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Killzone 3 "open beta" February 3rd to 15

What the hell. Why is it so easy? I loved the weighty controls of KZ2. It made my kills feel earned. Here, I just point and *chirp*. Fun for people with no skill I guess.
 
NullPointer said:
Wait. They got rid of the horn? Looks like I might give that mode another chance.

Yeah, horn comes about twice now with 20 tickets left and then shuts the fuck up.

You know what? When I join a multiplayer test game at work I almost always have the sound down, so I don't notice any annoying or repetitive sounds. Then I watched that video you just posted and noticed the death sounds :P

They remind me of the noise the Hot Lips made in Dungeon Keeper 2.
 
MoonsaultSlayer said:
What the hell. Why is it so easy? I loved the weighty controls of KZ2. It made my kills feel earned. Here, I just point and *chirp*. Fun for people with no skill I guess.

no of COD players > no of KZ2 players
 
Wow. Haven't played a console shooter for a long time. I don't think i have it in me anymore :p. Aiming feels so sluggish. Move doesn't feel any better too.
 
DMeisterJ said:
I loved the conquest horn!
25s4kfc.gif
 
bestami said:
Wow. Haven't played a console shooter for a long time. I don't think i have it in me anymore :p. Aiming feels so sluggish. Move doesn't feel any better too.

try increasing the sensitivity, my thoughts were the same.
 
hmm this is crazy, people are complaining that its a twitch based shooter now and some are complaining that its too slow lol
 
darkwing said:
no of COD players > no of KZ2 players

Just a question, how many COD clones are actually successful? Because right now KZ3 is just a poor man's COD with hardly anything that made KZ2 great. It's basically COD with a KZ skin and half the framerate.

Games like Halo and BC2 at least do their own thing and that's why they have a dedicated following.
 
bestami said:
Wow. Haven't played a console shooter for a long time. I don't think i have it in me anymore :p. Aiming feels so sluggish. Move doesn't feel any better too.

The narrow FOV is killing me. Makes it borderline unplayable for me.
 
holy shit the dl for this is taking so long. i have had it running for like 25 minutes and its only at 5%. how many people are dling this?
 
H_Prestige said:
Just a question, how many COD clones are actually successful? Because right now KZ3 is just a poor man's COD with hardly anything that made KZ2 great. It's basically COD with a KZ skin and half the framerate.

Games like Halo and BC2 at least do their own thing and that's why they have a dedicated following.
sadly too many people complained about the weighty controls so GG listened to them
 
H_Prestige said:
Just a question, how many COD clones are actually successful? Because right now KZ3 is just a poor man's COD with hardly anything that made KZ2 great. It's basically COD with a KZ skin and half the framerate.

Games like Halo and BC2 at least do their own thing and that's why they have a dedicated following.

What exactly are the clone part between COD and KZ3?

What exactly does Halo does that separate it self from COD and KZ3 doesn't?
 
only played with bots, because it is impossible to join a server.
Input lag is gone, and I wasn't a big fan of KZ2, but this I'm really digging.
Sound is incredible, I really like the normal pistol sound.
It wasn't on my radar but it is now...I hope I can join a server soon.
 
got 11k points my first game.
it's definitely not what I loved about KZ2, but it still is Killzone. I'm not sure why they changed a lot of things - well I mean of course they did it for the money, but they really shouldn't have. They are just changes for the sake of changing, and not for the better. KZ2 only really needed some tweaking to me in order to become the perfect online FPS, right behind Halo 2 in terms of sheer competitiveness. I don't know, Killzone 2 to me could almost be an incredible experience online. There were just those few minute details that threw it all off. And those are what should have been altered.
Excuse me, I just took a fat bong rip.
 
Nothing like getting 75 or so kills the first game and getting 6 unlock points. I finally got the try out the suppressed M82 and it's quite fun for medium to long range engagements. There's not much objective gameplay going on though. Warzone seems like deathmatch with only 2 or 3 people running towards the objective..
 
Only played about an hour of this so far and this seems like another case of mechanical improvements (considerably less aiming lag, sidearms and shotguns actually feel as accurate as they should or should not be) but I'm still a bit put off by how easy it is to level by just shooting people. At least until a lot of people got to 100K XP, KZ2 always seemed to be about winning in Warzone to get that 1.5x bonus. Now the losing team gets 1.25x and with all the XP to be gained from gunning people down it seems like yet another shooter where actually playing the objectives is far down the priority list for a lot of people. Having a dedicated TDM mode doesn't seem to be stopping anyone from contaminating Warzone and Operations.

Now that this is available for everybody without PSN+ or creating Indian accounts I'll see what the experience is like playing with people on my friends list. Playing with randoms now seems as disjointed as COD which was never much of a problem for me in KZ2.
 
beast786 said:
What exactly are the clone part between COD and KZ3?

What exactly does Halo does that separate it self from COD and KZ3 doesn't?

Well in Halo I don't remember it taking only 2-3 bullets to kill someone. It doesn't have that twitch feeling.

Also the game is set up so that the emphasis is just on killing and getting a bunch of points. In KZ2 it was about the objectives first and foremost. It was a team game. There is no sense of teamwork in KZ3 because there is no point beyond getting the most kills.
 
