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Killzone 3 "open beta" February 3rd to 15

Guts Of Thor said:
Holy shit....

Cancelling my pre-order now. Just saved me some money!

Why people buy these games for single player is beyond me. Just spend 5 bucks and rent it, beat it, and return it.
 
Game2Death said:
Man the hate keeps coming for the most part. Wonder how the game will do at retail. If the community will sustain the multiplayer.

The game will do fine at retail and will most likely be the best selling game in it's series. The problem with the internet is that the people who bitch are always the loudest.
 
commish said:
If you want to see recoil-less guns, try Mag. At least, early Mag. I could take a LMG and snipe across the map without issue.

As for player health, if you get shot, there really should be no way to escape. Nothing is more frustrating than getting the drop on someone but they get away because it takes 500 bullets to drop someone. I'm not advocating r6 level of realism, but I shouldn't have to reload. Maybe I'm just remembering how the assault class could run around and rocket everyone in the face and then escape.

What no spawn grenades does is lower my damn kill count. So few people could use those correctly, it was easy to find an enemy spawn grenade and slaughter them as they spawned facing the wall.

Aside from the assault class health was fine in KZ2. It didn't take 500 bullets to kill someone, it took 4 with the M82, 2 with the Sta-14 and M4, one with the sniper rifle and headshots were always a one hit kill. If you had to reload it was your own damn fault for missing. Getting the drop on someone should give you an advantage but it shouldn't be enough of an advantage that a skilled player can't react and counter you. That's all battles in KZ3 feel like to me- whoever gets the drop on someone wins.
 
Just finished #1 with 29/16 with move. The pinpoint precision you got for long distances is far and above everything DSII can achieve. You just have to lern to move effective. Move...haha. Whatever. I guess I will stick with move. Need to get the playstaton move sub-controller.

The calibration everytime is annyong though and it's outcome is a bit different every time. It makes a HUGE difference btw how you aim at the targets in the calibration screen. I try to aim "too far" a bit so the cursos is slower and steadier.
 
It's not going to flop. I don't think the problems with multiplayer are immediately apparent so it might get some good early word of mouth sales and the campaign seems like it could be better than KZ2.
 
Yesterday night, it was ClusterFuckZone R' Us

So many choke points, no one, I mean no one knows how to Flank, "You Flunked Flanked, Get the Flunk outta here" (hope someone gets the reference)

Whenever teams got to a CP, I would just navigate through the opposite side and flank 'em, get 4-5 kills, repeat again

This is getting annoying now, I heard at least 30 moans with-in a 15 second time period

From the aaaaaaahhhh,, oooooooohhh, nnnnnnnghhhh,, gurgglegurggle

It's OK once a while, maybe if you do something amazing, but that thing is overkill

The frozen dam map, needs at least 2 more Spawn locations

1 near the complex area where the HGH Propaganda Speaker location is, at the bottom somewhere, and 1 across from it, maybe the stairs area leading to the HGH Capture/Hold site, so a total of 5

Spawn placement should be like a chess game, keep moving forward and attacking, or try to hold area as defensive position, keeping enemy at bay

Countless times, teammates have no clue that their team owns a Spawn point
Could use a Spawn Point A, B, C logo. Or announce to the team, we have captured Spawn "_", or we are losing Spawn "_"

(The middle spawn is such a death trap, it's really stupid. If you are ISA, and get it, any HGH Marksman from their spawn area can snipe you in 1 hit, I saw at least 5 Marksman cloaking and just aiming at the gate. There's 2 rocks that obstruct the view, but Marksman just overcompensate by being on higher grounds, ie catwalks/trailer boxes near the spawn and fire away. Works the other way too, to a point, if HGH grab it, ISA just have to be near the broken catwalk area looking down at the Spawn, getting free kills)

Shooting is very sporadic. Sometimes I shoot a burst and dude drops like a rock, or sometimes an entire clip and there still standing, turn around and shoot off a burst killing me. If you get the drop on someone, you have 90% of killing, in KZ2 at least other player had a 30+% chance of retaliating.
 
