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Killer Instinct: Season 2 runs at 90 FPS

So that's where the other 30 FPS from the PC version of Arkham Knight went!

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sounds to me like a very simple situation...

the game runs in an unlocked state at or around 90fps...a developer would then cap the framerate at 60fps so that it displays properly when output by the console...a game that is capable of running at 90fps probably insures that there is just about nothing the engine can throw at the hardware that would ever cause a visible frame drop...

upping res to say 1080p may very well be possible with that kind of frame rate headroom...but maybe at 1080p you get dips below 60fps...which may be something the dev is trying to avoid at all costs...
 
ITT: people who don't understand to achieve that "60fps lock" they want so badly requires to game to render more than 60 fps at a time.
 
They're talking about Xbox One for the record and its to make online run smoothly. THis was answered a few days ago. And thankfully KI's online is just that, smooth and consistent which i can not say for other fighting games.

https://twitter.com/KI_Central/status/622160022953287680

KI_Central ‏@KI_Central Jul 17
KI actually runs at 90fps, which is why the net play works so smoothly
83 retweets 92 favorites
 
Can you even notice those extra 30fps on a 60hz Tv?

If not they should give the option to lock it at 60fps and upgrade the resolution or graphics

You will notice tearing if there is no vsync on a 60hz display. Which 90fps becomes pointless visually.
 
The game is 900p at 90fps and from what was explained this is what keeps the netplay perfect...it sounds weird, but i cant deny that KI online has been the best fighter online experience i have ever had

it sounds like the internal game logic / netcode runs at 90hz, but the renderer won't run at 90fps as no tv supports that.
 
Meh.

Anything under 240 fps is a slide show to me. My eyes have standards. ( ͡° ͜ʖ ͡ °)
 
I'm going to guess it allows them to poll both controls and online more frequently than if the game itself ran at 60, obviously the xbox one is not going to output 90 fps.

That being said every game that outputs a solid 60fps is rendering more than 60. And of course they cannot make a claim of a single render time since it will change with the workload. So what is this announcement all about?
 
it sounds like the internal game logic / netcode runs at 90hz, but the renderer won't run at 90fps as no tv supports that.

That idea sounds reasonable. Similar to how some games have game logic / things like animation tied to 30 FPS (like Halo 1), maybe KI is doing that internally at 90 FPS while the game itself runs at 60 FPS.
 
"Actually look 3D" what does this mean?

It's hard to mention any other fighter looking better than Guilty Gear xrd. GG looks 2D but it's actually 3D. KI, MK, etc, they're 2d games but have 3d models and they look 3d as well.

I dunno, it's a dumb way of saying things, the way I worded it. GG looks like a freakin anime, it's insane looking. But I think KI looks better regardless, just a better art style to me.
 
That being said every game that outputs a solid 60fps is rendering more than 60. And of course they cannot make a claim of a single render time since it will change with the workload. So what is this announcement all about?

It's just letting people know how they were able to make the game play smoothly online. They are running the game at 90 fps in order to do it.
 
90fps would be fucking stupid as it does not divide equally into 60hz.

It would look smother at 60fps.

It has already been explained, this is to make online smoother which it does. KI's net code hase been praised for being one o, if not the best of its genre, and now we know why.

Play other fighting games online and you will understand why smooth online is so needed.

As the FGC for KI has said. You have no excuse not to get practice in for tournament caliber KI. Unlike other games, the online and local are practically the same.
 
Well, it's already the best looking fighter on ps4/xb1 when it comes to fighters that actually look 3D.

To be fair it's only between MKX and KI for non-cross gen fighters on PS4/XB1. Injustice, USFIV and Guilty Gear are cross-gen.

I'm not including Tekken 7 or SFV just yet since we don't know what the end products will look like.
 
Wtf does this mean? Ki is definitely not the best looking anything.

Shits on MKX. GG xrd probably looks better but I don't like the artstyle so to me KI looks nicer.

Haven't seen SFV in person but it looks like it'll be the king of fighting game graphics when it drops. Looks really nice.
 
It's hard to mention any other fighter looking better than Guilty Gear xrd. GG looks 2D but it's actually 3D. KI, MK, etc, they're 2d games but have 3d models and they look 3d as well.

I dunno, it's a dumb way of saying things, the way I worded it. GG looks like a freakin anime, it's insane looking. But I think KI looks better regardless, just a better art style to me.