Spawn raping
Tacticians everywhere
No one repairing ammo crates
No one playing the objectives

It's still kind of a mess.

I think I'm returning my nav controller. The shell that holds the stick for some reason known only to Sony is slightly declined from the rest of the shell. This along with having to press it to run makes it really irritating on the thumb.
 
I'm sure most people are just playing to get a sense of the game, whereas as people get used to the maps and everything more will go for objectives and focus on team-play .. I hope.
 
H_Prestige said:
Well in Halo I don't remember it taking only 2-3 bullets to kill someone. It doesn't have that twitch feeling.

Also the game is set up so that the emphasis is just on killing and getting a bunch of points. In KZ2 it was about the objectives first and foremost. It was a team game. There is no Isense of teamwork in KZ3 because there is no point beyond getting the most kills.

Unfortunately no one cared about objectives in KZ2 also, unless you are in a clan match or playing with friend squad. That is why RA with DM was the most played.

There is no question that KZ3 is more twitch and faster. But it is no way a COD clone anymore than BFBC2 or Halo.

KZ2 with its class system, Jet packs etc etc as a package still way away from COD.

I love KZ2 and will enjoy KZ3. Its not perfect by any means. My biggest problem is spawn killing in certain maps.

The game is for sure gets very polar response.
 
After being disappointed with the PSN+ beta last time I'm really digging this one.

I've "only" played this one for an hour and only on Frozen Dam (which means no mechs) but I'm liking it.

After putting it off my buy list after the PSN+ beta it's now pre-ordered again.
I just hope they make a playlist that disables mechs.
 
//B1G said:
got 11k points my first game.
it's definitely not what I loved about KZ2, but it still is Killzone. I'm not sure why they changed a lot of things - well I mean of course they did it for the money, but they really shouldn't have. They are just changes for the sake of changing, and not for the better. KZ2 only really needed some tweaking to me in order to become the perfect online FPS, right behind Halo 2 in terms of sheer competitiveness. I don't know, Killzone 2 to me could almost be an incredible experience online. There were just those few minute details that threw it all off. And those are what should have been altered.
Excuse me, I just took a fat bong rip.

Couldn't agree more. It's still Killzone but at the same time it doesn't feel like Killzone. I loved Killzone 2 MP but I'm feeling nostalgic while playing this beta. I still like it but it's not the same.

And after all the changes to please the COD crowd, I don't think it will be enough (I can't understand who says this is exactly like COD). Killzone 3 is in the middle between Killzone 2 and COD and unless I'm mistaken it will probably be less successful than KZ2.
 
Played about 2 hours and the only thing stopping me from playing more is a dead controller.

Fucking love it.
The weapon feel is incredible. There is no gun that doesn't feel fantastic. The new optic sights on some of the ARs, the fucking beastly LMG, the remarkably consistent shotgun, the silenced SMG, everything feels perfect. Points are always popping up for something, double kills, assists, headshots, etc. All the unlockables and the way you unlock them, you can go down any path you want.

The only thing that sucks is the clusterfuck menu system. Very confusing and annoying to look at.
 
alr1ghtstart said:
No one repairing ammo crates
No one playing the objectives

Engineer was my primary class in KZ2 and I've been repairing ammo crates in the previous alpha and this beta of KZ3 but if I buy the final version I think I'll be using another class. Just way too much ammo cache camping. People want to use it as an enemy magnet rather than fixing it to help their teammates. It's not that you can't loop around and kill the camper but my problem is once people like that are dictating the flow of a match, fewer and fewer people are spending time on the objectives. It seems like objective based shooters on consoles are getting degraded by the COD mentality but I haven't played Bad Company 2 or MAG yet so maybe I should try those.

It's funny when you watch these videos about Brink and Homefront and realize 90% of the people online are never going to play them like that. I'll keep playing this while its available but none of the stuff that worried me from the Alpha seems to have been rectified or changed.
 
X-Frame said:
I'm sure most people are just playing to get a sense of the game, whereas as people get used to the maps and everything more will go for objectives and focus on team-play .. I hope.

No way. You get a lot more points for just playing TDM than you ever will from actually trying to get the objectives. If you are interested in score and KDR then it is best just to find a comfy spot at the end of some hallway, with your back to the wall and spam wallhack then mow people down as they come around corners. Hopefully enough people will play as medics that you can get bonus points just for killing their bot after you kill them. Once you unlock proximity mines you can even get points by mining near spawns.
 
Good God, Tact's are overpowered

I started out, and hit a 10 Kill streak with-in 3 minutes of joining a WarZone game

I'm sorry, the wall hack is still there, not that obvious, but it's there

First game went 12-6 on DeathMatch

Went 0-2, in WarZone to 2 shitty spawnpoints + game ended 1 minute later

Stayed in WarZone room, went 41-21 with 9000+xp

(Tact is ridiculously overpowered, if you die, guess what fresh "Wall Hack" to use again)

Gonna see how Engineer + Medic are, see if anything changed

Btw, the Infiltrator with infinite/elongated boost is crazy, moves to fast, and those 1 hit special kills (melee) give him such a huge advantage
 
Anyone knows about error 1002? Why it happens and how to solve it?