Just had an amazing game. Was Tact throughout and we dominated 6-1. It's like everyone on my team knew what to do. Every time I was going for Tact Points there were others following me helping me capture. People were reviving each other, scouts were picking people off, ammo boxes were repaired.

I had to double check to make sure I wasn't playing with bots.
 
To add some more positivity to this thread Id just like to say Im having a blast playing this with the Move. It was pretty fucking terrible for the first 20 minutes or so but once I messed around with the sensitivity settings and got used to turning around quickly, it really opened up. Im thinking of picking up that sharpshooter thing whenever it comes out.
 
Kinda surprised at the backlash here. I wasn't a fan of the first game (controls and blur almost made me motion sick) but the KZ3 beta is great fun so far. It takes a little getting used to but now I just love it. The visuals are VERY impressive, not only in their fidelity but the aesthetic too. I can't wait to play more.

On the campaign length: its not shorter than the Call of Duty campaigns... With the robust multiplayer I could definitely warrant a $60 purchase.
 
fuzzyreactor said:
personally i see the game flopping. COD players are not going to convert and KZ2 fans are too disgusted to buy.
I'll buy, screw the haters. Even if I never touch the MP, i liked the SP of KZ2 enough to buy this day1.
 
tapedeck said:
To add some more positivity to this thread Id just like to say Im having a blast playing this with the Move. It was pretty fucking terrible for the first 20 minutes or so but once I messed around with the sensitivity settings and got used to turning around quickly, it really opened up. Im thinking of picking up that sharpshooter thing whenever it comes out.

This. Same experience. "Hmm this is different" *tweaked settings for a few minutes* "Fuck Yes!" might get that gun add on too.

Killing ppl with the Move, feelsgoodman.jpg
 
lawblob said:
What's up with the campaign length? Is it short?

I read 4.5 hours... rental if you don't MP. I don't even play single player anymore for FPS, so I don't care as much, but I know some folks do.
 
fuzzyreactor said:
personally i see the game flopping. COD players are not going to convert and KZ2 fans are too disgusted to buy.

You are so off here. Several people I know are playing the beta right now that are COD slaves and despised KZ2 and keep going on and on last about how awesome it is.

commish said:
I read 4.5 hours... rental if you don't MP. I don't even play single player anymore for FPS, so I don't care as much, but I know some folks do.

4.5? That can't be right I thought Eurogamer said 8.
 
BruceLeeRoy said:
4.5? That can't be right I thought Eurogamer said 8.

I thought there were a shitload of cutscenes and whatnot? I meant 4.5 of actually playing. I thought one review said as much....
 
BruceLeeRoy said:
You are so off here. Several people I know are playing the beta right now that are COD slaves and despised KZ2 and keep going on and on last about how awesome it is.



4.5? That can't be right I thought Eurogamer said 8.

Should be around 8 hrs depending on your skill level and chosen difficulty level. Taking the best times from the chapter select screen is akin to claiming Super Mario Bros 3 is only 20 minutes long (or was that 10?) because you can speedrun it in that amount of time.
 
commish said:
I read 4.5 hours... rental if you don't MP. I don't even play single player anymore for FPS, so I don't care as much, but I know some folks do.

I believe its 8 to 10 hours depending on difficulty
 
Loving the 3D depth perception is great. I'm not an online player so don't really care about the other stuff. I'm liking and learning to play with the MOVE as well. This is a joy to play in 3D, thanks Guerilla.
 
commish said:
I thought there were a shitload of cutscenes and whatnot? I meant 4.5 of actually playing. I thought one review said as much....

I don't think its a MGS game.

Tempy said:
Should be around 8 hrs depending on your skill level and chosen difficulty level. Taking the best times from the chapter select screen is akin to claiming Super Mario Bros 3 is only 20 minutes long (or was that 10?) because you can speedrun it in that amount of time.

