.
 
Here's a freshly launched Kickstarter that I am heavily involved it:

Earthcore: Shattered Elements - PC, Mac, iOS and Android


I'll be happy to answer any and all questions you might have :)

By the way, as the OP is short on the rules, I've decided to use the Indie Games thread formatting. Hope that's fine.
That's great.

I'll add a preferred template to the OP. It'll be easier for me to add new projects that way
 

Famassu

Member
I'm confused though. All of that money is going toward the game, in my example, isn't it?
It'd be a humble paycheck for an individual or two to make a game in a years time.

This is what I'm trying to address though. If paying a developer isn't putting money into a game, than how does one even put money toward a game?
No, I don't know what that dude you were quoting is talking about. It's perfectly natural that the Kickstarter money goes towards your own upkeep (food, rent, bills). The whole idea of Kickstarter is to get enough money so that you can focus on making the game and eating and having a roof over your head is of course pretty important for that. Though, of course you should also think about if you'll need any composers or new equipment or the like that you need to pay for and if that 10k is enough for that. I guess that's what he means with "going towards development", but of course you not dying from hunger and you needing a place where you can even develop the game are of course the KS money "going towards development". You're basically asking for a few months pay with the Kickstarter if you're the sole developer and how you use that is completely up to you. It's no different from Obsidian getting millions of dollars and using that money to pay the wages of the employees, wages that they'll use to buy food & pay rent and the like.
 

jimboton

Member
That Oblitus game looks pretty special. Also pitching a gothic 2d open exploratory game with spear and shield combat without dropping even once the words "dark", "souls" or "metroidvania" has to be worth something.
 
Though, of course you should also think about if you'll need any composers or new equipment or the like that you need to pay for and if that 10k is enough for that. I guess that's what he means with "going towards development", but of course you not dying from hunger and you needing a place where you can even develop the game are of course the KS money "going towards development". You're basically asking for a few months pay with the Kickstarter if you're the sole developer and how you use that is completely up to you. It's no different from Obsidian getting millions of dollars and using that money to pay the wages of the employees, wages that they'll use to buy food & pay rent and the like.

Exactly. You'll need to pay for things. Making anything takes money. Software, supplies, etc.
 
That Oblitus game looks pretty special. Also pitching a gothic 2d open exploratory game with spear and shield combat without dropping even once the words "dark", "souls" or "metroidvania" has to be worth something.
Wait, did it launch?

Also I added a template for project posts.
 
Got my games selected and written for my March Kickstarter Picks article (Yes the games are from Feb but it's to late after doing it in this style for 5 months to change it). There are way to many games this month. So I'll have to do a little section for honorable mentions since I can only pick 6 games tops any month.
 
No, I don't know what that dude you were quoting is talking about. It's perfectly natural that the Kickstarter money goes towards your own upkeep (food, rent, bills). The whole idea of Kickstarter is to get enough money so that you can focus on making the game and eating and having a roof over your head is of course pretty important for that. Though, of course you should also think about if you'll need any composers or new equipment or the like that you need to pay for and if that 10k is enough for that. I guess that's what he means with "going towards development", but of course you not dying from hunger and you needing a place where you can even develop the game are of course the KS money "going towards development". You're basically asking for a few months pay with the Kickstarter if you're the sole developer and how you use that is completely up to you. It's no different from Obsidian getting millions of dollars and using that money to pay the wages of the employees, wages that they'll use to buy food & pay rent and the like.

That is always the issue, right? So many kickstarters claim the money is not paying anyone but paying "dev costs" and it always confuses me. Sometimes, however, it only goes externally, like to pay coders/artists but not the designer.

I myself do all the art/animation/design, etc. The programmer I'm working with does all the code. The composer gets paid on a per minute basis of music and my wife, who does art and a bunch of other stuff takes no payment at all.

And that's not even counting the people who help test the game for us who do it for free.
 
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