Oh, I see.
I also thought KI looks better but in term of particles effect.
 
it sounds like the internal game logic / netcode runs at 90hz, but the renderer won't run at 90fps as no tv supports that.

How does that figure? The game can run at whatever fps it wants, it's not like when a game is running at 42fps everything breaks because 1080p42 displays aren't a thing either.

90fps would be fucking stupid as it does not divide equally into 60hz.

It would look smother at 60fps.

Then if they aimed for 60fps, it'd constantly dip under that instead now. Now you don't have 60fps.
 
Well, it's already the best looking fighter on ps4/xb1 when it comes to fighters that actually look 3D.

Xrd and MKX look much better IMO. KI looks OKish. The made huge improvements with season 2 through I must say.

90 frames per second is interesting, though with the exception of combo breakers and lockouts, KI doesn't feel like a fighter that requires precision.
 
How does that figure? The game can run at whatever fps it wants, it's not like when a game is running at 42fps everything breaks because 1080p42 displays aren't a thing either.



Then if they aimed for 60fps, it'd constantly dip under that instead now. Now you don't have 60fps.

Why would it constantly dip below 60 if they aimed for 60? Fighting games have been locked 60 for years. Not really comparable to other genres that aim for a target fps.
 
Yep. Other devs need to take note. KI is the Gold standard for online fighting games.

To be fair, it also depends on the game's system. SF4 will never feel as good because it wasn't designed for online play and requires strict timing. There's only so much you can do with netcode.
 
Why would it constantly dip below 60 if they aimed for 60? Fighting games have been locked 60 for years. Not really comparable to other genres that aim for a target fps.

Eh not all of them there's a reason why sometimes the training room is the most used stage in some fighters, because the locked 60fps isn't always as constant as you would expect.
 
Why would it constantly dip below 60 if they aimed for 60? Fighting games have been locked 60 for years. Not really comparable to other genres that aim for a target fps.

Because what matters for "locked [x]fps" is that the MINIMUM framerate in the absence of a limit/vsync has to be [x]. So for "locked 60fps", the minimum FPS should be 60 if there was no framerate limit, but the average would be higher.
 
That being said every game that outputs a solid 60fps is rendering more than 60. And of course they cannot make a claim of a single render time since it will change with the workload. So what is this announcement all about?

Wasn't an announcement

Was an answer to a question at the EVO panel Q+A
 
How does that figure? The game can run at whatever fps it wants, it's not like when a game is running at 42fps everything breaks because 1080p42 displays aren't a thing either.

there is literally no advantage to rendering at a framerate higher that 60fps for a TV. infact it would be dumb to render at that frame rate as its wasted performance as the display cant display them. it however makes sense if the netcode is syncing to the server / other player at 90hz this is something that would improve the network experience.

a whole game doesn't have to run in lockstep with itself you can have different parts of it updating at different rates. The renderer is most certainly running at a locked 60fps no higher (and no lower if they can help it) . it makes sense if the netcode has a tickrate of 90hz though.

I really believe they are talking about tickrate :)

https://www.youtube.com/watch?v=7MiHPQ0MEW0
 
I'm confused here.
I'm not to clear on the specifics but people have been pushing the frame rate of counter strike go to induce the same thing.

Servers to my understanding have a tick rate. Pushing more frames gets you closer to the tick rate and that improves latency
 
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90 frames per second is interesting, though with the exception of combo breakers and lockouts, KI doesn't feel like a fighter that requires precision.

That is like the heart of the game lol. KI is also very fast paced and footsie heavy. Better input reads is definitely a big plus.
 
How does that figure? The game can run at whatever fps it wants, it's not like when a game is running at 42fps everything breaks because 1080p42 displays aren't a thing either.
The game logic most likely runs at a fixed time step, rendering can be done independent. You do this for a number of reasons, but specifically for deterministic purposes. Many game engines do this. Having a frame rate determined based on how fast your computer can run the game can lead to mathematical errors which might change the game. For example in Quake 3, if you run the game at 125fps the player jumps higher.

Seems like they might be running an additional game logic in case a rollback is required.
 
Xrd and MKX look much better IMO. KI looks OKish. The made huge improvements with season 2 through I must say.

90 frames per second is interesting, though with the exception of combo breakers and lockouts, KI doesn't feel like a fighter that requires precision.

You say that as if combo breakers/counter breakers/shadow counters aren't key to KI's gameplay.

Manuals also require precise timing.
 
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