Thanks for the clarification Temp.
 
Tempy said:
Should be around 8 hrs depending on your skill level and chosen difficulty level. Taking the best times from the chapter select screen is akin to claiming Super Mario Bros 3 is only 20 minutes long (or was that 10?) because you can speedrun it in that amount of time.

Word. I'll stop spreading such misinformation!

Anyway, I preordered the CE guide from Amazon UK for this as well as preordering the game. Looks awesome. The sound of a kill during my first beta round brough back so many fond KZ2 memories...
 
Guts Of Thor said:
Holy shit....

Cancelling my pre-order now. Just saved me some money!

not sure if joke post ..

First, some person who played the game probably skipped all the cut-scenes and tried to beat the game on the easiest difficulty level. I can do that with ANY game. Total length of the game does not equate to a speed run time. For me personally .. if a game is supposed to take 8 hours, its 12-15 hours for me as I explore every nook and cranny of the game. I will watch ALL the cut scenes and ENJOY it (unless they suck).

Second, you are canceling based on the single player experience ... seriously? I have clocked in serious hours on KZ2, well past the $60 price point (if quantifiable). I will do the same with KZ3.
 
Carl said:
Wow, all i have to say is i LOVE the Move implementation in this game. It really feels like this is how the game should be played
It is amazing, and it feels great. Did you change any of the default settings for the pointing/turning threshold btw? I left it all at 50% and it was really close to perfect, but slightly off for me. I feel like if I can tweak it a little, it'll be a whole new experience.
 
Carlisle said:
It is amazing, and it feels great. Did you change any of the default settings for the pointing/turning threshold btw? I left it all at 50% and it was really close to perfect, but slightly off for me. I feel like if I can tweak it a little, it'll be a whole new experience.

This needs to be said over and over again. This is something that reviewers also need to take into consideration when reviewing this title. It offers SOLID 3D support and a Move implementation that has been praised by anyone that has TRIED it.
 
commish said:
Word. I'll stop spreading such misinformation!

Anyway, I preordered the CE guide from Amazon UK for this as well as preordering the game. Looks awesome. The sound of a kill during my first beta round brough back so many fond KZ2 memories...

I know I love that damn chirp. Despite what gaf is complaining about the game is going to be way more successful than KZ2. I tried with many futile attempts to get all my friends to play KZ2 with me and none of them lasted longer than a week and they all went back to COD. They all complained how hard it was and that everything felt so slow. During the beta it was a complete reversal we were all playing non-stop even though there were some janky as hell parts in the early beta they all felt empowered by the changes GG made.
 
I hoping that the Move implementation will help how I usually do in multiplayer games. I've never been too good online in shooters but in splitscreen Wii matches with my friends in FPS I dominate because pointer controls just kind of click for once I get them set up. Wish I could try this now but I have to wait for my PS3 to get back from Sony.
 
sajj316 said:
This needs to be said over and over again. This is something that reviewers also need to take into consideration when reviewing this title. It offers SOLID 3D support and a Move implementation that has been praised by anyone that has TRIED it.

I hate you. Just ordered a move just for this game.
 
Well, if nothing else, they are listening and fixing:


Developer Updates (please read before posting!)

on 02-04-2011 04:11 PM

Hi everyone,

Thank you for participating in the Open Beta Trial!


We just wanted to let you know that we are actively listening to your comments on all aspects of the game, and while we may not be able to respond to each post, we value your feedback very highly.


One of the primary objectives of this Open Beta Trial is sussing out problems relating to large user numbers before the game is released. As such, we’re aware of the server and connectivity issues some of you have experienced, and we want to assure you that we are working hard to fix the problem.


Please continue to post any issues you may find in the appropriate threads, and provide as much detail about the problem as you can – such as your PSN ID, the time at which you experienced the issue, what you had been doing when it occurred, and anything else you might feel is important.



We’ll use this thread to update you on our progress, so remember to check back frequently.



