• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Killzone: Shadow Fall launch trailer & tech trailer

It's entirely possible to make a fantastic-looking game WITHOUT the use of such cheap post processing effects. It of course takes talent, which these guys don't seem to have. I've never been a fan of the Killzone visual style, to be honest.

So what you're saying is that any developer that uses a deferred renderer isn't talented.

Any developer that decides to use UE4, Frostbite 3, Crytek Engine Whatever Number, or a deferred renderer in general lack talent.

El-oh-el.
 
i7JAVkLOQxHML.gif


.
 
Ofcourse you didn't, these things you didn't say above were particularly funny. Specially the texture and far away remarks lol.

And what wrong with it? Do buildings have high res textures? They seem extremely low res, even on gamersyde video. Or is far away geometry clearly visible to even comment how demanding it is? On gameryse video it looks like just boxes on one texture and even in this footage i'm not sure thats even a geometry.
So whats so impressive about these scene technically?
 
But i havent even started to criticized KZ:SF. I've said basically nothing except that it doesnt look like CGI and that it does look real-time.
I havent even commented on tech trailer yet in this thread. You're over-sensitive.

Btw this is what i'm talking about. I found an example of Mass Effect 3 pre-rendered in-engine cutscene.
http://www.youtube.com/watch?v=QFVSJZ37u5Q

Of course this would run worse than in 7-10fps on current gen platforms, because its more demanding scene than the one in KZ:SF.

It astonishes me how HARD it is for you to simply be positive sometimes with what is easily one of the best looking next-gen games so far. Almost every time you DO saying something positive about it, it's laced with caveats. From your posts, you seem, somehow, thoroughly unimpressed with KZ:SF, even more so than every other game that you neglect all of this negativity.
 
But i havent even started to criticized KZ:SF. I've said basically nothing except that it doesnt look like CGI and that it does look real-time.
I havent even commented on tech trailer yet in this thread. You're over-sensitive.

Btw this is what i'm talking about. I found an example of Mass Effect 3 pre-rendered in-engine cutscene.
http://www.youtube.com/watch?v=QFVSJZ37u5Q

Of course this would run worse than in 7-10fps on current gen platforms, because its more demanding scene than the one in KZ:SF.

Okay, so that is what you mean. Well the lighting and quality of the assets, and motion blur in the KZ scene look more impressive than the scene in ME to me. I mean there is a lot of stuff in it, but it doesn't look as impressive visually at all. Obviously, nothing in ME3 had anything close to that density in game though.
 
It astonishes me how HARD it is for you to simply be positive sometimes with what is easily one of the best looking next-gen games so far. Almost every time you DO saying something positive about it, it's laced with caveats. From your posts, you seem, somehow, thoroughly unimpressed with KZ:SF, even more so than every other game that you neglect all of this negativity.

Ok, it looks like CGI, its also the best thing since sliced bread.

Happy? ...

----
I'm just not impressed by art anymore, not in tech discussions anyway.
Doesnt mean that i dont appreciate good art.
 
It's entirely possible to make a fantastic-looking game WITHOUT the use of such cheap post processing effects. It of course takes talent, which these guys don't seem to have. I've never been a fan of the Killzone visual style, to be honest.



Let me guess. They are just a bunch of lazy devs, right?
 
And what wrong with it? Do buildings have high res textures? They seem extremely low res, even on gamersyde video. Or is far away geometry clearly visible to even comment how demanding it is? On gameryse video it looks like just boxes on one texture and even in this footage i'm not sure thats even a geometry.
So whats so impressive about these scene technically?

How can you even tell considering the motion blur and how fast they pass by? Far away geometry? So fucking what? Like every other game doesn't have it. Ryse included. Smoke is nothing to talk about? Ok... Other then it looking awesome and being volumetric. And lets dismiss all the ships and particles too, why not.

And the comment about it being rendered on a PS3... seriously, not even you believe that shit. Not even at 1fps, and technically, any game can be pre-rendered in any system... Ryse could be rendered on a PS2. Dumb comment that doesn't even make any sense other then to try to downplay the game. Why don't you ever nickpick Ryse too? There's plenty of room there.
 
How can you even tell considering the motion blur and how fast they pass by? Far away geometry? So fucking what? Like every other game doesn't have it. Ryse included. Smoke is nothing to talk about? Ok... Other then it looking awesome and being volumetric. And lets dismiss all the ships and particles too, why not.

And the comment about it being rendered on a PS3... seriously, not even you believe that shit. Not even at 1fps, and technically, any game can be pre-rendered in any system... Ryse could be rendered on a PS2. Dumb comment that doesn't even make any sense other then to try to downplay the game. Why don't you ever nickpick Ryse too? There's plenty of room there.

Seriously, don't feed the troll.
 
Ok, now where have i said that Ryse looks like CGI?

---
But You want Ryse comparison? Ok, look at Ryse cutscene and water physics, that couldnt be done on current gen consoles, even with pre-render, because they dont have tesselator. In KZ:SF scene we are talking about, there is absolutely nothing from tech standpoint that couldnt be done on current gen platform
Of course you could. You could write a software tesselator, hell they did it for GT6 and it's running at 60FPS. With that way of thinking, you can say that absolutely anything can be pre-rendered in engine, given enough time on a PS3 devkit, which is actually true. I've seen perfectly fine looking smoothed particle hydrodynamics demo running on a DX9 instruction set GPU, it just needed to be a fast GPU. The best looking imaginable DX11 scene could be prerendered on a PS3 devkit, if you're just willing to wait longer, and have enough memory to store it.
 
