JigglesBunny
Banned
So that's where the other 30 FPS from the PC version of Arkham Knight went!
So that's where the other 30 FPS from the PC version of Arkham Knight went!
ugh weird
keep it 60 and make it prettier
Time stamp with explanation since a lot of people are asking why.
https://youtu.be/BFbw_51EBlc?t=2595
Yeah Killer Instinct is the game with the lowest input delay on consoles pretty much
http://www.displaylag.com/video-game-input-lag-database/
Though I think it is mostly just to make the online smooth (can rollback 30 frames in 1 second without the player really noticing)
Can you even notice those extra 30fps on a 60hz Tv?
If not they should give the option to lock it at 60fps and upgrade the resolution or graphics
The game is 900p at 90fps and from what was explained this is what keeps the netplay perfect...it sounds weird, but i cant deny that KI online has been the best fighter online experience i have ever had
So that's where the other 30 FPS from the PC version of Arkham Knight went!
Well, it's already the best looking fighter on ps4/xb1 when it comes to fighters that actually look 3D.
Not Guilty Gear, I guess."Actually look 3D" what does this mean?
90fps would be fucking stupid as it does not divide equally into 60hz.
It would look smother at 60fps.
Wtf does this mean? Ki is definitely not the best looking anything.Well, it's already the best looking fighter on ps4/xb1 when it comes to fighters that actually look 3D.
I'm going to guess it allows them to poll both controls and online more frequently than if the game itself ran at 60, obviously the xbox one is not going to output 90 fps.
it sounds like the internal game logic / netcode runs at 90hz, but the renderer won't run at 90fps as no tv supports that.
"Actually look 3D" what does this mean?
That being said every game that outputs a solid 60fps is rendering more than 60. And of course they cannot make a claim of a single render time since it will change with the workload. So what is this announcement all about?
90fps would be fucking stupid as it does not divide equally into 60hz.
It would look smother at 60fps.
Well, it's already the best looking fighter on ps4/xb1 when it comes to fighters that actually look 3D.
Wtf does this mean? Ki is definitely not the best looking anything.
It's hard to mention any other fighter looking better than Guilty Gear xrd. GG looks 2D but it's actually 3D. KI, MK, etc, they're 2d games but have 3d models and they look 3d as well.
I dunno, it's a dumb way of saying things, the way I worded it. GG looks like a freakin anime, it's insane looking. But I think KI looks better regardless, just a better art style to me.
Explanation makes sense because KI online straight up shits on every other fighter.
it sounds like the internal game logic / netcode runs at 90hz, but the renderer won't run at 90fps as no tv supports that.
90fps would be fucking stupid as it does not divide equally into 60hz.
It would look smother at 60fps.
Yep. Other devs need to take note. KI is the Gold standard for online fighting games.
Well, it's already the best looking fighter on ps4/xb1 when it comes to fighters that actually look 3D.
How does that figure? The game can run at whatever fps it wants, it's not like when a game is running at 42fps everything breaks because 1080p42 displays aren't a thing either.
Then if they aimed for 60fps, it'd constantly dip under that instead now. Now you don't have 60fps.
Yep. Other devs need to take note. KI is the Gold standard for online fighting games.
Why would it constantly dip below 60 if they aimed for 60? Fighting games have been locked 60 for years. Not really comparable to other genres that aim for a target fps.
Why would it constantly dip below 60 if they aimed for 60? Fighting games have been locked 60 for years. Not really comparable to other genres that aim for a target fps.
That being said every game that outputs a solid 60fps is rendering more than 60. And of course they cannot make a claim of a single render time since it will change with the workload. So what is this announcement all about?
How does that figure? The game can run at whatever fps it wants, it's not like when a game is running at 42fps everything breaks because 1080p42 displays aren't a thing either.
I'm not to clear on the specifics but people have been pushing the frame rate of counter strike go to induce the same thing.I'm confused here.
X
90 frames per second is interesting, though with the exception of combo breakers and lockouts, KI doesn't feel like a fighter that requires precision.
Haha, amazingGlad to hear it, 60fps is a fucking slideshow.
The game logic most likely runs at a fixed time step, rendering can be done independent. You do this for a number of reasons, but specifically for deterministic purposes. Many game engines do this. Having a frame rate determined based on how fast your computer can run the game can lead to mathematical errors which might change the game. For example in Quake 3, if you run the game at 125fps the player jumps higher.How does that figure? The game can run at whatever fps it wants, it's not like when a game is running at 42fps everything breaks because 1080p42 displays aren't a thing either.
Definitely not...
Of course not. Many games on PC will run at whatever framerate you want them to. You need a high refresh rate display to get any visual benefit, however.
Yup. game has to consistently stay above 60 to be 60fps locked.ITT: people who don't understand to achieve that "60fps lock" they want so badly requires to game to render more than 60 fps at a time.
That's not how that works.
Anything below 120fps and 4k looks like an N64 game.
Xrd and MKX look much better IMO. KI looks OKish. The made huge improvements with season 2 through I must say.
90 frames per second is interesting, though with the exception of combo breakers and lockouts, KI doesn't feel like a fighter that requires precision.