You need to complete all the challenges as well I believe.//B1G said:Hey what's up with this? I just finished all 3 waves and didn't get anything except some stupid clothes or something.
Is there a points minimum you have to reach or something?
You need to complete all the challenges as well I believe.//B1G said:Hey what's up with this? I just finished all 3 waves and didn't get anything except some stupid clothes or something.
Is there a points minimum you have to reach or something?
Wow, just read it in the game. I am not doing all that.V-Gief said:You need to complete all the challenges as well I believe.
ScrabbleBanshee said:Incredibly odd feeling playing with move+nav. I'm not sure I could ever get used to having to pull the cursor to the side of the screen to turn. I wish it worked more like a mouse and kept the reticule in the center and turned the whole character whenever you moved the pointer.
I guess the sensitively would have to be too jacked to make that work and the nature of the beast would mean you would constantly need to "recenter" it. I guess there are situations where freely moving your aim around the screen works (clusters of baddies), but to me it's just too odd and I felt like it was a handicap more than anything else.
Works better than I expected in any case, I suppose.
Callibretto said:I just tried Move control in Botzone in recruit difficulty. I think I'm starting to see it. I still suck beyond belief, but there are those rare moment where I manage to kill 2 or 3 bots in quick succession thanks to Move. I don't think it'll work against real people though.
smh, whats the point of them thenalr1ghtstart said:killzone.com forums are a wasteland. There was good feedback from the alpha build too.
fuzzyreactor said:there is a lot of feedback(good feedback too) on the beta forums on what should be changed. I wonder if GG is going to go through with any of these changes. This game is a lot of fun but not up to halo and KZ2, TF2 standards but if they listen to the feedback i sure it can be.
who knows? They did change some of the loadouts from the alpha, due to suggestions.fuzzyreactor said:smh, whats the point of them then
sigh
Confidence Man said:The game is finished, isn't it? This is more a demo than a beta.
Confidence Man said:The game is finished, isn't it? This is more a demo than a beta.
X-Frame said:Browsing the beta forums I noticed that the dev Bilbo Fraggins said that we are definitely getting Custom Games in KZ3, whether Day 1 patch or soon after. Unranked of course, which is fine.
This is the first I heard of this, am I alone? Because this is awesome news.
X-Frame said:Browsing the beta forums I noticed that the dev Bilbo Fraggins said that we are definitely getting Custom Games in KZ3, whether Day 1 patch or soon after. Unranked of course, which is fine.
This is the first I heard of this, am I alone? Because this is awesome news.
Cagen said:Ah, awesome. I didn't know how much of My Killzone they had implemented yet. Cheers.
X-Frame said:Browsing the beta forums I noticed that the dev Bilbo Fraggins said that we are definitely getting Custom Games in KZ3, whether Day 1 patch or soon after. Unranked of course, which is fine.
This is the first I heard of this, am I alone? Because this is awesome news.
PetriP-TNT said:Y ME CAN NO PLAY KILL ZONE TRIO??
Seriously, I have been trying to connect for 3 days straigth and just can't get in. Always different network error.
I'm trying to find the quote now but I'm on my phone so it's a bit slow.Dubbedinenglish said:Custom games apart of clan games games or like anyone can make one? The former was confirmed, but the latter is welcome news.
What I can immediately confirm is that we're going to release a patch to give you the option to allow you to create unranked custom games, allowing you to play the maps you own with friends, or to take your clan and challenge them against others.
As for anything else, I can't say either way, except you're definitely going to get fixes and updates to issues, obviously.
shantyman said:Have not been following this thread closely, but my main impression is that if I get shot once, I'm dead. This seems less forgiving than KZ2 (which I really enjoyed) so I suppose that is my main gripe.
Wow, now that's what I'm talking about. That's really nice to hear.X-Frame said:One of the Devs on the official beta forums have confirmed that the Medic Gun heal range is going to be increased a lot in a patch.
They said around 20 meters .. which is about 20 meters more than we have currently. Lol.
Also, they said that the Triage healing coming off the Medic's body is the same range as the Medic Gun right now (nothing), so possibly this means that the healing will be in 20m radius for Medic's as well.
Well, that's going to make a lot of people happy, that's for sure. It seems that this patch (or patches) is going to make this game infinitely better.X-Frame said:Browsing the beta forums I noticed that the dev Bilbo Fraggins said that we are definitely getting Custom Games in KZ3, whether Day 1 patch or soon after. Unranked of course, which is fine.
Dunno, servers aren't back up yet.Tom Penny said:what's up with the patch?
TouchéCagen said:Would be an incredible patch if it allowed you to connect to servers that weren't online yet.
Some kind of magic.
But how did they release a patch if there servers are offline?Cagen said:Would be an incredible patch if it allowed you to connect to servers that weren't online yet.
Some kind of magic.
Hi Beta Testers!
Servers will be down for maintenance at 5:50 GMT. We should be back up in 30 minutes. Thanks for your patience during this brief downtime.
The Multiplayer Team
Uhm, login servers are completely different to file hosting servers.Dibbz said:But how did they release a patch if there servers are offline?
On KZ forums
left_senseless said:i am a huge KZ2 fan. i capped out my rank and achieved my 1% badge. i can't tell you how many hours i spent playing that game. so when i first started reading impressions from the initial beta and then from the open beta on GAF i was a bit concerned. i could deal with the controls. i was slightly disheartened to learn that spawn grenades were gone (tact was my normal role and i was great at placement taking care to spawn people protected and facing the battles). the new system sounded like a mess. weapon damage sounded like a mess. "CODified" had been thrown around a ton (i don't care too much for CoD outside of CoD2). and there were general concerns from many core fans that sounded like i would have taken issue with these same complaints...
i have played the game enough to spec out tactician and gain a few extras for some other classes as well and so far i think that GG have done an outstanding job!
i am loving everything about the new game (well almost everything- sprint time could be increased or sprint recovery time...)
move controls are superb (this is my first motion fps). i am adapting quickly and becoming quite deadly.
the thing that i love most about this game is that it isn't just a run and gun. teams that have members that complete their roles will dominate. i like the tactical aspect of the game and the sense of team work.
to each their own i guess. but i think GG has done an excellent job of continuing their legacy.
JB1981 said:Can someone please explain to me the ribbon system?
Callibretto said:I just tried Move control in Botzone in recruit difficulty. I think I'm starting to see it. I still suck beyond belief, but there are those rare moment where I manage to kill 2 or 3 bots in quick succession thanks to Move. I don't think it'll work against real people though.
I'm in. But it took me a million tries.Dachande said:I can't connect either. Are we sure the servers are back up? It's long past the time they said they were coming back.