Thank you, and have fun!



The Killzone 3 Multiplayer Team



http://community.killzone.com/t5/Ki...pdates-please-read-before-posting/td-p/627997
 
A friend just texted me that KZ3 MP is fucking great and he can't stop playing. He hated KZ2 really fast because of the controls "lag" etc... like some said, GG went to the more "mainstream" route and while many loved the "different" feeling of KZ2 you can't blame GG for "fixing" the point they got the most flak for.

Thing is that this is kind of sad because many big games will always go the safe route. I'm suprised that Resistance 3 ditched the regenerating health. Already saw "no regen health, no buy" "this is so 2002" etc. comments...
 
Cornbread78 said:
Well, if nothing else, they are listening and fixing:


Developer Updates (please read before posting!)

on 02-04-2011 04:11 PM

Hi everyone,

Thank you for participating in the Open Beta Trial!


We just wanted to let you know that we are actively listening to your comments on all aspects of the game, and while we may not be able to respond to each post, we value your feedback very highly.


One of the primary objectives of this Open Beta Trial is sussing out problems relating to large user numbers before the game is released. As such, we’re aware of the server and connectivity issues some of you have experienced, and we want to assure you that we are working hard to fix the problem.


Please continue to post any issues you may find in the appropriate threads, and provide as much detail about the problem as you can – such as your PSN ID, the time at which you experienced the issue, what you had been doing when it occurred, and anything else you might feel is important.



We’ll use this thread to update you on our progress, so remember to check back frequently.



Thank you, and have fun!



The Killzone 3 Multiplayer Team



http://community.killzone.com/t5/Ki...pdates-please-read-before-posting/td-p/627997

yea right.
 
Donos said:
A friend just texted me that KZ3 MP is fucking great and he can't stop playing. He hated KZ2 really fast because of the controls "lag" etc... like some said, GG went to the more "mainstream" route and while many loved the "different" feeling of KZ2 you can't blame GG for "fixing" the point they got the most flak for.

Thing is that this is kind of sad because many big games will always go the safe route. I'm suprised that Resistance 3 ditched the regenerating health. Already saw "no regen health, no buy" "this is so 2002" etc. comments...

Yup this is the same reactions I am getting from my friends its going to be way more successful for GG.
 
Donos said:
A friend just texted me that KZ3 MP is fucking great and he can't stop playing. He hated KZ2 really fast because of the controls "lag" etc... like some said, GG went to the more "mainstream" route and while many loved the "different" feeling of KZ2 you can't blame GG for "fixing" the point they got the most flak for.

Thing is that this is kind of sad because many big games will always go the safe route. I'm suprised that Resistance 3 ditched the regenerating health. Already saw "no regen health, no buy" "this is so 2002" etc. comments...

Uh, they did fix the lag, no need to use quotes around that. It was a serious issue and they fixed it.

Some didn't like the changes to the gunplay (not controls), and I get that. But fixing the clusterfucks more than makes up for that imo.
 
Killzone 2 was amazing fun. I'm really sad that it seems like they tried to change too much of the core gameplay. I have only played with bots so far and I can't say I'm disappointed yet. I'll have to play online in some real games and then see how I feel.
 
Massa said:
Uh, they did fix the lag, no need to use quotes around that. It was a serious issue and they fixed it.

Some didn't like the changes to the gunplay (not controls), and I get that. But fixing the clusterfucks more than makes up for that imo.
The clusterfu(ks are one of the more aspects of this game, IMO. Seriosly, the bottlenecks in Radec, or Tharsis from KZ2 were frantic and fun at times. Planting C-4 shouldn't be easy, it should take teamwork and a coordinated effort attack.

Now the weapons are another story, I shouldn't be able to sprint with an LMG in my hands liek I can with an LMG. They need to add some weight in movement with the larger weapons.
 
I cannot get Move to work for me after 20-30 minutes :( Grrr.... the shooting is great, but the moving... I just can't get down
 
AwRy108 said:
Botzone w/ 16 bots ran extremely well for me, not sure what you're talking about.

