553 Mb for sounds (more than all the memory available on PS3)
350 Mb for Havok.
And only 4.5 Gb of RAM?
When they'll really optimize the resources and use all the available memory, the results will be amazing.
I wouldn't be surprised if only 4.5-5 GB of RAM are available for developers to use in games, with the rest reserved for the OS (similar to the Durango rumors). Actually, I pretty much expect this to be the case.