I'm getting it for the past hour on the NA server.
 
The new Spot/Mark is more balanced than the original Alpha Beta, but it's still overpowered here. If it would either not look through walls, or only scan twice or once, it would be alot more fair.
 
Mooreberg said:
Engineer was my primary class in KZ2 and I've been repairing ammo crates in the previous alpha and this beta of KZ3 but if I buy the final version I think I'll be using another class. Just way too much ammo cache camping. People want to use it as an enemy magnet rather than fixing it to help their teammates. It's not that you can't loop around and kill the camper but my problem is once people like that are dictating the flow of a match, fewer and fewer people are spending time on the objectives. It seems like objective based shooters on consoles are getting degraded by the COD mentality but I haven't played Bad Company 2 or MAG yet so maybe I should try those.

Engineer may actually be popular as the LMG is very powerful and accurate, plus bots shoot rockets and you can get pretty easy points from repairing crates or hacking bots.

Play BC2 or MAG with good team. Comparing those games to all the rest of these FPSs is doing yourself a diservice.

Mooreberg said:
It's funny when you watch these videos about Brink and Homefront and realize 90% of the people online are never going to play them like that. I'll keep playing this while its available but none of the stuff that worried me form the Alpha seems to have been rectified or changed.

Please don`t say that :( It looks great and I have hopes of it actually being great.
 
H_Prestige said:
Just a question, how many COD clones are actually successful? Because right now KZ3 is just a poor man's COD with hardly anything that made KZ2 great. It's basically COD with a KZ skin and half the framerate.

Games like Halo and BC2 at least do their own thing and that's why they have a dedicated following.
this game will bomb just like Resistance 2 going COD. GG deserve it 100%.
 
alr1ghtstart said:
The new Spot/Mark is more balanced than the original Alpha Beta, but it's still overpowered here. If it would either not look through walls, or only scan twice or once, it would be alot more fair.

I don't know that it should be described as more balanced, perhaps less utterly broken? It still gives people an extreme advantage and takes away any real tactical element. Having people watch you through walls gets old quick, and doing it yourself just feels cheap.
 
fuzzyreactor said:
this game will bomb just like Resistance 2 going COD. GG deserve it 100%.

I wouldn't be surprised if it sold more in its current state then KZ2, people seem to talk about KZ2 like it sold 10M+ copies and everyone loved. Everyone didn't love it, a lot of people hated it. It will be interesting to see how this game sales and if there "changes" put more money in their pocket.
 
the_prime_mover said:
Play BC2 or MAG with good team. Comparing those games to all the rest of these FPSs is doing yourself a diservice.

Yeah I'll have to give those a try. Every mode in every shooter being treated like TDM just isn't doing it for me anymore. I never minded much in COD4 because of the novelty factor of unlocking and creating perk load out combination but everyone is doing that now so unless it is being done in service to objective based play I just don't care anymore.

Please don`t say that :( It looks great and I have hopes of it actually being great.

Do you remember that flag running video of MW2? I never saw anybody on my team actually attempt to play like that. People gave up on using riot shields once everyone figured out how easy it was to kill those people with a semtex. People were just using them to melee commando classes so once it stopped helping their K/D ratio they dropped it. I'm just wondering how many developers spend a significant amount of time with the average online audience because the way they talk about the game working when they are testing internally and the way people play the actual product are always worlds apart. :-\
 
the_prime_mover said:
I don't know that it should be described as more balanced, perhaps less utterly broken? It still gives people an extreme advantage and takes away any real tactical element. Having people watch you through walls gets old quick, and doing it yourself just feels cheap.

well yeah. ;D

I would hope they would give us a Hardcore playlist. No perks except for Ammo crate repair and revive. It would be so nice.

And I'm already seeing people rush and melee.

I don't mean to be so negative, as it's pretty okay as it is so far, just disappointing.
 
Wow... I can see why some guys might complain about the new controls but this is what it needed. They are so responsive now! Big improvement IMO. Still a slight lag from when you press the fire button to what happens on screen but the movement is great.
 
Enoyed a few rounds with the GAF crew, total domination. The game's a write-off as far as being a long term MP option like KZ2. Looks like the MP design team wants people to play it until the next big FPS game comes out rather than making something truly exceptional and competitive. Disappointing lack of confidence in their own product at GG, it seems. All it would have took was to tighten a few of those loose screws present in KZ2 and buff that shit up so shiney it'd sit proud on any shelf.

Bad idea to put Frozen Piece of Shit as the sole map in this demo. Was a terrible map in the closed beta and is still a terrible map now.
 
You fucking people who keep saying it will bomb have no fucking idea what you are talking about, you were probably in the Kinectbis going to bomb camP as well.

BTW KZ2 barely sold 3million, this game will easily surpass that because of the accessibility, the reduced health, the lack of super weighty gun where you could barely turn around, the easy auto lock on and ect.
 
I think my problem with the Move is that there is no option to keep the reticule fixed to the center of the screen. That is what messes me up the most, especially while using ADS.
 
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