Three possible scenarios.

1. Your framerate perception is off (most likely)
2. There is a difference between move and the normal controller (possible, maybe a mix, low framerate is more appearent with pointer controls)
3. There is a difference depending on your playstation model (come on...not really)

The framerate is 100% percent below 30FPS with 16 bots a lot of times, I'm sure about that. After years and years of playing videogames, I just can feel that.
 
Cornbread78 said:
The clusterfu(ks are one of the more aspects of this game, IMO. Seriosly, the bottlenecks in Radec, or Tharsis from KZ2 were frantic and fun at times. Planting C-4 shouldn't be easy, it should take teamwork and a coordinated effort attack.

Now the weapons are another story, I shouldn't be able to sprint with an LMG in my hands liek I can with an LMG. They need to add some weight in movement with the larger weapons.

They will probably need to tune the gunplay after launch. I liked KZ2 but KZ3 is interesting too. I really like how I can move and vault across assorted obstacles quickly.
 
Deadstar said:
Killzone 2 was amazing fun. I'm really sad that it seems like they tried to change too much of the core gameplay. I have only played with bots so far and I can't say I'm disappointed yet. I'll have to play online in some real games and then see how I feel.

I really don't see much of any change but far better controls and no spawn grenades, which is good.
 
Cornbread78 said:
The clusterfu(ks are one of the more aspects of this game, IMO. Seriosly, the bottlenecks in Radec, or Tharsis from KZ2 were frantic and fun at times. Planting C-4 shouldn't be easy, it should take teamwork and a coordinated effort attack.

Now the weapons are another story, I shouldn't be able to sprint with an LMG in my hands liek I can with an LMG. They need to add some weight in movement with the larger weapons.

There's no team work or coordination involved when both teams place spawn points in the same room, people spawn there and die within seconds. The matches in KZ2 with good team work and coordination didn't have that.
 
Thrakier said:
Just finished #1 with 29/16 with move. The pinpoint precision you got for long distances is far and above everything DSII can achieve. You just have to lern to move effective. Move...haha. Whatever. I guess I will stick with move. Need to get the playstaton move sub-controller.

The calibration everytime is annyong though and it's outcome is a bit different every time. It makes a HUGE difference btw how you aim at the targets in the calibration screen. I try to aim "too far" a bit so the cursos is slower and steadier.
The way I view the calibration stuff is that it basically acts as a sensitivity setting. As you noted, the aiming speed varies greatly based on how far you move the controller while calibrating. If you just move a tiny bit, the cursor becomes very sensitive.
 
Carlisle said:
It is amazing, and it feels great. Did you change any of the default settings for the pointing/turning threshold btw? I left it all at 50% and it was really close to perfect, but slightly off for me. I feel like if I can tweak it a little, it'll be a whole new experience.

Yeah for the first hour or so i kept jumping into the options and tweaking settings til i had it perfect for me. Have a mess around with the settings :)
 
Yes, in KZ2, depending on when you played, it's easy to die quickly because of the rocket spam and overpowered bots, misplaced spawns near objectives + everyone crowded together in the objective room, or getting spawn camped easily.

KZ3 lacks the authentic feel/handling in KZ2, but by and large, it allows an average gamer like me to execute a plan better. Even if I get shot down quickly in KZ3, if I stick with mates like the original KZ2, I get revived quickly.
 
I just tried it with move.

I like how smooth the aiming is but moving around feels terrible. It's fucking hard.

It's easier on the DS3 but I prefer the fluidity of the move aiming.

In short, DS3 > Move.
 
-viper- said:
I just tried it with move.

I like how smooth the aiming is but moving around feels terrible. It's fucking hard.

It's easier on the DS3 but I prefer the fluidity of the move aiming.

In short, DS3 > Move.

Same conclusion sadly after giving it another 15-20 minutes... just not clicking for me :/
 
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