How can you even tell considering the motion blur and how fast they pass by? Far away geometry? So fucking what? Like every other game doesn't have it. Ryse included. Smoke is nothing to talk about? Ok... Other then it looking awesome and being volumetric. And lets dismiss all the ships and particles too, why not.

And the comment about it being rendered on a PS3... seriously, not even you believe that shit. Not even at 1fps, and technically, any game can be pre-rendered in any system... Ryse could be rendered on a PS2. Dumb comment that doesn't even make any sense other then to try to downplay the game. Why don't you ever nickpick Ryse too? There's plenty of room there.

The smoke is not volumetric. Pretty much no modern game uses volumetric effects. The smoke are just overlayed sprites... or the peformance capture of an actual volumetric into an animated sprite.

What are nice are the GPU particles. Those are always nice.
 
Boring story trailer compared to how good this one was for killzone 3

The thing you need to remember is that Shadow Fall's cutscenes all take place in the first-person (and maybe they are all in-engine?)

So it's a tad more difficult to make a 'cinematic' looking trailer when you can only ever show gameplay and scenes of people talking to the camera.
 
The smoke is not volumetric. Pretty much no modern game uses volumetric effects. The smoke are just overlayed sprites... or the peformance capture of an actual volumetric into an animated sprite.

What are nice are the GPU particles. Those are always nice.
You can have pre-recorded physics volumetrics, like how that BF4 big explosion or those Knack cutscene smoke plumes were done for example (and it could be the case here because you don't interact with smoke in any way).
 
The thing you need to remember is that Shadow Fall's cutscenes all take place in the first-person (and maybe they are all in-engine?)

So it's a tad more difficult to make a 'cinematic' looking trailer when you can only ever show gameplay and scenes of people talking to the camera.

Ah, didn't know that. I never played 3 and haven't really followed this one. Didn't stop me from buying, though haha
 
The smoke is not volumetric. Pretty much no modern game uses volumetric effects. The smoke are just overlayed sprites... or the peformance capture of an actual volumetric into an animated sprite.

What are nice are the GPU particles. Those are always nice.

Erm, we've had volumetric effects since last gen, interactive ones at that... World In Conflict, Clear Sky, London Hellgate, etc.
 
Density is great, but geometry is extremely low poly, textures are abysmal on those buildings, smoke is nothing to talk about and rest of the scene is so far away that it could be rendered as sprites and You wouldnt see the difference.
Dont get me wrong, it looks great and does the job, but i dont see anything that couldnt be done on current gen consoles in 720p in for example 7-10fps. Sure, You couldnt render that on PS3 or X360 in real-time, but pre-render it like ND or SSM does cutscenes, why not?

Guys, KKRT00 says we could all be playing this in 720p7fps on our PS3s, someone tell Cerny he fucked up, no need for next gen when it could be done on a PS3. Now Ryse...Thats another story....Thats so next gen it couldn't even be bothered with 1080p or 60fps.
 
Do we know if the voice actor heard here

http://youtu.be/_sPl8d_WAss

In the reveal trailer is going to be utilised in the game? I think it's one of the better, more subtle pieces of voice work from killzone in general, and it'd be a shame if it was only for the trailer.
 
Not lighting, smoke.

https://www.youtube.com/watch?v=nfW_b3c00kM

If this is semantics thing that you're getting then... wtv. It's always been called volumetric smoke. Same as volumetric clouds, etc.
Oh yes, PC games like stalker, metro, and batman had volume based smoke stuff.

I thought you were talking about consoles originally.

But to get back on point: none of the demonstrated smoke effects in KZ, or any game shown off so far for te nw consoles, use volume-esque techniques like you see in that stalker footage.
 
You did say any modern game.
I was speaking with myself apparently. Also, you said generation. :(

PC does not have generations silly butt. :P
Maybe not to the same level, but it still looks volumetric.

Someone post that grenade explosion gif

For me to consider something volumetric it has to be dynamic, physicalized, and not just look it (the look breaks down after a bit and you see its non-dynamic nature rather quickly). Sadly.
 
I was speaking with myself apparently. Also, you said generation. :(

PC does not have generations silly butt. :P
Sure we do, it starts right before that 2 to 3 year interval when all we get is half assed ports lol

For me to consider something volumetric it has to be dynamic, physicalized, and not just look it (the look breaks down after a bit and you see its non-dynamic nature rather quickly). Sadly.

Why does it have to be dynamic/interactive though? We've been calling clouds volumetric on PC games and they were never dynamic. Volumetric means it's actually 3d, which I believe it is in this case.

It's a very convincing effect, but it's still done with animated sprites.
It's fooling me then.
 
So at this point, between Crysis 3 and Killzone, is there any telling which game is pushing more tech, or will we have to wait a few days?
 
Pushing more tech? I wouldn't be surprised if it's the Crysis guys due to the multiple iterations of the engine (They've been working on it for years and years over many projects after all). Delivering that tech in game form and making a fun game? Guerilla probably has that locked down. Crytek hasn't made a good game in a while.
 
Dammit, it took me too long to reach the end of the thread. I would've posted "in before KKRT00 shitting on every flaw in the game," but... too late.

Why don't we see you shitting on Ryse's deficiencies, man? Oh, that's right, because Crytek are infallible tech gods.
/s
 
Considering KKRT00 is helping out with commentary I have no doubt that Crytek will come pout on top in every way.

Boring story trailer compared to how good this one was for killzone 3

3 ended up being dog crap though and this has a much more interesting premise, at least in my opinion.
 
Top Bottom